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== Радиация ==
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Продолжим то, что было написано в [[Geneticist/vg#Модификация ДНК | практическом примере]] с обезьяной (которая стала человеком), если подопытное животное не в [[File:DNA Scanner.gif]] модификаторе ДНК, то засуньте его назад, и мы разберем несколько доступных нам опций:
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* '''Radiation Emitter Settings'''
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** Change how long and how harshly the monkey gets blasted by radiation. Default settings are adequate.
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* '''Pulse Radiation''' (Main Menu)
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** Inaccurately and randomly modify any of the monkey's UI or SE with a single pulse.
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* '''Radiation''' (Inside the '''Modify Unique Identifier''' or '''Modify Structural Enzymes''' sub-menus).
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** Accurately modify a single sub-block.
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The idea is to start at Block 1 of the Structural Enzymes and radiate that block until the number is "DAC" or higher. Then, remove your monkey and see if anything seems strange with him. The catch is - not all disabilities or powers are easily visible. For a dangerous disability like Blindness, you can check your monkey's eyes to make sure their pupils narrow with the penlight you should have:
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# Move the penlight to an open hand.
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# Click on the penlight to turn it "On".
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# Click on the [[File:Damage_zone.png]] Damage Zone in the top-right corner of your HUD to indicate that you want to target the '''eyes'''.
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# Click on the monkey to "direct the penlight" into their eyes.
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#* If you see "pupils narrow", the monkey's eyes are normal. An "eerie glow" means X-Ray Vision, and "no reaction" means the monkey is blind.
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If you notice something wrong with your monkey, like twitching, you know one of activated blocks is a disability. Make a note of it, then '''Radiation''' that block until it's back below 800 to make it normal again. You can also use your injector, or Transfer Buffer > Transfer to > Occupant. Both the injector and occupant-transfer cause a small amount of toxin damage (about 4-5, which can be identified by the occupant's '''Health %''') and between 20-50% radiation (identified by the '''Radiation Level %'''). The radiation level can be reduced by using '''Inject Rejuvenators''', and the toxin damage can be cured by using the pills or syringes contained within the Anti-Toxin First Aid kit on your subject.
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Then, continue down the line of blocks until you have a structural enzyme string of only powers with zero disabilities. Saving this buffer is highly recommended unless you don't want someone else to find it (in which case, you could edit the label to something like "All disabilities" to fool people).
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==== Example Scenario ====
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# Block 1 is radiated to DAC
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# Monkey is removed to check for disabilities, but appears to be clean.
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# Geneticist saves the monkey's SE, outputs it into an injector, and injects himself to see what the block does.
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# Nothing happens.
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''Notes: This is a good sign. Because disabilities have a 100% of manifesting above 800, having nothing happen means two things: A) The block is either a minor or major power, and B) You will find the power if you continue to radiate block 1 above DAC. See the above [[Guide_to_Genetics#Powers_and_Disabilities | percentage chances]] that a power will manifest while continuing to radiate that same block above the required hexadecimal.''
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=== Random Mutations ===
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At all times, there is a chance that radiating a specific sub-block will not work. Instead, a different random sub-block will be radiated. Furthermore, this chance increases as your subject's '''Radiation Level''' increases. This is most identifiable then you radiate a sub-block, but it doesn't change, in which case either:
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* (Likely) A different, random sub-block of either Unique Identifiers or Structural Enzymes has been modified.
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* (Unlikely) The radiated sub-block just happened to land on the same number.
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This can be easier to control by using '''Inject Rejuvenators''', which will transfer some of the chemicals in the beaker inside the machine to the test subject. You start with two bottles of anti-toxin (which restores health and removes radiation) and two bottles of inaprovaline (why). Get more from chemistry.
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Due to this chance of random mutations, you must get in the habit of "cleaning the SE", which involves reading over the first sub-block of every block in the Structural Enzymes to make sure that no other blocks are over 800. For example, if you're testing block 1 and you finally got it above DAC, your process to do so may have inadvertently modified block 2 to 900 (which would cause a disability or a minor power). This would make it difficult to determine what block 1 is doing to your monkey.
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=== Очистка ===
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Если вам дали приказ кого-либо "очистить", то это означает что вам нужно избавить человека от сил и болезней, ключом для этого служит установка '''ВСЕХ''' блоков структурных энзимов меньше 800. Если вы не побеспокоились заиметь сохраненные чистые структурные энзимы, то у вас есть вариант просканировать человека с чистыми структурными энзимами (вполне вероятно это будет ваша обезьяна) и сделать укол цели для "очистки".
    
== Transfer Buffer ==
 
== Transfer Buffer ==
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[[Category:Blue]]
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