Elijah Beily

Присоединился 14 декабря 2016
Содержимое страницы заменено на «beep boop cyka blyad»
Строка 1: Строка 1:  
beep boop cyka blyad
 
beep boop cyka blyad
  −
  −
== Радиация ==
  −
Продолжим то, что было написано в [[Geneticist/vg#Модификация ДНК | практическом примере]] с обезьяной (которая стала человеком), если подопытное животное не в [[File:DNA Scanner.gif]] модификаторе ДНК, то засуньте его назад, и мы разберем несколько доступных нам опций:
  −
  −
* '''Radiation Emitter Settings'''
  −
** Изменяет как долго и как сильно обезьяна будет облучаться радиацией. Изначально выставлено среднее значение.
  −
* '''Pulse Radiation''' (Main Menu)
  −
** Неточно и случайно модифицирует любой обезьяний UI или SE единичным ипульсом.
  −
* '''Radiation''' (Inside the '''Modify Unique Identifier''' or '''Modify Structural Enzymes''' sub-menus).
  −
** Аккуратно изменяет один подблок.
  −
  −
Идея заключается в том, чтобы начать с Блока 1 со структурными энзимами и облучать пока не будет достигнуто значение "DAC" или выше. Затем достаньте вашу обезьянку и осмотрите ее на предмет странностей. Учтите, что не все недостатки и преимущества видны невооруженным глазом. Для определения опасных недостатков, как слепота, например, вы можете проверить глаза обезьяны, посветив на них, зрачки должны сузиться. Для этого вам понадобится:
  −
  −
# Возьмите фонарик в руку и включите.
  −
# Выберите на кукле [[File:Damage_zone.png]] в вашем HUD целью глаза '''eyes'''.
  −
# Посветите макаке в глаза.
  −
#* Если вы видите, что зрачки сузились "pupils narrow", значит глаза обезьяны в порядке. Если видите сильное свечение "eerie glow" - у обезьяны рентгеновское зрение, и если никакой реакции "no reaction" - обезьяна ослепла.
  −
  −
Если вы заметили что-то странное с вашей обезьяной, like twitching, you know one of activated blocks is a disability. Make a note of it, then '''Radiation''' that block until it's back below 800 to make it normal again. You can also use your injector, or Transfer Buffer > Transfer to > Occupant. Both the injector and occupant-transfer cause a small amount of toxin damage (about 4-5, which can be identified by the occupant's '''Health %''') and between 20-50% radiation (identified by the '''Radiation Level %'''). The radiation level can be reduced by using '''Inject Rejuvenators''', and the toxin damage can be cured by using the pills or syringes contained within the Anti-Toxin First Aid kit on your subject.
  −
  −
Then, continue down the line of blocks until you have a structural enzyme string of only powers with zero disabilities. Saving this buffer is highly recommended unless you don't want someone else to find it (in which case, you could edit the label to something like "All disabilities" to fool people).
  −
  −
==== Example Scenario ====
  −
# Block 1 is radiated to DAC
  −
# Monkey is removed to check for disabilities, but appears to be clean.
  −
# Geneticist saves the monkey's SE, outputs it into an injector, and injects himself to see what the block does.
  −
# Nothing happens.
  −
  −
''Notes: This is a good sign. Because disabilities have a 100% of manifesting above 800, having nothing happen means two things: A) The block is either a minor or major power, and B) You will find the power if you continue to radiate block 1 above DAC. See the above [[Guide_to_Genetics#Powers_and_Disabilities | percentage chances]] that a power will manifest while continuing to radiate that same block above the required hexadecimal.''
  −
  −
=== Random Mutations ===
  −
At all times, there is a chance that radiating a specific sub-block will not work. Instead, a different random sub-block will be radiated. Furthermore, this chance increases as your subject's '''Radiation Level''' increases. This is most identifiable then you radiate a sub-block, but it doesn't change, in which case either:
  −
* (Likely) A different, random sub-block of either Unique Identifiers or Structural Enzymes has been modified.
  −
* (Unlikely) The radiated sub-block just happened to land on the same number.
  −
  −
This can be easier to control by using '''Inject Rejuvenators''', which will transfer some of the chemicals in the beaker inside the machine to the test subject. You start with two bottles of anti-toxin (which restores health and removes radiation) and two bottles of inaprovaline (why). Get more from chemistry.
  −
  −
Due to this chance of random mutations, you must get in the habit of "cleaning the SE", which involves reading over the first sub-block of every block in the Structural Enzymes to make sure that no other blocks are over 800. For example, if you're testing block 1 and you finally got it above DAC, your process to do so may have inadvertently modified block 2 to 900 (which would cause a disability or a minor power). This would make it difficult to determine what block 1 is doing to your monkey.
  −
  −
=== Очистка ===
  −
Если вам дали приказ кого-либо "очистить", то это означает что вам нужно избавить человека от сил и болезней, ключом для этого служит установка '''ВСЕХ''' блоков структурных энзимов меньше 800. Если вы не побеспокоились заиметь сохраненные чистые структурные энзимы, то у вас есть вариант просканировать человека с чистыми структурными энзимами (вполне вероятно это будет ваша обезьяна) и сделать укол цели для "очистки".
  −
  −
== Transfer Buffer ==
  −
The Transfer Buffer is a useful tool for saving your work, though it is always recommended that you take written notes on each block as you modify them. Furthermore, as stated in the [[Guide_to_Genetics#DNA_Modification | practical example]], it is highly recommended to keep a clean buffer saved just in case.
  −
  −
* Save
  −
** UI (Unique Identifiers)
  −
** UI+UE (Unique Identifiers and Unique Enzymes)
  −
** SE (Structural Enzymes)
  −
* Transfer To
  −
** Occupant - Transfers the saved data from that buffer into your subject in the [[File:Medcom.gif]] DNA Modifier. Causes a large amount of radiation to blast the subject. Easier to spawn and use an injector.
  −
** Injector - Creates a syringe that you can carry around with you to inject yourself or others with full DNA data stored in the buffer. Causes a small amount of toxin damage, but requires time to produce new injectors.
  −
** Block Injector - Creates a syringe that you can carry around with you to inject yourself of other with only 1 DNA block stored in the buffer, and you can even choose which one you want to put in an injector!
  −
* Disk - Take a disk from the nearby Diskette Box and click on the [[File:Medcom.gif]] DNA Modifier Access Console to load it.
  −
** Save To - Saves the data from that buffer to the disk.
  −
** Load From - Loads data from an existing disk into the DNA Modifier Access Console.
  −
** Eject Disk (Main Menu) - Remove the disk.
  −
  −
== Actually Getting The Powers ==
  −
Before all else, make a second monkey human (make sure he's 100% clean of disabilities, the safest way to do this is to inject him with a 50 block injector below DAC) and put him in the middle of the lab. He'll be extremely useful to you later. Make sure he is safe and nobody is able to steal him.
  −
  −
Now it's time to research the blocks. What you want to do is to raise the block you're working on to 802 or above, and inject it into yourself. Note that there are no disabilities that will completely wreck you to the point where you can't use the DNA console, so even if you get the full set of disabilities you'll still be able to make a clean SE injector and fix yourself.
  −
  −
If you've got any disability from that block, note it as such in your notes (PDA has got a handy but never used notekeeper function, which is perfect for this) and go onto the next blocks. Sometimes you'll start drooling, become unable to walk properly, turn very red, or get uncontrollably shivering arms - those are side effects of using an injector, and are in no way related to whether the block is a disability or a power. Sometimes you'll get powers along with disabilities, but don't be fooled - those are probably the powers you've had before that didn't manifest on the first try, and the block is still a disability.
  −
  −
Once you find a block that doesn't give you a disability at >802, raise it to DAC and inject it into the monkey human you've made earlier. If you're doing this correctly (and your lab partner is doing that too), he should have a full set of powers and no disabilities, as you research more blocks and find more powers. Feel free to scan him and inject yourself (or the clown) with his SE full of superpowers.
  −
  −
</tab>
  −
</tabs>
  −
  −
{{GuideMenu}}
  −
[[Category:Blue]]
 
77

правок