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Снесено нахуй полстатьи. У нас гайд по триторкам, не по робасту
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Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 3 crystals don't get wasted on an emag when you find the Captains ID conveniently sitting on the floor.   
 
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 3 crystals don't get wasted on an emag when you find the Captains ID conveniently sitting on the floor.   
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=== Killing ===
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Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.
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==== General Tips & Advice====
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* Always finish the job.
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* Aiming for the head generally causes more stuns and knock-downs than the torso.
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* Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.
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* Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.
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* If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.
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* When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.
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* Keep in mind that the best methods of killing are combinations of the ones listed below.
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* Blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away. Bloody gloves are a lot easier to throw down disposals than bloody fingers.
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==== Beating ====
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Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun batons or almost any other item in the game.
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''Pros:''
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Easy to do, weapons are readily available across the station.
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''Cons:''
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Leaves a bloody mess, armor exists, sometimes gives them time to cry for help. Also very boring.
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''Notes:''
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Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.
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==== Strangulation ====
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Another simple option. Anybody who's not handcuffed can strangle somebody.
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''Pros:''
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Always an available option, after you have it locked in, it's all over for the other guy. It also doesn't leave any blood
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''Cons:''
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Unless they're stunned or handcuffed, it's very easy to avoid and it leaves you in a vulnerable position. Also a very boring tactic.
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''Notes:''
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Strangulation is most useful against downed opponents.
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=== Advanced Methods of Murder ===
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This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.
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==== Suffocation ====
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Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.
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''Pros;''
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Leaves no physical evidence, reasonably fast!
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''Cons:''
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Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.
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''Notes:''
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Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.
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==== Intoxication/Overdose ====
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Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.
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''Pros:''
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Readily available in the Medbay, leaves little physical evidence
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''Cons:''
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Takes some time to work, is most likely not deadly unless extreme doses are administered
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''Notes:''
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This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.
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==== Traitor Weapons ====
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Simple to use and are most effective when you're directly attacking the enemy. This includes swords, axes and revolvers.
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''Pros:''
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Almost a one-hit-kill, can be concealed
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''Cons:''
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Only available to the traitor, make a bloody mess, revolvers can be heard from adjacent rooms
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''Notes:''
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Very effective and efficient means to kill, but these weapons are not available to the general public so if you're caught with them it's usually game over for you.
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====Spacing====
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The act of forcing somebody out of an external airlock.
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''Pros:''
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Airlocks are available across the station, guaranteed kill, leaves no physical evidence
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''Cons:''
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External airlock access isn't granted to everybody, smart opponents might be able to dodge out of the way or pull you out with them, they will probably be able to scream for help. You'll also need internal equipment
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''Notes:''
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Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous.
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====Fire====
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Very dangerous and should only be used if a dramatic death is desired.
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''Pros:''
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Very intimidating and dramatic, high chance of death, damages the station (if that's what you want), and leaves no physical evidence except a charred body and burnt floors.
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''Cons:''
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The equipment required to start a fire is only available in certain rooms such as the atmospheric lab, toxins lab and the engine. It's also very dangerous to the attacker.
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''Notes:''
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Fire has high style points but it can be permanently damaging to the station and may interfere with your objectives.
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The '''engine''' can also be used as an effective murder weapon and shares many of the pros and cons stated above, but the danger is increased ten-fold.
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====Genetic Murder====
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Makes up the smallest fraction of murders on, but it has its advantages.
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''Pros:''
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You can change the person's identity completely, you can mask your murder as an attempt to help give them powers or do research or backup DNA, and once they're in the pod you can lock it where they have no chance to call for help or fight back.
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''Cons:''
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It's hard and generally suspicious to access the genetics lab unless you're cleared to enter.
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''Notes:''
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This method can be risky and it is generally not easy to accomplish unless you're the [[Geneticist]] or [[Research Director]].
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====Acid====
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Can be made using the chemistry system and is deadly if used correctly.
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''Pros:''
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Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.
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''Cons:''
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Hard to make unless you're the chemist. Acids are not very effective when injected.
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''Notes:''
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This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.
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====Gibbing====
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Not a nice way to go, but possible. A [[Chef]] traitor might find this most useful. Remember that you have to emag the gibber to put people in it.
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''Pros:''
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Leaves little evidence.
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''Cons:''
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Target has to be nonresponsive to gib them. Access to the kitchen is needed, or you will end up having at least one person who knows that you killed someone. Body has to be dragged to the kitchen.
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====Cremation and Mass Driver====
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Using the crematorium is possible as a [[Chaplain]] traitor. You can also mass drive people if you don't want to cook them.
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''Pros:''
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No chance to survive, leaves literally zero evidence if you pick up the ashes, no need to strip them down.
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''Cons:''
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You can get spotted, need to make sure the person is out cold or dead. Crematorium destroys items completely, and doesn't leave anything behind if you don't strip them. Obvious if you mass drived them. Be careful of blood trails. Finally, only people with the crematorium's access can use the crematory devices. Remember, the crematorium also destroys items. Nothing is worse than broiling the Captain and realizing that all that remains of your objective is now a scorched piece of jumpsuit.
      
=== Where to Commit Murder ===
 
=== Where to Commit Murder ===
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