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Transfer Buffer

The Transfer Buffer is a useful tool for saving your work, though it is always recommended that you take written notes on each block as you modify them. Furthermore, as stated in the practical example, it is highly recommended to keep a clean buffer saved just in case.

  • Save
    • UI (Unique Identifiers)
    • UI+UE (Unique Identifiers and Unique Enzymes)
    • SE (Structural Enzymes)
  • Transfer To
    • Occupant - Transfers the saved data from that buffer into your subject in the   DNA Modifier. Causes a large amount of radiation to blast the subject. Easier to spawn and use an injector.
    • Injector - Creates a syringe that you can carry around with you to inject yourself or others with full DNA data stored in the buffer. Causes a small amount of toxin damage, but requires time to produce new injectors.
    • Block Injector - Creates a syringe that you can carry around with you to inject yourself of other with only 1 DNA block stored in the buffer, and you can even choose which one you want to put in an injector!
  • Disk - Take a disk from the nearby Diskette Box and click on the   DNA Modifier Access Console to load it.
    • Save To - Saves the data from that buffer to the disk.
    • Load From - Loads data from an existing disk into the DNA Modifier Access Console.
    • Eject Disk (Main Menu) - Remove the disk.

Actually Getting The Powers

Before all else, make a second monkey human (make sure he's 100% clean of disabilities, the safest way to do this is to inject him with a 50 block injector below DAC) and put him in the middle of the lab. He'll be extremely useful to you later. Make sure he is safe and nobody is able to steal him.

Now it's time to research the blocks. What you want to do is to raise the block you're working on to 802 or above, and inject it into yourself. Note that there are no disabilities that will completely wreck you to the point where you can't use the DNA console, so even if you get the full set of disabilities you'll still be able to make a clean SE injector and fix yourself.

If you've got any disability from that block, note it as such in your notes (PDA has got a handy but never used notekeeper function, which is perfect for this) and go onto the next blocks. Sometimes you'll start drooling, become unable to walk properly, turn very red, or get uncontrollably shivering arms - those are side effects of using an injector, and are in no way related to whether the block is a disability or a power. Sometimes you'll get powers along with disabilities, but don't be fooled - those are probably the powers you've had before that didn't manifest on the first try, and the block is still a disability.

Once you find a block that doesn't give you a disability at >802, raise it to DAC and inject it into the monkey human you've made earlier. If you're doing this correctly (and your lab partner is doing that too), he should have a full set of powers and no disabilities, as you research more blocks and find more powers. Feel free to scan him and inject yourself (or the clown) with his SE full of superpowers.

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