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Новая страница: «This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. == Chemicals == You have al…»
This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].

== Chemicals ==
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

{| class="wikitable" width='300px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0
'''
! style='background-color:#B452CD;' width='100px'|Column 1
! style='background-color:#B452CD;' width='100px'|Column 2
'''
|-
|'''Acetone'''||'''Aluminum'''
|-
|'''Ammonia'''||'''Carbon'''
|-
|'''Copper'''||'''Ethanol'''
|-
|'''Hydrazine'''||'''Hydrochloric Acid'''
|-
|'''Iron'''||'''Lithium'''
|-
|'''Mercury'''||'''Phosphorus'''
|-
|'''Potassium'''||'''Radium'''
|-
|'''Silicon'''||'''Sodium'''
|-
|'''Sugar'''||'''Sulfur'''
|-
|'''Sulphuric Acid'''||'''Tungsten'''
|-
|'''Water'''||
|}


=== Reagent Cartridges ===
Unfortunately, your chemical dispenser does not produce chemicals [[Wizard|like magic]]. Initially, you are provided with 500 units of every chemical listed above to work with. More chemical cartridges can be ordered from [[Supply Crates|Cargo]] if you run out. You can also order empty cartridges (or create them yourself out of plastic), fill them with your own reagents, and place them into the dispenser for use. Cartridges can be renamed by right-clicking on them and choosing "Set Cartridge Label".

== Formulas ==

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

=== Medicine ===

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance. <u>Underlined</u> ingredients are not in the dispenser.

{{Chem
|chemical = Alkysine
|formula = 1 part Hydrochloric Acid, 1 part Ammonia, 1 part <span title="1 part Ammonia, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 part Alkysine
|effects = Used for treating brain damage. Slighly lessens the pain. Metabolizes at 0.05 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Dylovene
|formula = 1 part Silicon, 1 part Ammonia, 1 part Potassium -> 3 part Dylovene
|effects = A broad-spectrum anti-toxin. Heals toxin damage; will also shorten the durations of drug-related hallucinations and sleepiness, and remove toxic substances in the blood. Metabolizes at 0.2 units per tick. Does not overdose.
}}
<br>
{{Chem
|chemical = Arithrazine
|formula = 1 part <span title="1 part Radium, 1 part Dylovene" style="text-decoration:underline">Hyronalin</span>, 1 part Hydrazine -> 2 parts Arithrazine
|effects = A very unstable medication used to treat the most extreme cases of radiation poisoning. It works faster than Hyronalin, but will cause some brute damage to the patient (including to the patient's cybernetic limbs). Such damage is very mild at low doses and easily treated at higher doses. It can also treat toxic damage, but not as effective as Dylovene. Metabolizes at 0.05 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Bicaridine
|formula = 1 part <span title="" style="text-decoration:underline">Inaprovaline</span>, 1 part Carbon -> 2 parts Bicaridine
|effects = An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. A (poisonous) overdose will gradually slow internal bleeding. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Cryoxadone
|formula = 1 part <span title="2 part Acetone, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Water, 1 part Acetone -> 3 parts Cryoxadone
|effects = Required for the proper function of cryogenics. It heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Heals clone damage slowly, such as caused by cloning or [[Slime]]s. Metabolizes at 0.2 units per tick. Does not overdose.
}}
<br>
{{Chem
|chemical = Clonexadone
|formula = 1 part <span title="1 part Dexalin, 1 part Water, 1 part Acetone" style="text-decoration:underline">Cryoxadone</span>, 1 part Sodium, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) -> 2 parts Clonexadone, 5 units Phoron
|effects = Heals standard damage the same as Cryoxadone. This chemical reforms clones much faster then Cryoxadone. This includes damage done by [[Slime]]s. Best used in cryo cells. Only works in temperatures under 170K (usually this means cryo cells). The lower the temperature, the better it works.
}}
<br>
{{Chem
|chemical = Dermaline
|formula = 1 part <span title="" style="text-decoration:underline">Kelotane</span>, 1 part Acetone, 1 part Phosphorus -> 3 parts Dermaline
|effects = Used for treating burns, works faster than Kelotane. Metabolizes at 0.2 units per tick. Overdose is 15 units.
}}
<br>
{{Chem
|chemical = Dexalin
|formula = 2 part Acetone, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) -> 1 part Dexalin, 5 units Phoron
|effects = Used for treating oxygen deprivation; slowly heals suffocation damage. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Dexalin Plus
|formula = 1 part <span title="2 part Acetone, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Carbon, 1 part Iron -> 3 parts Dexalin Plus
|effects = Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss and is useful to keep lung injury patients stable during surgery. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 15 units.
}}
<br>
{{Chem
|chemical = Ethylredoxrazine
|formula = 1 part Acetone, 1 part <span title="1 part Ammonia, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 1 part Carbon -> 3 parts Ethylredoxrazine
|effects = Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. When combined with ethanol, it produces water. It also threats dizziness, sleepiness, and stuttering. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Hyperzine
|formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur
|effects = A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing. Side effects include twitching, nervousness, and psychological addiction. Metabilizes at 0.03 units per tick. Overdose is 15 units.
}}
<br>
{{Chem
|chemical = Hyronalin
|formula = 1 part Radium, 1 part <span title="1 part Ammonia, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 parts Hyronalin
|effects = Basic treatment for radiation damage. Reduces radiation damage more slowly than Arithrazine, but without its painful side effects. Does nothing against toxic damage. Metabolizes at 0.05 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Imidazoline
|formula = 1 part Hydrazine, 1 part Carbon, 1 part <span title="1 part Ammonia, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 parts Imidazoline
|effects = For treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Inaprovaline
|formula = 1 part Acetone, 1 part Carbon, 1 part Sugar -> 3 parts Inaprovaline
|effects = Inaprovaline is a cardiac and synaptic stimulant. Commonly used to stabilize patients - it stops the rate of decline in a patient's body if it has reached 0% or lower. Weak painkiller. Metabolizes at 0.1 units per tick. Overdose is 60 units.
}}
<br>
{{Chem
|chemical = Kelotane
|formula = 1 part Silicon, 1 part Carbon -> 2 parts Kelotane
|effects = Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Leporazine
|formula = 1 part Silicon, 1 part Copper, 5 units Phoron (catalyst) -> 2 parts Leporazine, 5 units Phoron
|effects = Stabilizes a patient's body temperature. Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Metabolizes at 0.2 units per tick. Overdose is 30 units.
}}
<br>
{{Chem
|chemical = Oxycodone
|formula = 1 part Ethanol, 1 part Tramadol; 1 part Phoron (Catalyst)
|effects = Makes 1 part. An effective and very addictive painkiller. Overdose at 20.
}}
<br>
{{Chem
|chemical = Paracetamol
|formula = 1 part Tramadol, 1 part Sugar, 1 part Water
|effects = Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Overdose at 60.
}}
<br>
{{Chem
|chemical = Peridaxon
|formula = 1 part Bicardine, 1 part Clonexadone, 5 units Phoron (catalyst)
|effects = Used to encourage recovery of internal organs and nervous systems; will restore damage to internal organs, including mending ruptured lungs. (Results in one unit instead of two.)
}}
<br>
{{Chem
|chemical = Rezadone
|formula = 1 part CarpoToxin, 1 part Cryptobiolin, 1 part Copper
|effects = A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids without the use of cryo, though excessive consumption has side effects.
}}
<br>
{{Chem
|chemical = Ryetalyn
|formula = 1 part Arithrazine, 1 part Carbon
|effects = Repairs disabilities due to genetic damage. One unit is enough.
}}
<br>
{{Chem
|chemical = Spaceacillin
|formula = 1 part Cryptobiolin, 1 part Inaprovaline
|effects = A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
}}
<br>
{{Chem
|chemical = Synaptizine
|formula = 1 part Lithium, 1 part Sugar, 1 part Water
|effects = Synaptizine is toxic, but treats hallucinations, paralysis, and stunned or weakened patients. It is metabolized very slowly. One unit is enough to treat hallucinations; five units will cause dangerous poisoning; ten units is deadly.
}}
<br>
{{Chem
|chemical = Tramadol
|formula = 1 part Inaprovaline, 1 part Ethanol, 1 part Acetone
|effects = A simple, yet effective painkiller. Very effective for patients in shock.
}}
<br>
{{Chem
|chemical = Tricordrazine
|formula = 1 part Inaprovaline, 1 part Dylovene
|effects = Originally derived from Cordrazine; will heal all damage types. Often used in a wide range of applications. The healing effect is weak, but as with Dylovene, there is no danger of overdose.
}}
<br>
[[File:Chemistry_Medical.png|1600px]]
<br>

===Other Recipes===

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

<br>
{{Chem
|chemical = Chloral Hydrate
|formula = 1 part Ethanol, 3 parts Hydrochloric Acid, 1 part Water
|effects = A powerful sedative which causes death in doses around 15 units (effect is countered by anti toxin) (Results in 1 units instead of 5).
}}
<br>
{{Chem
|chemical = Soporific
|formula = 1 part Chloral Hydrate, 4 parts sugar
|effects = A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with Dylovene.
}}
<br>
{{Chem
|chemical = Cryptobiolin
|formula = 1 part Potassium, 1 part Acetone, 1 part Sugar
|effects = Causes confusion and dizziness on its own, but is an essential component of Spaceacillin.
}}
<br>
{{Chem
|chemical = Diethylamine
|formula = 1 part Ammonia, 1 part Ethanol
|effects = A very potent fertilizer.
}}
<br>
{{Chem
|chemical = Virus Food
|formula = 1 part Milk, 1 part Water, 1 part Acetone
|effects = Used in Virology as a growth medium. Available from a wall dispenser in Virology.
}}
<br>
{{Chem
|chemical = EMP
|formula = 1 part Uranium, 1 part Iron
|effects = This reacts immediately on mixing. It creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. The more reagents you use, the more powerful the EMP will be.
}}
<br>
{{Chem
|chemical = Explosion
|formula = 1 part Potassium, 1 part Water
|effects = This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
}}
<br>
{{Chem
|chemical = Flash Powder
|formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium
|effects = Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
}}
<br>
{{Chem
|chemical = Foaming Agent
|formula = 1 part Lithium, 1 part Hydrazine
|effects = Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).
}}
<br>
{{Chem
|chemical = AzoSurfactant
|formula = 2 parts Hydrazine, 2 parts Carbon, 1 part Sulphuric Acid.
|effects = Creates a large cloud of foam when mixed with an equal amount of water.
}}
<br>
{{Chem
|chemical = Glycerol
|formula = 3 parts Corn Oil, 1 part Sulphuric Acid
|effects = Requires blended corn, available from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).
}}
<br>
{{Chem
|chemical = Impedrezene
|formula = 1 part Mercury, 1 part Acetone, 1 part Sugar
|effects = A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).
}}
<br>
{{Chem
|chemical = Lexorin
|formula = 1 part Phoron, 1 part Hydrazine, 1 part Ammonia
|effects = Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
}}
<br>
{{Chem
|chemical = Lipozine
|formula = 1 part Salt, 1 part Ethanol, 1 part Radium
|effects = Causes weight loss upon consumption (lowers satiation level).
}}
<br>
{{Chem
|chemical = Metal Foam
|formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
|effects = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
}}
<br>
{{Chem
|chemical = Napalm
|formula = 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid
|effects = Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
}}
<br>
{{Chem
|chemical = MindBreaker Toxin
|formula = 1 part Silicon, 1 part Hydrazine, 1 part Dylovene
|effects = A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.
}}
<br>
{{Chem
|chemical = Nitroglycerin
|formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
|effects = A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).
}}
<br>
{{Chem
|chemical = Paint (Crayon Dust)
|formula = 1 part Plasticide, 3 parts Water, 1 part Crayon Dust
|effects = 5 units of Paint. Crayons can be ground for colorful dust. Replace crayon dust with aluminium for white paint. Remove paint with space cleaner.
}}
<br>
{{Chem
|chemical = Paint (Ghetto)
|formula = 1 part Plasticide, 3 parts Water, 5 parts (Coloring agent)
|effects = 5 units of Paint. The coloring agent can be milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum.
}}
<br>
{{Chem
|chemical = Plant-B-Gone
|formula = 1 part Toxin, 4 parts Water
|effects = A potent herbicide which is useful to replace the limited supply the botanist starts with.
}}
<br>
{{Chem
|chemical = Polytrinic Acid
|formula = 1 part Sulphuric Acid, 1 part Hydrochloric Acid, 1 part Potassium
|effects = An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.
}}
<br>
{{Chem
|chemical = Potassium Chloride
|formula = 1 part Potassium, 1 part Sodium Chloride
|effects = A delicious salt that stops the heart when injected into cardiac muscle.
}}
<br>
{{Chem
|chemical = Potassium Chlorophoride
|formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
|effects = A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!
}}
<br>
{{Chem
|chemical = Solid Phoron
|formula = 5 iron, 5 frost oil, 20 phoron
|effects = Phoron solidification.
}}
<br>
{{Chem
|chemical = Plastic
|formula = 10 polytrinic acid, 20 plasticide
|effects = 1 sheet of plastic.
}}
<br>
{{Chem
|chemical = Condensed Capsaicin
|formula = 2 Capsaicin, 5 Phoron (Catalyst)
|effects = Results in 1 unit of Condensed Capsaicin.
}}
<br>
{{Chem
|chemical = Silicate
|formula = 1 part Aluminum, 1 part Silicon, 1 part Acetone
|effects = Used to strengthen windows.
}}
<br>
{{Chem
|chemical = Smoke
|formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous
|effects = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
}}
<br>
{{Chem
|chemical = Sodium Chloride
|formula = 1 part Hydrochloric Acid, 1 part Sodium
|effects = Commonly known as salt, Sodium Chloride is often used to season food.
}}
<br>
{{Chem
|chemical = Space Cleaner
|formula = 1 part Ammonia, 1 part Water
|effects = This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
}}
<br>
{{Chem
|chemical = Space Drugs
|formula = 1 part Mercury, 1 part Sugar, 1 part Lithium
|effects = An illegal compound which induces a number of effects such as loss of balance and hallucinations.
}}
<br>
{{Chem
|chemical = Space Lube
|formula = 1 part Water, 1 part Silicon, 1 part Acetone
|effects = Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).
}}
<br>
{{Chem
|chemical = Sterilizine
|formula = 1 part Ethanol, 1 part Dylovene, 1 part Hydrochloric Acid
|effects = Sterilizes wounds in preparation for surgery.

}}
<br>
{{Chem
|chemical = Synthmeat
|formula = 5 Blood, 1 clonexadone
|effects = A tasty alternative to actual meat, allegedly used for surgery.
}}
<br>
{{Chem
|chemical = Thermite
|formula = 1 part Iron, 1 part Aluminium, 1 part Acetone
|effects = A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.
}}
<br>
{{Chem
|chemical = Unstable Mutagen
|formula = 1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid
|effects = Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany. Will cause mutations and radiation poisoning if ingested.
}}
<br>
{{Chem
|chemical = Water
|formula = 1 part Acetone, 2 parts Hydrazine
|effects = It's water. Results in one unit.
}}
<br>
{{Chem
|chemical = Zombie Powder
|formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
}}
<br>
[[File:Chemistry_Science.png|1600px]]
<br>

== BS12-specific recipes ==

{{Chem
|chemical = Methylphenidate
|formula = 1 part MindBreaker Toxin, 1 part Hydrazine
|effects = Helps you concentrate. Prescribed for ADHD and similar conditions.
}}

<br>
{{Chem
|chemical = Citalopram
|formula = 1 part MindBreaker Toxin, 1 part Carbon
|effects = Mild antidepressant. Prescribed for depression and anxiety.
}}

<br>
{{Chem
|chemical = Paroxetine
|formula = 1 part MindBreaker Toxin, 1 part Acetone, 1 part Inaprovaline
|effects = Stronger antidepressant, with chance of hallucinations. Prescribed for severe depression.
}}

== Beyond the Dispenser ==
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.


{{Gameplay Guides}}
[[Category:Guides|Chemistry, Guide to]]
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