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Ето я
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'''Фракции''' определяют вашу принадлежность к обществу на время игры. Это в основном рекомендации.
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{| border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#EEEEFF;" class="wikitable sortable"
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|-
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| scope="col" style="background-color:lightblue;" width=32|
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|style="background-color:lightblue;"| <div style="text-align: left;">'''Neutral'''</div>
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|colspan=2|
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<div style="text-align: left;">
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Wastelanders - A catch-all term for anyone living in the wasteland who are not affiliated with any other groups.
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They make a subsistence living off the land, trade with local settlements, and try not to be ravaged by the abundant (and usually hostile) wildlife, or bands of roaming raider gangs and slavers.
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Home, home on the wastes...
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</div>
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{| border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#EEEEFF;" class="wikitable sortable"
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|-
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| scope="col" style="background-color:lightblue;" width=32|
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|style="background-color:lightblue;"| <div style="text-align: left;">'''City Dwellers'''</div>
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<div style="text-align: left;">
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City dwellers - A group of wastelanders that have holed up in the town to wait out the worst and hope for the best.
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As the City evolved, its citizens became different from the rest of the Wasteland dwellers - they value the safety of a city, prefer better food and clothing, and mostly trust the elected Mayor - even if the decisions made are not the best.
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In Mayor We Trust!
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</div>
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{| border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#EEEEFF;" class="wikitable sortable"
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|-
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| scope="col" style="background-color:lightblue;" width=32|
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|style="background-color:lightblue;"| <div style="text-align: left;">'''Raider Gang'''</div>
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<div style="text-align: left;">
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Raiders - Any group of wastelanders who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to not be one of them.
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Raiders tend to organize into loose confederations of gangs in the post-apocalyptic wasteland, and are a constant problem.
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Raiders typically prey upon travelers and very small towns, leaving more populous or larger areas alone.
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</div>
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