Items

Mechanical toolbox

 
Mechanical Toolbox
Found in: Engineering, auxiliary storage and many places around the station including tool storage and the locker room
Used for: Contains tools which are needed whenever you want to construct or deconstruct something
Strategy: It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have
Contents Description
     
    
This toolbox contains many tools needed in the day to day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make. As a heavy item, there's a chance to miss using it as a weapon, and there's a chance the contents will spill out. Does 20 brute damage.


Electrical toolbox

 
Electrical Toolbox
Found in: Engineering, Tool storage, Tech storage
Used for: Contains tools which you'll need when fixing or breaking electrical equipment
Strategy: The electrical toolbox is good to have when traitoring. Although you'll likely also need a weldingtool and multitool to be an effective traitor
Contents Description
             The electrical toolbox's contents are intended to help fix (and break) electrical equipment. Insulated gloves are a must when dealing with electricity though. As a heavy item, there's a chance to miss using it as a weapon, and there's a chance the contents will spill out. Does 20 brute damage.

Yellow toolboxes have a small chance of containing a pair of insulated gloves.


Emergency toolbox

 
Emergency Toolbox
Found in: emergency lockers and storage areas
Used for: Contains tools which are useful in emergencies
Strategy: Contains a flashlight which is useful as well as a crowbar.
Contents Description
       The toolbox contains a flashlight, a crowbar, a radio and a fire extinguisher. All of which are very useful not only when emergencies hit but also when trying to cause an emergency. As a heavy item, there's a chance to miss using it as a weapon, and there's a chance the contents will spill out. Does 20 brute damage.


Tool Belt

 
Tool Belt
Можно найти в: Primary Tool Storage, Emergency Storage, Engineering, and Maintenance.
Для чего использовать: Storing tools more easily on your belt.
Как использовать: Engineers would benefit the most from these.
Описание
Holds all standard tools and has as much space as a toolbox. Very useful. Does no damage as a weapon.


 Optical Meson Scanner

Allows you to see turf (walls, floors) that would normally be obscured by obstructions or lack of light. Cannot see mobs (that's for the thermal scanners) or objects (that's material scanners).

Where to find

Mining has a few sets of these, but engineering is usually a better bet (if they aren't already stolen by some entrepreneurial miner).

As a tool

Use these to view hull breaches from safety or watch in horror as an assistant crowbars up all of your precious floor tiles. These are imperative in mining as they allow you to see and hone in on any ores on screen.

As a weapon

Does no damage as a weapon.

 Cell Charger

Place power cells into these to charge them up. Can be secured and unsecured using a wrench.
This is a slow process, and takes more time for higher charges. They can be found in cargo bay, engineering, and robotics, as well as in some maintenance storage areas. You don't need to use this with cyborg cells, as they can just go into the cyborg charger. Beware in lower power situations, if the Singularity Engine is knocked out, and the solars were never connected, cell chargers will quickly drain the power from the station.

 Power Cell

Used to power APCs, cyborgs, and various electrical equipment. Use insulated gloves on these to make stun gloves. Comes in three varieties, standard, high capacity, and super capacity. Does 10 brute damage.

  Cable Coil

Superconducting heavy duty wires.

Where to find

Cable coils are normally found in threes in electrical (yellow) toolboxes, which are mostly located in abundance in engineering. There is some also in tool storage, and loose cabling in EVA and technical storage. You can create cable coils in autolathes, and in a pinch you can cut wiring using wirecutters to create pieces of wire to join together to form cable coils while wearing insulated gloves.

Resource Management

Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.

As a Weapon

Does no damage.

 Wirecutters

As a Tool

Cut wires of all types! Either on the floor or in machines, also cuts grills.

As a weapon

Does 6 brute damage.

 Welding Tool

As a Tool

You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel, except to smash open windows and for some reason do some cutting jobs that really should require a flame, and must be lit to do anything useful!

Warning: It will ignite plasma while lit.

Industrial Version

There are some weld tools that have double the fuel tank of normal welding tools, these can only be obtained by engineers, or hackers.

As a weapon

It deals a lot of damage to people without burn protection. It knocks out very sparingly, though does 15 burn damage as long as it's on. Does 3 brute damage otherwise.

REMEMBER

Use common sense when refuelling.

 Flamethrower

NOT a standard tool (duh). An ineffective weapon made from a welding tool, some spare parts, and a plasma tank. It creates a stream of flame that briefly superheats the air and might catch a target on fire. It has a short range and is most effective against alien weeds, Blobs and the immobile.

May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high. Currently broken.

To build: Use screwdriver on igniter, and then screwdriver on welder, attach rods to welder to make 'flamethrower', add igniter to 'flamethrower', use screwdriver on 'flamethrower' and finish with adding a plasma tank. Can also be made in a hacked Autolathe.

 Wrench

As a Tool

Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.

As a weapon

Does 5 damage.

 Screwdriver

As a Tool

Take this tool to screw (and unscrew) all sorts of things.

As a Weapon

Aiming for the eyes does a special attack which can cause blindness, doing 7 brute damage. Otherwise does 5 brute damage.

 Analyzer

Most people take it and throw it out. Effectively, it is an air scanner, which provides more detail than the PDA air scanner. Sadly, that detail is never truly needed, so it gets thrown away. Does no damage unless thrown, which deals 5 brute damage.

 Multitool

As a Tool

The multitool is for hacking. You pulse wires in any machine or door to see what they do and vending machines are the best targets since no one gets upset for having a wider selection. Can also be used to unlock fire axe cases and wall safes.

As a Weapon

Does 5 brute damage.

 Flashlight

As A Tool

It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a safety helmet on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH! Can be used to tell if non-human creatures are dead or not, with a simple flash of the eyes.

As A Weapon

Does no damage. Can blind someone for a very short time if aiming for the eyes and is turned on.

 Fire Extinguisher

As a Tool

Trigger the safety, point, and click to unleash a fire killing spray! Also useful against windows, and correcting directions when in space (equal and opposite reaction).

As a weapon

Aim for the head, and bash. That's all you need to know. It does 15 brute damage and quickly beats a target unconscious.

 T-ray Scanner

The T-ray Scanner allows you to see through wires and piping through floor tiles. It can cause cloakers to flicker for a fraction of a second before some jerk smashes your head with a gun.

As a Tool

Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.

Also, throw it when you start to drift in space, it will save you by throwing you the opposite direction. Otherwise, useless.

As a Weapon

Does no damage. Does 1 brute damage if thrown.

 Crowbar

As a Tool

The crowbar can pry open things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.

As a Weapon

Does 5 brute damage per hit.

 Hazard Vest

The hazard vest is found in the engineering bay. It enables flashlights, tools and emergency oxygen tanks to be stored in its suit slot. It also has mild protective benefits for the engineer or assistant on the go.

 Firesuit

A bad ass looking suit worn over your uniform that protects marginally against temperature extremes. Used most commonly when fighting fires, even though a cyborg would do it better. They are bulky, so will slow down the wearer's run speed. They afford no protection in a rumble. Keep in mind that you will still get very hot or cold (and take movement penalties) if you are in an extreme temperature environment and the firesuit works best at the perimeter of hazardous areas, not in the mix of them The firesuit can now withstand temperatures of over 9000 degrees (the temperature at which walls and floors start to melt). Still, try and avoid fire tiles where the floor can't be seen for the amount of fire. It can be used as a substitute to a space suit for a short amount of time!

32pxHardsuit

Found in CE's Office, Engineering Secure Storage, and the Break Room. Is needed to turn the emitters, and fields up to contain the singularity. The RIG is a useful space suit, offering protection from both space, radiation, as well as limited heat protection. Also serves as low-strength armor. Wearing the RIG will slow you down to speeds appropriate to spacewalks.

32pxEngineering Space Suit

An alternative to the RIG suit, has a toggle-able visor.

 Door Debugger

Raises door bolts, but alerts the AI.

 Hard Hat

Protects your head. Mostly useless.