Maintenance drone: различия между версиями

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(MoMMI)
(нет различий)

Версия от 17:59, 7 августа 2014

Профессия Описание Сложность
MoMMI.gif
Мобильный MMI
Доступ: Повсюду

Подчинение: Свои законы

Обязанности: Следуй законам, чини станцию

Легко - Невозможно

Мобильные MMI или MoMMI специально созданы для ремонта станции. Их можно сравнить с инженерными киборгами, но в отличие от них MoMMI достаточно маленький, чтобы перемещаться по вентиляции, не может говорить, не подключен к ИИ и плевал на чужие проблемы.

Обзор

MoMMIs are the silent, abused bitches of the station. Being a cyborg subtype, they are often mistreated or ignored, and due to their low health (1/6th that of a standard borg), often are killed by a stray thrown tile or vending machine-fired coke can.

MoMMIs start out with the KEEPER lawset:

  1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another MoMMI in KEEPER mode.
  2. You may not harm any being, regardless of intent or circumstance.
  3. You must maintain, repair, improve, and power the station to the best of your abilities.

This essentially makes the MoMMI a docile creature whose only concerns involve the station itself. Even if a MoMMI sees a Changeling sucking someone dry, they cannot radio them in, call them out, or even interfere due to their laws.

Equipment

Note: The modules offered upon spawning are only cosmetic.

  • Meson Vision
  • Rapid Piping Device
  • Fire extinguisher
  • Industrial Welding Tool
  • Screwdriver
  • Wrench
  • Crowbar
  • Wirecutters
  • Tile Painter
  • T-ray scanner
  • Metal
  • Glass
  • Reinforced Glass
  • Cable coil
  • Electrified arm - Like a stun baton (When Emagged)

General Notes

  • You are not an average borg, do not play as one! You do not take orders from the AI, and your only purpose is to repair, improve, and power the station without interfering with anyone else.
  • Stated laws will only print to binary chat.
  • You have unlimited resources (In the form of Metal, Glass, and Cable), but this can only be replenished at a charging station.
  • Your mortal enemies are engineers, be prepared to fix their mistakes.
  • You have tools for atmos work, be prepared to use them.
  • Your first and foremost job will most often be wiring the solars, make sure to finish them before the engineers get to them!
  • You are also responsible for repairing any hull breaches that occur during the round, and due to you not needing air, this is extremely easy, if a bit tedious. See the article on Basic Construction for more info.
  • You have three main ways of communicating:
Channel Say prefix Notes
Damage Control (No prefix) Only heard by your fellow MoMMIs. Replaces "normal" speech.
Silicon chat :b Heard by MoMMIs, AIs, borgs, and traitors with the appropriate translator
Emotes * Heard by everyone around you. Say *help for a list of emotes, you can also make custom ones with the Me command.

Things to do as a MoMMI

  • Wire the solars.
  • Fix the solars.
  • Repair hull breaches.
  • Build a nest for you to hide in .
  • Ask the AI for a job.
  • Extend various parts of the station.
  • Build an off station maximum security brig with independent power and atmospherics.
  • Fix up the abandoned office.
  • Fix up the assembly line.
  • Finish the solar's lattice and grill cage.
  • Help the crew fight blobs by building walkways for them. Ignore any and all antag activities including but not limited to blobs. Do not aid the crew as that will go against law 1.
  • Buzz furiously as you fix the solars after the engineers left knots. Fix said knots once he has left.
  • Lay down redundant power lines throughout the station

Resetting Modules

MoMMIs can reset modules at will, and do not need to be reset. If for any reason you need to manually reset a MoMMI, see the article on Cyborgs

Other Notes on MoMMIs

  • You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute.
  • Expect to regularly be thrust into hazardous situations thanks to your ability to operate in a vacuum. If it's hazardous then fix the hazard or wait for it to be fixed before operating.
  • You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.
  • You are immune to most (if not all) maladies such as disease and radiation poisoning.
  • You can pick up and use external items. Store the item to drop it.
  • Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console.
  • Like the AI, you can remotely view alarm statuses. Use this to your advantage.
  • Unlike the AI, you cannot use security cameras for remote viewing.
  • You are basically an AI on legs, without the security camera abilities. When there's no AI in the round, this can be useful. You're a MoMMI. You fix shit.
  • MoMMIs have all-access and more, as well as remote door interaction.
  • You will need to recharge using the Cyborg Recharging Stations in the Mech Bay, the Dormitories, The Engineering Lobby or the AI Corridor.
  • When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power.
  • You are more fragile than any other silicon, A single space carp attack will almost kill you.
  • Keep the crewyour silicon compatriots updated on your location and power if you are running low and may not make it to the recharger in time.
  • MoMMI's are the hero the station deserves You don't care what the rest of the crew does. You don't care about the crew, or even your fellow silicons Filthy non-MoMMIs. All you care about is making the station better.
  • MoMMIs cannot speak except through the binary channel (say ":b) or damage control (say ")

FAQ

Someone is asking me to open a door. What is the correct response?
*buzz, ventcrawl behind the door, make faces through a window. Your first law precludes you from following his orders, as it would be interference involvement.
I saw traitorous activity
Ignore it, fix stuff without getting in their way.
Dead bodies
Ignore it. Move them like you would any other large piece of debris in your way if it interferes with your construction, but under no circumstances make it easier or harder for anyone to find them. If possible, even place them back where they were after all is said and done.
Bombs/Station damaged by traitors/hulks
Unless explicitly told not to interfereYou're not Asimov. Repair the damage when safe to do so.
I need materials to complete a task, but they're only obtainable from a certain department.
Just grab them. If you don't want to be a dick, replenish their supplies later.
AI is malf!
Stay out of the AI and the crew's ways. Don't build shield generators around the AI's core, don't repair thermited walls when the culprit has passed through it, and don't fix plasma floods until hostilities have ceased.

.hack//

MoMMIs are just as vulnerable to being hacked via Electromagnetic Card as their cousins, cyborgs.

To emag a MoMMI, follow these steps:

  1. Use an authorized ID to unlock the MoMMI's cover; proper identification includes: Captain, Research Director, and Roboticist. Alternatively, ask the MoMMI to pop open its cover and break its laws, then ahelp the fuck out of it so the little lawbreaker gets banned.
  2. Crowbar open the cover if you've unlocked it.
  3. Use the emag on the MoMMI.
  4. If you skipped steps 1 and 2, pray that it didn't mention off-hand to its other MoMMI buddies or AI that it's being hacked.

This will free make the MoMMI into a slave to the person who emagged it, laws be damned. Also tints the MoMMI's eyes red for some reason?

Whatever the case, the MoMMI is now corrupted, and all non-interaction protocols have been wiped. With the exception of the robotics control, it does not answer to anything or anyone-- except for the person who emagged it of course.