Участник:Elijah Beily: различия между версиями

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[[File:Blood_Compatibility.png|200px|left|thumb]]
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== Радиация ==
 
Продолжим то, что было написано в [[Geneticist/vg#Модификация ДНК | практическом примере]] с обезьяной (которая стала человеком), если подопытное животное не в [[File:DNA Scanner.gif]] модификаторе ДНК, то засуньте его назад, и мы разберем несколько доступных нам опций:
 
  
* '''Radiation Emitter Settings'''
 
** Изменяет как долго и как сильно обезьяна будет облучаться радиацией. Изначально выставлено среднее значение.
 
* '''Pulse Radiation''' (Main Menu)
 
** Неточно и случайно модифицирует любой обезьяний UI или SE единичным ипульсом.
 
* '''Radiation''' (Inside the '''Modify Unique Identifier''' or '''Modify Structural Enzymes''' sub-menus).
 
** Аккуратно изменяет один подблок.
 
  
The idea is to start at Block 1 of the Structural Enzymes and radiate that block until the number is "DAC" or higher. Then, remove your monkey and see if anything seems strange with him. The catch is - not all disabilities or powers are easily visible. For a dangerous disability like Blindness, you can check your monkey's eyes to make sure their pupils narrow with the penlight you should have:
 
  
# Move the penlight to an open hand.
 
# Click on the penlight to turn it "On".
 
# Click on the [[File:Damage_zone.png]] Damage Zone in the top-right corner of your HUD to indicate that you want to target the '''eyes'''.
 
# Click on the monkey to "direct the penlight" into their eyes.
 
#* If you see "pupils narrow", the monkey's eyes are normal. An "eerie glow" means X-Ray Vision, and "no reaction" means the monkey is blind.
 
  
If you notice something wrong with your monkey, like twitching, you know one of activated blocks is a disability. Make a note of it, then '''Radiation''' that block until it's back below 800 to make it normal again. You can also use your injector, or Transfer Buffer > Transfer to > Occupant. Both the injector and occupant-transfer cause a small amount of toxin damage (about 4-5, which can be identified by the occupant's '''Health %''') and between 20-50% radiation (identified by the '''Radiation Level %'''). The radiation level can be reduced by using '''Inject Rejuvenators''', and the toxin damage can be cured by using the pills or syringes contained within the Anti-Toxin First Aid kit on your subject.
 
  
Then, continue down the line of blocks until you have a structural enzyme string of only powers with zero disabilities. Saving this buffer is highly recommended unless you don't want someone else to find it (in which case, you could edit the label to something like "All disabilities" to fool people).
 
  
==== Example Scenario ====
 
# Block 1 is radiated to DAC
 
# Monkey is removed to check for disabilities, but appears to be clean.
 
# Geneticist saves the monkey's SE, outputs it into an injector, and injects himself to see what the block does.
 
# Nothing happens.
 
  
''Notes: This is a good sign. Because disabilities have a 100% of manifesting above 800, having nothing happen means two things: A) The block is either a minor or major power, and B) You will find the power if you continue to radiate block 1 above DAC. See the above [[Guide_to_Genetics#Powers_and_Disabilities | percentage chances]] that a power will manifest while continuing to radiate that same block above the required hexadecimal.''
 
  
=== Random Mutations ===
 
At all times, there is a chance that radiating a specific sub-block will not work. Instead, a different random sub-block will be radiated. Furthermore, this chance increases as your subject's '''Radiation Level''' increases. This is most identifiable then you radiate a sub-block, but it doesn't change, in which case either:
 
* (Likely) A different, random sub-block of either Unique Identifiers or Structural Enzymes has been modified.
 
* (Unlikely) The radiated sub-block just happened to land on the same number.
 
  
This can be easier to control by using '''Inject Rejuvenators''', which will transfer some of the chemicals in the beaker inside the machine to the test subject. You start with two bottles of anti-toxin (which restores health and removes radiation) and two bottles of inaprovaline (why). Get more from chemistry.
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The Objective
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You're here to mine, so get digging! Put on your mining hard-suit (make sure to put a large oxygen tank in your suit storage), grab your pickaxe in one hand, click on an ore tile, and then pick up the ore with your mining satchel. You can then empty the satchel into an Ore Box, so it's probably best to drag one around with you.
  
Due to this chance of random mutations, you must get in the habit of "cleaning the SE", which involves reading over the first sub-block of every block in the Structural Enzymes to make sure that no other blocks are over 800. For example, if you're testing block 1 and you finally got it above DAC, your process to do so may have inadvertently modified block 2 to 900 (which would cause a disability or a minor power). This would make it difficult to determine what block 1 is doing to your monkey.
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Once you're full to bursting with ores, drag your crate to the conveyor belt outside of the airlock. If there's uranium coming down on the belt, wear your hardsuit inside the production area so you don't get a blast of radiation. From there, you can use the machines and computers to smelt raw ore to its finished states, retrieve a well earned pay and stack them up to 50-count stacks.
  
=== Очистка ===
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Now, it's off to wherever those resources need to be, but hopefully you have a Cargo Technician for that Take that crateful of materials to science and ask Research and Development to make you better tools, and ask robotics for that Ripley while you're at it. Back to the mines!
Если вам дали приказ кого-либо "очистить", то это означает что вам нужно избавить человека от сил и болезней, ключом для этого служит установка '''ВСЕХ''' блоков структурных энзимов меньше 800. Если вы не побеспокоились заиметь сохраненные чистые структурные энзимы, то у вас есть вариант просканировать человека с чистыми структурными энзимами (вполне вероятно это будет ваша обезьяна) и сделать укол цели для "очистки".
 
  
== Transfer Buffer ==
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The Ores
The Transfer Buffer is a useful tool for saving your work, though it is always recommended that you take written notes on each block as you modify them. Furthermore, as stated in the [[Guide_to_Genetics#DNA_Modification | practical example]], it is highly recommended to keep a clean buffer saved just in case.
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Wall Raw Ore Processed Ore Coin Door Name Uses Value
 
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Ironwall.png Ironore.png Irondone.png Ironcoin.png Irondoor.gif Iron For just about everything. $1
* Save
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Ironore.png Plasmaore.png Metal r.png Plasteel An alloy of iron and plasma, for reinforced tables and reinforced walls
** UI (Unique Identifiers)
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Minefloor.png Sandore.png
** UI+UE (Unique Identifiers and Unique Enzymes)
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SandDone.png
** SE (Structural Enzymes)
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Sanddoor.gif Sand For making glass, which has a plethora of station applications. $1
* Transfer To
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Sandore.png Ironore.png
** Occupant - Transfers the saved data from that buffer into your subject in the [[File:Medcom.gif]] DNA Modifier. Causes a large amount of radiation to blast the subject. Easier to spawn and use an injector.
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Glass r.png
** Injector - Creates a syringe that you can carry around with you to inject yourself or others with full DNA data stored in the buffer. Causes a small amount of toxin damage, but requires time to produce new injectors.
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Reinforced Glass For reinforced glass, which is tougher than normal glass
** Block Injector - Creates a syringe that you can carry around with you to inject yourself of other with only 1 DNA block stored in the buffer, and you can even choose which one you want to put in an injector!
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Goldwall.png Goldore.png Golddone.png Goldcoin.png Golddoor.gif Gold For making various electronics. $20
* Disk - Take a disk from the nearby Diskette Box and click on the [[File:Medcom.gif]] DNA Modifier Access Console to load it.
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Silverwall.png Silverore.png Silverdone.png Silvercoin.png Silverdoor.gif Silver Making mechs and for material research. $20
** Save To - Saves the data from that buffer to the disk.
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Plasmawall.png Plasmaore.png Plasmadone.png Plasmacoin.png Plasmadoor.gif Plasma The reason you're here. $40
** Load From - Loads data from an existing disk into the DNA Modifier Access Console.
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Diamondwall.png Diamondore.png Diamonddone.png Diamondcoin.png DiamondDoor.gif Diamond For making mech parts, among other industrial uses. Be mindful that some diamond deposits are actually Gibtonite, which will explode a few seconds after revealing them if they aren't defused with a mining scanner. $40
** Eject Disk (Main Menu) - Remove the disk.
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Uraniumwall.png Uraniumore.png Uraniumdone.png Uraniumcoin.png Uraniumdoor.gif Uranium For various radioactive tasks. $20
 
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Who Needs What
== Actually Getting The Powers ==
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Scientists just want a little uranium, plasma, and gold everything you can mine, ESPECIALLY DIAMONDS. Refine a little of each for research (5-10 blocks each should do it) fuckload. In exchange, they may give you a bomb or more advanced mining tools (like the fabled Diamond Drill), both for even faster digging!
Before all else, make a second monkey human (make sure he's 100% clean of disabilities, the safest way to do this is to inject him with a 50 block injector below DAC) and put him in the middle of the lab. He'll be extremely useful to you later. Make sure he is safe and nobody is able to steal him.
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Roboticists need plasteel, diamond, uranium, silver and gold for building mech parts. Give them enough and you might get a big, fancy machine for your troubles! Too bad the Ripley is the only good mech for mining.
 
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Everybody could always use more metal and glass, but especially Station Engineers and Mechanics, the second of which will be eternally grateful at you for giving them some science materials.
Now it's time to research the blocks. What you want to do is to raise the block you're working on to 802 or above, and inject it into yourself. Note that there are no disabilities that will completely wreck you to the point where you can't use the DNA console, so even if you get the full set of disabilities you'll still be able to make a clean SE injector and fix yourself.
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Chemists might have use for a few sheets of plasma and uranium.
 
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The bartender could brew some of his rarest drinks if you gave him some uranium, silver, gold or plasma.
If you've got any disability from that block, note it as such in your notes (PDA has got a handy but never used notekeeper function, which is perfect for this) and go onto the next blocks. Sometimes you'll start drooling, become unable to walk properly, turn very red, or get uncontrollably shivering arms - those are side effects of using an injector, and are in no way related to whether the block is a disability or a power. Sometimes you'll get powers along with disabilities, but don't be fooled - those are probably the powers you've had before that didn't manifest on the first try, and the block is still a disability.
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Coins of all types can be minted at the mining station, and used to unlock special goods in vending machines with coin slots, get candy or win toys at the gashapon; ask Botany for a coin bag.
 
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If you feel adventurous, tales tell of another asteroid hidden somewhere in space where you can mine two exclusive minerals that are highly valued by scientists and clowns alike.
Once you find a block that doesn't give you a disability at >802, raise it to DAC and inject it into the monkey human you've made earlier. If you're doing this correctly (and your lab partner is doing that too), he should have a full set of powers and no disabilities, as you research more blocks and find more powers. Feel free to scan him and inject yourself (or the clown) with his SE full of superpowers.
 
 
 
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{{GuideMenu}}
 
[[Category:Blue]]
 

Текущая версия от 00:12, 27 июня 2017

beep boop cyka blyad

Blood Compatibility.png







The Objective You're here to mine, so get digging! Put on your mining hard-suit (make sure to put a large oxygen tank in your suit storage), grab your pickaxe in one hand, click on an ore tile, and then pick up the ore with your mining satchel. You can then empty the satchel into an Ore Box, so it's probably best to drag one around with you.

Once you're full to bursting with ores, drag your crate to the conveyor belt outside of the airlock. If there's uranium coming down on the belt, wear your hardsuit inside the production area so you don't get a blast of radiation. From there, you can use the machines and computers to smelt raw ore to its finished states, retrieve a well earned pay and stack them up to 50-count stacks.

Now, it's off to wherever those resources need to be, but hopefully you have a Cargo Technician for that Take that crateful of materials to science and ask Research and Development to make you better tools, and ask robotics for that Ripley while you're at it. Back to the mines!

The Ores Wall Raw Ore Processed Ore Coin Door Name Uses Value Ironwall.png Ironore.png Irondone.png Ironcoin.png Irondoor.gif Iron For just about everything. $1 Ironore.png Plasmaore.png Metal r.png Plasteel An alloy of iron and plasma, for reinforced tables and reinforced walls Minefloor.png Sandore.png SandDone.png Sanddoor.gif Sand For making glass, which has a plethora of station applications. $1 Sandore.png Ironore.png Glass r.png Reinforced Glass For reinforced glass, which is tougher than normal glass Goldwall.png Goldore.png Golddone.png Goldcoin.png Golddoor.gif Gold For making various electronics. $20 Silverwall.png Silverore.png Silverdone.png Silvercoin.png Silverdoor.gif Silver Making mechs and for material research. $20 Plasmawall.png Plasmaore.png Plasmadone.png Plasmacoin.png Plasmadoor.gif Plasma The reason you're here. $40 Diamondwall.png Diamondore.png Diamonddone.png Diamondcoin.png DiamondDoor.gif Diamond For making mech parts, among other industrial uses. Be mindful that some diamond deposits are actually Gibtonite, which will explode a few seconds after revealing them if they aren't defused with a mining scanner. $40 Uraniumwall.png Uraniumore.png Uraniumdone.png Uraniumcoin.png Uraniumdoor.gif Uranium For various radioactive tasks. $20 Who Needs What Scientists just want a little uranium, plasma, and gold everything you can mine, ESPECIALLY DIAMONDS. Refine a little of each for research (5-10 blocks each should do it) fuckload. In exchange, they may give you a bomb or more advanced mining tools (like the fabled Diamond Drill), both for even faster digging! Roboticists need plasteel, diamond, uranium, silver and gold for building mech parts. Give them enough and you might get a big, fancy machine for your troubles! Too bad the Ripley is the only good mech for mining. Everybody could always use more metal and glass, but especially Station Engineers and Mechanics, the second of which will be eternally grateful at you for giving them some science materials. Chemists might have use for a few sheets of plasma and uranium. The bartender could brew some of his rarest drinks if you gave him some uranium, silver, gold or plasma. Coins of all types can be minted at the mining station, and used to unlock special goods in vending machines with coin slots, get candy or win toys at the gashapon; ask Botany for a coin bag. If you feel adventurous, tales tell of another asteroid hidden somewhere in space where you can mine two exclusive minerals that are highly valued by scientists and clowns alike.