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Профессия Роль Сложность
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Химик
Доступ: Medbay, Chemistry

Подчинение: Chief Medical Officer

Обязанности: Смешивать химикаты и делать препараты

Guides: Guide to Medicine, Guide to Сhemistry

Средне

Чтобы восстановить здоровье необходимо смешать любые два из следующих ингредиентов: болотный тростник, виквит и канифоль. При правильном приготовлении побочных эффектов не наблюдается. Простое снадобье для снятия усталости - смешать скрибовое-желе и скаттл. Чтобы снадобье было сильнее, вместо желе используйте мясо гончей. Однако, мясо придает смеси отвратительный вкус. Покупатели обычно предпочитают вкусные снадобья более эффективным.
Алхимический рецепт с одной из отдаленных планет

Место где происходят самые правдоподобные химические реакции


Долг зовет

У вас, как у химика, есть несколько обязанностей. Давайте разберем их.

  • Снабжать врачей и генетиков лекарствами по их первому требованию. Лучше, конечно, заранее приготовить несколько баночек, чтобы вы не метались по лаборатории в случае ЧП. Что вам понадобится? Если врачей мало - сварите криоксадон, крио будет работать без передыха. Если есть генетики - то варите алкизин и риталин, иначе напора падающих и ругающихся клонированных на ваш кабинет не избежать.
  • Наливать ученым, и иногда роботехникам в колбы серную кислоту, она им требуется для травления плат. Ни в коем случае не отдавайте им свои большие колбы, никогда не вернут, пусть приходят со свей тарой.
  • Выдавать ботаникам мутаген и аммиак, вы же хотите есть вкусную морковку у повара?
  • Заполнять разбрызгиватель уборщика Спейс Клинером, во имя чистоты станции.
  • Наливать клоуну Спейс Луб. Ну, это ваш долг.
  • Все остальное. Ассистент, просящий бикардинчику после драки, ХоС, требующий синаптизин, варден, выпрашивающий трик для химимплантов - каждая смена уникальна!

Наука!

Помните, химия - тоже наука, и пусть вам не выдали доступ в научный отдел, и ваша зарплата на порядок ниже этих тунеядцев с фиолетовом, вы можете экспериментировать! Обычно эксперименты начинаются со смесей для быстрого выведения из критического состояния. Идеал данной смеси - когда вам не нужен даже анализатор, вы просто колите одно и тоже замороженным, расстрелянным и избитым. Извечная тема спора химиков - боевой коктейль. Смесь, которая превращает вас в универсального солдата, дает вам скорость и силу. Не забывайте добавлять в нее лечащие компоненты. А дальше химик открывает для себя гранаты с дымом, и тут он пропадает для мира. Ведь граната с дымом - это быстрое введение любых веществ всем в зоне поражения - а это приличных размеров отсек. Помните, что для увеличения поражающей способности гранат вы можете выпросить у ученых корпус большой гранаты, в которую влезает намного больше веществ. И еще, когда вам все это наскучит: до нас дошли слухи об отдаленных станциях, где гениальные химики создают смеси, которые позволяют находиться в космосе без специальных приспособлений. Все эти смеси связаны общим именем, они названы в честь ученого, который первый массово их использовал, и, может быть даже открыл. Запомните это название: Хаусин.

Getting Things Done

Chemists are naturally suspicious individuals. They've got all the tools in the world to break in wherever they desire and/or kill people in all sorts of horrifying and inhumane ways. An easy way to allay this suspicion - whether you plan on doing something suspicious or not - is to make yourself useful to the station at the game's beginning. Any accidents are likely to be blamed on your coworker, then, if you have one.

Инструменты торговли

  • Chem Dispenser переводит электроэнергию в различные химические элементы , благодаря магии науке. Это один из самых незаменимых приборов на станции, сохраните его даже ценой ценой своей жизни.
  • ChemMaster 3000 может магическим образом отделять одни вещества от других, и имеет неограниченный запас пилюль/повязок (по 50 единиц вместимости) и бутылочек ( по 30 ед.).
  • Reagent Grinder такой же блендер как и у Повара. Может извлекать реагенты из вещей принесённых Шахтёрами, Поварами, и Ботаниками.
  • Chemical Heater нужен для создания многих рецептов требующих высокие температуры.
  • Внутри шкафчика севернее вас вы найдёте коробку с банками для пилюль .На столе южнее лежит маркировщик. Используйте их для более удобного и эффективного хранения и распространения пилюль.

Being helpful

Roundstart

If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them.

  • For Robotics and R&D:
    • Fill the large beaker with 100 units of sulfuric acid, put them in bottles and repeat again.
  • For the whole crew and especially doctors:
    • Make styptic powder, silver sulfadiazine, synthflesh, and charcoal patches. Drugs like salbutmol and epinephrine are also useful but not needed.
    • Put these on the front desk, or in the chemical storage at the bottom of your lab.
  • Pills/patches for the injured:
      • Styptic Powder (Aluminum, Hydrogen, Oxygen, Sulfuric Acid - heals brute)
      • Silver Sulfadiazine (Ammonia, Silver, Sulfur, Oxygen, Chlorine - heals burn)
      • Synthflesh (Styptic Powder, Carbon, Blood - heals both brute and burn)
      • Charcoal (Ash and Table Salt - heals toxins)
      • Salbutamol (Salicylic Acid, Lithium, Bromine, Ammonia, Aluminum - heals oxy)
  • For atmos techs and station engineers as they can use these to plug hull breaches quickly, don't hand these to everyone:
    • Make about 30 units of foaming agent (not fluorosulfactant!) and fluorosulfuric acid, place 10 units of each into 3 separate beakers
    • Make 90 units of Iron, place 30 units of each into 3 other seperate beakers
    • Add one beaker of Acid + Foaming Agent and one beaker of Iron to a grenade, this is a metal foam grenade, if you use the correct amounts you should have made 3 of them

If You Want to be Especially Awesome

  • The Botanists will benefit from unstable mutagen to mutate plants. They can also use diethylamine as a fertilizer, fluorosulfuric acid to efficiently kill plants, a dropper for precise mutations and space cleaner to clean up dissolved plant goo.
  • The Virologist will want unstable mutagen and synaptizine to make new and exciting diseases.
  • Geneticists can benefit from a supply of potassium iodide or charcoal pills to treat high radiation levels in themselves and their subjects, plus extra anti-toxin to heal radiation damage.
  • The Janitor might want you to refill his space cleaner bottle, especially if the virologist has infected the entire station and there's vomit everywhere.
  • You can help the Chef as well: sulfuric acid is used to make soy sauce.
  • The Bartender might request various chemicals to make cocktails with, though bear in mind that a bartender who wants anything particularly toxic is probably up to no good.
  • The Warden might request various chemicals to use in implants for prisoners, to ensure they don't re-offend.
  • Grind up snacks to make nutriment pills and taunt the Chef about his inefficient creations.
  • In the event of a rogue Hulk from genetics rampaging about, a syringe gun loaded with a syringe containing 1 unit mutadone and 14 units chloral hydrate will make them very sad.
  • In the case of a rogue AI or an alien hive, various people will want thermite in order to break through reinforced or resin walls.
  • Enable the reagent scanner on your PDA and test the food and drinks at the bar and kitchen for tampering. This can also be used on people to find out what they've been poisoned with.
  • You aren't far from either the waiting room or the sleepers and cryogenics, so if there are no Medical Doctors around, feel free to grab a health analyzer and start treating patients.
  • If you have nothing else to do, whip up various medical pills and patches and leave them on the Medbay counter.
  • The Clown will often request space lube. Be helpful by laughing in his face. Itching powder can also be used as a prankworthy substitute without making a lynch mob savagely beat and space you.

Arming thyself

  • Grab the syringe gun on the table west of the Medbay doors before the Medical Doctors get it. They really can't do jack with it, while it's a valuable weapon in your hands when filled with chloral hydrate or worse. If you fail, you can try and hang out by Medical Storage to slip in and grab the second one.
  • Later in the round, if you've been nice to R&D, and R&D are competent, they might give you a rapid syringe gun which can hold six syringes if you ask them for it.
  • A space cleaner spray bottle can be used as a ghetto flamethrower with chlorine trifluoride.
  • You have all the tools you need to make grenades. See below.

CHEM 101

See the Guide to chemistry for a list of some of the possible mixtures.


Grenades

As a chemist, you are pretty much the only person with access to grenade materials. You can fit two beakers worth of ANY COMBINATION of lab-juice you have created, a staggering 100 units, into any one grenade assembly. You can take out the containers by clicking on the grenade in your hand, but the containers are expended (obviously) when the grenade is used. It is possible to use medicine, water, or more devious items into a grenade. The mix and matching of different chemical formulas may not always go as planned, but what's science without experimentation?

Keep in mind, making grenades that harm others will get you robusted in the least, and possibly jobbanned if you are not an antagonist.

Building Grenades 101

  1. Grab a cable coil from the desk, or make an assembly from stock parts
  2. Wire the grenade casing by hitting it with the triggering mechanism
  3. Stuff the unsecured grenade full of chemistry containers (bottles/beakers). It holds up to two of them.
  4. Screwdriver shut, you can also use the screwdriver to tweak the timer.
  5. Activate the grenade in your hand to prime it if wired, or use the other method

For reactions that go off when mixed, you want them separated into two bottles. For more on chemical reactions, see the Guide to chemistry. See also grenades.

Pills and Patches

Pills are a great way to give large amount of medicine at once, if you are going to make medicine that will be single serve, make it pill form. Each pill can hold 50 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills, but work in a touch-based way rather than ingestion. Things like synthflesh and styptic powder only work in patches and will only damage the user if put into pills.

Chemicals to put into pills

  • Epinephrine for stabilizing the critically injured
  • Charcoal to treat toxin damage
  • Syptic Powder to treat brute damage
  • Silver Sulfadiazine to treat burn damage
  • Mannitol treats brain damage
  • Oculine treats physical eye damage
  • Synaptizine lowers the duration of stuns, but causes toxin damage.
  • A mixture of leporazine and salbutamol will allow a person to survive longer in space without a suit
  • Don't only make synthflesh, or people will hate you. While it heals all damage types, isn't very useful on its own. It can be helpful when mixed with other drugs, however.
  • 1 unit pills of mutadone remove all genetic defects and superpowers like a clean SE injector, useful for the recently cloned, or if high levels of radiation occur near the station
  • If the cure for a disease spreading around the station is something you can produce, then make pills of it! If the virologist comes through with vaccine, 0.4u pills of it are enough to cure and immunize people.

Bottles

Bottles should contain material that is not medicine, such as acids, or medicines that should not be used all at once, like cryoxadone. Each bottle can hold only 30 units, and can be splashed onto things. They can be produced infinitely from your ChemMaster, so feel free to go nuts.

  • Thermite
  • Acids
  • Cryoxadone
  • Space cleaner
  • Touch-based medicines

Tips

  • The effects of chloral don't work if you drink coffee beforehand. You'll still take damage if the dose was high enough but you don't get knocked out. Anti-toxin completely negates chloral, however.
  • The effects of different chemicals stack, meaning if you slap someone with a 50% silver sulf 50% synthflesh patch they'll heal almost twice as fast, add a bit of omnizine to other chemicals and it’s no longer as useless.
  • Foam and smoke carry reagents. Foam will continuously apply the reagent's touch effect, while smoke will cause repeated ingestion. One can release a synthflesh foam grenade to heal someone from critical to full health almost instantly, or use a fluorosulfuric smoke grenade to make everyone's stuff melt off and deal absolutely insane amounts of damage.
  • Grenades are great for everything. Experiment!
  • You can load a spray bottle with synthflesh to have a portable damage healer wherever you go.
  • If you go to the chef at round start and grab a heated donk pocket, and then to the chaplain for some holy water (bring a beaker), you now have the stuff to make Strange Reagent, which can literally bring people back from the dead. Laugh at the geneticists as they space themselves after becoming effectively useless. Also, this strange reagent can be diluted with other reagents. It only requires 0.4u of strange reagent to revive someone.
  • Strange Reagent can only revive someone with less than 100 brute and 100 burn damage. This does not stack; 99 brute and 99 burn means they can still be revived.
  • Touch-based medicines still work on the dead. Combine a synthflesh grenade with strange reagent injections to bring back a group of people killed by that faggot traitor that's rampaging with an esword.
  • You don't need a grenade for foam. You can have fluorosurfactant in a beaker and a bottle of equal water. Combine the two to produce grenadeless foam.
  • Medbay lobby looking like a chainsaw massacre? Let loose some space cleaner foam and watch as medical bay is magically cleaned and the janitor infuriated.

НачинающимИнтересное • Профессии • Руководства

Гражданские профессии

БарменПоварОфициантСвященникБиблиотекарьКлоунМимАссистент

Представители закона

Офицер службы безопасностиСмотрительДетективАгент Внутренних Дел

Обслуживающий и снабжающий персонал

ИнженерАтмосферный техникШахтёр ГрузчикБотаникУборщик

Научно-исследовательский и медперсонал

ВрачХимикВирусологПсихиатрУчёныйРобототехник

Главы отделов

КапитанГлава персонала
Начальник службы безопасностиГлавный инженерДиректор по исследованиямГлавный врачНачальник склада

Профессии кремниевых форм жизни

Искусственный интеллектКиборгПерсональный Искусственный интеллектMoMMI

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