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Space Law - это свод законов и норм, изданные и принятые Нанотрасен, которые контролируется ЦентКоммом, а их следование исполняет СБ станции. Space Law относится к каждому на станции, от Ассистента до Капитана, все они равны перед взором Закона и в конце концов должны отвечать за свои преступления.

Правила и нормы, описанные здесь, не совершенны. В большинстве случаев, они должны служить как руководящие принципы Закона и Порядка в различных ситуациях, которые могут произойти на станции, и некоторая свобода действий может быть допущена.

Сводка по статьям преступлений

Используй это, чтобы быстро определить статью преступления.

Статьи состоят из номера статьи (_хх), и тяжести преступления(Х__).

Номер 1XX - Незначительная тяжесть 2XX - Средняя тяжесть 3XX - Тяжкие 4XX - Особо тяжкие
01 Сопротивление аресту Нападение Нападение с летальным оружием Убийство
02 Карманные кражи Нападение на офицера СБ Изнасилование
03 Распространение и хранение наркотиков Убийство по неосторожности Попытка убийства
04 Употребление наркотиков Хранение оружия Хранение запрещенного оружия
05 Хранение взрывчатки
06 Эксгибиционизм Митинг Разжигание бунта Мятеж
07 Вандализм Халатность Саботаж Саботаж особо важного отсека
08 Мелкая кража Кража Кража особо важного имущества
09 Проникновение Проникновение в отсек особой важности
10 Проникновение со взломом Проникновение со взломом в отсек особой важности
11 Несоблюдение субординации Дезертирство Враг корпорации



Интерпретация Закона

Хорошее знание Space law важно для любого находящегося на станции. Более углубленное изучение Space Law необходимо для таких профессий, как Адвокат, Смотритель, ХоП и ХоС. Возможно, офицеры вслушаются в ваши протесты и этого хватит, чтобы облегчить ваш срок и избежать жестокого обращения от охраны. Для определенных преступлений намерения обвиняемого важны. Разницу между Нападением и Попыткой убийства будет сложно увидеть, и если у вас сомнения - вам стоит дать срок за менее серьезное преступление. Стоит отметить, что Нападение и Попытка убийства взаимоисключают себя. Вы не можете обвинить за нападение и попытку убийства одновременно. Например, "Нападение с летальным оружием" и "Нападение на офицера" - преступления, которые исключают другие. Обратите внимание на описание каждой статьи и выберите самую подходящую.

Если совершена серия таких преступлений, как (Нападение, убийство по неосторожности, попытка убийства и убийство), воровство (карманная кража, мелкая кража, кража, и кража особо важного имущества) выбирается самый тяжелый случай.

Есть некоторая деталь, например, если арестант украл 3 предмета у кого-то, то это обычная карманная кража, если он обокрал двоих людей, то это будет два срока карманной кражи. Помогая преступнику вы становитесь соучастником, и получить то же самое наказание, что и тот, кому вы помогли.

Процедура ареста

Составляющие Стандартных Процедур Ареста:

  • Отведите арестанта в тюрьму и проинформируйте смотрителя об его преступлении.
  • Переместите арестанта в камеру, установите время и активируйте таймер.
  • Войдите с арестантом в камеру, откройте шкаф и пододвиньте арестанта на него.
  • Опустошите его карманы, снимите перчатки, рюкзак, пояс, маску и любое флеш-сопротивляемую экипировку, как Солнечные очки, Сварочную Маску/Очки, Космо-шлемы, и т.п.
  • Прикуйте арестанта к кровати.
  • Обыщите вещи, что вы сняли с арестанта.
  • Конфискуйте любую контрабанду и/или украденные вещи, или приборы, которые могут помочь в краже.
    Оставьте их как улики, Не оставляйте их на полу или в свое личное пользование, после этого их можно вернуть законным владельцам.
  • Закройте шкаф и заблокируйте его.
  • Флешаните арестанта, снимите наручники, заберите их и покиньте камеру.
  • Изменяйте их участь за хорошее поведение или за дополнительные преступления, если вам разрешили.

Никогда НЕ третируйте арестанта, пока он не получил пожизненное заключение
Из-за того, что лимит на таймере камер имеет максимум 10 минут(на разных серверах может быть разный лимит) проинформируйте об этом Смотрителя, чтобы он добавил время, если необходимо.

Если арестант получил пожизненное наказание, вы должны переодеть его в тюремную форму. Назначьте работу согласно его умениям и сделайте тюремную ID карту и переведите его на тюремный спутник.

В случаях, когда заключенный получил пожизненное наказание в ходе суда, Смотритель или ХоС должен перевести его карцер или на спутник.
Пожизненно осужденные арестанты лишены своего имущества, которые стали уликой или находятся в тюремном шкафу.
Арестант должен быть переодет в Оранжевый комбинезон и ботинки, их можно найти в тюремном шкафу.
Так же, пожизненно осужденные не могут иметь личного имущества, пока они находятся в заключении. Тюремный спутник может быть использован, как камера для пожизненно осужденных, просто не давайте им тюремную ID.

Legal Representation and Trials

Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.

Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.
The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.

In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command must be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.

Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial is required to authorise the death penalty.

Use of Deadly Force

As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal take down technology.
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.

However there are certain circumstances where deadly force is permissible:

  • Code Red Situation - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force.
    Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
  • Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
    Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
  • Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
    Note: Unauthorised personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
  • Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.


Additionally, in the event of an attempted prison break, the Warden and Head of Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.



Minor Crimes

All of these crimes carry a 1 minute sentence.

Code Crime Description Notes
101   Resisting Arrest To not cooperate with an officer who attempts a proper arrest. Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.
104   Drug Possession To possess space drugs or other narcotics by unauthorised personnel. Botanists and MedSci staff are authorised to possess drugs for purposes of their jobs and are not subject to this law so long as they are not distributing or using them for profit or recreation.
106   Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.
107   Vandalism To deliberately damage the station without malicious intent. Sentence depends on quantity of property damaged.
109   Trespass To be in an area which a person does not have access to. This counts for general areas of the ship, and trespass in restricted areas is a more serious crime. Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.



Medium Crimes

All of these crimes carry a 2 minute sentence or a 100 point target at the Labor Camp, optional for the suspect you are arresting.

Code Crime Description Notes
201   Assault To use physical force against someone without the apparent intent to kill them. Depending on the amount and kind of force used, severe instances should be elevated to attempted manslaughter or even murder. Assaults with deadly weapons are a higher crime.
202   Pick-Pocketing To steal items from another's person. Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.
203   Narcotics Distribution To distribute narcotics and other controlled substances. Forcing or tricking someone to consume substances such as space drugs is assault.
204   Possession of a Weapon To be in possession of a dangerous item that is not part of their job role. Items capable of a high level of damage, such as saws, axes, and hatchets fit into this category. Do remember that if it is an item that is part of their job they are permitted to carry it.
206   Rioting To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse. It is required to order the crowd to disperse, failure to disperse is the crime not the assembly. Any crimes committed during the riot are considered separate offences.
207   Creating a Workplace Hazard To endanger the crew or station through negligent or irresponsible, but not deliberately malicious, actions. Good examples of this crime involves accidentally causing a plasma leak, slipping hazard, accidently electrifying doors, breaking windows to space, or Security personnel not keeping their equipment secure.
208   Petty Theft To take items from areas one does not have access to or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access.
210   Breaking and Entry Forced entry to areas where the subject does not have access to. This counts for general areas, and breaking into restricted areas is a more serious crime. Crew can still be charged with breaking & entry even if they do not enter the area themselves.
211   Insubordination To disobey a lawful direct order from one's superior officer. Charge issued by a head of staff to one of their direct subordinates. The person is usually demoted instead of incarcerated. Security is expected to assist the head in carrying out the demotion.



Major Crimes

These crimes carry a service at the Labor Camp, with a 500 point target or a five minute brig sentence.

Code Crime Description Notes
301   Assault With a Deadly Weapon To use physical force, through a deadly weapon, against someone without the apparent intent to kill them. Any variety of tools, chemicals or even construction materials can inflict serious injury in short order. If the victim was especially brutalized, consider charging them with attempted murder.
302   Assault of an Officer To use physical force against a Department Head or member of Security without the apparent intent to kill them. Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.
303   Manslaughter To unintentionally kill someone through negligent, but not malicious, actions. Intent is important. Accidental deaths caused by negligent actions, such as creating workplace hazards (e.g. gas leaks), tampering with equipment, excessive force, and confinement in unsafe conditions are examples of Manslaughter.
304   Possession of a Restricted Weapon To be in possession of a restricted weapon without prior authorisation, such as: Guns, Batons, Flashes, Grenades, etc. Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel have unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel.
The Barman is permitted his double barrel shotgun loaded with beanbag rounds.
Only the Captain and HoS can issue weapon permits.
305   Possession of Explosives To be in possession of an explosive device. Scientists and Miners are permitted to possess explosives only whilst transporting them to the mining asteroid, otherwise their experimental bombs must remain within the Science department.
306   Inciting a Riot To attempt to stir the crew into a riot Additionally to the brig time the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant. For second offences or outright instigating violent uprisings consider charging with Mutiny.
307   Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.
308   Theft To steal restricted or dangerous items Weapons fall into this category, as do valuable items that are in limited supply such as insulated gloves, spacesuits, and jetpacks.
Note that Cargo breaking open crates to illegally arm and armor themselves are guilty of theft.
309   Major Trespass Being in a restricted area without prior authorisation. This includes any Security Area, Command area (including EVA), the Engine Room, Atmos, or Toxins Research. Being in a very high security area, such as the armoury or the Captain's Quarters, is a more serious crime, and warrants a time of 10 minutes with a possible permabrigging if intent is believed to be malicious.
310   B&E of a Restricted Area This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc.), the Engine Room, Atmos, or Toxins research. As a major crime sentences start at 5 minutes, but can be extended if security believes break in was for attempted Grand Theft or attempted Grand Sabotage (yellow gloves don't count as grand theft).
311   Dereliction of Duty To willfully abandon an obligation that is critical to the station's continued operation. A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the station can also be charged.



Capital Crimes

These crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, or Cyborgization.
Only the Captain, HoS, and Warden can authorize a Permanent Sentence.
Only the Captain can authorize an Execution or Forced Cyborgization.

Code Crime Description Notes
401   Murder To maliciously kill someone. Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs.
Unauthorised executions are classed as Murder.
402   Sexual Assault To molest or otherwise sexually attack someone. Unconsented ERP scenes, meaning one of the players does not agree OOC to the erotic roleplay, is a permabannable offense. However, should players roleplay rape with OOC consent to the scene the crime should be punished in-character. Adminhelp it if this happens to you; it's against server rules, not just station rules.
403   Attempted Murder To use physical force against a person until that person is in a critical state with the apparent intent to kill them. Remember, if a person attempts to render first aid after the victim falls into a critical state they may not have intend to kill them.
406   Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of Nanotrasen consider a timed sentence or even a full pardon.
407   Grand Sabotage To engage in maliciously destructive actions, seriously threatening crew or station. Bombing, arson, releasing viruses, deliberately exposing areas to space, physically destroying machinery or electrifying doors all count as Grand Sabotage.
408   Grand Theft To steal items of high value or sensitive nature. Syndicate agents frequently attempt to steal cutting-edge technology, intelligence or research samples, Hand Teleporter, the Captain's Antique Laser, Captain or HoP's ID cards, or Mechs.
411   Enemy of the Corporation To act as, or knowingly aid, an enemy of Nanotrasen. Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.
Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.



Modifiers & Special Situations

Situation Description Modification

Re-education

Getting de-converted from revolutionary or cultist. Immediate release.
Self Defense Self Defense is defined as "The protection of oneself, the protection of thy colleagues, and the protection of thine workplace".
Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted.
Immediate release.

Cooperation with prosecution or security

Being helpful to the members of security, revealing things during questioning or providing names of head revolutionaries. -25% to sentence time. In the case of revealing a head revolutionary: Immediate release.
Surrender Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself. -25% to sentence time, and should be taken into account when the choice between life in a secure cell, execution, and cyborgization is made.

Immediate threat to the prisoner

The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location; otherwise, immediate release.
Medical reasons Prisoners are entitled to medical attention if sick or injured. Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.
Sparking a Manhunt In addition to Resisting Arrest, a prisoner that must be chased for at least 2 minutes after an arrest is attempted can have their sentence increased. 1 minute added to their sentence for every 2 minutes the chase lasted.
Repeat Offender If a convict reoffends after being released they may receive a harsher punishment. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment. Additional brig time.
Escape from Brig If a prisoner flees confinement for any reason other than to escape impending lethal danger (fire, hull breach, murder), reset their timer to their full original punishment. Reset timer.
Aiding and Abetting Knowingly assisting a criminal is a crime. This includes but is not limited to: Interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, providing medical care (unless paired with a large dose of sleep toxins). The same sentence as the original criminal.