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[[File:Research_Outpost.PNG|thumb|600px|Xenoarchaeology|link=http://filesmelt.com/dl/ASTEROIDRESEARCH.PNG]]
 
[[File:Research_Outpost.PNG|thumb|600px|Xenoarchaeology|link=http://filesmelt.com/dl/ASTEROIDRESEARCH.PNG]]
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== Xenoarcheologist, Anomalist: The Difference ==
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The first thing to know is that a Xenoarcheologist is not an Anomalist. While they tend to work together for obvious reasons, their field of study, method, and RP archetypes are quite different.
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A Xenoarcheologist looks for artifacts. Artifacts are those things most people think are useless, like fossils, alien spoons, bowls, those kinds of things. And, on a gameplay point, they are, indeed, useless: Most of them do not have any function except decoration, and the few that do have a function are not very useful. Xenoarcheology is mainly a RP job, where you give sense to those objects. It also quite different from the other Scientist jobs: You do not work in a laboratory, you work outside, digging through rocks in the cold hard environment of the asteroid. You do not study experimental sciences, your specialization is in human sciences. So Xenoarcheologists are a strange breed amongst the Research team, with a very different state of mind.
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An Anomalist studies the anomalies Xenoarcheologists bring to them. They are much more of a normal scientist, do not spend much time outside, do experimental sciences, etc. This job is less of a RP one, and much more closer to the rest of the station, with actual gameplay to fiddle with. However, that does not mean you should not try to put some RP in it: How was your anomaly used by the people who made it? How does it relate to the artifacts the Xenoarcheologist found with it? You are not a Xenoarcheologist, but that does not mean you should totally ignore them.
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So, know the difference between the two jobs, and act accordingly. For now, Anomalists are quite dependent on Xenoarcheologists in that they need them to find anomalies, but I do hope that, in the future, the Research Outpost will start with pre-generated anomalies so that they can do their job without problem.
    
== Getting Your Feet Wet ==
 
== Getting Your Feet Wet ==
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Вы начинаете в зоне прибытия. Недалеко от неё есть небольшой медицинский отдел, в котором вы можете найти аптечки четырёх видов и медицинскую камеру. Всё это может вам понадобиться, ведь никто не застрахован от несчастных случаев, а оперативная медицинская помощь всегда кстати.
 
Вы начинаете в зоне прибытия. Недалеко от неё есть небольшой медицинский отдел, в котором вы можете найти аптечки четырёх видов и медицинскую камеру. Всё это может вам понадобиться, ведь никто не застрахован от несчастных случаев, а оперативная медицинская помощь всегда кстати.
 
Южнее зоны прибытия расположено хранилище с экипировкой. Там хранятся костюмы, автономные источники света и генератор поля. Позже, мы более подробно рассмотрим содержимое хранилища.
 
Южнее зоны прибытия расположено хранилище с экипировкой. Там хранятся костюмы, автономные источники света и генератор поля. Позже, мы более подробно рассмотрим содержимое хранилища.
На севере центрального холла располагаются лаборатории s:
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На севере центрального холла располагаются лаборатории:
    
*Аномалистическая лаборатория, место, где изучаются аномалии при помощи специализированного оборудования. The Spectroscopy machine (спектроскоп) также располагается в этой лаборатории, позже мы выясним как его использовать.
 
*Аномалистическая лаборатория, место, где изучаются аномалии при помощи специализированного оборудования. The Spectroscopy machine (спектроскоп) также располагается в этой лаборатории, позже мы выясним как его использовать.
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Что же, Ксеноархеология, как работа шахтеров, только медленнее и с небольшой возможностью найти что-то удивительное и новое. Постарайтесь не утонуть в куче окаменелостей и/или медвежьих капканах!
 
Что же, Ксеноархеология, как работа шахтеров, только медленнее и с небольшой возможностью найти что-то удивительное и новое. Постарайтесь не утонуть в куче окаменелостей и/или медвежьих капканах!
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== Analysis: Spectrometry ==
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So! You have spent some time digging and excavating, and now, you have around 6 different dig sites, maybe more. That’s good. Hopefully you organized and labeled them all according to a memorable pattern. Now, take all the samples, put them in your crate, and head back to the Outpost, for the Spectrometer analysis.
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[[File:Xenoarch_speclab.png]]
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Here is the Spectrometry Laboratory. In the room, you see a coolant tank, a bucket, some nanopaste, and three spectrometers. In order to have an organized analysis, I suggest you only use one, most particularly, the upper one, since it avoids the usual back & forth to provide it with coolant. Once it is filled with coolant, take your first sample, take the rock sample in it, and put it in the spectrometer.
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'''Note:''' ''Once again, use only one Spectrometer, and start with your Dig Site 1, then 2, etc. The results of the analysis are chronologically numerated, so, that way, you will have correspondence between your samples and your results.''
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[[File:Xenoarch_spectroconsole.png]]
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Now, you have opened the Spectrometer menu. Big scary screen at first, but simple to understand.
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'''Scanner:''' Indicates the progress of the scan, and the "health" of the spectrometer. When it is too low, use nanopaste to fix it.
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'''MASER:''' The most important stuff. Try to match you Current Wavelength with the Optimal Wavelength best as you can, since it is what makes the scan progress.
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'''Environment / Internal:''' The speed at which the machine functions, and the heat it endures. The faster it goes, the hotter it is.
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'''Radiation:''' Sometimes, radiation outbursts happen during the scan. You can enable the Radiation Shielding, but it stops the scan, so I rather suggest you keep your excavation suit on yourself, since it protects you against it. That way, you can totally ignore this factor.
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'''Cooling:''' Rather simple to understand. It is what keeps the Internal Temperature low. On this screen, you see I put the flow rate at 2 u/s : It is best to keep it that way, 2 u/s gives you plenty of time before emptying it, and avoids overheat in almost every case.
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If you followed these instructions, the only part you need to focus on is the MASER field, since it is the only one that will necessitate you to fiddle with during the scan.
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Now, you begin your scan, keep the Wavelength in check, and normally, the scan goes very well without any trouble. The machine pings, ejects your rock sample, and prints the result of the scan.
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[[File:Xenoarch_specresults.png]]
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Now, you have some techno-babbling informations that will allow you to RP-study your artifacts later.
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== Analysis: Chemistry ==
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Obviously, the coolant in the tank is not enough to last the entire shift. It is generally empty after three spectrometer scans. You can still use water as a less efficient coolant, but here is a better solution.
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Go into the room east of the Spectrometer room. Here is the Chemistry lab, which was once used to prepare the samples for the Spectrometer scans, before the system was reworked to be simpler. But it is still of use: Grab the two large beakers of the room, and make coolant. The formula is quite simple:
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'''Oxygen + Water + Tungsten'''
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Now, you have an unlimited source of coolant to keep your Spectrometer working!
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== Study ==
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Now that you have analyzed all your samples, it is time to bring all of this to the camp. Put your sample bags and reports in the crate, and drag it back there. Then, put them on their respective tables, so that you have every information you need available.
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[[File:Xenoarch_campcomplete.png]]
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(For the needs of this tutorial, there is only took one sample here, but multiply this by 6 or more to have an idea of what your camp should look like by now.)
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Now you have organized all your findings… Be RP, be creative! Look at your 800 years old weapons of your Dig Site 4. Maybe they belonged to the species depicted on this 850 years old bowl, in your Dig Site 2? Basically, make logical links between your findings, invent stories, entire civilizations, wars, religions, the possibilities are quite huge. Maybe when you have enough data, you’ll write a book about it? Xenoarcheology may be a very lonely job, but it still gives you plenty of occasions to make great RP, so just go crazy.
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== Anomalies ==
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But, while you have fun with your trinkets and old plant fossils, your buddies in the Anomaly department are still waiting for anomalies to work with.
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They are found the same way you find artifacts: Scan a tile, if it doesn't ping, nothing, if it pings, excavate it. To make your life a lot easier, the  Alden Saraspova Counter tool can be used to track anomalies. Rather than scanning every tile, this tool will find the closest anomaly and display your distance from it. Every time you change position, you can use it again, getting closer with each scan. Once you're within a few meters, you can begin to scan tiles confident that one of them will ping and contain an anomaly. Generally, anomalies are hidden behind a bunch of artifacts, so finding them is generally a matter of luck. You know you have found an anomaly when your Depth Analysis Scanner tells you this:
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[[File:Xenoarch_depthanomaly.png]]
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At this point, it means you need to dig at a depth of 200 cm. Once you are there, the external rock collapses, leaving a rocky debris. Scan it once again, and you’ll get another bunch of results, which are quite erratic, so don’t focus on them. For the excavation, you do not need your field generator, so just grab a small pick, smaller than 8 cm, and start digging. At one moment or another, the rocky debris will collapse too, leaving you with the anomaly. At this point, you might want to take a photo or something else, to add to your own paperwork.
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Then, simply bring back the anomaly to the conveyor belts of the Outpost, tell your coworkers that the anomaly is ready to be brought inside, and let them handle the reception and analysis, so that you can go back to your own work.
 
{{GuideMenu}}
 
{{GuideMenu}}
    
[[Category:Baystation12]]
 
[[Category:Baystation12]]
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