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6131 байт добавлено ,  02:23, 25 января 2011
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{{Role
|Difficulty=Посредственная
|Access=
*Security
*Brig
*Armory
*Courtroom
}}

Смотритель - член службы безопасности, отвечающий за бриг и заключённых. У него есть доступ к оружейной - единственном месте на станции, где можно взять энергетическое и лазерное оружие (за исключением ящиков с оружием).

==Watch Hound==

Half of your job job is to look after the prisoners, make sure they don't die or get [[Shitcurity|unfair]] [[Space Law|sentences]], and make sure they don't escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and do not have to go outside of the brig (and really should not go out of the brig).

If you have no prisoners to watch out for, the [[Head of Security]] may request that you go on patrol. You may also wish to make a patrol request to the Head of Security during slow times. In either case, you should abandon the patrol and return to the brig as soon as any of the cells become occupied.

===Equipment===

To help your wardening ways, grab a pair of cuffs (for prisoner transportation)that are in a box in the armory, and a stun baton (same area). You already have an energy gun and a pair of sun glasses. Several portable flashers are in the armory, these CAN and will be useful in securing the brig during attacks, and a tool box is located in the main security room. Make sure no one gets your ID, and you know who the [[Head of Security]] is (make sure they don't start a woman, scream bloody murder on the radio and come back as a pink haired man), as you need to defend your equipment from would be thieves.

A pair of thermals begin placed on your table. Wearing these will be helpful in keeping an eye on your prisoners or preventing cloaked assailants from breaking out criminals. The trade off to this is that the wall mounted flashes in each cell will take you down just the same as any of your prisoners, so you may find it preferable to distribute your thermals to a security officer and wear sunglasses.

===Don't Sit Around===

Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that's your only option.

If you are going to sit around, it may be worthwhile to update the security records for your prisoners.

===Clearance Level Check===

Just because the [[clown]] got security clearance means nothing, you should alert the head of security of this right away. You need to make sure any and all mercenaries that the [[Head of Personnel]] authorizes come with a stamped form or the head of personnel to come in with them to announce them. Nothing is worse than a mime breaking in, and you foolishly giving them armor or a gun. There is always the chance they are a traitor out to kill you, or steal armory supplies.

===Lockdown===

Some times, things get so bad you need to close everything off. Rarely should you use this button, but you will know when to. This button will become very handy should someone try to break through the windows to each cell. There are a set of shutters underneath each grille that will stop the breakout attempt in it's tracks.

==Prison Station==

Space Station 13's maximum security prison, once you check in, you don't check out. The solars connected to the station provide plenty of power, and the cells are impossible to escape from (given you STRIPPED THE PERSON CORRECTLY). There are no times here, this is a place for hardened criminals only, expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only the most heinous crimes should warrant a trip to the Prison station.

Often prisoners will attempt suicide upon arrival or realization that they may be sent here. Others will try to flush themselves down the toilet located in each cell, only to spend their last moments drifting through the vacuum of space. An execution chamber is located in the southwest section of the prison station. It includes a mass driver for body disposal and a gas chamber for humane executions.

Reminder: Prisoners on the prison station still need to eat, be careful to not let your prisoners starve to death.

===Auschwitz===

If you do not pay attention, sometimes the Prison Station may become a death camp. Only you, the head of security, [[Captain]], or Head of Personnel should ever be taking people to it. Anyone else has a modified ID, or has hacked the doors in some way to get to the prison station. And, when you get there, expect it to be covered in blood and bodies (because it likely will be).

Syndicate agents will sometimes breach the Prison station before attacking the main station, often in an attempt to disguise themselves as security officers. Carefully clear the station upon arrival to ensure that there are no trespassers aboard, and never come alone.

==Traitor==

You start with gloves, an energy gun, armor, and sun glasses. You have access to a ton of guns, and a ton of other things no station member could dream of. Problem is, you have poor access to the station, but you have a whole brig to play with (depends on how sadistic you are). And just as mentioned above, you may create your own private death camp. You are less likely to be "needed" compared to a head of security, and less likely to be expected to respond to call than a security officer. Yet, running about station will attract attention (aka, "GTFO warden and back to the brig"), so get done what you need to and do it fast and remain in the safety of the brig.



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