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{{Role
 
{{Role
|Difficulty=От средней до тяжелой
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|Difficulty=Medium
 
|Access=
 
|Access=
*Мостик
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*All Medbay
*Телепорт
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*All Toxins
*Медотсек
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*Hydroponics
*Робототехника
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*Bridge
*Генетика
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*RD's Office
*Химики
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*Teleporter
*Токсины
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*Maintenance
*Ботаники
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*Тоннели
   
}}
 
}}
    
'''Внимание!''' Для RD желательно хотя бы в общих чертах знать или лучше иметь опыт во всех областях исследований на станции.
 
'''Внимание!''' Для RD желательно хотя бы в общих чертах знать или лучше иметь опыт во всех областях исследований на станции.
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== Research Director ==
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== Get It All Together ==
RD (сокращение от Research Director - Директор по Научно-Исследовательской Работе) следит за всеми научными исследованиями на станции. Вы должны проверять, не собираются ли [[Scientist|Ученые]] из [[Toxins|Токсинов]] (пусть и не нарочно) взорвать всю станцию, не делают-ли [[Chemist|Химики]] наркотики и должны быть уверены, что [[Genetics|Генетики]] не играют в Бога на бедных беспомощных обезьянах. Убедитесь, что исследователи работают продуктивно, Вы можете вышвырнуть их на время или даже протянуть руку помощи в исследованиях. Из-за того, что у вас есть доступ к Токсинам, Вы являетесь потенциальной целью Синдиката, так что будьте осторожны. В начале игры у RD есть бомба, нагретая до 1500 градусов, так что позаботьтесь о том, чтобы никто не смог до неё найти или добраться (на нашем сервере бомбы у RD нет).
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RD является руководящей должностью, наряду с такими должностями как [[Captain]], [[Head_of_Personnel|HoP]], [[Head_of_Security|HoS]] и [[Chief_Engineer|CE]]. Это делает Вас целью в режиме революции, будьте осторожны!
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You arrive on the station inside your office next to toxins. You have the front seat if(read: when) it catches on fire. So sit back and enjoy the view. Remember that you have two most important things on the station - Robotics control and AI integrity restorer. Guard them with your life.
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Также у RD есть возможность изучения артефактов. Для этого закажите артефакт у [[Quartermaster|Квартирмейстера]], отнесите его в [[Artifact Lab]] и поместите его на подиум.(У нас этого ещё нет)
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'''You are puny.'''
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The [[Head of Personnel]] gets an energy gun, armor and a helmet. The [[Chief Engineer]] is capable of making stun gloves within ten seconds and has plenty of [welding helmet headgear, and the [[Captain]] can have any god damn weapon he wants. The best weapon you have access to is a flash. If there is no Head of Personnel you can walk into his office on the bridge and take the gun from his locker. [[Roboticist#Securitron|Beepsky]] will arrest you if he sees you with it, but at least you won't be defenseless against everyone wearing sunglasses. Often times you can make a quick run to Medbay, grab a syringe gun and then go to Chemistry and make some chloral hydrate, making you a force to be reckoned with.
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== Directan Research 101 ==
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As the Research Director, your job is obviously to direct research. You have access to anything scientific. A good first step is grab that hand teleporter before a [[traitor]] does. If you are that traitor, then sit back and relax.
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If [[Game_Modes#Revolution|revolutionaries]] are about you have four main choices. Watch Toxins, watch the medical bay, watch hydroponics, or curl up into a little ball and cry yourself to sleep. If you try to do more than one of these options you dramatically increase the chance you will be [[Space_Law|kidnapped]] and robusted endlessly.
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== Mad Science ==
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The research director, like all heads of staff, make extremely dangerous traitors just by virtue of their access and departmental loyalty. While your underlings are less likely to fall in line than security or a horde of clowns ordered to create chaos, a majority of the time they'll let you get away with truly wicked deeds just for the sake of SCIENCE!
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Remember these words: [[chemist|chemistry]], [[scientist|toxins]], [[botanist|hydroponics]] and [[geneticist|genetics]]. Chemistry offers you the wealth of all those delightful acids and foams, Toxins will grant you highly explosive substances, Botany grants you a plethora of poisons as well as nettles that stun on hit, and Genetics can make you an all-seeing, all-powerful, superhuman murderer.
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You hold a lot of power, and at the same time, a decent amount of responsibility. It is easy to bring the Station to it’s knees, if you know what you’re doing. Great if you’re a traitor, dickish if you’re not.
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Less useful but still dangerous, [[roboticist|robotics]] is a hive of scum and villainy even when staffed by decent sorts. If a head of staff drags in a corpse and orders it to be borged or just takes out the brain himself, generally speaking no questions will be asked and the deed will swiftly be done. The corpse and/or brain of your victim can then be given to the [[chef]] who generally believes meat is meat.
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=== Lamar ===
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Inside the display case in your office is a surgically modified [[alien|facehugger]]. It can no longer kill and implant its embryos inside a host body, but it still feels the need to leap on anyone in reach. It's usually best kept in its case. With a chameleon projector, Lamar can be scanned to act as a fearsome disguise.
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== There's No I In Team ==
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Your official responsibility is to ensure that nobody does anything they shouldn’t. This means making sure the Geneticists don’t turn the Captain into a monkey, that Roboticists don’t kidnap and borg the Clown, that the Botanists don’t start breeding deathnettles like candy, and that Toxins does not destroy the Station.
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Do not try to stop Toxins from igniting itself; if they are stupid enough to set themselves on fire, no amount of shouting or threatening will stop them from doing so. As long as the fire is contained to Toxins, nobody gets hurt.
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Nobody important, anyway.
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=== In Case of Wizard, Assume Brace Position ===
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When it comes to Nuclear or Wizard, you need to sit back and do your job as best you can without dying. Leave the fighting to Security, but never hesitate to stock up on acid in case of emergency. If you come face to face with the [[Wizard]] or a Syndicate, there’s no harm in ruining their day. Except for the harm of exploding just afterwards, usually.
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=== Computer Maintenance And You ===
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In the event of AI damage on an intellicard, there is a computer in your office which can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Using reinforced metal and glass, it is constructed just like any other computer up until the human brain is inserted. Keep the existence of the human component hush-hush! It's a [[Backstory#Nanotrasen|trade secret]]! Please be aware that a freshly constructed comes with the generic three laws
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=== MALFUNCTIONING AI – Why The RD Suddenly Matters ===
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The Robotics Control in your office will be your main source of importance. As long as you are in your office and armed you should be fine and the station can breathe easy knowing that if the [[AI]] starts going rogue you can take out its workforce.
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You should probably also get an AI Upload computer from Tech Storage and the reset circuit. Build this on the bridge where it can be safe and easily watched. If you can convince the Captain to retrieve a purge and Asimov circuit to place on the bridge as well, do so. An AI without the law loopholes that make him dangerous ''is no longer a dangerous AI''.
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Also remember that you are one of the few people on the station with teleporter room access, and likely one of the only two people with a hand teleporter. These facts mean you are essential to mounting an assault on the AI Satellite in case of a truly rogue and dangerous artificial intelligence. With a steady stream of thermite and bombs, accessing the satellite is also easiest when you're involved.
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=== How To Tell A Traitor From A Disillusioned Doctor ===
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Revolution is dangerous to the director. Medbay is, more often then not, a seething hive of dangerous communists seeking to take your head. Robotics is a prime target because of their flash supply and larger than normal access. Genetics is desired because of their cloning and genetic empowering capabilities. If there are odd people in Medbay and don’t seem to be injured, be wary! Ask them to leave. If they refuse, avoid them. Avoid Medbay entirely if you must. Message the Captain as covertly as you can and tell him to be wary. You probably shouldn’t go on a murder spree, but if there are a group of people who aren’t Med-Sci personnel hanging around inside Medbay, and not either asking to be borged, or for free powers, then chances are they’re probably after you, or somebody in Medbay. Feel free to discretely warn security or the AI to watch them, but you shouldn’t harm anyone on these suspicions.
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=== AI Overpopulation: The Core Circuit And You ===
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Whether to reduce the load on primary AI, circumvent AFKing players, increase your chances of survival during AI malfunction or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. You need the following components first:
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a screwdriver,
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a wrench,
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4 sheets of reinforced metal,
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2 sheets of reinforced glass,
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the circuit board,
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and, of course, a brain.
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Make AI Core frame with metal, wrench it in a preferably secure place near an intercom (or a radio), add circuit, screwdrive, wires, brain, glass, screwdrive again. Voila! Now there's two working AIs on station! Two! Ah! Ah!
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=== Assistant with Science ===
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In the rare event that nothing bad is happening, and you aren’t going to die a horrible death, you can be of great help as an assistant with large amounts of access. Collect flashes and power cells for robotics, be a substitute for missing medical personnel, or assist with hydroponic's new bounty of hallucinogens and super-carrots.
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{{JobMenu}}
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