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Профессия Описание Сложность
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Инженер
Доступ: Engineering; Storage Areas; Maintenance

Подчинение: Chief Engineer

Обязанности: Техническое обслуживание станции, настройка солнечных панелей, найстройка двигателя.

Guides: Guide to Engineering, Engineering Items

Средняя

Взявшись за руки, мы бы с тобой бросились вниз с Эйфелевой башни. Тогда мы были хороши. Теперь слишком поздно. Нас даже не пустили бы наверх.
Сэмюэль Бэккет, "В ожидании Годо"

Вы - человек, который поддерживает на станции свет, энергию и ее целостность!
Относитесь к своим обязанностям с должной ответственностью. Пусть наша станция и считается одной из самых лучших станций - вы должны поддерживать ее в должном состоянии.

Вперед, за работу!

Инженерный отсек


Engineering Etiquette

Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.

Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.

Engineering Equipment

Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.

Here's a suggestion how you can be prepared for shit on the space station:

This is an image of the tools every engineer should be trusted to have on him at all times. Empty pockets can be used for tools, flashlights, etc
And if you're planning to go fix stuff in space
Container Contents
Utilitybelt.png
Utility belt
Engineer toolbelt contents.png
Screwdriver, wrench, wirecutters, multitool, cable coil, crowbar, welding tool.
Eng backpack.png
Backpack
Engineer backpack contents.png
Internals box, welding helmet, metal, glass, high-capacity power cell.
Box.png
Box
Engineer box contents.png
Breath mask, epinephrine medipen, T-ray scanner, airlock electronics, power control module, cable coil, flashlight.

Снаряжение

  •   Insulated Gloves: Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.
  •   Industrial Welding Tool: Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you have on the floor to be like every engineer ever (or put it away neatly for bonus points from the CE).
  •    Metal & Glass: Basic building blocks. Carrying just one stack each is generally fine; convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.
  •   Пояс для инструментов - позволяет удобно хранить инструменты, оставляя руки свободными.
  •   Мультитул - используется для измерения мощности тока в сети и взлома электроники.
  •   Сварочная маска - защищает ваши глаза во время сварки. Темное стекло снижает область видимости, чтобы не загораживать обзор маску можно поднять. Так же не дает ослепить вас вспышкой  .
  •   Силовые кабели - соединяют источники и потребители электроэнергии. Могут понадобиться для сборки разных машин.
  •   Оптический мезонный сканер - позволяет видеть структуру станции, что очень полезно при некоторых работах, к тому же защищает ваши глаза от вредного воздействия сингулярности.
  •   Жилет - немного смягчает удары, отлично смотрится, к тому же позволяет использовать дополнительный слот под баллон с воздухом.
  •   Gas mask: Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the virologist inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels.
  •   Extended-capacity emergency oxygen tank: These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. To fill up: place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.
  •   Power Cell: Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.
  •   Flashlights: These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.
  •   Power control module: You need this to repair a fully broken APC. Some sit by the SMES modules.
  •   Airlock electronics: You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.

Остальную экипировку вы можете найти в соответствующей статье.

Также рекомендуется постоянно носить в рюкзаке немного металла и стекла, так вы сможете быстро реагировать на повреждения станции. Вся эта экипировка доступна в инженерном отсеке, в личных ящиках инженеров. Металл и стекло, если они закончились, можно заказать у завхоза.

Выполнение обязанностей

Есть несколько обязанностей, которые вы должны выполнить, прежде чем заниматься своими делами. Без инженеров станция просто не сможет функционировать.

Запуск двигателя

Первостепенная задача: не стоит даже покидать отсек, не запустив двигатель, даже если в отсеке полдюжины инженеров. Инструкция по запуску двигателя.

Запуск двигателя суперматерии

На кораблях вместо сингулярности установлена суперматерия. Придерживайтесь данного руководства. (В данный момент только на Луне)

Подключение солнечных батарей

Не забудьте одеть скафандр, запастись проводкой и следовать руководству.

Getting the Man Out of Danger... Alive!

It's your job to save lives when they cry out for help.

Firefighting

Engineers get access to maintenance hallways, which contain several firesuits and extinguishers. If a fire breaks out somewhere, put it out. Firesuits allow you to walk in almost any fire. Extinguishers have a limited capacity. Refill them with water tanks, which can be found all around the station.

Physical Rescue

If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. Hacking airlocks, deconstructing walls, basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!

Space Recovery

A body's been spaced? Now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need floor tiles to be build in their path to actually stop

Tips

  • To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after you weld it to the wall to create an xray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
  • Tired of asking RD for circuit boards? Robotics has a circuit imprinter in it.
  • By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can simply screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy!
  • How to make an airlock with selected access: Get a hold on the airlock control circuit and click it in your hand, use your engineer ID to change settings on it and pick the access you want it to have.
  • Had a power sink? Found and removed it? Good, now turn the output of every SMES off - and then turn the output back on. Sounds silly and IT-crowdish, but it works. If you do not do that some APCs may not recharge correctly.
  • Currently having a power sink? Wire the singularity into the grid! Stage 3 (purple) and up can counteract a power sink. Power sinks explode when this happens, so this can also be used tactically by the traitor.
  • How to wire singulo straight to grid: If you look at the complete station map thing, you'll see that the three Engineering SMES units receive input together and send their output out across each other. Wire the inputs across each other and into the output. You should virtually NEVER do this EXCEPT to counteract a power sink because if anyone gets shocked anywhere they’ll go straight to crit.
  • A stage 2 (red) singularity is enough to power the 3 engineering SMES at max input. Plus, having it at stage 2 gives you a bit more time to spot particle accelerator sabotage.
  • With the current setup of field generators, a stage 4 singularity can be contained without a problem. Stage 5, however, is coded to dislodge structures, i.e. it WILL eat the field generators by simply pulling them apart.
  • Emitters will still work even after wiring in engineering as been destroyed by a bomb. Only cutting a power cable with wirecutters will cause them to stop working.
  • Arriving half an hour into the round and no one cba to setup the engine? Engineering SMES are drained entirely, thus the emitters just won't go online? Grab the plasma from engineering storage, put it into the PACMAN. Drag the PACMAN to the tile south of the engineering APC, use a wrench on it, set the output to 10000 and turn it on. With the 30 sheets the game starts with, you now have a good while to supply enough current to the emitters to get the engine working.
  • For most construction/deconstruction operations (Mining, wrenching chairs/tables, deconstructing walls) you can click on multiple spaces to take things apart or build multiple things at a time.
  • You can put windows directly on grilles.
  • You can also pry up 4 floor tiles and weld them together to get a metal sheet, which you can grind down for iron. Glass for silicon. Reinforced glass for metal and silicon. Wood for carbon.
  • Cell chargers give power to inserted cells faster than it takes power from the APC, meaning it generates some power from nothing, and you can alternate between two cell and keep an APC running forever.
  • Power testing:
    • The most power the system will drain seems to be around 225000 W. (Tested this by using the Make All Areas Un-powered secret, then the Power All SMES secret.) With most of the station's lights shut off, except for medical and security areas the system drains around 150000 W. (Tested that by shutting off lighting for every APC except for those areas.)
    • I've also been messing around with the PACMAN type generators and have discovered that, if created with the best parts you can make, each generator will produce:
    • P.A.C.M.A.N generator = 60000 W
    • S.U.P.E.R.P.A.C.M.A.N generator = 180000 W
    • M.R.S.P.A.C.M.A.N generator = 480000 W (Probably enough to power Meta on it's own, but I dunno.)
    • They will also hold 450 sheets of fuel. Meaning, if you've maxed out research you can power the entire station with one SUPERPACMAN and a PACMAN (240000 W), or the entire station minus lights with one SUPERPACMAN.
    • So if you're playing sandbox and you wanna power your own station, put those solar panels away.
    • Also, the solar panel crate in engineering only starts with 13 solar assemblies instead of 21 like solar crates ordered from cargo. A proper solar array is made up of 61 solar panels (including the tracker), so it takes 60 supply points to completely replace one.
  • It is possible to upgrade the AI's cameras by using certain items... For example, you can give them x-ray properties if you apply a ultra micro laser or analyzer to them. Pretty useful if the AI needs eyes in maint and you actually have the research to produce them. Watch as the AI freaks out when it realizes it now sees EVERYTHING in the dorms. There is also a proximity sensor upgrade. Install a proximity sensor upgrade on a camera and the AI will be immediately alerted if anyone comes in view range. Insert solid plasma and the camera will be EMP-proof!
  • You can make a voice-locked door by making an airlock, attaching a signaler to the bolt wire, creating a voice analyzer-signaler assembly and keep it on you, when you speak the code word, it toggles the bolts. You can also just use a signaler but that's no fun.
  • Still don't get why people watch the singularity during start-up. The point you turn the PA to 0 is reached when all of the SMES are charging - not when the singularity goes purple, red, green or whatever. The power output of the singularity goes up exponentially (at least it seems like it from my experience) so by the time the SMES start blinking, the output is usually between 1 - 1.5 MW already.
  • Here's a hint for noticing power sinks before anybody else does:
    • always set up the SMES so that all the APCs stay full all the time (100 000+ output each)
    • if you see an APC go red (i.e. not charging), check if it is still connected to the power grid
    • if it is connected, go check the total power load on the station (either via PDA or a power monitoring console)
    • normal load for the entire station is <200 000W. If you see the load steadily rising to well above 500 000W start thinking about wiring the black hole into the grid
    • during a power sink, load tops out at around 1.4MW; so get the singularity to ouput at least 1.7MW or so.
    • Note that even after the sink has been removed, the system is still all wonky and buggy. Disconnecting the singularity from the grid again, may make it look like there's a second sink in place, causing power alarms all over the station, depending on how well charged the APCs are. Feels like some APCs simply break down after such stress - best course of action is to just keep the singularity wired in...
  • Power output is a function of singularity size and the amount of total plasma in collectors.
  • How to be a good engineer:
    • Get singulo stable at stage 2, set all SMES units to 200K in 110K out.* How to be a manly engineer:
    • Get singulo stable at stage 3, set all SMES units as above... including the 4 solar SMES units. Wire singulo and all 7 SMES units to grid directlike. Stroke your beard in satisfaction.
  • You can screwdriver wooden flooring to remove it without breaking it.
  • If a window is not attached (Screwdriver, Crowbar, Screwdriver), you can use a wrench on it to deconstruct it.
  • You can turn one color of wire into another color easily.
    • Get a color of wire you want, and a color of wire you have
    • Add the color you have to the color you want to increase the amount of the color you want
  • Need to set up the singulo? No CE or AI to open secure storage? Use the nearby APC to turn off equipment power and crowbar open the blast doors.

Есть много ситуаций, в которых станция становится опасными джунглями, итогда инженерный отсек, наравне с бригом, мостиком и, иногда, карго - единственные оплоты порядка в этом хаосе. "Как же укрепить свой отсек?" Здесь несколько вариантов, но вы можете придумать больше, не зря же вы инженер!

  • укрепить отдел решетками под током. Под каждой решеткой долен быть узелок, подключенный к сети энергоснабжения.
  • пошаманить с дверьми: вы можете устроить систему дистанционног болтирования и электрификации дверей
  • укрепленные стены - ими можно закрывать дыры в обороне, никто не полезет их ломать
  • в случае неполадок с ИИ вы можете отключить контроль ИИ на всех дверях и АПЦ
  • отрезанные камеры защищают не только от ИИ, но и от умных врагов, получивших доступ к консоли слежения за камерами
  • и еще много, много всего!

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