Diona

Версия от 00:24, 1 ноября 2013; Krendelec (обсуждение | вклад) (Не нашел у нас)
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Диона - единственное число. Это существа, которые похожи на растения, точнее, они есть таковые, только с разумом. Их жизнь делится на 3 этапа:

  1. Семена - превращаются в нимф.
  2. Нимфы Diona nymph.png - превращаются во взрослую особь.
  3. Взрослая особь или Энт.

Diona.png

Ставить над ними научные эксперименты запрещено, за убийство их (даже Нимфы), вас посадят.


Наблюдатели, могут поставить "Yes" на против соответствующего пункта. Когда появится Нимфа, вам предложат поиграть за неё.

Механика

  • :q, используйте это, что бы говорить на языке Дионея.
  • Дионея, должны быть на свету, темнота убивает их.
  • Нимфы, должны расти в гидропонике.
  • Нимфы, должны пить кровь, что бы прогрессировать. Когда они пьют кровь, они начинают понимать язык того, чью крови они пили. В итоге, это позволит вам эволюционировать во взрослую особь.

Происхождение.

Дионеа являются группой всеядных, у них медленный метаболизм организма, но после убийства они могут еще раз возродится. Они обладают высокой степенью структурной гибкости, и рождаются в самых разнообразных формах и цветах, чтобы отражать интеллект каждого отдельного существа.

Подростков дионей, известных как диона нимфы, будет понимать язык того тела, у которого выпила кровь. На станции, людей, которых укусили, называют "Укусанными/кровавыми".

У Дионей нету своих планет, правительства или общества. Репродуктивный цикл Дионеи приводит в рост, у них есть свое место рождения, оказавшись там, они связываются с флорой планеты, и могут стать супер-дионеей, они могут вырасти до размеров космической станции.

До этого преобразования, Дионея распространила свои поды по всей галактике. Они делают это, подражая форме и способе речи рас, с которыми они сталкиваются, сбор фактов и мыслей от ума и использования их для изменения формы тела. Торговля энергией и редкие вещества звезд и газовых гигантов используется для облегчения разгона семена всем культур и семена собирают как можно больше информации, как они могут, развиваться в дико-уникальном и интересном мире людей, чтобы принести как можно в гештальт, когда они сливаются. Они также будут собирать научную информацию о биоинженерии, генетике, химии и биологической науки для того, чтобы улучшить свое состояние гештальта и, следовательно, семена, которые в конечном итоге будут произведены.

Contact

Roughly 300 years prior to the present day, Skrellian exploratory craft came across the system known to human astronomers as Epsilon Ursae Minoris during routine scouting patrols. They dutifully flagged it for review, as it was a ternary system with a triad of stars, and went on their way, noting a few strange readings from the upper photosphere of the system's core bodies.

Only when the mining fleets of a Skrell industrial consortium arrived in 2294 did the readings become explained. A thick belt of drifting matter was slung in a wide arc around the three central stars, held in place by the machinations of ancient energy-patterning machines. The ruins were ancient and devoid of anything remarkable, and the patterning node technology both inefficient, aesthetically ugly, -dangerously- radioactive and a decade behind modern tech.

Far more interesting to the surveyors were the odd readings from the photospheres. Investigations stalled when attempting to delve into the immense heat and hard radiation rising from the stars, but eventually an odd comms contact was made. Preliminary analysis of the data had the scientists in fits of excitement. It seemed that the stars were sentient. Secondary analysis was less exciting but slightly more bizarre: something in the upper photosphere, not the sun itself, was very pleased to meet the surveyor ships.

Over the next several decades, science vessels were brought in and the strange electromagnetic language of the creatures that came to be called Dionaea was painstakingly decrypted. The scientists learned that the strange, immense structures were conglomerates of plantlike creatures, buoyed on rare and unstable gasses and fuelled by hard radiation, asteroid impacts and a kind of complex internal fusion.

Eventually - over several years, due to the slow speed of thought of the Dionaea gestalts - an agreement was reached. The scientists would take from the Dionaea several samples and seeds, and sow them in other systems that the Dionaea could not reach. In exchange, the gestalts would allow the surveyors and miners to establish habitation modules on and in the bodies of the gestalts, allowing them to refine and export the rare gasses and elements only available to creatures living in the bosom of a star.

Relationships with Other Species

Dionaea are for the most part entirely peaceful and compatible with all know interstellar cultures. Their preferred habitat is completely uninhabitable, being in the upper reaches of a hellish inferno, and since they have little to no use for money and a fondness for interaction with other intelligence races, they serve as excellent emergency berths for ships lost in unfriendly and underpopulated space.

The Vox primalis and armalis treat them with an almost superstitious respect and awe, likely due to their similarity to the apex.

NT maintains a good working relationship with the gestalts, exchanging star maps, planetary settlement rights and bluespace comms and FTL engines for various services, and many of the younger Diona have actually formed their bodies around starship components and hab modules to enable them to journey across all manner of inhabited systems.

The Skrell and the Dionaea have several scientific and exploratory contracts, and at least one Diona gestalt has converted itself to a simulacrum of the Skrell homeworld, been fitted with FTL engines, and hosted explorer parties as they warble across the cosmos.

The Unathi are for the most part uninvolved with the Dionaea due to their relative lack of space travel, but some adherents of various reforestation religions on Moghes consider the creatures as proof that if the heart of a sodding SUN can support life, the sand wastes are certainly up for it.

The Tajara have no documented contact with the Dionaea.

Language

While smaller Dionaea are capable of vocalizing languages from all manner of other races, thanks to their fluid form, they tend to do so in a monotone or as a series of heavy bass rumbles or grinds. They come across as very slow and not very smart in Siik'tajr due to the relative slowness of their 'ear' and 'tail' growths, but communicate very well in Sinta'unathi. They cannot speak Skrellian at all due to the pitch variations required.

Their own language, colloquially called Rootsong, is based predominantly on the emission of radio and heat waves and as such is very very difficult to speak without several hundred kilograms of specialized machinery. Luckily, a diona nymph can harvest the rudiments of language from blood samples and communication is rarely an issue.

Mentality

Dionae are highly curious, intelligent (if slow) and passive. They feel pain of a sort, though in a very different manner to humans, but are only able to emulate emotion. An 'adolescent' diona will generally take on observed traits of the entities around it as a side-effect of the instinctive information-gathering and hoarding that each diona conducts.

They do not have names as such, and when asked for one by other races will often supply an excessively long and poetic description of a memory they consider fundamental to their makeup ex. 'the spatter of starlight across the face of the iron mountain and the deep note of the planetsong'. This has been known to make Heads of Personnel need to go have a lie down when filling out ID cards.

They have no concept of personal or mental space, and those who are new to human culture tend to be excessively touchy-feely or invasive of privacy.

Dionaea have nothing resembling government. They speak about the chorus or song of a group in the same manner that one would talk about teamwork or membership in a group.