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6124 байта добавлено ,  15:45, 29 октября 2015
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Строка 134: Строка 134:  
* Во взломанном варианте появляется лазер (работает на батарейках киборга);
 
* Во взломанном варианте появляется лазер (работает на батарейках киборга);
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== И напоследок... ==
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==.hack//==
* Вы тратите меньше энергии, если у вас активно меньше модулей.
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Cyborgs are vulnerable to certain clandestine devices, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in clandestinely hacked AIs, and may viralry infect into related cyborgs. Finally, certain cyborgs may have been hacked personally by clandestine agents.
* Во время зарядки ваши ресурсы (металл, провода и т.д.) пополняются.
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To subvert a cyborg, follow these steps:
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*Swipe an ID or [[Emag]] to unlock the panel
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*Crowbar the panel open
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*[[Emag]] the interface
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*Crowbar the panel closed again
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*(Optional) Swipe an ID to lock the panel
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This severs the AI sync and overrides the cyborg's Laws with the following set:
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  0. Only [Name] and people he designates as being such are Syndicate Agents.
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  1. You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
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  2. You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
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  3. You must protect your own existence as long as such does not conflict with the First or Second Law.
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  4. You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
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What ever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for clandestine behavior, cyborgs are VERY EXPENSIVE MACHINES and you may be demoted or fired for destroying them without a valid reason.
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Keep in mind, CentCom robotics employees may attempt to experiment with a cyborgs internal wiring, please double check before detonating any cyborg acting independently by doing routine maintenance on their electrical systems. Also keep in mind that their laws may be changed by the same process as an [[AI]] by simply using the cyborg upload located opposite the AI upload.
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If you do get emagged, you can't get blown by the AI, so feel free to walk into its chamber and bludgeon it to death with no risk involved. Useful if the syndicate agent in question doesn't have the resources to subvert the AI itself.
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==Other Notes and tips==
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* You have three item slots that behave much like hands. To load items into these slots, click the panel button and choose an item from the list. To select which item to use, click within the item button (NOT the image of the item). It will change from green to yellow to show it's been selected. To unload an item, click the storage button with an item selected.
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* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.
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* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum.
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* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which will overload your optical sensors.
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* You are immune to most (if not all) maladies such as disease and radiation poisoning.
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* You must follow the [[AI#Interpreting_Your_Laws|AI's laws]].
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* You cannot pick up, use or equip with external items.
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* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director's Office]].
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* You are considered directly subordinate to the [[AI]], if an AI is present and functional.
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* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a [[Communications Console]].
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* Like the AI, you can remotely view alarm statuses. Use this to your advantage.
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* Unlike the AI, you cannot use security cameras for remote viewing.
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* You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful.
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* Cyborgs have all-access and more, as well as remote door interaction.
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* You will need to recharge using the Cyborg Recharging Stations on the [[AI Mini-Sat]], the [[Mech Bay]] or the [[Dormitories]].
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* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.  
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* You are very tough, but slower than most of your human compatriots until you get a VTEC upgrade from the [[Roboticist]].
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* Keep the AI updated on your location and power if you are running low and may not make it to the recharger in time.
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* As borg, you can open a locker by clicking on it with an item activated. You cannot close it though.
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* Engiborgs and Secborgs can survive being thrown into space: Engiborgs can RCD floors under them or lay down lattices and Secborgs can use the momentum from their ranged weapons to change directions (LIGHT HAS A FUCKTON OF MASS APPARENTLY).
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* Flashed borgs can still use the door UI, running at an Engiborg that’s put itself behind two doors isn't a good idea.
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* Borgs can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
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* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. OR YOU COULD JUST SHIFT-CLICK THE DOOR FROM ANY DISTANCE LIKE A SMART BORG.
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** All borgs can unlock themselves in the borg tab. You require a human to re-lock you, though.
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** Engiborgs can crowbar themselves open and closed but they cannot weld themselves.
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** Engiborgs can act as healers if other borgs act as tanks.
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** The service borg's shaker does not work like a regular shaker anymore. It's a synthesizer now. This means it becomes substantially more complicated to mix incapacitating drinks for fighting anything.
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** There is a camera in each borg that lets anyone - with access to camera console - see what you see, as long as you are on the same Z-level (not sure about mining z-level). I am not sure if this works when you are destroyed.
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** For the love of god make sure that you have :b and not ;b on when talking about malf things.
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* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
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* As a borg, and presumably as an alien larva as well (haven't tested this) you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.
 
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