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<p style="text-align:right;">''Двенадцать часов, и все  спокойно!''<br/>'''''Девиз Ночной Стражи Анк-Морпорка'''''</p>
 
<p style="text-align:right;">''Двенадцать часов, и все  спокойно!''<br/>'''''Девиз Ночной Стражи Анк-Морпорка'''''</p>
   
[[File:Brig.png|280px|right|thumb|Чтобы не получить пару минут в этом месте, здесь лучше ничего не писать]]
 
[[File:Brig.png|280px|right|thumb|Чтобы не получить пару минут в этом месте, здесь лучше ничего не писать]]
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'''Добро пожаловать в Службу Безопасности Космической Станции 13!'''<br>
 
Единственная, но в то же время достаточно сложная задача офицера службы безопасности — поддержание порядка на станции. Вы должны следить за передвижениями персонала, наличием запрещенных предметов у персонала, разнимать драки, разбираться, кто прав, а кто нет. Ваш прямой начальник - '''[[Head of Security|Глава службы безопасности]]'''. Его заместителем является '''[[Warden|смотритель]]'''. Также вы, как и все на этой станции, можете получить прямой приказ от '''[[Captain|капитана]]'''.
 
Единственная, но в то же время достаточно сложная задача офицера службы безопасности — поддержание порядка на станции. Вы должны следить за передвижениями персонала, наличием запрещенных предметов у персонала, разнимать драки, разбираться, кто прав, а кто нет. Ваш прямой начальник - '''[[Head of Security|Глава службы безопасности]]'''. Его заместителем является '''[[Warden|смотритель]]'''. Также вы, как и все на этой станции, можете получить прямой приказ от '''[[Captain|капитана]]'''.
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'''ВНИМАНИЕ! НЕ берите офицеров СБ, если вы новичок в Космической Станции 13! Вы понесете серьезную ответственность за каждую допущенную ошибку.'''
    
== Lock 'N Load ==
 
== Lock 'N Load ==
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[[File:Security_lobby.png|280px|right|thumb|Комната брифинга, подозрительно похожая на школьный класс]]
 
[[File:Security_lobby.png|280px|right|thumb|Комната брифинга, подозрительно похожая на школьный класс]]
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==Assignments==
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Each officer is given an assignment when they join the game. Most will be assigned to guard a department. Department guards are given a small security office along with limited access, and are able to use that department's radio channel. Department guards are also marked with colour-coded armbands. While they are not required to remain at their post, it is their responsibility to protect it.
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Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.
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[[File:Armband_med.png]] <font size="3">'''Medbay'''</font size>
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'''Department Head:''' [[Chief Medical Officer]]
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'''Additional Access:''' Medical
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'''Radio Key:''' .m
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[[File:Armband_sci.png]] <font size="3">'''Research'''</font size>
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'''Department Head:''' [[Research Director]]
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'''Additional Access:''' Science
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'''Radio Key:''' .n
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[[File:Armband_eng.png]] <font size="3">'''Engineering'''</font size>
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'''Department Head:''' [[Chief Engineer]]
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'''Additional Access:''' Construction Area, Engineering
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'''Radio Key:''' .e
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[[File:Armband_cargo.png]] <font size="3">'''Supply'''</font size>
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'''Department Head:''' [[Head of Personnel]] (but in practice, you will rather cooperate with [[Quartermaster]])
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'''Additional Access:''' Cargo Office, Mining
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'''Radio Key:''' .u
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==Security Offices==
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[[File:SecHq.png|thumb|300px|The [[Security Office]] above [[Brig]]]]
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The first step after you arrive is to find an unused security [[locker]] either in the main office or any of the security checkpoints around the station. If it has all been claimed, ask the [[Warden]] for additional resources.
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====[[File:Recharger.gif]] Remember to Recharge!====
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Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.
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==[[File:Donut.png]] Donuts==
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Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.
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[[File:Donut1.gif]] '''Plain Donut:''' Heals you, gives some nutrition.
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[[File:Sprinkles.gif]] '''Frosted Donut:''' Like the plain donut, but heals more health.
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[[File:Jdonut1.gif]] '''Jelly Donut:''' Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE? Only obtainable through the Chef. Heals more than the Frosted Donut, gives more nutrition.
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[[File:Donut1.gif]] '''Chaos Donut:''' Only obtainable through the Chef. Kills you, due to a great deal of entropy caused by eating it.
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==When Things Go Tits-Up==
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You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass.
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===[[Game Modes#Revolution|Revolution: Red Uniforms Does Not Mean Communism]]===
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Sometimes [[traitor|syndicate forces]] will encourage the station crew to rebel against the Heads of Staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this.
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When there has been proof established that a person has been brainwashed, detain them as normal and ask the Heads what you should do. Usually they'll want you to attempt to deprogram them. Request a loyalty implant from the Warden or Head of Security and they should visibly change their attitude when remembering their true allegiance. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, bring the body to the [[roboticist]]s.
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===[[Game_Modes#Nuclear|Nuclear Operatives: Invaders, Possibly From Space]]===
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There may be days when syndicate forces invade the station directly with the intent to use a nuclear device to destroy it entirely. Anyone who isn't crew is to be violently and sufficiently repelled. Detain them when able, confiscate everything, and eliminate when all other options are exhausted. Communication is most important right now. Ensure that the captain, or whoever bears the disk, is guarded at all times. If things go completely out of control, do what you must to get the shuttle called and the disk onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse.
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===[[Game_Modes#Wizard|Wizard: Of Bed-knobs And Broomsticks]]===
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When the [[Backstory#Space_Wizard_Federation|Wizard Federation]] has sent a representative, it is not in peace. You are facing no mere mortal. A [[wizard]] is a highly trained killing machine of unknown potential. Your stun baton will be useless. [[Tazer|Find]] [[energy gun|a]] [[laser gun|gun]]. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his [[brain]] has exited his skull. The only good wizard is a dead wizard.
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===[[Game_Modes#Gang War|Gangs: Gee, Officer Krupke]]===
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When gangs take root on the station, you're in for a violent day. Most gangsters will be more occupied with growing their ranks, defending their turf and fighting enemy gangsters than with Security; however, it is still your duty to protect the station, keep the peace, and make sure they don't take over the station. Keep an eye out for suspicious behavior. Loyalty implants can deconvert gangsters and will identify gang bosses, but they can be removed or overridden. Trust no one. If a gang manages to put down a Dominator, destroy it.
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===[[Game_Modes#Cult|Cult: Eldritch Criminal Scum]]===
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Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The [[Chaplain]] will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, standard procedure about searches and loyalty implants applies. For more tips, read the [[Cult_magic#Fighting_the_Cult|cult guide]].
    
== Памятка ==
 
== Памятка ==
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== Правила щиткуритронов ==
 
== Правила щиткуритронов ==
   
# Все виновны, даже когда они не виновны.
 
# Все виновны, даже когда они не виновны.
 
# Всегда одевай наручники на труп поверженного, чтобы не было покоя ему после смерти.
 
# Всегда одевай наручники на труп поверженного, чтобы не было покоя ему после смерти.
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