Meme

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Шаблон:Stub

ENEMY ПЕРСОНАЛ
Meme Доступ: Anywhere your Host will go.

Сложность: Very Hard
Наставники: None
Обязанности: Complete your objectives.
Руководства: No external guides.

The Memetic Anomaly (aka Meme), is a lifeform that has no physical presence. It uses the body of its Host to do his work, manipulating the brain of whoever it is inside. In The Meme gamemode, The Meme must complete objectives that are given to it.

Overview

As a Meme you start inside a Host body, and have the ability to jump to others using your abilities.

When you jump into a Host, you will not have total control of them, as The Host will still be able to talk, walk, and act normally. The Meme will be able to see and hear everything The Host can. To communicate with it's Host, The Meme can cause them to whisper, taking control of their voice. To anyone else, this appears as normal whispering.

The Meme also has a wide range of abilities to complete their objectives and control their Host. You also have the ability to 'attune' people to allow you to jump back to them as long as they are in sight range.

The objectives you receive are similar to Traitor objectives, but you will also have an objective to attune a certain amount of people.

As a Meme

As a a Meme, your mission is to complete your objectives. This will always include an escape and an attune objective, where you will have to escape alive, and also attune a certain amount of people.

To help you do this, you have a number of abilities to control your Hosts.

Meme Abilities

The Meme’s powers are put into a point system, ranging from 0 points to 750 points; it takes a second to regenerate one point. Most powers have a cool down time and point cost, but some are inherent and take no time to use. These are split into two tiers as below.

Tier One Abilities

Tier One Abilities can be used on any Host, as long as you have the points available.

Speak

  • Point Cost: None
  • Duration: N/A

This ability allows The Meme to talk and whisper through its Host. It is used as the primary form of communication between The Host and The Meme as it is an inherent ability and doesn’t take any resources to use.

The Host can talk/whisper to himself, and The Meme using this ability can talk/whisper back. When speaking, both The Meme and The Host use the same voice. What The Meme says is completely indiscernible from what The Host says.

The Host and The Meme would be able to communicate, but from someone elses perspective, it would seem like someone whispering and talking to themselves.

This is done by regular say " and whisper " commands by The Meme

Act

  • Point Cost: None
  • Duration: N/A

The same as Speak, but with emotes (/me). Done by regular me " commands.

Thought

  • Point Cost: 50/750
  • Duration: N/A

The Meme sends a non-verbal message to The Host by manipulating the sound processing sections of the brain.

This message is interpreted by The Host as a spoken voice, making it possible for The Meme to talk to The Host without actually speaking through him, negating the effect of making The Host seem like they are talking to themselves.

The voice can be any voice The Meme chooses, be it the voice of their co-workers, the voice of the Captain or even the voice of people not even on the ship, like The Hosts mother or father.

This could be used in many ways to trick The Host into cooperating or terrifying them into submission. If the subject is attuned this ability can be used remotely.

Mute

  • Point Cost: 250/750
  • Duration: 120 Seconds or Toggled

Using this ability will prevent The Host from speaking or whispering, preventing them from communicating and passing on information in the regular speech.

This is effective for preventing The Host from revealing your presence, or potentially bad information. This does not prevent the use of the Speak ability, so you can use it to act as voice of The Host for a while.

Paralyze

  • Point Cost: 250/750
  • Duration: 120 Seconds or Toggled

The Meme prevents the transfer of electrical signals to some of The Hosts muscles.

When this is activated The Host cannot do anything related to emotes, and can prevent a Host trying to communicate through body language.

Agony

  • Point Cost: 200/750
  • Duration: 15 Seconds

The Meme stimulates the pain processing section of The Host’s brain to engineer intense discomfort as punishment for a disapproving action, to prove The Memes dominance over The Host, or just pure malice.

When Agony is activated, it has the very same effect of breaking every single bone in your body without actually breaking them, The Hosts screen flashes red, they scream, and everything hurts.

Mostly used as a form of manipulation, to prevent The Host from taking a course of action. Doesn't cause any lasting physical damage.

If used repeatedly The Host may actually go into shock paralysing both The Host and The Meme, this is to prevent repeated use. If the subject is attuned this ability can be used remotely.

Joy

  • Point Cost: 200/750
  • Duration: 15 Seconds

The counterpart of the Agony ability. The Meme activates the Nucleus accumbens and causes a hallucinogenic effect that is tailored to make The Host feel good, disinterested, and generaly happy.

The effects on The Host are similar to drinking a keg (Drunk stammering and clumsiness) and psychotropic drugs (Space Drug effect).

Used to reward The Host or encourage them. Can also be used to disable The Host as their judgement, vision, and movement are impaired. If the subject is attuned this ability can be used remotely.

Hallucinate

  • Point Cost: 300/750
  • Duration: Unknown

The Meme causes The Host to experience hallucinations which can drive them to insanity. If the subject is attuned this ability can be used remotely.

Subtle Jump

  • Point Cost: 350/750
  • Duration: N/A

The Meme forces its Host to whisper the transfer phrase, a message which takes over the subconscious and allows The Meme to manifest inside a new brain.

This allows The Meme to jump to anyone adjacent to The Host. If there are multiple people adjacent to The Host, The Meme may only jump to one of them. Does not work on deaf people, or those with ear protection.

Obvious Jump

  • Point Cost: 750/750
  • Duration: N/A

The Meme forces The Host to scream out the transfer phrase for anyone to hear, increasing the range of the transfer in exchange for stealth.

Should only be used as a last resort, should The Meme be uncovered and hunted. When used in large groups, it can create mass confusion, allowing The Meme time to recover. Does not work on deaf people, or those with ear protection.

Attune

  • Point Cost: 400/750
  • Duration: N/A

The Meme memorizes the small differences in the mind and plants a memory in the brain, allowing for seamless transfers back to The Host after he leaves.

When The Meme attunes a Host, it will be able to jump to that Host without using the transfer phrase, as long as The Host is in sight. It also allows some abilities to be used remotely.

Attuned Jump

  • Point Cost: None
  • Duration: N/A

The Meme jumps into a previously attuned Host within sight range for free.

Dormant

  • Point Cost: 100/750
  • Duration: Until all points are recharged.

The Meme retracts itself, letting go of its influences in The Host mind to fall into a short 'sleep'.

When The Meme does this all of the abilities currently affecting The Host will cancel. The Meme will be unable to communicate with The Host or use its abilities, in return for quicker point regeneration.

When dormant, points will increase at 3 points per second, instead of 1. The Meme will not wake up until all points have recharged.

Tier Two Abilities

These abilities can only be used after attuning The Host. Most of these abilities are high risk high reward.

Analgesic

  • Point Cost: 500/750
  • Duration: 30 Seconds

The Meme turns off all pain processing in the brain and overloads The Host up with all available hormones and chemicals that are needed to survive normally fatal situations.

In this state, The Host is completely unaffected by damage for a short period of time, allowing them to move at full speed regardless of shock or damage.

Possession

  • Point Cost: 500/750
  • Duration: 30 Seconds

The Meme takes full control of The Hosts body for a short amount of time, leaving The Host dormant.

This is usually used when The Meme require a very specific action done, or when the Host with simply not cooperate. The Host will blackout and have no knowledge of what they did during Possession.

Death

The Meme is not a physical entity, but can still be killed, methods include:

  • Death of Host.
  • Removal of Brain.
  • Sleep Toxins in Host Blood. (Only Sleep Toxins/Soporifics, Chloral Hydrate will not work.)

As A Host

As a Host you expected to roleplay correctly. It is highly recommended you read this section.

When a Meme jumps to you, there is no message, and no way of telling that they are there, or if they have attuned you. The only way for The Meme to make themselves known is to use one of their abilities, or speak using your mouth.

Reactions amongst people vary, including fear, reverence, or anger. As a Host, you are not obligated to do what The Meme says, however, it has abilities that can cause IC effects to your character. Understandably, most people obey after experiencing the Memes abilities.

The Meme is an unknown entity, and instantly revealing the Meme may lead to you being locked up for insanity. Some may try to help the Meme, and others may try to subvert it. However, it is important that you try your best to break the immersion of the game.

Notes

  • A Meme can only understand what it's host can understand. That means a Meme in a human Host will not be able to understand e.g. Soghun.
  • A Meme can only see and hear what its host can. Therefore a blind and deaf Host would not be very useful.

Шаблон:Jobs