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	<title>Animus - Вклад участника [ru]</title>
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	<updated>2026-06-14T23:26:16Z</updated>
	<subtitle>Вклад участника</subtitle>
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		<updated>2023-08-14T19:00:28Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''''Ниже перечислены редакторы, внесшие свой вклад в развитие русской Викистанции.'''''&lt;br /&gt;
*'''История могла умолчать некоторых личностей, поэтому список неполный и будет дополняться, страница открыта для редактирования.'''&lt;br /&gt;
*'''[http://wiki.ss13.ru/index.php?title=Hall_of_Fame Известные люди русского сегмента станции]'''&lt;br /&gt;
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{| border=&amp;quot;1px&amp;quot; style=&amp;quot;background-color:#E7F7E7; border:1px solid #87A787; border-collapse:collapse; width:30%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#E3F3E3; text-align:center; padding:10px;&amp;quot;|'''Редакторы'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:40px; text-align:center;&amp;quot;|'''Вид'''&lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;|'''Ник'''&lt;br /&gt;
|style=&amp;quot;width:30%; text-align:center;&amp;quot;|'''Статистика'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Zlofenix|Zlofenix]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Zlofenix| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[file:Jobghost.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:KingCrimson|KingCrimson]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/KingCrimson| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:M15|M15]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/M15| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Nik1t0zz|Nik1t0zz]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Nik1t0zz| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Dobroguy|Dobroguy]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Dobroguy| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Catpain|Catpain]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Catpain| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Raptor|Raptor]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Raptor| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:KirUn|KirUn]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/KirUn| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Klickero|Klickero]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Klickero| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Fake|Fake]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Fake| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Taburetich|Taburetich]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Taburetich| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Kastuk|Kastuk]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Kastuk| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:ConstantA|ConstantA]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/ConstantA| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Rastaf0|Rastaf0]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Rastaf0| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Fakenameisfake|Fakenameisfake]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Fakenameisfake| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Roflcopter|Roflcopter]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Roflcopter| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Puz|Puz]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Puz| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Desu|Desu]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Desu| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:K|K]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/K| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:ButtersR|ButtersR]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/ButtersR| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Freddie|Freddie]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Freddie| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Creosote|Creosote]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Creosote| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Mik|Mik]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Mik| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Matias|Matias]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Matias| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Bon|Bon]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Bon| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:NordOst|NordOst]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/NordOst| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Kremius|Kremius]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Kremius| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Voidwort|Voidwort]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Voidwort| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Toxa|Toxa]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Toxa| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Josiah|Josiah]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Josiah| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:AstleyRick|AstleyRick]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/AstleyRick| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Silvester|Silvester]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Silvester| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Rayner|Rayner]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Rayner| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Ronald|Ronald]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Ronald| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Damon|Damon]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Damon| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Malcom|Malcom]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Malcom| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Benedick|Benedick]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Benedick| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Ernest|Ernest]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Ernest| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Leo|Leo]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Leo| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Cornelius|Cornelius]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Cornelius| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Barrie|Barrie]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Barrie| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Kristian|Kristian]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Kristian| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Isaiah|Isaiah]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Isaiah| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Duncan|Duncan]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Duncan| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Valera215|Valera215]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Valera215| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Morlab|Morlab]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Morlab| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Varthmathr|Varthmathr]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Varthmathr| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Dobroguy|Dobroguy]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Dobroguy| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Choujeen|Choujeen]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Choujeen| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Menxis|Menxis]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Menxis| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Dieselekin|Dieselekin]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Dieselekin| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/FreakingPancake| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Liu-Jie| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/MinhnxhbywmpvsAlioto| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Fiodoss| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Bot69| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Himiya-dlya-basseina-kupit| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Editor| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/PatapoIIIka| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/FaqMan| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Perfectian| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Naxkun13| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/MrRomanze| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Bloodpriest| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/ViKrots| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Art-tist| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/BeTePb| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/MasterOfDmx| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Marcus| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Black| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Raven| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Smet19| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Silentium| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Windbrand| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Airlock| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Ростислав| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/AliceLokkhart| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Fire4ik| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Norgot| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Konstantinua00| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Scintille| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Kurwa| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Somerandompilotguy45| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Shitstorm| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Dnivji| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/ЭпикусСосетХуи| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/ПростоНет| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/СладкийПодождиПокаУМеняКончитсяСериал| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Boooooring| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Гигантский| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Холодная| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Устрицы| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Медленно| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Foxxxy| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Krendelec| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/AltSkop| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Voliker| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/HashM| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Darkyhard| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/COCYH| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Spellbinder| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Abda| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Sheo| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/HetNeSS| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Thecorrector| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Datel| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Damian| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Ophanage| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Скитузер| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/YoagMort| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Ralph| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Dred1792| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Treacerlol| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Weaponer| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Dr.| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Samul| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Buuug| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/HolyGrey| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Fell-x27| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Mariza| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Uban1ve55| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/PerhapsFuckYou| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Ohfuckyou| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Evolet| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Strinkor| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/SpaceCarp| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Flyer9431| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/GetsRUS| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Alexix| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Chelovek| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Cdru| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Idontknow| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Furiosus| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Wheatley| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/UcnaHez| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Hellrole| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Macleod962| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/HuiHui| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Kapucin| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/BIMBOMBANK| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Gelar| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Sinit| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Mikles1| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Relativist| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/PhySiC| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Swarr| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Hameron| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Vlad2018| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Osokorn| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/MrKotofei| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/NoobSa1bot| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Otuska| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Topkekm8| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/EgorkillerUA| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Kypa| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Lawrence| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/OdSt| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Topkek| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Lalka| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Derven| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Alexdoc546| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Yunsekt| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/98sec| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Iluxza| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Infamous666| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Ihavelostmypants| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Fox30| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Guap6512| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Error| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/QuantumedBox| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Pineapple|Pineapple]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Pineapple| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:NeonManiac|NeonManiac]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/NeonManiac| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:FinnTheTurtle|FinnTheTurtle]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/FinnTheTurtle| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Trinkor|Trinkor]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Trinkor| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Alex22dad|Alex22dad]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Alex22dad| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:ZippoWelder|ZippoWelder]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/ZippoWelder| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Kelond|Kelond]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Kelond| Вклад участника]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|&lt;br /&gt;
[[User:Chuchundra3|Chuchundra3]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Chuchundra3| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|&lt;br /&gt;
[[User:Pritcher.|LegatePritcher.]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Pritcher.| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
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[[User:dominoCaesar|dominoCaesar]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/dominoCaesar| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|&lt;br /&gt;
[[User:Tapko4eb|Tapko4eb]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Tapko4eb| Вклад участника]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|&lt;br /&gt;
[[User:Necromeme|Necrome]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/Necrome| Вклад участника]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]] &lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|&lt;br /&gt;
[[User:MemoryDreams|MemoryDreams]] &lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;| [[Special:Contributions/MemoryDreams| Вклад участника]]&lt;br /&gt;
|} &lt;br /&gt;
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{| border=&amp;quot;1px&amp;quot; style=&amp;quot;background-color:#A9A9A9; border:1px solid #696969; border-collapse:collapse; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#9c9c9c; text-align:center; padding:10px;&amp;quot;|'''Те, кто стоял у истоков Викистанции [[Файл:Crypt.png]]'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:40px; text-align:center;&amp;quot;|'''Вид'''&lt;br /&gt;
|style=&amp;quot;width:20%; text-align:center;&amp;quot;|'''Ник'''&lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;|'''Кредо'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Voidwort|Voidwort]]&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot; rowspan=12|Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet. Quisque rutrum. Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget dui.&lt;br /&gt;
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Etiam rhoncus. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Nam quam nunc, blandit vel, luctus pulvinar, hendrerit id, lorem. Maecenas nec odio et ante tincidunt tempus. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante. Etiam sit amet orci eget eros faucibus tincidunt. [[Файл:Cryp.gif|right|link=http://wiki.ss13.ru/index.php?title=Hall_of_Fame]] Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna. Sed consequat, leo eget bibendum sodales, augue velit cursus nunc, quis gravida magna mi a libero. Fusce vulputate eleifend sapien. Vestibulum purus quam, scelerisque ut, mollis sed, nonummy id, metus. Nullam accumsan lorem in dui. Cras ultricies mi eu turpis hendrerit fringilla. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In ac dui quis mi consectetuer lacinia.&lt;br /&gt;
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Nam pretium turpis et arcu. Duis arcu tortor, suscipit eget, imperdiet nec, imperdiet iaculis, ipsum. Sed aliquam ultrices mauris. Integer ante arcu, accumsan a, consectetuer eget, posuere ut, mauris. Praesent adipiscing. Phasellus ullamcorper ipsum rutrum nunc. Nunc nonummy metus. Vestibulum volutpat pretium libero. Cras id dui. Aenean ut eros et nisl sagittis vestibulum. Nullam nulla eros, ultricies sit amet, nonummy id, imperdiet feugiat, pede. Sed lectus. Donec mollis hendrerit risus. Phasellus nec sem in justo pellentesque facilisis. Etiam imperdiet imperdiet orci. Nunc nec neque. Phasellus leo dolor, tempus non, auctor et, hendrerit quis, nisi. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Antonio_Gray_icon.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Matias Gray|Matias Gray]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobceng.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Rastaf0|Rastaf0]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Nikie detective.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Nik1t0zz|Nikie]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobhos.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Choujeen|Choujeen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobdet.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Nyuusha|Nyuu]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobghost.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Ward Lee|Ward Lee]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Rathen1.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Farart|Farart]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D0%BC%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D0%B5%D1%80%D0%B2%D0%B5%D1%80&amp;diff=33360</id>
		<title>Главная мультисервер</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D0%BC%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D0%B5%D1%80%D0%B2%D0%B5%D1%80&amp;diff=33360"/>
		<updated>2020-10-31T11:01:53Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  body {&lt;br /&gt;
    background: #F9F9F9;&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Картиночка --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!----------------- Статистика, приветствие ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 162%&amp;quot;&amp;gt;Добро пожаловать на '''Animus Station Wiki [[File:Metroid.gif|link=https://wiki.ss13.ru/images/6/6a/Easter_eggs.png]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 95%&amp;quot;&amp;gt;Официальная вики Animus'а &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 85%&amp;quot;&amp;gt;В данный момент у нас [[Special:Statistics|{{NUMBEROFARTICLES}}]] статей, [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] активных участников и [[Special:Statistics|{{NUMBEROFFILES}}]] загруженных файлов. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!----------------- Текст, первая часть -----------------------&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 115%; line-height: 150%; margin-top:25px; text-align: justify;&amp;quot;&amp;gt;&lt;br /&gt;
Добро пожаловать на русскую Вики-энциклопедию по игре [[Space Station 13]]! Здесь собраны справочные материалы, руководства и другая полезная информация. Игра разработана на платформе [http://www.byond.com/ BYOND], содержит множество различных режимов игры, полную интерактивность и разрушаемость. Игра не имеет никаких &amp;quot;границ&amp;quot;, Вы можете быть тем, кем хотите и делать то, что захотите (в разумных пределах, хоть и ограниченных Вашей фантазией).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Игра сложна на первый взгляд, но лишь потому, что, в отличие от остальных игр жанра &amp;quot;песочница&amp;quot;, несет намного больший потенциал. Разрушать или строить? Убивать или спасать? Держаться с командой или быть одиночкой? Выбор лишь за Вами. А мы постараемся помочь вам разобраться, что к чему и сделать так, чтобы вы получили от игры максимум ощущений.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--------------------------- Меню ----------------------------&amp;gt;&lt;br /&gt;
{{Template:Main_Menu}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------------------------- Инфоблок/Сервера ----------------------------&amp;gt;&lt;br /&gt;
{| id=&amp;quot;Infoblock&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; margin-top: 1em; border:1px #BFB6A3 solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #F7F7F7;text-align:left;border-bottom:1px #BFB6A3 solid;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin:.5em; margin-top:.1em; border-bottom:0; font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Информация&lt;br /&gt;
&amp;lt;/h2&amp;gt; &amp;lt;!-- 3 line spacing of h2 is important for subsection edit links to work correctly, PLEASE DO NOT FIX --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;plainlinks&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;width:49%; background:#FFFFFF; padding:1.2em; text-align:justify;&amp;quot; |&lt;br /&gt;
&amp;lt;!-- Информация --&amp;gt;&lt;br /&gt;
=== О сервере ===&lt;br /&gt;
'''Сервера является ролевыми''', то есть вы '''обязаны''' играть так, словно вы действительно [[Station Engineer|инженер]]/[[Medical Doctor|врач]]/[[Captain|капитан]] станции. Это касается и имён персонажей, и содержимого игрового чата. Соответствующие пункты отмечены в [[Rules|правилах]]. Адреса серверов и то, как подключиться, можно посмотреть на [[Getting Started|этой]] страничке. Список администраторов можно найти [http://forum.ss13.ru/index.php?app=hub здесь]. Наши '''[https://github.com/animusdev  репозитории сборок.]'''&lt;br /&gt;
&lt;br /&gt;
=== Новым игрокам ===&lt;br /&gt;
&lt;br /&gt;
Если вы только открыли для себя эту игру, вы найдёте здесь очень много интересного. Если вы ещё не решились стоит ли попробовать играть &amp;amp;mdash; просмотрите короткую статью [[Space Station 13|об игре]], и, если вы заинтригованы &amp;amp;mdash; пройдите для страницу для [[Getting Started|начинающих игроков]], где шаг за шагом описана установка и процесс игры. Викистанция имеет простую структуру &amp;amp;mdash; все статьи подразделяются на четыре категории: [[Tutorials|обучающие]], [[Miscellaneous|вспомогательные]], [[Jobs|инструкции профессий]] и [[Guides|руководства]], всё сделано для того, чтобы нужную вам информацию было легко найти.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SSW_325_вариант.png‎]]&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFFFFF; border-left:1px solid #BFB6A3; padding: 1.2em;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Меню серверов и их сборок --&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Файл:TG Plash.png|link=https://wiki.ss13.ru/index.php?title=Branches]][[Файл:White_Plash.png|link=http://wiki.ss13.ru/index.php?title=White_Dream|White Dream]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bay12_Plash.png|link=https://wiki.ss13.ru/index.php?title=Branches]][[Файл:Onyx_Plash.png|link=https://wiki.ss13.ru/index.php?title=Chaotic_Onyx|Chaotic Onyx]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bay12_Plash.png|link=https://wiki.ss13.ru/index.php?title=Branches]][[Файл:Navy.jpg|link=https://wiki.ss13.ru/index.php?title=Navy_Torch|Navy Torch]]&lt;br /&gt;
&lt;br /&gt;
[[File:OpenSS Plash.png|link=http://ss13.ru/index.php?page=about-us]]&lt;br /&gt;
&amp;lt;/center&amp;gt;                                       &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Onyx1.png&amp;diff=33178</id>
		<title>Файл:Onyx1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Onyx1.png&amp;diff=33178"/>
		<updated>2020-10-23T17:11:35Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Тестовая хуйня.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Краткое описание ==&lt;br /&gt;
Тестовая хуйня.&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D0%BC%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D0%B5%D1%80%D0%B2%D0%B5%D1%80&amp;diff=33177</id>
		<title>Главная мультисервер</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D0%BC%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D0%B5%D1%80%D0%B2%D0%B5%D1%80&amp;diff=33177"/>
		<updated>2020-10-23T16:11:47Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Говно говна.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 210%&amp;quot;&amp;gt;Добро пожаловать на официальную вики русского проекта '''Space Station13!'''&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!----------------- Текст, первая часть -----------------------&amp;gt;&lt;br /&gt;
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Добро пожаловать на русскую Вики-энциклопедию, посвященную игре [[Space Station 13]], разработанной на платформе [http://www.byond.com/ BYOND]. Здесь собрано множество справочных материалов, руководств и иной полезной информации, которая касается игры. [[Space Station 13]] является ролевой игрой, совмещающий в себе лучшие элементы научной фантастики с примесью киберпанка и чистого безумия. В этой игре вы можете дать своей фантазии и воплотить ее в жизнь благодаря полной разрушаемости и интерактивности - в разумных пределах, ограниченных правилами ролевой игры, естественно.&lt;br /&gt;
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На первый взгляд, игра сложна, а интерфейс - громоздок, но это лишь потому, что в отличии от множества других игр-песочниц несет в себе гораздо больший потенциал. Разрушать или строить? Убивать или спасать? Держаться с командой или быть одиночкой? Выбор лишь за Вами. А мы постараемся помочь вам разобраться, что к чему и сделать так, чтобы вы получили от игры максимум ощущений. Нажимай на пиксельную мадам, которая расположилась прямо под этими строками, и начинай играть!&lt;br /&gt;
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&amp;lt;!--------------------------- Инфоблок/Сервера ----------------------------&amp;gt;&lt;br /&gt;
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Наши сервера&lt;br /&gt;
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=== О сервере ===&lt;br /&gt;
'''Сервера является ролевыми''', то есть вы '''обязаны''' играть так, словно вы действительно [[Station Engineer|инженер]]/[[Medical Doctor|врач]]/[[Captain|капитан]] станции. Это касается и имён персонажей, и содержимого игрового чата. Соответствующие пункты отмечены в [[Rules|правилах]]. Адреса серверов и то, как подключиться, можно посмотреть на [[Getting Started|этой]] страничке. Список администраторов можно найти [http://forum.ss13.ru/index.php?app=hub здесь]. Наши '''[https://github.com/animusdev  репозитории сборок.]'''&lt;br /&gt;
&lt;br /&gt;
=== Новым игрокам ===&lt;br /&gt;
&lt;br /&gt;
Если вы только открыли для себя эту игру, вы найдёте здесь очень много интересного. Если вы ещё не решились стоит ли попробовать играть &amp;amp;mdash; просмотрите короткую статью [[Space Station 13|об игре]], и, если вы заинтригованы &amp;amp;mdash; пройдите для страницу для [[Getting Started|начинающих игроков]], где шаг за шагом описана установка и процесс игры. Викистанция имеет простую структуру &amp;amp;mdash; все статьи подразделяются на четыре категории: [[Tutorials|обучающие]], [[Miscellaneous|вспомогательные]], [[Jobs|инструкции профессий]] и [[Guides|руководства]], всё сделано для того, чтобы нужную вам информацию было легко найти.&lt;br /&gt;
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[[Category: Navbox_templates]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
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		<title>Файл:Beestationntg.png</title>
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		<updated>2020-10-23T16:08:04Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Кривая хуйня из под коня для демонстрации моего уебищного скина. Предназначена для не менее кривой главной.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Краткое описание ==&lt;br /&gt;
Кривая хуйня из под коня для демонстрации моего уебищного скина. Предназначена для не менее кривой главной.&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
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		<title>Файл:OnyxBay12plashka.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:OnyxBay12plashka.png&amp;diff=33175"/>
		<updated>2020-10-23T16:06:27Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Кривая хуйня из под коня для демонстрации моего уебищного скина. Предназначена для не менее кривой главной.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Краткое описание ==&lt;br /&gt;
Кривая хуйня из под коня для демонстрации моего уебищного скина. Предназначена для не менее кривой главной.&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33174</id>
		<title>BeeStation medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33174"/>
		<updated>2020-10-17T10:54:30Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: /* Осмотр */ Перевел остатки &amp;quot;типов урона&amp;quot;, &amp;quot;физический урон&amp;quot; плюс исправил мелкие ошибки.&lt;/p&gt;
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&lt;div&gt;{{BeeStation}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=СМО Дроссель Фон Флюгель&lt;br /&gt;
|text=Эскулап! Вырежи бедолаге аппендикс, вышвырни клоуна, и зашей тому курсанту морду!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Работа врачевателя - вещь серьёзная, и &amp;quot;недобдеть&amp;quot; тут критичнее чем &amp;quot;перебдеть&amp;quot;, ибо чревато. Удостоверься в своих знаниях, прежде чем кого-то лечить!&lt;br /&gt;
&lt;br /&gt;
Если ты уж собрался это делать, то убедись, что ты знаешь и умеешь обращаться с нужными тебе инструментами, можешь различать виды ранений, знаешь как обращаться с техникой, и уверен в своих навыках поддержания жизнедеятельности своих пациентов.&lt;br /&gt;
&lt;br /&gt;
== Осмотр ==&lt;br /&gt;
&lt;br /&gt;
Для начала, найди и надень [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|медицинский визор]]. Он способен дать поверхностное описание здоровья, а в случае большей толпы поможет выявить наиболее тяжелых пациентов. Осмотр это первый и определяющий этап при любом лечении. Приведём типы повреждений, которые вы увидите у людей:&lt;br /&gt;
&lt;br /&gt;
=== Типы урона ===&lt;br /&gt;
&lt;br /&gt;
* Есть четыре основных типа повреждений: '''Suffocation (Удушье)''', '''Brute (Физический)''', '''Burn (Термический)''', and '''Toxin (Токсический).''' Этим типам соответствуют аптечки нужных видов, с помощью которых можно излечить ранения без применения сложного медицинского оборудования. В стандартной белой аптечке лежат штуки для лечения '''brute''', '''burn''', and '''bleeding''' урона.&lt;br /&gt;
* Есть и другие, менее часто встречающиеся виды: '''Cellular (Генетический)''', '''Organ damage (Урон по органам)''', and '''Bleeding (Кровотечения)'''&lt;br /&gt;
* Вам нужно будет вылечить всех своих пациентов как можно более эффективно, так что вам нужно каждому по своему недугу обеспечить '''Индивидуальное лечение''' (Окромя случаев когда у вас есть лекарства, способные лечить сразу несколько видов урона).&lt;br /&gt;
* Общий уровень здоровья (от 100% до -100%) определяется нанесённым уроном, включая урон по мозгу. Коль урона нет, то и пациент '''абсолютно здоров (100%)'''.&lt;br /&gt;
* Если человек получит более чем сотню урона - он будет в '''Критическом состоянии (0%)'''; будет валяться на полу без сознания, жадно хватая воздух. В подобном состоянии человек не способен дышать самостоятельно, от сего он будет получать Удушающий урон вплоть до своей '''смерти (-100%)'''. Смерть убивает.&lt;br /&gt;
* Кровотечение отличается от прочих видов урона. Ниже будет этот момент раскрыт подробнее.&lt;br /&gt;
&lt;br /&gt;
* Оперативно определить наличие разных видов урона вы можете с помощью своего [[PDA]] с Med-U картриджем внутри и включённым режимом сканера, или же с использованием  [[Medical_items#Health_Analyzer|анализатора здоровья]] на пациенте. Если перечисленные диагностические инструменты не доступны, вы можете просто '''осмотреть''' человека (shift-click) и при возможности определить ключевые проблемы.&lt;br /&gt;
:* У пациента наблюдается рвота? В большинстве случаев это [[BeeStation_medicine#Toxins|отравление токсинами]].&lt;br /&gt;
:* Человек истекает кровью, без сознания и с многочисленными ранами? Скорее всего дело в [[BeeStation_medicine#Физический тип урона|физическом уроне]].&lt;br /&gt;
:* Наблюдаете чёрные шрамы на теле, малокровие или просто слабые ожоги? Не поверите, это [[BeeStation_medicine#Термический тип урона|термический урон]].&lt;br /&gt;
:* Пациент жадно глотает воздух и время от времени теряет сознание? Это признаки [[BeeStation_medicine#удушье|удушья]].&lt;br /&gt;
:* Пострадавший то и дело теряет сознание, оставляя за собой следы из крови? Очевидно, что дело в [[BeeStation_medicine#Bleeding|кровопотере]].&lt;br /&gt;
:* Больной жалуется на головную боль, кашель или даже на рвоту с кровью? Это [[Infections|вирус]], не иначе.&lt;br /&gt;
&lt;br /&gt;
===Ваш первый пациент===&lt;br /&gt;
&lt;br /&gt;
Есть два варианта как вы встретите своего первого пациента:&lt;br /&gt;
&lt;br /&gt;
'''1. Пострадавший сам дотопает до медбея.'''&lt;br /&gt;
:''&amp;quot;ВРАЧ СПАСАЙ!!1&amp;quot;'' С помощью [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|медицинского визора]] вы сможете получить поверхностную информацию о состоянии пациента, которая поможет вам понять насколько серьёзна ситуация и как быстро нужно действовать, чтобы её разрешить. &lt;br /&gt;
&lt;br /&gt;
Для получения более детальной информации необходимо:&lt;br /&gt;
&lt;br /&gt;
:* Воспользоваться вашим медицинским ПДА (предварительно включив соответствующую опцию анализатора в нём) или [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] для определения объёма и типа урона. &lt;br /&gt;
:* Приступить к [[#Лечение|лечению]].&lt;br /&gt;
&lt;br /&gt;
'''2. Пациента притащили в медбей уже в критическом состоянии'''&lt;br /&gt;
:Пациент не проявляет признаков сознания, задыхается или вовсе не дышит.&lt;br /&gt;
&lt;br /&gt;
:Порядок действий:&lt;br /&gt;
&lt;br /&gt;
:* Первым делом необходимо произвести инъекцию [[Guide_to_chemistry#Epinephrine|Эпинефрина]]. Данный препарат поможет стабилизировать состояние пострадавшего и предотвратить его дальнейшее ухудшение. Передозировка данным препаратом вызовет выброс токсинов.&lt;br /&gt;
:* Если у больного наблюдается кровотечение, то следует наложить повязку [[File:Gauze.png]] для остановки потери крови. Категорично запрещается тащить больного с кровотечением по полу, так как это увеличит потери крови и создаст работу для уборщика. В стенах медбея используйте каталки, а если её нет под рукой, то шкаф.&lt;br /&gt;
:* Если [[Guide_to_chemistry#Epinephrine|Эпинефрина]] под рукой нет, немедленно начните выполнять [[#CPR|сердечно-лёгочную реанимацию (СЛР)]] несколько раз для поддержания жизни больного. Перед этим убедитесь, что вам и больному не угрожают проблемы из вне вроде отсутствия кислорода, низкого давления или опасно высокой температуры&lt;br /&gt;
::'''На заметку: СЛР сможет помочь лишь страдающим от удушья пациентам. Если их состояние осложнено физическими травмами, ожогами, токсинами в крови или генетическими повреждениями, то СЛР лишь даст лишь немного времени'''&lt;br /&gt;
:* У вас несколько вариантов лечения пациента:&lt;br /&gt;
:# Уложить в [[#Sleeper|слипер]]. Для этого необходимо просто перетащить пациента в камеру. После автоматического закрытия устройства кликните по слиперу, чтобы открыть интерфейс и начать лечение.&lt;br /&gt;
:# Закрепить в [[#Lifeform_Stasis_Units|стазис-камере]]. Для этого необходимо поместить пациента на одну клетку с устройством, а затем уложить перетаскиванием пациента на саму стазис-камеру. Воспользуйтесь необходимыми для лечения препаратами [[Guide_to_chemistry|medicine]] и затем кликните по камере, чтобы отцепить человека по окончанию лечения.&lt;br /&gt;
:# Запустить процесс восстановления в  [[Medical_items#Cryogenics_Chamber_.26_Freezer|крио камере]]. Для начала откройте камеру через интерфейс, после поместите тело внутрь и так же закройте, запустив следом процесс. Убедитесь, что система [[Medical_items#Cryogenics_Chamber_.26_Freezer|работает]] и на пациенте нет изолирующей одежды по типу скафандра. По окончанию процедуры камера откроется сама.&lt;br /&gt;
:# Просто воспользуйтесь подручными средствами из аптечек. В [[#Лечение|следующем разделе]] описаны примеры подобного лечения.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=purple&amp;gt;Удушье&amp;lt;/font&amp;gt;===&lt;br /&gt;
Самый недооцененный вид урона в игре. Страдающих от удушья людей можно выявить по характерному сообщению '''gasp for air''' ('''жадно глотает воздух'''). При получении больше пятидесяти единиц удушья, человек теряет сознание и перестает дышать самостоятельно. На анализаторе здоровья урон окрашен в &amp;lt;font color=purple&amp;gt;тёмно-фиолетовый&amp;lt;/font&amp;gt; цвет.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Нахождение в бескислородной среде без источника кислорода&lt;br /&gt;
* Страдая анемией, вызванной большой кровопотерей. Урон будет проявляться от времени.&lt;br /&gt;
* Нахождение в критическом состоянии&lt;br /&gt;
* Злоупотребление [[Guide_to_chemistry##Medicines|препаратами]] или [[Guide_to_chemistry#Aranesp|наркотиками]]&lt;br /&gt;
* Отравление различными ядами, к примеру [[Цианидом]]&lt;br /&gt;
* Симптомы некоторых[[Virus|вирусов]]&lt;br /&gt;
* Отсутствие легких&lt;br /&gt;
* Сердечный приступ или отсутствие сердца так такового.&lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* Если пострадавший в критическом состоянии, вы можете начать [[#CPR|сердечно-лёгочную реанимацию (СЛР)]]. Снимите маску с себя и пострадавшего, после переключитесь на режим помощи и кликните по пострадавшему, чтобы начать процесс реанимации.&lt;br /&gt;
* Если человек не в критическом состоянии и относительно стабилен, а его состоянию ничего не угрожает, то просто оставьте его в зоне с кислородом. Через какое то время ему станет лучше.&lt;br /&gt;
* [[Эпинефрин]] предотвращает последующее получение данного урона&lt;br /&gt;
* [[Сальбутамол]] поможет быстро избавиться от последствий удушья&lt;br /&gt;
* [[Криоксадон]] в [[Medical_items#Cryogenics Tube &amp;amp; Freezer|крио-камерах]] или в холодных условиях способен вылечить все четыре основных типа урона, включая Удушье.&lt;br /&gt;
* [[Апельсиновый сок]] является не самым эффективным средством, но он сможет немного помочь, если под рукой нет других средств&lt;br /&gt;
* Если по какой то причине у человека отсутствует сердце, сделайте ему пересадку или дайте ему [[Guide_to_chemistry#Corazone|Коразон]].&lt;br /&gt;
* Если работа сердца нестабильна, используйте [[дефибриллятор]] для стабилизации, или сделайте инъекцию [[Guide_to_chemistry#Corazone|Коразона]]. Любой другой источник тока так же поможет стабилизировать пульс.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brute aid kit tg.png]] &amp;lt;font color=red&amp;gt;Физический тип урона&amp;lt;/font&amp;gt;===&lt;br /&gt;
Поверьте, с этим типом урона вы будете сталкиваться чаще всего. В анализаторе здоровья выделяется &amp;lt;font color=red&amp;gt;красным&amp;lt;/font&amp;gt; цветом.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Любое грубое механическое взаимодействие с человеком, будь то удар или бросок.&lt;br /&gt;
* Эффект от взаимодействия с некоторыми [[Guide_to_chemistry#Fluorosulfuric_Acid|веществами]] &lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* При кровотечении воспользуйтесь перевязочным материалом [[File:Gauze.png]] чтобы предотвратить потерю крови. &lt;br /&gt;
* Полностью избавиться от механических травм поможет [[Surgery#Reconstruction|хирургическое вмешательство.]] Не забывайте поглядывать в хирургическую консоль время от времени, ведь если ваши коллеги из отдела Исследований не сидели просто так и успели продвинуться в исследованиях, то вам так же будут доступны более совершенные методы данного лечения. &lt;br /&gt;
* Самым простым способом лечения являются пластыри. Воспользуйтесь [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] чтобы распознать очаги трамы или на крайний случай расспросите пациента о них. &lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Бикаридин]] (всегда есть в слиперах) и [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (в формате спрея или патчей) эффективно лечат физический урон.&lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Салициловая кислота]] достаточно эффективен при лечении урона свыше 50 единиц, но начинает работать медленнее когда урон ниже этой отметки.&lt;br /&gt;
* [[Guide_to_chemistry#Saline-glucose solution|Физ-раствор глюкозы [Saline-glucose solution]]] лечит медленно, но верно. &lt;br /&gt;
* [[Криоксадон]] в [[Medical_items#Cryogenics Tube &amp;amp; Freezer|крио-камерах]] или в холодных условиях способен вылечить все четыре основных типа урона, включая Физический.&lt;br /&gt;
* Питательная еда так же повышает регенерацию. Не забудьте про горячие пирожки.&lt;br /&gt;
* Молоко (в том числе и его вариации), а так же[[Guide_to_food_and_drinks#Coffee_Latte|латте]] со сливками поможет вам вне медбея.&lt;br /&gt;
* Существуют способы, связанные исключительно с вашей работой: пончики благотворно влияют наСотрудников Охраны, бананы и сок из них на клоунов и мартышек, а целое &amp;quot;ничего&amp;quot; в бутылке может излечить Мима от различных недугов. Пользуйтесь этими плюсами!&lt;br /&gt;
* При небольших травмах можно просто поспать. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Термический тип урона&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove burn damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 4 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their 15 minute decay timer, but it's still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|4 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas''', but at the risk of causing a different '''permanent''' trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Additionally [[Virus#Symptoms_Table|viruses]] and [[Nanites#Healing_Programs|nanites]] can cure these. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Understanding stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected. &lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. &lt;br /&gt;
&lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation has a timed window of 15 minutes, but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]]. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and needs to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.&lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Muest be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can't find the patient's brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. '''Note:''' A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life and his/her soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|His/her soul seems to have been ripped out of his/her body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|He/she appears to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that his/her brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|His/her head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from ''name's'' head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There's a miserable expression on ''name's'' face; they must have really hated life. There's no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. Perhaps there'll be a chance for them later.&lt;br /&gt;
|Head's soul isn't around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It's started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn't work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33173</id>
		<title>BeeStation medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33173"/>
		<updated>2020-10-17T10:29:59Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: /* File:O2med.png Удушье */ Исправление мелких ошибок.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BeeStation}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=СМО Дроссель Фон Флюгель&lt;br /&gt;
|text=Эскулап! Вырежи бедолаге аппендикс, вышвырни клоуна, и зашей тому курсанту морду!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Работа врачевателя - вещь серьёзная, и &amp;quot;недобдеть&amp;quot; тут критичнее чем &amp;quot;перебдеть&amp;quot;, ибо чревато. Удостоверься в своих знаниях, прежде чем кого-то лечить!&lt;br /&gt;
&lt;br /&gt;
Если ты уж собрался это делать, то убедись, что ты знаешь и умеешь обращаться с нужными тебе инструментами, можешь различать виды ранений, знаешь как обращаться с техникой, и уверен в своих навыках поддержания жизнедеятельности своих пациентов.&lt;br /&gt;
&lt;br /&gt;
== Осмотр ==&lt;br /&gt;
&lt;br /&gt;
Для начала, натягивай [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] взятые с медсклада. Они показываю общее состояние пациентов, и позволяют выделить тех, кому помощь нужна в первую очередь. Осмотр это первый и определяющий этап при любом лечении. Приведём типы повреждений, которые вы увидите у людей:&lt;br /&gt;
&lt;br /&gt;
=== Типы урона ===&lt;br /&gt;
&lt;br /&gt;
* Есть четыре основных типа повреждений: '''Suffocation (Удушье)''', '''Brute (Физический)''', '''Burn (Термальный)''', and '''Toxin (Токсический).''' Этим типам соответствуют аптечки нужных видов, с помощью которых можно излечить ранения без применения сложного медицинского оборудования. В стандартной белой аптечке лежат штуки для лечения '''brute''', '''burn''', and '''bleeding''' урона.&lt;br /&gt;
* Есть и другие, менее часто встречающиеся виды: '''Cellular (Генетический)''', '''Organ damage (Урон по органам)''', and '''Bleeding (Кровотечения)'''&lt;br /&gt;
* Вам нужно будет вылечить всех своих пациентов как можно более эффективно, так что вам нужно каждому по своему недугу обеспечить '''Индивидуальное лечение''' (Окромя случаев когда у вас есть лекарства, способные лечить сразу несколько видов урона).&lt;br /&gt;
* Общий уровень здоровья (от 100% до -100%) определяется нанесённым уроном, включая урон по мозгу. Коль урона нет, то и пациент '''абсолютно здоров (100%)'''.&lt;br /&gt;
* Если человек получит более чем сотню урона - он будет в '''Критическом состоянии (0%)'''; будет валяться на полу без сознания, жадно хватая воздух. В подобном состоянии человек не способен дышать самостоятельно, от сего он будет получать Удушающий урон вплоть до своей '''смерти (-100%)'''. Смерть убивает.&lt;br /&gt;
* Кровотечение отличается от прочих видов урона. Ниже будет этот момент раскрыт подробнее.&lt;br /&gt;
&lt;br /&gt;
* Оперативно определить наличие разных видов урона вы можете с помощью своего [[PDA]] с Med-U картриджем внутри и включённым режимом сканнера, или же с использованием  [[Medical_items#Health_Analyzer|Health Analyzer]] на пациенте. Кроме того вы можете просто '''осмотреть''' человека (shift-click), но оно отобразит лишь базовую информацию.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Ваш первый пациент===&lt;br /&gt;
&lt;br /&gt;
Есть два варианта как вы встретите своего первого пациента:&lt;br /&gt;
&lt;br /&gt;
'''1. Пострадавший сам дотопает до медбея.'''&lt;br /&gt;
:''&amp;quot;ВРАЧ СПАСАЙ!!1&amp;quot;'' С помощью [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|медицинского визора]] вы сможете получить поверхностную информацию о состоянии пациента, которая поможет вам понять насколько серьёзна ситуация и как быстро нужно действовать, чтобы её разрешить. &lt;br /&gt;
&lt;br /&gt;
Для получения более детальной информации необходимо:&lt;br /&gt;
&lt;br /&gt;
:* Воспользоваться вашим медицинским ПДА (предварительно включив соответствующую опцию анализатора в нём) или [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] для определения объёма и типа урона. &lt;br /&gt;
:* Приступить к [[#Лечение|лечению]].&lt;br /&gt;
&lt;br /&gt;
'''2. Пациента притащили в медбей уже в критическом состоянии'''&lt;br /&gt;
:Пациент не проявляет признаков сознания, задыхается или вовсе не дышит.&lt;br /&gt;
&lt;br /&gt;
:Порядок действий:&lt;br /&gt;
&lt;br /&gt;
:* Первым делом необходимо произвести инъекцию [[Guide_to_chemistry#Epinephrine|Эпинефрина]]. [[Guide_to_chemistry#Epinephrine|Эпинефрин]] поможет стабилизировать состояние пострадавшего и предотвратить его дальнейшее ухудшение. Передозировка данным препаратом вызовет выброс токсинов.&lt;br /&gt;
:* Если у больного наблюдается кровотечение, то следует наложить повязку [[File:Gauze.png]] для остановки потери крови. Категорично запрещается тащить больного с кровотечением по полу, так как это увеличит потери крови и создаст работу для уборщика. В стенах медбея используйте каталки, а если её нет под рукой, то шкаф.&lt;br /&gt;
:* Если [[Guide_to_chemistry#Epinephrine|Эпинефрина]] под рукой нет, немедленно начните выполнять [[#CPR|сердечно-лёгочную реанимацию (СЛР)]] несколько раз для поддержания жизни больного. Перед этим убедитесь, что вам и больному не угрожают проблемы из вне вроде отсутствия кислорода, низкого давления или опасно высокой температуры&lt;br /&gt;
::'''На заметку: СЛР сможет помочь лишь страдающим от удушья пациентам. Если их состояние осложнено физическими травмами, ожогами, токсинами в крови или генетическими повреждениями, то СЛР лишь даст лишь немного времени'''&lt;br /&gt;
:* У вас несколько вариантов лечения пациента:&lt;br /&gt;
:# Уложить в [[#Sleeper|слипер]]. Для этого необходимо просто перетащить пациента в камеру. После автоматического закрытия устройства кликните по слиперу, чтобы открыть интерфейс и начать лечение.&lt;br /&gt;
:# Закрепить в [[#Lifeform_Stasis_Units|стазис-камере]]. Для этого необходимо поместить пациента на одну клетку с устройством, а затем уложить перетаскиванием пациента на саму стазис-камеру. Воспользуйтесь необходимыми для лечения препаратами [[Guide_to_chemistry|medicine]] и затем кликните по камере, чтобы отцепить человека по окончанию лечения.&lt;br /&gt;
:# Запустить процесс восстановления в  [[Medical_items#Cryogenics_Chamber_.26_Freezer|крио камере]]. Для начала откройте камеру через интерфейс, после поместите тело внутрь и так же закройте, запустив следом процесс. Убедитесь, что система [[Medical_items#Cryogenics_Chamber_.26_Freezer|работает]] и на пациенте нет изолирующей одежды по типу скафандра. По окончанию процедуры камера откроется сама.&lt;br /&gt;
:# Просто воспользуйтесь подручными средствами из аптечек. В [[#Лечение|следующем разделе]] описаны примеры подобного лечения.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=purple&amp;gt;Удушье&amp;lt;/font&amp;gt;===&lt;br /&gt;
Самый недооцененный вид урона в игре. Страдающих от удушья людей можно выявить по характерному сообщению '''gasp for air''' ('''жадно глотает воздух'''). При получении больше пятидесяти единиц удушья, человек теряет сознание и перестает дышать самостоятельно. На анализаторе здоровья урон окрашен в &amp;lt;font color=purple&amp;gt;тёмно-фиолетовый&amp;lt;/font&amp;gt; цвет.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Нахождение в бескислородной среде без источника кислорода&lt;br /&gt;
* Страдая анемией, вызванной большой кровопотерей. Урон будет проявляться от времени.&lt;br /&gt;
* Нахождение в критическом состоянии&lt;br /&gt;
* Злоупотребление [[Guide_to_chemistry##Medicines|препаратами]] или [[Guide_to_chemistry#Aranesp|наркотиками]]&lt;br /&gt;
* Отравление различными ядами, к примеру [[Цианидом]]&lt;br /&gt;
* Симптомы некоторых[[Virus|вирусов]]&lt;br /&gt;
* Отсутствие легких&lt;br /&gt;
* Сердечный приступ или отсутствие сердца так такового.&lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* Если пострадавший в критическом состоянии, вы можете начать [[#CPR|сердечно-лёгочную реанимацию (СЛР)]]. Снимите маску с себя и пострадавшего, после переключитесь на режим помощи и кликните по пострадавшему, чтобы начать процесс реанимации.&lt;br /&gt;
* Если человек не в критическом состоянии и относительно стабилен, а его состоянию ничего не угрожает, то просто оставьте его в зоне с кислородом. Через какое то время ему станет лучше.&lt;br /&gt;
* [[Эпинефрин]] предотвращает последующее получение данного урона&lt;br /&gt;
* [[Сальбутамол]] поможет быстро избавиться от последствий удушья&lt;br /&gt;
* [[Криоксадон]] в [[Medical_items#Cryogenics Tube &amp;amp; Freezer|крио-камерах]] или в холодных условиях способен вылечить все четыре основных типа урона, включая Удушье.&lt;br /&gt;
* [[Апельсиновый сок]] является не самым эффективным средством, но он сможет немного помочь, если под рукой нет других средств&lt;br /&gt;
* Если по какой то причине у человека отсутствует сердце, сделайте ему пересадку или дайте ему [[Guide_to_chemistry#Corazone|Коразон]].&lt;br /&gt;
* Если работа сердца нестабильна, используйте [[дефибриллятор]] для стабилизации, или сделайте инъекцию [[Guide_to_chemistry#Corazone|Коразона]]. Любой другой источник тока так же поможет стабилизировать пульс.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brute aid kit tg.png]] &amp;lt;font color=red&amp;gt;Физический тип урона&amp;lt;/font&amp;gt;===&lt;br /&gt;
Поверьте, с этим типом урона вы будете сталкиваться чаще всего. В анализаторе здоровья выделяется &amp;lt;font color=red&amp;gt;красным&amp;lt;/font&amp;gt; цветом.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Любое грубое механическое взаимодействие с человеком, будь то удар или бросок.&lt;br /&gt;
* Эффект от взаимодействия с некоторыми [[Guide_to_chemistry#Fluorosulfuric_Acid|веществами]] &lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* При кровотечении воспользуйтесь перевязочным материалом [[File:Gauze.png]] чтобы предотвратить потерю крови. &lt;br /&gt;
* Полностью избавиться от механических травм поможет [[Surgery#Reconstruction|хирургическое вмешательство.]] Не забывайте поглядывать в хирургическую консоль время от времени, ведь если ваши коллеги из отдела Исследований не сидели просто так и успели продвинуться в исследованиях, то вам так же будут доступны более совершенные методы данного лечения. &lt;br /&gt;
* Самым простым способом лечения являются пластыри. Воспользуйтесь [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] чтобы распознать очаги трамы или на крайний случай расспросите пациента о них. &lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Бикаридин]] (всегда есть в слиперах) и [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (в формате спрея или патчей) эффективно лечат физический урон.&lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Салициловая кислота]] достаточно эффективен при лечении урона свыше 50 единиц, но начинает работать медленнее когда урон ниже этой отметки.&lt;br /&gt;
* [[Guide_to_chemistry#Saline-glucose solution|Физ-раствор глюкозы [Saline-glucose solution]]] лечит медленно, но верно. &lt;br /&gt;
* [[Криоксадон]] в [[Medical_items#Cryogenics Tube &amp;amp; Freezer|крио-камерах]] или в холодных условиях способен вылечить все четыре основных типа урона, включая Физический.&lt;br /&gt;
* Питательная еда так же повышает регенерацию. Не забудьте про горячие пирожки.&lt;br /&gt;
* Молоко (в том числе и его вариации), а так же[[Guide_to_food_and_drinks#Coffee_Latte|латте]] со сливками поможет вам вне медбея.&lt;br /&gt;
* Существуют способы, связанные исключительно с вашей работой: пончики благотворно влияют наСотрудников Охраны, бананы и сок из них на клоунов и мартышек, а целое &amp;quot;ничего&amp;quot; в бутылке может излечить Мима от различных недугов. Пользуйтесь этими плюсами!&lt;br /&gt;
* При небольших травмах можно просто поспать. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove burn damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 4 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their 15 minute decay timer, but it's still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|4 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas''', but at the risk of causing a different '''permanent''' trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Additionally [[Virus#Symptoms_Table|viruses]] and [[Nanites#Healing_Programs|nanites]] can cure these. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Understanding stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected. &lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. &lt;br /&gt;
&lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation has a timed window of 15 minutes, but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]]. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and needs to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.&lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Muest be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can't find the patient's brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. '''Note:''' A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life and his/her soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|His/her soul seems to have been ripped out of his/her body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|He/she appears to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that his/her brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|His/her head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from ''name's'' head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There's a miserable expression on ''name's'' face; they must have really hated life. There's no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. Perhaps there'll be a chance for them later.&lt;br /&gt;
|Head's soul isn't around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It's started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn't work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33172</id>
		<title>BeeStation medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33172"/>
		<updated>2020-10-17T09:12:22Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: /* Осмотр */ Перевел кусок с физическим уроном&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BeeStation}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=СМО Дроссель Фон Флюгель&lt;br /&gt;
|text=Эскулап! Вырежи бедолаге аппендикс, вышвырни клоуна, и зашей тому курсанту морду!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Работа врачевателя - вещь серьёзная, и &amp;quot;недобдеть&amp;quot; тут критичнее чем &amp;quot;перебдеть&amp;quot;, ибо чревато. Удостоверься в своих знаниях, прежде чем кого-то лечить!&lt;br /&gt;
&lt;br /&gt;
Если ты уж собрался это делать, то убедись, что ты знаешь и умеешь обращаться с нужными тебе инструментами, можешь различать виды ранений, знаешь как обращаться с техникой, и уверен в своих навыках поддержания жизнедеятельности своих пациентов.&lt;br /&gt;
&lt;br /&gt;
== Осмотр ==&lt;br /&gt;
&lt;br /&gt;
Для начала, натягивай [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] взятые с медсклада. Они показываю общее состояние пациентов, и позволяют выделить тех, кому помощь нужна в первую очередь. Осмотр это первый и определяющий этап при любом лечении. Приведём типы повреждений, которые вы увидите у людей:&lt;br /&gt;
&lt;br /&gt;
=== Типы урона ===&lt;br /&gt;
&lt;br /&gt;
* Есть четыре основных типа повреждений: '''Suffocation (Удушье)''', '''Brute (Физический)''', '''Burn (Термальный)''', and '''Toxin (Токсический).''' Этим типам соответствуют аптечки нужных видов, с помощью которых можно излечить ранения без применения сложного медицинского оборудования. В стандартной белой аптечке лежат штуки для лечения '''brute''', '''burn''', and '''bleeding''' урона.&lt;br /&gt;
* Есть и другие, менее часто встречающиеся виды: '''Cellular (Генетический)''', '''Organ damage (Урон по органам)''', and '''Bleeding (Кровотечения)'''&lt;br /&gt;
* Вам нужно будет вылечить всех своих пациентов как можно более эффективно, так что вам нужно каждому по своему недугу обеспечить '''Индивидуальное лечение''' (Окромя случаев когда у вас есть лекарства, способные лечить сразу несколько видов урона).&lt;br /&gt;
* Общий уровень здоровья (от 100% до -100%) определяется нанесённым уроном, включая урон по мозгу. Коль урона нет, то и пациент '''абсолютно здоров (100%)'''.&lt;br /&gt;
* Если человек получит более чем сотню урона - он будет в '''Критическом состоянии (0%)'''; будет валяться на полу без сознания, жадно хватая воздух. В подобном состоянии человек не способен дышать самостоятельно, от сего он будет получать Удушающий урон вплоть до своей '''смерти (-100%)'''. Смерть убивает.&lt;br /&gt;
* Кровотечение отличается от прочих видов урона. Ниже будет этот момент раскрыт подробнее.&lt;br /&gt;
&lt;br /&gt;
* Оперативно определить наличие разных видов урона вы можете с помощью своего [[PDA]] с Med-U картриджем внутри и включённым режимом сканнера, или же с использованием  [[Medical_items#Health_Analyzer|Health Analyzer]] на пациенте. Кроме того вы можете просто '''осмотреть''' человека (shift-click), но оно отобразит лишь базовую информацию.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Ваш первый пациент===&lt;br /&gt;
&lt;br /&gt;
Есть два варианта как вы встретите своего первого пациента:&lt;br /&gt;
&lt;br /&gt;
'''1. Пострадавший сам дотопает до медбея.'''&lt;br /&gt;
:''&amp;quot;ВРАЧ СПАСАЙ!!1&amp;quot;'' С помощью [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|медицинского визора]] вы сможете получить поверхностную информацию о состоянии пациента, которая поможет вам понять насколько серьёзна ситуация и как быстро нужно действовать, чтобы её разрешить. &lt;br /&gt;
&lt;br /&gt;
Для получения более детальной информации необходимо:&lt;br /&gt;
&lt;br /&gt;
:* Воспользоваться вашим медицинским ПДА (предварительно включив соответствующую опцию анализатора в нём) или [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] для определения объёма и типа урона. &lt;br /&gt;
:* Приступить к [[#Лечение|лечению]].&lt;br /&gt;
&lt;br /&gt;
'''2. Пациента притащили в медбей уже в критическом состоянии'''&lt;br /&gt;
:Пациент не проявляет признаков сознания, задыхается или вовсе не дышит.&lt;br /&gt;
&lt;br /&gt;
:Порядок действий:&lt;br /&gt;
&lt;br /&gt;
:* Первым делом необходимо произвести инъекцию [[Guide_to_chemistry#Epinephrine|Эпинефрина]]. [[Guide_to_chemistry#Epinephrine|Эпинефрин]] поможет стабилизировать состояние пострадавшего и предотвратить его дальнейшее ухудшение. Передозировка данным препаратом вызовет выброс токсинов.&lt;br /&gt;
:* Если у больного наблюдается кровотечение, то следует наложить повязку [[File:Gauze.png]] для остановки потери крови. Категорично запрещается тащить больного с кровотечением по полу, так как это увеличит потери крови и создаст работу для уборщика. В стенах медбея используйте каталки, а если её нет под рукой, то шкаф.&lt;br /&gt;
:* Если [[Guide_to_chemistry#Epinephrine|Эпинефрина]] под рукой нет, немедленно начните выполнять [[#CPR|сердечно-лёгочную реанимацию (СЛР)]] несколько раз для поддержания жизни больного. Перед этим убедитесь, что вам и больному не угрожают проблемы из вне вроде отсутствия кислорода, низкого давления или опасно высокой температуры&lt;br /&gt;
::'''На заметку: СЛР сможет помочь лишь страдающим от удушья пациентам. Если их состояние осложнено физическими травмами, ожогами, токсинами в крови или генетическими повреждениями, то СЛР лишь даст лишь немного времени'''&lt;br /&gt;
:* У вас несколько вариантов лечения пациента:&lt;br /&gt;
:# Уложить в [[#Sleeper|слипер]]. Для этого необходимо просто перетащить пациента в камеру. После автоматического закрытия устройства кликните по слиперу, чтобы открыть интерфейс и начать лечение.&lt;br /&gt;
:# Закрепить в [[#Lifeform_Stasis_Units|стазис-камере]]. Для этого необходимо поместить пациента на одну клетку с устройством, а затем уложить перетаскиванием пациента на саму стазис-камеру. Воспользуйтесь необходимыми для лечения препаратами [[Guide_to_chemistry|medicine]] и затем кликните по камере, чтобы отцепить человека по окончанию лечения.&lt;br /&gt;
:# Запустить процесс восстановления в  [[Medical_items#Cryogenics_Chamber_.26_Freezer|крио камере]]. Для начала откройте камеру через интерфейс, после поместите тело внутрь и так же закройте, запустив следом процесс. Убедитесь, что система [[Medical_items#Cryogenics_Chamber_.26_Freezer|работает]] и на пациенте нет изолирующей одежды по типу скафандра. По окончанию процедуры камера откроется сама.&lt;br /&gt;
:# Просто воспользуйтесь подручными средствами из аптечек. В [[#Лечение|следующем разделе]] описаны примеры подобного лечения.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=purple&amp;gt;Удушье&amp;lt;/font&amp;gt;===&lt;br /&gt;
Самый недооцененный вид урона в игре. Страдающих от удушья людей можно выявить по характерному сообщению ''gasp for air'', т.е. ''жадно глотает воздух''. При получении больше пятидесяти единиц удушья, человек теряет сознание и перестает дышать самостоятельно. На анализаторе здоровья урон окрашен в &amp;lt;font color=purple&amp;gt;тёмно-фиолетовый&amp;lt;/font&amp;gt; цвет.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Нахождение в бескислородной среде без источника кислорода&lt;br /&gt;
* Страдая анемией, вызванной большой кровопотерей. Урон будет проявляться от времени. Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Нахождение в критическом состоянии&lt;br /&gt;
* Злоупотребление [[Guide_to_chemistry##Medicines|препаратами]] или [[Guide_to_chemistry#Aranesp|наркотиками]]&lt;br /&gt;
* Отравление различными ядами, к примеру [[Цианидом]]&lt;br /&gt;
* Симптомы некоторых[[Virus|вирусов]]&lt;br /&gt;
* Отсутствие легких&lt;br /&gt;
* Сердечный приступ или отсутствие сердца так такового.&lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* Если пострадавший в критическом состоянии, вы можете начать [[#CPR|сердечно-лёгочную реанимацию (СЛР)]]. Снимите маску с себя и пострадавшего, после переключитесь на режим помощи и кликните по пострадавшему, чтобы начать процесс реанимации.&lt;br /&gt;
* Если человек не в критическом состоянии и относительно стабилен, а его состоянию ничего не угрожает, то просто оставьте его в зоне с кислородом. Через какое то время ему станет лучше.&lt;br /&gt;
* [[Эпинефрин]] предотвращает последующее получение данного урона&lt;br /&gt;
* [[Сальбутамол]] поможет быстро избавиться от последствий удушья&lt;br /&gt;
* [[Криоксадон]] в [[Medical_items#Cryogenics Tube &amp;amp; Freezer|крио-камерах]] или в холодных условиях способен вылечить все четыре основных типа урона, включая Удушье.&lt;br /&gt;
* [[Апельсиновый сок]] является не самым эффективным средством, но он сможет немного помочь, если под рукой нет других средств&lt;br /&gt;
* Если по какой то причине у человека отсутствует сердце, сделайте ему пересадку или дайте ему [[Guide_to_chemistry#Corazone|Коразон]].&lt;br /&gt;
* Если работа сердца нестабильна, используйте [[дефибриллятор]] для стабилизации, или сделайте инъекцию [[Guide_to_chemistry#Corazone|Коразона]]. Любой другой источник тока так же поможет стабилизировать пульс.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brute aid kit tg.png]] &amp;lt;font color=red&amp;gt;Физический тип урона&amp;lt;/font&amp;gt;===&lt;br /&gt;
Поверьте, с этим типом урона вы будете сталкиваться чаще всего. В анализаторе здоровья выделяется &amp;lt;font color=red&amp;gt;красным&amp;lt;/font&amp;gt; цветом.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Любое грубое механическое взаимодействие с человеком, будь то удар или бросок.&lt;br /&gt;
* Эффект от взаимодействия с некоторыми [[Guide_to_chemistry#Fluorosulfuric_Acid|веществами]] &lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* При кровотечении воспользуйтесь перевязочным материалом [[File:Gauze.png]] чтобы предотвратить потерю крови. &lt;br /&gt;
* Полностью избавиться от механических травм поможет [[Surgery#Reconstruction|хирургическое вмешательство.]] Не забывайте поглядывать в хирургическую консоль время от времени, ведь если ваши коллеги из отдела Исследований не сидели просто так и успели продвинуться в исследованиях, то вам так же будут доступны более совершенные методы данного лечения. &lt;br /&gt;
* Самым простым способом лечения являются пластыри. Воспользуйтесь [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] чтобы распознать очаги трамы или на крайний случай расспросите пациента о них. &lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Бикаридин]] (всегда есть в слиперах) и [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (в формате спрея или патчей) эффективно лечат физический урон.&lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Салициловая кислота]] достаточно эффективен при лечении урона свыше 50 единиц, но начинает работать медленнее когда урон ниже этой отметки.&lt;br /&gt;
* [[Guide_to_chemistry#Saline-glucose solution|Физ-раствор глюкозы [Saline-glucose solution]]] лечит медленно, но верно. &lt;br /&gt;
* [[Криоксадон]] в [[Medical_items#Cryogenics Tube &amp;amp; Freezer|крио-камерах]] или в холодных условиях способен вылечить все четыре основных типа урона, включая Физический.&lt;br /&gt;
* Питательная еда так же повышает регенерацию. Не забудьте про горячие пирожки.&lt;br /&gt;
* Молоко (в том числе и его вариации), а так же[[Guide_to_food_and_drinks#Coffee_Latte|латте]] со сливками поможет вам вне медбея.&lt;br /&gt;
* Существуют способы, связанные исключительно с вашей работой: пончики благотворно влияют наСотрудников Охраны, бананы и сок из них на клоунов и мартышек, а целое &amp;quot;ничего&amp;quot; в бутылке может излечить Мима от различных недугов. Пользуйтесь этими плюсами!&lt;br /&gt;
* При небольших травмах можно просто поспать. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove burn damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 4 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their 15 minute decay timer, but it's still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|4 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas''', but at the risk of causing a different '''permanent''' trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Additionally [[Virus#Symptoms_Table|viruses]] and [[Nanites#Healing_Programs|nanites]] can cure these. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Understanding stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected. &lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. &lt;br /&gt;
&lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation has a timed window of 15 minutes, but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]]. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and needs to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.&lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Muest be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can't find the patient's brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. '''Note:''' A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life and his/her soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|His/her soul seems to have been ripped out of his/her body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|He/she appears to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that his/her brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|His/her head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from ''name's'' head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There's a miserable expression on ''name's'' face; they must have really hated life. There's no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. Perhaps there'll be a chance for them later.&lt;br /&gt;
|Head's soul isn't around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It's started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn't work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33171</id>
		<title>BeeStation medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33171"/>
		<updated>2020-10-17T08:33:16Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: /* Treatment */ Перевод части с удушьем.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BeeStation}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=СМО Дроссель Фон Флюгель&lt;br /&gt;
|text=Эскулап! Вырежи бедолаге аппендикс, вышвырни клоуна, и зашей тому курсанту морду!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Работа врачевателя - вещь серьёзная, и &amp;quot;недобдеть&amp;quot; тут критичнее чем &amp;quot;перебдеть&amp;quot;, ибо чревато. Удостоверься в своих знаниях, прежде чем кого-то лечить!&lt;br /&gt;
&lt;br /&gt;
Если ты уж собрался это делать, то убедись, что ты знаешь и умеешь обращаться с нужными тебе инструментами, можешь различать виды ранений, знаешь как обращаться с техникой, и уверен в своих навыках поддержания жизнедеятельности своих пациентов.&lt;br /&gt;
&lt;br /&gt;
== Осмотр ==&lt;br /&gt;
&lt;br /&gt;
Для начала, натягивай [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] взятые с медсклада. Они показываю общее состояние пациентов, и позволяют выделить тех, кому помощь нужна в первую очередь. Осмотр это первый и определяющий этап при любом лечении. Приведём типы повреждений, которые вы увидите у людей:&lt;br /&gt;
&lt;br /&gt;
=== Типы урона ===&lt;br /&gt;
&lt;br /&gt;
* Есть четыре основных типа повреждений: '''Suffocation (Удушье)''', '''Brute (Физический)''', '''Burn (Термальный)''', and '''Toxin (Токсический).''' Этим типам соответствуют аптечки нужных видов, с помощью которых можно излечить ранения без применения сложного медицинского оборудования. В стандартной белой аптечке лежат штуки для лечения '''brute''', '''burn''', and '''bleeding''' урона.&lt;br /&gt;
* Есть и другие, менее часто встречающиеся виды: '''Cellular (Генетический)''', '''Organ damage (Урон по органам)''', and '''Bleeding (Кровотечения)'''&lt;br /&gt;
* Вам нужно будет вылечить всех своих пациентов как можно более эффективно, так что вам нужно каждому по своему недугу обеспечить '''Индивидуальное лечение''' (Окромя случаев когда у вас есть лекарства, способные лечить сразу несколько видов урона).&lt;br /&gt;
* Общий уровень здоровья (от 100% до -100%) определяется нанесённым уроном, включая урон по мозгу. Коль урона нет, то и пациент '''абсолютно здоров (100%)'''.&lt;br /&gt;
* Если человек получит более чем сотню урона - он будет в '''Критическом состоянии (0%)'''; будет валяться на полу без сознания, жадно хватая воздух. В подобном состоянии человек не способен дышать самостоятельно, от сего он будет получать Удушающий урон вплоть до своей '''смерти (-100%)'''. Смерть убивает.&lt;br /&gt;
* Кровотечение отличается от прочих видов урона. Ниже будет этот момент раскрыт подробнее.&lt;br /&gt;
&lt;br /&gt;
* Оперативно определить наличие разных видов урона вы можете с помощью своего [[PDA]] с Med-U картриджем внутри и включённым режимом сканнера, или же с использованием  [[Medical_items#Health_Analyzer|Health Analyzer]] на пациенте. Кроме того вы можете просто '''осмотреть''' человека (shift-click), но оно отобразит лишь базовую информацию.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Ваш первый пациент===&lt;br /&gt;
&lt;br /&gt;
Есть два варианта как вы встретите своего первого пациента:&lt;br /&gt;
&lt;br /&gt;
'''1. Пострадавший сам дотопает до медбея.'''&lt;br /&gt;
:''&amp;quot;ВРАЧ СПАСАЙ!!1&amp;quot;'' С помощью [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|медицинского визора]] вы сможете получить поверхностную информацию о состоянии пациента, которая поможет вам понять насколько серьёзна ситуация и как быстро нужно действовать, чтобы её разрешить. &lt;br /&gt;
&lt;br /&gt;
Для получения более детальной информации необходимо:&lt;br /&gt;
&lt;br /&gt;
:* Воспользоваться вашим медицинским ПДА (предварительно включив соответствующую опцию анализатора в нём) или [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] для определения объёма и типа урона. &lt;br /&gt;
:* Приступить к [[#Лечение|лечению]].&lt;br /&gt;
&lt;br /&gt;
'''2. Пациента притащили в медбей уже в критическом состоянии'''&lt;br /&gt;
:Пациент не проявляет признаков сознания, задыхается или вовсе не дышит.&lt;br /&gt;
&lt;br /&gt;
:Порядок действий:&lt;br /&gt;
&lt;br /&gt;
:* Первым делом необходимо произвести инъекцию [[Guide_to_chemistry#Epinephrine|Эпинефрина]]. [[Guide_to_chemistry#Epinephrine|Эпинефрин]] поможет стабилизировать состояние пострадавшего и предотвратить его дальнейшее ухудшение. Передозировка данным препаратом вызовет выброс токсинов.&lt;br /&gt;
:* Если у больного наблюдается кровотечение, то следует наложить повязку [[File:Gauze.png]] для остановки потери крови. Категорично запрещается тащить больного с кровотечением по полу, так как это увеличит потери крови и создаст работу для уборщика. В стенах медбея используйте каталки, а если её нет под рукой, то шкаф.&lt;br /&gt;
:* Если [[Guide_to_chemistry#Epinephrine|Эпинефрина]] под рукой нет, немедленно начните выполнять [[#CPR|сердечно-лёгочную реанимацию (СЛР)]] несколько раз для поддержания жизни больного. Перед этим убедитесь, что вам и больному не угрожают проблемы из вне вроде отсутствия кислорода, низкого давления или опасно высокой температуры&lt;br /&gt;
::'''На заметку: СЛР сможет помочь лишь страдающим от удушья пациентам. Если их состояние осложнено физическими травмами, ожогами, токсинами в крови или генетическими повреждениями, то СЛР лишь даст лишь немного времени'''&lt;br /&gt;
:* У вас несколько вариантов лечения пациента:&lt;br /&gt;
:# Уложить в [[#Sleeper|слипер]]. Для этого необходимо просто перетащить пациента в камеру. После автоматического закрытия устройства кликните по слиперу, чтобы открыть интерфейс и начать лечение.&lt;br /&gt;
:# Закрепить в [[#Lifeform_Stasis_Units|стазис-камере]]. Для этого необходимо поместить пациента на одну клетку с устройством, а затем уложить перетаскиванием пациента на саму стазис-камеру. Воспользуйтесь необходимыми для лечения препаратами [[Guide_to_chemistry|medicine]] и затем кликните по камере, чтобы отцепить человека по окончанию лечения.&lt;br /&gt;
:# Запустить процесс восстановления в  [[Medical_items#Cryogenics_Chamber_.26_Freezer|крио камере]]. Для начала откройте камеру через интерфейс, после поместите тело внутрь и так же закройте, запустив следом процесс. Убедитесь, что система [[Medical_items#Cryogenics_Chamber_.26_Freezer|работает]] и на пациенте нет изолирующей одежды по типу скафандра. По окончанию процедуры камера откроется сама.&lt;br /&gt;
:# Просто воспользуйтесь подручными средствами из аптечек. В [[#Лечение|следующем разделе]] описаны примеры подобного лечения.&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=purple&amp;gt;Удушье&amp;lt;/font&amp;gt;===&lt;br /&gt;
Самый недооцененный вид урона в игре. Страдающих от удушья людей можно выявить по характерному сообщению ''gasp for air'', т.е. ''жадно глотает воздух''. При получении больше пятидесяти единиц удушья, человек теряет сознание и перестает дышать самостоятельно. На анализаторе здоровья урон окрашен в &amp;lt;font color=purple&amp;gt;тёмно-фиолетовый&amp;lt;/font&amp;gt; цвет.&lt;br /&gt;
&lt;br /&gt;
'''Условия, при которых вы можете получить данный урон:'''&lt;br /&gt;
&lt;br /&gt;
* Нахождение в бескислородной среде без источника кислорода&lt;br /&gt;
* Страдая анемией, вызванной большой кровопотерей. Урон будет проявляться от времени. Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Нахождение в критическом состоянии&lt;br /&gt;
* Злоупотребление [[Guide_to_chemistry##Medicines|препаратами]] или [[Guide_to_chemistry#Aranesp|наркотиками]]&lt;br /&gt;
* Отравление различными ядами, к примеру [[Цианидом]]&lt;br /&gt;
* Симптомы некоторых[[Virus|вирусов]]&lt;br /&gt;
* Отсутствие легких&lt;br /&gt;
* Сердечный приступ или отсутствие сердца так такового.&lt;br /&gt;
&lt;br /&gt;
'''Лечение:'''&lt;br /&gt;
&lt;br /&gt;
* Если пострадавший в критическом состоянии, вы можете начать [[#CPR|сердечно-лёгочную реанимацию (СЛР)]]. Снимите маску с себя и пострадавшего, после переключитесь на режим помощи и кликните по пострадавшему, чтобы начать процесс реанимации.&lt;br /&gt;
* Если человек не в критическом состоянии и относительно стабилен, а его состоянию ничего не угрожает, то просто оставьте его в зоне с кислородом. Через какое то время ему станет лучше.&lt;br /&gt;
* [[Эпинефрин]] предотвращает последующее получение данного урона&lt;br /&gt;
* [[Сальбутамол]] поможет быстро избавиться от последствий удушья&lt;br /&gt;
* [[Криоксадон]] в [[Medical_items#Cryogenics Tube &amp;amp; Freezer|крио-камерах]] или в холодных условиях способен вылечить все четыре основных типа урона, включая Удушье.&lt;br /&gt;
* [[Апельсиновый сок]] является не самым эффективным средством, но он сможет немного помочь, если под рукой нет других средств&lt;br /&gt;
* Если по какой то причине у человека отсутствует сердце, сделайте ему пересадку или дайте ему [[Guide_to_chemistry#Corazone|Коразон]].&lt;br /&gt;
* Если работа сердца нестабильна, используйте [[дефибриллятор]] для стабилизации, или сделайте инъекцию [[Guide_to_chemistry#Corazone|Коразона]]. Любой другой источник тока так же поможет стабилизировать пульс.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove brute damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] heals brute damage over time, slowly if below 50 brute damage and quickly if above 50. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_food_and_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove burn damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 4 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their 15 minute decay timer, but it's still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|4 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas''', but at the risk of causing a different '''permanent''' trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Additionally [[Virus#Symptoms_Table|viruses]] and [[Nanites#Healing_Programs|nanites]] can cure these. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Understanding stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected. &lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. &lt;br /&gt;
&lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation has a timed window of 15 minutes, but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]]. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and needs to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.&lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Muest be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can't find the patient's brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. '''Note:''' A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life and his/her soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|His/her soul seems to have been ripped out of his/her body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|He/she appears to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that his/her brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|His/her head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from ''name's'' head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There's a miserable expression on ''name's'' face; they must have really hated life. There's no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. Perhaps there'll be a chance for them later.&lt;br /&gt;
|Head's soul isn't around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It's started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn't work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33170</id>
		<title>BeeStation medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33170"/>
		<updated>2020-10-17T08:18:59Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: /* Ваш первый пациент */ исправление ошибок&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BeeStation}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=СМО Дроссель Фон Флюгель&lt;br /&gt;
|text=Эскулап! Вырежи бедолаге аппендикс, вышвырни клоуна, и зашей тому курсанту морду!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Работа врачевателя - вещь серьёзная, и &amp;quot;недобдеть&amp;quot; тут критичнее чем &amp;quot;перебдеть&amp;quot;, ибо чревато. Удостоверься в своих знаниях, прежде чем кого-то лечить!&lt;br /&gt;
&lt;br /&gt;
Если ты уж собрался это делать, то убедись, что ты знаешь и умеешь обращаться с нужными тебе инструментами, можешь различать виды ранений, знаешь как обращаться с техникой, и уверен в своих навыках поддержания жизнедеятельности своих пациентов.&lt;br /&gt;
&lt;br /&gt;
== Осмотр ==&lt;br /&gt;
&lt;br /&gt;
Для начала, натягивай [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] взятые с медсклада. Они показываю общее состояние пациентов, и позволяют выделить тех, кому помощь нужна в первую очередь. Осмотр это первый и определяющий этап при любом лечении. Приведём типы повреждений, которые вы увидите у людей:&lt;br /&gt;
&lt;br /&gt;
=== Типы урона ===&lt;br /&gt;
&lt;br /&gt;
* Есть четыре основных типа повреждений: '''Suffocation (Удушье)''', '''Brute (Физический)''', '''Burn (Термальный)''', and '''Toxin (Токсический).''' Этим типам соответствуют аптечки нужных видов, с помощью которых можно излечить ранения без применения сложного медицинского оборудования. В стандартной белой аптечке лежат штуки для лечения '''brute''', '''burn''', and '''bleeding''' урона.&lt;br /&gt;
* Есть и другие, менее часто встречающиеся виды: '''Cellular (Генетический)''', '''Organ damage (Урон по органам)''', and '''Bleeding (Кровотечения)'''&lt;br /&gt;
* Вам нужно будет вылечить всех своих пациентов как можно более эффективно, так что вам нужно каждому по своему недугу обеспечить '''Индивидуальное лечение''' (Окромя случаев когда у вас есть лекарства, способные лечить сразу несколько видов урона).&lt;br /&gt;
* Общий уровень здоровья (от 100% до -100%) определяется нанесённым уроном, включая урон по мозгу. Коль урона нет, то и пациент '''абсолютно здоров (100%)'''.&lt;br /&gt;
* Если человек получит более чем сотню урона - он будет в '''Критическом состоянии (0%)'''; будет валяться на полу без сознания, жадно хватая воздух. В подобном состоянии человек не способен дышать самостоятельно, от сего он будет получать Удушающий урон вплоть до своей '''смерти (-100%)'''. Смерть убивает.&lt;br /&gt;
* Кровотечение отличается от прочих видов урона. Ниже будет этот момент раскрыт подробнее.&lt;br /&gt;
&lt;br /&gt;
* Оперативно определить наличие разных видов урона вы можете с помощью своего [[PDA]] с Med-U картриджем внутри и включённым режимом сканнера, или же с использованием  [[Medical_items#Health_Analyzer|Health Analyzer]] на пациенте. Кроме того вы можете просто '''осмотреть''' человека (shift-click), но оно отобразит лишь базовую информацию.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Ваш первый пациент===&lt;br /&gt;
&lt;br /&gt;
Есть два варианта как вы встретите своего первого пациента:&lt;br /&gt;
&lt;br /&gt;
'''1. Пострадавший сам дотопает до медбея.'''&lt;br /&gt;
:''&amp;quot;ВРАЧ СПАСАЙ!!1&amp;quot;'' С помощью [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|медицинского визора]] вы сможете получить поверхностную информацию о состоянии пациента, которая поможет вам понять насколько серьёзна ситуация и как быстро нужно действовать, чтобы её разрешить. &lt;br /&gt;
&lt;br /&gt;
Для получения более детальной информации необходимо:&lt;br /&gt;
&lt;br /&gt;
:* Воспользоваться вашим медицинским ПДА (предварительно включив соответствующую опцию анализатора в нём) или [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] для определения объёма и типа урона. &lt;br /&gt;
:* Приступить к [[#Лечение|лечению]].&lt;br /&gt;
&lt;br /&gt;
'''2. Пациента притащили в медбей уже в критическом состоянии'''&lt;br /&gt;
:Пациент не проявляет признаков сознания, задыхается или вовсе не дышит.&lt;br /&gt;
&lt;br /&gt;
:Порядок действий:&lt;br /&gt;
&lt;br /&gt;
:* Первым делом необходимо произвести инъекцию [[Guide_to_chemistry#Epinephrine|Эпинефрина]]. [[Guide_to_chemistry#Epinephrine|Эпинефрин]] поможет стабилизировать состояние пострадавшего и предотвратить его дальнейшее ухудшение. Передозировка данным препаратом вызовет выброс токсинов.&lt;br /&gt;
:* Если у больного наблюдается кровотечение, то следует наложить повязку [[File:Gauze.png]] для остановки потери крови. Категорично запрещается тащить больного с кровотечением по полу, так как это увеличит потери крови и создаст работу для уборщика. В стенах медбея используйте каталки, а если её нет под рукой, то шкаф.&lt;br /&gt;
:* Если [[Guide_to_chemistry#Epinephrine|Эпинефрина]] под рукой нет, немедленно начните выполнять [[#CPR|сердечно-лёгочную реанимацию (СЛР)]] несколько раз для поддержания жизни больного. Перед этим убедитесь, что вам и больному не угрожают проблемы из вне вроде отсутствия кислорода, низкого давления или опасно высокой температуры&lt;br /&gt;
::'''На заметку: СЛР сможет помочь лишь страдающим от удушья пациентам. Если их состояние осложнено физическими травмами, ожогами, токсинами в крови или генетическими повреждениями, то СЛР лишь даст лишь немного времени'''&lt;br /&gt;
:* У вас несколько вариантов лечения пациента:&lt;br /&gt;
:# Уложить в [[#Sleeper|слипер]]. Для этого необходимо просто перетащить пациента в камеру. После автоматического закрытия устройства кликните по слиперу, чтобы открыть интерфейс и начать лечение.&lt;br /&gt;
:# Закрепить в [[#Lifeform_Stasis_Units|стазис-камере]]. Для этого необходимо поместить пациента на одну клетку с устройством, а затем уложить перетаскиванием пациента на саму стазис-камеру. Воспользуйтесь необходимыми для лечения препаратами [[Guide_to_chemistry|medicine]] и затем кликните по камере, чтобы отцепить человека по окончанию лечения.&lt;br /&gt;
:# Запустить процесс восстановления в  [[Medical_items#Cryogenics_Chamber_.26_Freezer|крио камере]]. Для начала откройте камеру через интерфейс, после поместите тело внутрь и так же закройте, запустив следом процесс. Убедитесь, что система [[Medical_items#Cryogenics_Chamber_.26_Freezer|работает]] и на пациенте нет изолирующей одежды по типу скафандра. По окончанию процедуры камера откроется сама.&lt;br /&gt;
:# Просто воспользуйтесь подручными средствами из аптечек. В [[#Лечение|следующем разделе]] описаны примеры подобного лечения.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will ''gasp for air''. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient's mask and helmet, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person's heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove brute damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] heals brute damage over time, slowly if below 50 brute damage and quickly if above 50. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_food_and_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove burn damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 4 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their 15 minute decay timer, but it's still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|4 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas''', but at the risk of causing a different '''permanent''' trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Additionally [[Virus#Symptoms_Table|viruses]] and [[Nanites#Healing_Programs|nanites]] can cure these. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Understanding stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected. &lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. &lt;br /&gt;
&lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation has a timed window of 15 minutes, but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]]. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and needs to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.&lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Muest be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can't find the patient's brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. '''Note:''' A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life and his/her soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|His/her soul seems to have been ripped out of his/her body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|He/she appears to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that his/her brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|His/her head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from ''name's'' head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There's a miserable expression on ''name's'' face; they must have really hated life. There's no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. Perhaps there'll be a chance for them later.&lt;br /&gt;
|Head's soul isn't around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It's started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn't work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
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		<updated>2020-10-16T18:51:10Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: YaridaTheDragon загрузил новую версию Файл:Testtemplate.jpg&lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
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		<updated>2020-10-16T18:48:14Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33127</id>
		<title>BeeStation medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33127"/>
		<updated>2020-10-02T07:45:02Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: /* Ваш первый пациент */ Поменял отсылку к #Лечение&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BeeStation}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=СМО Дроссель Фон Флюгель&lt;br /&gt;
|text=Эскулап! Вырежи бедолаге аппендикс, вышвырни клоуна, и зашей тому курсанту морду!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Работа врачевателя - вещь серьёзная, и &amp;quot;недобдеть&amp;quot; тут критичнее чем &amp;quot;перебдеть&amp;quot;, ибо чревато. Удостоверься в своих знаниях, прежде чем кого-то лечить!&lt;br /&gt;
&lt;br /&gt;
Если ты уж собрался это делать, то убедись, что ты знаешь и умеешь обращаться с нужными тебе инструментами, можешь различать виды ранений, знаешь как обращаться с техникой, и уверен в своих навыках поддержания жизнедеятельности своих пациентов.&lt;br /&gt;
&lt;br /&gt;
== Осмотр ==&lt;br /&gt;
&lt;br /&gt;
Для начала, натягивай [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] взятые с медсклада. Они показываю общее состояние пациентов, и позволяют выделить тех, кому помощь нужна в первую очередь. Осмотр это первый и определяющий этап при любом лечении. Приведём типы повреждений, которые вы увидите у людей:&lt;br /&gt;
&lt;br /&gt;
=== Типы урона ===&lt;br /&gt;
&lt;br /&gt;
* Есть четыре основных типа повреждений: '''Suffocation (Удушье)''', '''Brute (Физический)''', '''Burn (Термальный)''', and '''Toxin (Токсический).''' Этим типам соответствуют аптечки нужных видов, с помощью которых можно излечить ранения без применения сложного медицинского оборудования. В стандартной белой аптечке лежат штуки для лечения '''brute''', '''burn''', and '''bleeding''' урона.&lt;br /&gt;
* Есть и другие, менее часто встречающиеся виды: '''Cellular (Генетический)''', '''Organ damage (Урон по органам)''', and '''Bleeding (Кровотечения)'''&lt;br /&gt;
* Вам нужно будет вылечить всех своих пациентов как можно более эффективно, так что вам нужно каждому по своему недугу обеспечить '''Индивидуальное лечение''' (Окромя случаев когда у вас есть лекарства, способные лечить сразу несколько видов урона).&lt;br /&gt;
* Общий уровень здоровья (от 100% до -100%) определяется нанесённым уроном, включая урон по мозгу. Коль урона нет, то и пациент '''абсолютно здоров (100%)'''.&lt;br /&gt;
* Если человек получит более чем сотню урона - он будет в '''Критическом состоянии (0%)'''; будет валяться на полу без сознания, жадно хватая воздух. В подобном состоянии человек не способен дышать самостоятельно, от сего он будет получать Удушающий урон вплоть до своей '''смерти (-100%)'''. Смерть убивает.&lt;br /&gt;
* Кровотечение отличается от прочих видов урона. Ниже будет этот момент раскрыт подробнее.&lt;br /&gt;
&lt;br /&gt;
* Оперативно определить наличие разных видов урона вы можете с помощью своего [[PDA]] с Med-U картриджем внутри и включённым режимом сканнера, или же с использованием  [[Medical_items#Health_Analyzer|Health Analyzer]] на пациенте. Кроме того вы можете просто '''осмотреть''' человека (shift-click), но оно отобразит лишь базовую информацию.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Ваш первый пациент===&lt;br /&gt;
&lt;br /&gt;
Есть два варианта как вы встретите своего первого пациента:&lt;br /&gt;
&lt;br /&gt;
'''1. Пострадавший сам дотопает до медбея.'''&lt;br /&gt;
:''&amp;quot;ВРАЧ СПАСАЙ!!1&amp;quot;'' С помощью [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|медицинского визора]] вы сможете получить поверхностную информацию о состоянии пациента, которая поможет вам понять насколько серьёзна ситуация и как быстро нужно действовать, чтобы её разрешить. &lt;br /&gt;
&lt;br /&gt;
Для получения более детальной информации необходимо:&lt;br /&gt;
&lt;br /&gt;
:* Воспользоваться вашим медицинским ПДА (предварительно включив соответствующую опцию анализатора в нём) или [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] для определения объёма и типа урона. &lt;br /&gt;
:* Приступить к [[#Лечение|лечению]].&lt;br /&gt;
&lt;br /&gt;
'''2. Пациента притащили в медбей уже в критическом состоянии'''&lt;br /&gt;
:Пациент не проявляет признаков сознания, задыхается или вовсе не дышит.&lt;br /&gt;
&lt;br /&gt;
:Порядок действий:&lt;br /&gt;
&lt;br /&gt;
:* Первым делом необходимо произвести инъекцию [[Guide_to_chemistry#Epinephrine|Эпинефрина]]. [[Guide_to_chemistry#Epinephrine|Эпинефрин]] поможет стабилизировать состояние пострадавшего и предотвратить его дальнейшее ухудшение. Передозировка данным препаратом вызовет выброс токсинов.&lt;br /&gt;
:* Если у больного наблюдается кровотечение, то следует наложить повязку [[File:Gauze.png]] для остановки потери крови. Категорично запрещается тащить больного с кровотечением по полу, так как это увеличит потери крови и создаст работу для уборщика. В стенах медбея используйте каталки, а если её нет под рукой, то шкаф.&lt;br /&gt;
:* Если [[Guide_to_chemistry#Epinephrine|Эпинефрина]] под рукой нет, немедленно начните выполнять [[#CPR|сердечно-лёгочную реанимацию (СЛР)]] несколько раз для поддержания жизни больного. Перед этим убедитесь, что вам и больному ничего не угрожают проблемы из вне вроде отсутствия кислород, низкого давления или опасно высокой температуры&lt;br /&gt;
::'''На заметку: СЛР сможет помочь лишь страдающим от удушья пациентам. Если их состояние осложнено физическими травмами, ожогами, токсинами в крови или генетическими повреждениями, то СЛР лишь отсрочит смерть'''&lt;br /&gt;
:* У вас несколько вариантов лечения пациента:&lt;br /&gt;
:# Уложить в [[#Sleeper|слипер]]. Для этого необходимо просто перетащить пациента в камеру. После автоматического закрытия устройства кликните по слиперу, чтобы открыть интерфейс и начать лечение.&lt;br /&gt;
:# Закрепить в [[#Lifeform_Stasis_Units|стазис-камере]]. Для этого необходимо поместить пациента на одну клетку с устройством, а затем уложить перетаскиванием пациента на саму стазис-камеру. Воспользуйтесь необходимыми для лечения препаратами [[Guide_to_chemistry|medicine]] и затем кликните по камере, чтобы отцепить человека по окончанию лечения.&lt;br /&gt;
:# Запустить процесс восстановления в  [[Medical_items#Cryogenics_Chamber_.26_Freezer|крио камере]]. Для начала откройте камеру через интерфейс, после поместите тело внутрь и так же закройте, запустив следом процесс. Убедитесь, что система [[Medical_items#Cryogenics_Chamber_.26_Freezer|работает]] и на пациенте нет изолирующей одежды по типу скафандра. По окончанию процедуры камера откроется сама.&lt;br /&gt;
:# Просто воспользуйтесь подручными средствами из аптечек. В [[#Лечение|следующем разделе]] описаны примеры подобного лечения.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will ''gasp for air''. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient's mask and helmet, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person's heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove brute damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] heals brute damage over time, slowly if below 50 brute damage and quickly if above 50. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_food_and_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove burn damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 4 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their 15 minute decay timer, but it's still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|4 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas''', but at the risk of causing a different '''permanent''' trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Additionally [[Virus#Symptoms_Table|viruses]] and [[Nanites#Healing_Programs|nanites]] can cure these. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Understanding stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected. &lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. &lt;br /&gt;
&lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation has a timed window of 15 minutes, but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]]. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and needs to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.&lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Muest be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can't find the patient's brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. '''Note:''' A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life and his/her soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|His/her soul seems to have been ripped out of his/her body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|He/she appears to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that his/her brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|His/her head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from ''name's'' head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There's a miserable expression on ''name's'' face; they must have really hated life. There's no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. Perhaps there'll be a chance for them later.&lt;br /&gt;
|Head's soul isn't around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It's started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn't work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33126</id>
		<title>BeeStation medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=BeeStation_medicine&amp;diff=33126"/>
		<updated>2020-10-02T07:39:43Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: /* Your first patient */ Перевод.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BeeStation}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=СМО Дроссель Фон Флюгель&lt;br /&gt;
|text=Эскулап! Вырежи бедолаге аппендикс, вышвырни клоуна, и зашей тому курсанту морду!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Работа врачевателя - вещь серьёзная, и &amp;quot;недобдеть&amp;quot; тут критичнее чем &amp;quot;перебдеть&amp;quot;, ибо чревато. Удостоверься в своих знаниях, прежде чем кого-то лечить!&lt;br /&gt;
&lt;br /&gt;
Если ты уж собрался это делать, то убедись, что ты знаешь и умеешь обращаться с нужными тебе инструментами, можешь различать виды ранений, знаешь как обращаться с техникой, и уверен в своих навыках поддержания жизнедеятельности своих пациентов.&lt;br /&gt;
&lt;br /&gt;
== Осмотр ==&lt;br /&gt;
&lt;br /&gt;
Для начала, натягивай [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] взятые с медсклада. Они показываю общее состояние пациентов, и позволяют выделить тех, кому помощь нужна в первую очередь. Осмотр это первый и определяющий этап при любом лечении. Приведём типы повреждений, которые вы увидите у людей:&lt;br /&gt;
&lt;br /&gt;
=== Типы урона ===&lt;br /&gt;
&lt;br /&gt;
* Есть четыре основных типа повреждений: '''Suffocation (Удушье)''', '''Brute (Физический)''', '''Burn (Термальный)''', and '''Toxin (Токсический).''' Этим типам соответствуют аптечки нужных видов, с помощью которых можно излечить ранения без применения сложного медицинского оборудования. В стандартной белой аптечке лежат штуки для лечения '''brute''', '''burn''', and '''bleeding''' урона.&lt;br /&gt;
* Есть и другие, менее часто встречающиеся виды: '''Cellular (Генетический)''', '''Organ damage (Урон по органам)''', and '''Bleeding (Кровотечения)'''&lt;br /&gt;
* Вам нужно будет вылечить всех своих пациентов как можно более эффективно, так что вам нужно каждому по своему недугу обеспечить '''Индивидуальное лечение''' (Окромя случаев когда у вас есть лекарства, способные лечить сразу несколько видов урона).&lt;br /&gt;
* Общий уровень здоровья (от 100% до -100%) определяется нанесённым уроном, включая урон по мозгу. Коль урона нет, то и пациент '''абсолютно здоров (100%)'''.&lt;br /&gt;
* Если человек получит более чем сотню урона - он будет в '''Критическом состоянии (0%)'''; будет валяться на полу без сознания, жадно хватая воздух. В подобном состоянии человек не способен дышать самостоятельно, от сего он будет получать Удушающий урон вплоть до своей '''смерти (-100%)'''. Смерть убивает.&lt;br /&gt;
* Кровотечение отличается от прочих видов урона. Ниже будет этот момент раскрыт подробнее.&lt;br /&gt;
&lt;br /&gt;
* Оперативно определить наличие разных видов урона вы можете с помощью своего [[PDA]] с Med-U картриджем внутри и включённым режимом сканнера, или же с использованием  [[Medical_items#Health_Analyzer|Health Analyzer]] на пациенте. Кроме того вы можете просто '''осмотреть''' человека (shift-click), но оно отобразит лишь базовую информацию.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Ваш первый пациент===&lt;br /&gt;
&lt;br /&gt;
Есть два варианта как вы встретите своего первого пациента:&lt;br /&gt;
&lt;br /&gt;
'''1. Пострадавший сам дотопает до медбея.'''&lt;br /&gt;
:''&amp;quot;ВРАЧ СПАСАЙ!!1&amp;quot;'' С помощью [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|медицинского визора]] вы сможете получить поверхностную информацию о состоянии пациента, которая поможет вам понять насколько серьёзна ситуация и как быстро нужно действовать, чтобы её разрешить. &lt;br /&gt;
&lt;br /&gt;
Для получения более детальной информации необходимо:&lt;br /&gt;
&lt;br /&gt;
:* Воспользоваться вашим медицинским ПДА (предварительно включив соответствующую опцию анализатора в нём) или [[File:Healthanalyzer1.png]] [[Medical_items#Health_Scanner_HUD|анализатором здоровья]] для определения объёма и типа урона. &lt;br /&gt;
:* Приступить к [[#Лечение|лечению]].&lt;br /&gt;
&lt;br /&gt;
'''2. Пациента притащили в медбей уже в критическом состоянии'''&lt;br /&gt;
:Пациент не проявляет признаков сознания, задыхается или вовсе не дышит.&lt;br /&gt;
&lt;br /&gt;
:Порядок действий:&lt;br /&gt;
&lt;br /&gt;
:* Первым делом необходимо произвести инъекцию [[Guide_to_chemistry#Epinephrine|Эпинефрина]]. [[Guide_to_chemistry#Epinephrine|Эпинефрин]] поможет стабилизировать состояние пострадавшего и предотвратить его дальнейшее ухудшение. Передозировка данным препаратом вызовет выброс токсинов.&lt;br /&gt;
:* Если у больного наблюдается кровотечение, то следует наложить повязку [[File:Gauze.png]] для остановки потери крови. Категорично запрещается тащить больного с кровотечением по полу, так как это увеличит потери крови и создаст работу для уборщика. В стенах медбея используйте каталки, а если её нет под рукой, то шкаф.&lt;br /&gt;
:* Если [[Guide_to_chemistry#Epinephrine|Эпинефрина]] под рукой нет, немедленно начните выполнять [[#CPR|сердечно-лёгочную реанимацию (СЛР)]] несколько раз для поддержания жизни больного. Перед этим убедитесь, что вам и больному ничего не угрожают проблемы из вне вроде отсутствия кислород, низкого давления или опасно высокой температуры&lt;br /&gt;
::'''На заметку: СЛР сможет помочь лишь страдающим от удушья пациентам. Если их состояние осложнено физическими травмами, ожогами, токсинами в крови или генетическими повреждениями, то СЛР лишь отсрочит смерть'''&lt;br /&gt;
:* У вас несколько вариантов лечения пациента:&lt;br /&gt;
:# Уложить в [[#Sleeper|слипер]]. Для этого необходимо просто перетащить пациента в камеру. После автоматического закрытия устройства кликните по слиперу, чтобы открыть интерфейс и начать лечение.&lt;br /&gt;
:# Закрепить в [[#Lifeform_Stasis_Units|стазис-камере]]. Для этого необходимо поместить пациента на одну клетку с устройством, а затем уложить перетаскиванием пациента на саму стазис-камеру. Воспользуйтесь необходимыми для лечения препаратами [[Guide_to_chemistry|medicine]] и затем кликните по камере, чтобы отцепить человека по окончанию лечения.&lt;br /&gt;
:# Запустить процесс восстановления в  [[Medical_items#Cryogenics_Chamber_.26_Freezer|крио камере]]. Для начала откройте камеру через интерфейс, после поместите тело внутрь и так же закройте, запустив следом процесс. Убедитесь, что система [[Medical_items#Cryogenics_Chamber_.26_Freezer|работает]] и на пациенте нет изолирующей одежды по типу скафандра. По окончанию процедуры камера откроется сама.&lt;br /&gt;
:# Просто воспользуйтесь подручными средствами из аптечек. В [[#Treatment|следующем разделе]] описаны примеры подобного лечения.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will ''gasp for air''. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient's mask and helmet, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person's heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove brute damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] heals brute damage over time, slowly if below 50 brute damage and quickly if above 50. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_food_and_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* Tend Wounds surgery can be used to fully remove burn damage. Have Science research higher levels of surgery and then sync the surgery console in order to utilise better types of Tend Wounds. &lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
* If the patient has above 80% health then they can use the Sleep verb or be put to sleep (e.g. morphine) and it'll heal brute, burn, toxin and stamina damage. This works faster on beds and tables. &lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_food_and_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 4 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their 15 minute decay timer, but it's still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|4 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas''', but at the risk of causing a different '''permanent''' trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Additionally [[Virus#Symptoms_Table|viruses]] and [[Nanites#Healing_Programs|nanites]] can cure these. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Understanding stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected. &lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. &lt;br /&gt;
&lt;br /&gt;
===Revival methods===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation has a timed window of 15 minutes, but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]]. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and needs to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.&lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Muest be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can't find the patient's brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. '''Note:''' A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|He/she is limp and unresponsive; there are no signs of life and his/her soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|His/her soul seems to have been ripped out of his/her body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|He/she appears to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that his/her brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|His/her head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from ''name's'' head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There's a miserable expression on ''name's'' face; they must have really hated life. There's no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. Perhaps there'll be a chance for them later.&lt;br /&gt;
|Head's soul isn't around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It's completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It's started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn't work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Gauze.png&amp;diff=33125</id>
		<title>Файл:Gauze.png</title>
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		<updated>2020-10-02T06:56:52Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Healthanalyzer1.png&amp;diff=33124</id>
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		<updated>2020-10-02T05:35:47Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
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		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Xenobiology&amp;diff=31669</id>
		<title>Guide to Xenobiology</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Xenobiology&amp;diff=31669"/>
		<updated>2020-03-10T04:00:41Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Отредачил строчку с зеленым экстрактом, добавив инфу про токсичное желе.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ксенобиология''' - отделение ученых, которые изучают всякую космическую живность, которую предварительно поднимают с поверхностей планет или отскребают от стёкл летательных аппаратов. Это могут быть самые разнообразные существа: одни станут вам верным другом, которого вы будете тыкать палкой, не боясь, что он вас укусит, а другой не даст подойти к себе близко без чего-нибудь тяжелого у вас в руках. &lt;br /&gt;
&lt;br /&gt;
Так как космическая станция 13 находится в глубоком космосе, где можно встретить ранее не открытые виды живых существ, на ней обязательно должен присутствовать ксенобиолог. В следующих статьях вы можете узнать об отдельных ветвях этой науки, основанной на двух типах существ:&lt;br /&gt;
&lt;br /&gt;
Основная работа ксенобиолога заключается в размножение слизней, выведении новых видов и получении из них экстрактов. &lt;br /&gt;
[[File:unknown (1).png|280px|right|thumb|Отдел ксенобиологии]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Рабочее место==&lt;br /&gt;
&lt;br /&gt;
'''Оборудование:'''&lt;br /&gt;
&lt;br /&gt;
1) '''''Операционный стол, скальпель, циркулярная пила''''', с помощью которых можно будет извлекать из слизней экстракт. &lt;br /&gt;
&lt;br /&gt;
2) '''''Умное хранилище экстрактов слизней''''', специализированный холодильник для удобного хранения и выдачи экстрактов.&lt;br /&gt;
&lt;br /&gt;
3) '''''Измельчитель Все-в-Одном''''', перемалывает помещенные в него ингредиенты и минералы. Полезен для подготовки твердого форона к инъекции в экстракт.&lt;br /&gt;
&lt;br /&gt;
4) '''''Два сканера слизней''''', выдают некоторую полезную информацию о слизне, такую как здоровье, процесс роста, возможное потомство и т.д.&lt;br /&gt;
&lt;br /&gt;
'''Также в отсеке находятся:'''&lt;br /&gt;
 &lt;br /&gt;
1) '''''Два шкафа с костюмами биозащиты''''', один в коридоре, другой в самой ксенобиологии. Внутри находятся костюмы биологической защиты, противогазы и кислородные баллоны.&lt;br /&gt;
&lt;br /&gt;
2) '''''Две коробки с обезьяньими кубами''''', в сумме 10 штук. Полейте обезьяний куб водой (можно из огнетушителя или намочить их в раковине) чтобы он превратился в обезьяну.&lt;br /&gt;
&lt;br /&gt;
3) '''''Коробки со шприцами и пробирками''''', Шприц нужен для того, чтобы вколоть реагенты в экстракт и, тем самым, активировать его эффект.&lt;br /&gt;
&lt;br /&gt;
4) '''''Огнетушители и две канистры с водой''''', Разозленные, вырвавшиеся слизни весьма опасны. Их укусы повреждают клетки организма и не лечатся аптечками первой помощи. Однако они очень уязвимы к низким температурам. Воспользуйтесь огнетушителем, и покажите наглецу, что нельзя кусать кормящую руку!&lt;br /&gt;
&lt;br /&gt;
==С чего начать?==&lt;br /&gt;
&lt;br /&gt;
1) Намочите пару обезьяньих кубиков заранее, если это необходимо.&lt;br /&gt;
&lt;br /&gt;
2) Измельчите и спрячьте в рюкзак форон (могут и украсть).&lt;br /&gt;
&lt;br /&gt;
3) Достаньте и держите при себе огнетушитель. Да-да, теперь это ваш новый лучший друг.&lt;br /&gt;
&lt;br /&gt;
==Ладно, что дальше?==&lt;br /&gt;
&lt;br /&gt;
1) Поместите в вольер со слизнем обезьяну с помощью устройства удаления мусора рядом с клеткой или вручную.&lt;br /&gt;
&lt;br /&gt;
2) Дождитесь пока слизень насытится и повзрослеет. Пора кормить его ещё раз.&lt;br /&gt;
&lt;br /&gt;
3) Дождитесь пока он размножатся. После того как появятся новые слизни, растащите их по вольерам. Держать больше двух в одной клетке не рекомендуется. Если вы вывели слайма с нужным экстрактом - лучше расправьтесь с ним сразу после появления.  &lt;br /&gt;
&lt;br /&gt;
4) В случае если вы хотите вырезать из слизня экстракт, вытащите его из вольера и облейте водой из огнетушителя. Обливайте, пока он не перестанет двигаться.&lt;br /&gt;
&lt;br /&gt;
5) Перетащите погибшего слизня на операционный стол, дважды щелкните по нему скальпелем и единожды циркулярной пилой для извлечения экстракта. Оболочку можно сразу выкинуть.&lt;br /&gt;
&lt;br /&gt;
7) Вытащите съеденных обезьян, и переместите их в мусоросброс около операционного стола (он ведет в космос). Предварительно можете взять из нее кровь, если требуется.&lt;br /&gt;
&lt;br /&gt;
8) Вновь покормите слаймов обезьянами.&lt;br /&gt;
&lt;br /&gt;
Повторяйте пока не надоест! А затем приступайте к экспериментам с экстрактами.&lt;br /&gt;
&lt;br /&gt;
==Чёрт, они все умерли==&lt;br /&gt;
&lt;br /&gt;
Всё не так плохо, если у вас есть хотя бы одни экстракт серой особи. С его помощью можно начать всё заново. &lt;br /&gt;
&lt;br /&gt;
У вас его нет? Тогда всё, ваша работа закончена, можете идти в бар и плакаться там бармену.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Разговоры по душам==&lt;br /&gt;
&lt;br /&gt;
Слизни разбирают некоторые слова человеческой речи, которую слышат.&lt;br /&gt;
&lt;br /&gt;
Для того чтобы слизень отозвался, в вашей фразе должен быть произнесен его номер. Либо &amp;quot;slimes&amp;quot;, если вы хотите обратиться ко всем окружающим слизням, например:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello, slimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hi, 123!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
На приветствия &amp;quot;hi&amp;quot; и &amp;quot;hello&amp;quot; они приветствуют в ответ. Однако не ждите, что они станут разговаривать с вами сразу, это все-таки слизни.&lt;br /&gt;
&lt;br /&gt;
Если вы являетесь другом слизня, он может начать начать ходить за вами, услышав команду &amp;quot;follow&amp;quot;. Если ваш авторитет выше чем его текущего лидера, то он перестанет считать его таковым, и будет следовать за вами.&lt;br /&gt;
&lt;br /&gt;
Они не будут слушаться вас, если не считают вас своим другом. И помните, что голодный слизень плохой товарищ.&lt;br /&gt;
&lt;br /&gt;
Чтобы слизень перестал шататься по отсеку, прикажите ему &amp;quot;stay&amp;quot;. Он будет сидеть на месте, пока не случится чего-то интересное.&lt;br /&gt;
&lt;br /&gt;
Если слизень начал безобразничать и нападать на персонал, крикните ему &amp;quot;stop&amp;quot;, пока пыл вашего любимого питомца (и, возможно, вашу голову) не охладили огнетушители разгневанной толпы. Однако, если слизень начал драться в целях самообороны или умирая от голода, он на вас слегка обидится, что может подорвать ваш авторитет.&lt;br /&gt;
&lt;br /&gt;
Слизни могут даже придти вам на помощь в конфликтной ситуации, скажите &amp;quot;attack&amp;quot; и имя противника, и слизень кинется помогать вам в бою. Но он откажется нападать на других своих друзей или слизней, и даже обидится на такой нонсенс.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Собери их всех!==&lt;br /&gt;
&lt;br /&gt;
{{Спойлер}}&lt;br /&gt;
&lt;br /&gt;
Существует 21 тип слизней, при этом экстракт каждого вида имеет свои особенности.&lt;br /&gt;
&lt;br /&gt;
Изначально у вас есть два серых слизня, но вы легко сможете вывести из них новые виды.&lt;br /&gt;
&lt;br /&gt;
Хорошо накормленная взрослая особь со временем делится на четырёх маленьких с шансом в 30% на получение новой разновидности. &lt;br /&gt;
&lt;br /&gt;
То есть, вероятность получения хотя бы одного слизня нового вида в результате деления ~76%.&lt;br /&gt;
&lt;br /&gt;
Типы слизней и пути их развития приведены на схеме ниже:&lt;br /&gt;
&lt;br /&gt;
[[File:Slime_geneology.png]]&lt;br /&gt;
&lt;br /&gt;
==Эффекты экстрактов==&lt;br /&gt;
&lt;br /&gt;
{{Спойлер}}&lt;br /&gt;
&lt;br /&gt;
Большая часть экстрактов для активации требует следующие реагенты, вводимые шприцем: форон, кровь или воду. Но иногда встречаются и другие.&lt;br /&gt;
&lt;br /&gt;
[[File:slimegrey.png]]'''Grey Slime'''&lt;br /&gt;
* Форон. Создаёт одного серого слизня. Помогает начать всё сначала, если вы умудрились остаться без слизней.&lt;br /&gt;
* Кровь.  Создаёт три обезьяновых куба.&lt;br /&gt;
&lt;br /&gt;
[[File:slimegreen.png]]'''Green Slime'''&lt;br /&gt;
* Форон. Создаёт 1 юнит специального мутагена, который можно извлечь шприцем. Помните, что мутаген перед использованием необходимо отделить от токсичного желе слайма. При инъекции в человека, превращает его в желейного человека. Слизни не будут рассматривать таких людей в качестве пищи.&lt;br /&gt;
&lt;br /&gt;
[[File:slimeblue.png]]'''Blue Slime'''&lt;br /&gt;
* Форон. Создаёт небольшое количество ледяного масла.&lt;br /&gt;
* Кровь.  Создает зелье, уменьшающее вероятность мутации слизня.&lt;br /&gt;
&lt;br /&gt;
[[File:slimeorange.png]]'''Orange Slime'''&lt;br /&gt;
* Форон. Выбрасывает в воздух горячую газообразную плазму, которая сразу начинает гореть при наличии кислорода.&lt;br /&gt;
* Кровь.  Создаёт небольшое количество вещества, используемого в перцовых баллончиках. Если у вас есть распылитель, то вы сможете использовать его для временного выведения из строя своих противников.&lt;br /&gt;
&lt;br /&gt;
[[File:slimeoil.png]]'''Oil Slime'''&lt;br /&gt;
* Форон. Через некоторое время заставит экстракт взрываться, в хорошем радиусе.&lt;br /&gt;
&lt;br /&gt;
[[File:slimeblack.png]]'''Black Slime'''&lt;br /&gt;
* Форон. Создает мутаген, который превращает, при введении, любого человека в маленького слизня.&lt;br /&gt;
&lt;br /&gt;
[[File:slimeadamantine.png]]'''Adamantine Slime'''&lt;br /&gt;
* Форон. Создает руну призыва адамантитового голема. Призраку игрока необходимо встать на руну, после чего она загорится. Вашему персонажу остаётся только активировать горящую зелёным руну.&lt;br /&gt;
&lt;br /&gt;
[[File:slimered.png]]'''Red Slime'''&lt;br /&gt;
* Форон. Создает зелье с мутагеном, при применении которого, увеличивается вероятность мутации слизня при делении.&lt;br /&gt;
* Кровь.  Слизни вокруг впадают в бешенство, и пытаются атаковать любого, до кого смогут добраться.&lt;br /&gt;
&lt;br /&gt;
[[File:slimedarkblue.png]]'''Dark Blue Slime'''&lt;br /&gt;
* Форон. Выбрасывает в воздух холодный фреон.&lt;br /&gt;
&lt;br /&gt;
[[File:slimepurple.png]]'''Purple Slime'''&lt;br /&gt;
* Форон. Создает зелье со стероидами, которое позволяет получить от переработки слизня втрое больше экстрактов. &lt;br /&gt;
* Сахар.  Экстракт создает высокотоксичное желе, повар будет рад.&lt;br /&gt;
&lt;br /&gt;
[[File:slimedarkpurple.png]]'''Dark Purple Slime'''&lt;br /&gt;
* Форон. Создаёт несколько кусков твердого форона. &lt;br /&gt;
&lt;br /&gt;
[[File:slimeyellow.png]]'''Yellow Slime'''&lt;br /&gt;
* Форон. Экстракт превратится в самозаряжающуюся батарею высокой ёмкости.&lt;br /&gt;
* Кровь.  Создаёт сильный электромагнитный импульс. Полезно для борьбы с роботами.&lt;br /&gt;
* Вода.   Экстракт начинает светиться. Сдавив его можно увеличить яркость.&lt;br /&gt;
&lt;br /&gt;
[[File:slimepink.png]]'''Pink Slime'''&lt;br /&gt;
* Форон. Создаёт зелье, позволяющее приручить маленького слизня, сделав его не агрессивным питомцем (И даже дать ему имя!).&lt;br /&gt;
&lt;br /&gt;
[[File:slimelightpink.png]]'''Light Pink Slime'''&lt;br /&gt;
* Форон. Создаёт зелье, позволяющее приручить взрослого слизня, сделав его не агрессивным.&lt;br /&gt;
&lt;br /&gt;
[[File:slimemetal.png]]'''Metal Slime'''&lt;br /&gt;
* Форон. Создает 15 листов стали и 5 листов укрепленной стали.&lt;br /&gt;
&lt;br /&gt;
[[File:slimesilver.png]]'''Silver Slime'''&lt;br /&gt;
* Форон. Создаёт небольшое количество разнообразной еды.&lt;br /&gt;
&lt;br /&gt;
[[File:slimegold.png]]'''Gold Slime'''&lt;br /&gt;
* Форон. Порождает неагрессивного моба.&lt;br /&gt;
&lt;br /&gt;
[[File:slimebluespace.png]]'''Bluespace Slime'''&lt;br /&gt;
* Форон. Экстракт телепортирует вас и всё что находится в нескольких тайлах рядом с вами к случайному телепортационному маячку.&lt;br /&gt;
&lt;br /&gt;
[[File:slimepyrite.png]]'''Pyrite Slime'''&lt;br /&gt;
* Форон. Создаёт банку краски со случайным цветом.&lt;br /&gt;
&lt;br /&gt;
[[File:slimesepia.png]]'''Sepia Slime'''&lt;br /&gt;
* Форон. Создает фотокамеру&lt;br /&gt;
* Кровь.  Создаёт пленку для фотокамеры.&lt;br /&gt;
&lt;br /&gt;
[[File:slimecerculean.png]]'''Cerulean Slime'''&lt;br /&gt;
* Форон. Создает зелье, которое позволяет повысить число использований экстракта.&lt;br /&gt;
&lt;br /&gt;
{{GuideMenu}}&lt;br /&gt;
[[Category:Baystation12]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Chemistry&amp;diff=31586</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Chemistry&amp;diff=31586"/>
		<updated>2020-03-02T21:15:31Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Bicardine &amp;gt; Bicaridine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;В данном руководстве вы узнаете почти всё о том, как сварить неведомый &amp;quot;Гироналин&amp;quot;, который так настойчиво требует тот весь заблёванный медик.&lt;br /&gt;
&lt;br /&gt;
== Химикаты ==&lt;br /&gt;
У вас есть все виды химикатов и вы можете смешивать их как вам угодно. Вы можете создавать лекарства, мыло, порох для сигнальных вспышек, яды, лубриканты и многое другое. Количество смесей ограниченно лишь вашим воображением (и игровым движком). Будьте осторожны, смешивание некоторых химикатов без должной техники безопасности  может пагубно отразится на вашем здоровье, так что ознакомьтесь с принципами действия реагентов перед смешиванием. Экспериментируйте лишь на ваш страх и риск.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Напоминаем, что некоторые виды реагентов в чистом вид очень ядовиты. Они могут причинить непоправимый ущерб здоровью или вызвать интоксикацию организма. Избегайте дегустации активных &amp;quot;чистых&amp;quot; реагентов. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width='780px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0&lt;br /&gt;
'''&lt;br /&gt;
! style='background-color:lightgray;' width='100px'|&lt;br /&gt;
! style='background-color:lightgray;' width='100px'|&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Acetone'''||'''Ацетон. Бесцветный жидкий растворитель, используется в химических реакциях. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Aluminum'''||'''Алюминий. Серебристо-белый пластичный металл. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ammonia'''||'''Аммиак. Едкое вещество, используемое в основном при изготовлении удобрений и очистительных средств. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Carbon'''||'''Углерод. Химический элемент. Основа большинства форм жизни в известной части галактики. Основа большинства лекарств. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Copper'''||'''Медь. Цветной металл. Хорошо проводит электричество. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ethanol'''||''' Этанол. Он же этиловый спирт, представитель ряда одноатомных спиртов. Летучая, горючая, бесцветная прозрачная жидкость. Основа большинства алкогольных напитков. Вызывает алкогольное опьянение. При злоупотреблении возможно оказаться без работы. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hydrazine'''||'''Гидразин. Токсичная, бесцветная, горючая жидкость со специфическим запахом. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hydrochloric acid'''||'''Соляная кислота. Чрезвычайно едкая кислота. ''''&lt;br /&gt;
|-&lt;br /&gt;
|'''Iron'''||''' Железо. Металл. Сырьевой материал для строительства и производства ряда оборудования. Помогает регенерации количества крови в организме. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Lithium'''||'''Литий. Химический элемент. Используется при изготовлении антидепрессантов. Вызывает эйфорию и наркотическое опьянение. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mercury'''||'''Ртуть. Жидкий металл. Весьма ядовит. Вызывает головные боли и небольшое наркотическое опьянение.'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Phosphorus'''||'''Фосфор. Реактивный химический элемент, светится при вступлении в контакт с кислородом. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Potassium'''||'''Калий. Мягкое, податливое вещество, может быть разрезано ножом. Вступает в реакцию с водой. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Radium'''||'''Радий. Щёлочный металл. Очень радиоактивен. Повышает уровень радиации в организме.'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Silicon'''||'''Кремний. Четырёхвалентный неметалл, кремний менее активен чем его аналог - углерод. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sodium'''||'''Натрий. Химический элемент. Вступает в реакцию с водой. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sugar'''||''' Сахар. Органическое соединение, широко известное как столовый сахар, а иногда его называют сахарозой. Белый, кристаллический порошок без запаха, имеет приятный, сладкий вкус. Повышает уровень сытости.'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sulfur'''||'''Сера. Химический элемент с неприятным запахом. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sulphuric Acid'''||''' Серная кислота. Очень едкая. Вызывает небольшую интоксикацию и сильные спазмы при вводе в организм. Так же в форме аэрозоля является причиной химических ожогов и может сжечь любой предмет. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Tungsten'''||'''Вольфрам. Огнестойкий металл. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Water'''||'''Вода. Также известна как монооксид дигидрогена. Помогает при тушении пожаров.'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Картриджи реагентов ===&lt;br /&gt;
К несчастью, раздатчик химикатов в вашем кабинете не может создавать реагенты из пустоты. Изначально, в нем хранится 750 единиц каждого реагента из списка выше. Если химикаты кончатся, вам придется заказывать новые на складе. Также, вы можете достать пустые картриджи из раздатчика (или сделать из пластика новые), наполнить их реагентами и вставить их обратно. Картриджи можно переименовать нажав на них ПКМ и выбрав &amp;quot;Set Cartridge Label&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Формулы ==&lt;br /&gt;
&lt;br /&gt;
Ниже приведены некоторые основные формулы, которые могут быть использованы в повседневной жизни. Исследовать новые формулы экспериментальным путём - лучшая работа для химика!&lt;br /&gt;
&lt;br /&gt;
== Медикаменты ==&lt;br /&gt;
&lt;br /&gt;
Ниже представлена большая часть возможных к созданию медикаментов. Небольшое количество каждого из медикаментов всегда должно быть под рукой. Даже если медики компетентны, им в любом случае понадобится ваша помощь для поддержания членов экипажа в добром здравии. &amp;lt;u&amp;gt;Подчёркнутых&amp;lt;/u&amp;gt; реагентов нет в раздатчике (наведите курсор на подчёркнутый реагент, чтобы увидеть способ его получения).&lt;br /&gt;
&lt;br /&gt;
===Важные===&lt;br /&gt;
Препараты для лечения лучевой болезни (радиации):&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Hyronalin&lt;br /&gt;
|formula = 1 часть Radium, 1 часть &amp;lt;span title=&amp;quot;1 часть Ammonia, 1 часть Potassium, 1 часть Silicon&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Dylovene&amp;lt;/span&amp;gt; -&amp;gt; 2 части Hyronalin&lt;br /&gt;
|effects = Стандартное лекарство при радиационном облучении. Выводит радиацию медленнее чем Arithrazine, но без побочных эффектов. Не лечит урон от токсинов. Усваивается в количестве 0.05 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Arithrazine&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;1 часть Radium, 1 часть Dylovene&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Hyronalin&amp;lt;/span&amp;gt;, 1 часть Hydrazine -&amp;gt; 2 части Arithrazine&lt;br /&gt;
|effects = Крайне нестабильный препарат, используемый в крайне серьезных случаях радиационного облучения. Действует быстрее чем Hyronalin, но может нанести пациенту некоторое количество урона (включая кибернетические конечности пациента). Этот урон крайне мал в малых дозах препарата, но легко лечится даже в больших. Также может лечить урон от токсинов, но не так эффективно как Dylovene. Усваивается в количестве 0.05 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Медикаменты, лечащие внутренние органы. ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Alkysine&lt;br /&gt;
|formula = 1 часть Hydrochloric Acid, 1 часть Ammonia, 1 часть &amp;lt;span title=&amp;quot;1 часть Ammonia, 1 часть Potassium, 1 часть Silicon&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Dylovene&amp;lt;/span&amp;gt; -&amp;gt; 2 части Alkysine&lt;br /&gt;
|effects = Используется для лечения повреждений мозга. Немного приглушает боль. Усваивается в количестве 0.05 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Dylovene&lt;br /&gt;
|formula = 1 часть Silicon, 1 часть Ammonia, 1 часть Potassium -&amp;gt; 3 части Dylovene&lt;br /&gt;
|effects = Широкоплановый антитоксикант. Лечит урон от отравления; сокращает длительность действия галлюциногенов и снотворных, выводит токсичные вещества из крови. При отказе почек устраняет действие токсинов в организме, не давая токсидамагу покалечить другие органы. Усваивается в количестве 0.2 единиц за тик. Лечит печень.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Imidazoline&lt;br /&gt;
|formula = 1 часть Hydrazine, 1 часть Carbon, 1 часть &amp;lt;span title=&amp;quot;1 часть Ammonia, 1 часть Potassium, 1 часть Silicon&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Dylovene&amp;lt;/span&amp;gt; -&amp;gt; 2 часть Imidazoline&lt;br /&gt;
|effects = Лечит травмы глаз. Лечит урон нанесенный физической или химической травмой, но неэффективен при лечении генетических дефектов. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Peridaxon&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;1 часть Inaprovaline, 1 часть Carbon&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 1 часть &amp;lt;span title=&amp;quot;1 часть Cryoxadone, 1 часть Sodium, 0.1 часть Phoron, 5 частей Phoron (катализатор)&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Clonexadone&amp;lt;/span&amp;gt;, 5 единиц &amp;lt;span title=&amp;quot;Размолотите твёрдый форон в блендере&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Phoron&amp;lt;/span&amp;gt; (катализатор)&lt;br /&gt;
|effects = Используется для восстановления внутренних органов и нервной системы.&lt;br /&gt;
|overdose = При введении более 10 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Cryoxadone&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;2 части Acetone, 0.1 части Phoron, 5 частей Phoron (катализатор)&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Dexalin&amp;lt;/span&amp;gt;, 1 часть Water, 1 часть Acetone -&amp;gt; 3 части Cryoxadone&lt;br /&gt;
|effects = Выполняет важную роль в криогенике. Быстро лечит все стандартные виды урона, но действует только при температурах 170 градусов по Кельвину (обычно только в криогенных камерах). Медленно лечит урон от клонирования. Так же лечит внутренние органы человека. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Clonexadone&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;1 часть Dexalin, 1 часть Water, 1 часть Acetone&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Cryoxadone&amp;lt;/span&amp;gt;, 1 часть Sodium, 0.1 части &amp;lt;span title=&amp;quot;Размолотите твёрдый форон в блендере&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Phoron&amp;lt;/span&amp;gt;, 5 единиц &amp;lt;span title=&amp;quot;Размолотите твёрдый форон в блендере&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Phoron&amp;lt;/span&amp;gt; (катализатор) -&amp;gt; 2 части Clonexadone, 5 единиц Phoron&lt;br /&gt;
|effects = Лечит стандартные виды урона и органы также как и Cryoxadone. Лечит урон от клонирования гораздо быстрее чем Cryoxadone. Действует только при температурах 170 градусов по Кельвину (обычно только в криогенных камерах). Чем ниже температура, тем эффективнее препарат.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Обезболивающее. ===&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Oxycodone&lt;br /&gt;
|formula = 1 часть Ethanol, 1 часть Tramadol; 5 часть Phoron (катализатор)&lt;br /&gt;
|effects = Эффективное, но легко вызывающее привыкание болеутоляющее.&lt;br /&gt;
|overdose = При введении более 20 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Paracetamol&lt;br /&gt;
|formula = 1 часть Tramadol, 1 часть Sugar, 1 часть Water&lt;br /&gt;
|effects = Более известное чем Tylenol, но и более мягкое, простое болеутоляющее.&lt;br /&gt;
|overdose = При введении более 60 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Tramadol&lt;br /&gt;
|formula = 1 часть Inaprovaline, 1 часть Ethanol, 1 часть Acetone&lt;br /&gt;
|effects = Простое, но эффективное болеутоляющее. Очень эффективно для лечения пациентов в шоковом состоянии.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Inaprovaline&lt;br /&gt;
|formula = 1 часть Acetone, 1 часть Carbon, 1 часть Sugar -&amp;gt; 3 части Inaprovaline&lt;br /&gt;
|effects = Inaprovaline - кардио и синаптический стимулятор. Обычно используется для стабилизации пациентов. Слабое обезболивающее. Усваивается в количестве 0.1 единиц за тик.&lt;br /&gt;
|overdose = При введении более 60 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ожоги.===&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Dermaline&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 1 часть Acetone, 1 часть Phosphorus -&amp;gt; 3 части Dermaline&lt;br /&gt;
|effects = Используется для лечения ожогов, действует быстрее чем Kelotane. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = При введении более 15 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Kelotane&lt;br /&gt;
|formula = 1 часть Silicon, 1 часть Carbon -&amp;gt; 2 части Kelotane&lt;br /&gt;
|effects = Эффективно лечит ожоги, предотвращает размножение микробов. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Cryoxadone&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;2 части Acetone, 0.1 части Phoron, 5 частей Phoron (катализатор)&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Dexalin&amp;lt;/span&amp;gt;, 1 часть Water, 1 часть Acetone -&amp;gt; 3 части Cryoxadone&lt;br /&gt;
|effects = Выполняет важную роль в криогенике. Быстро лечит все стандартные виды урона, но действует только при температурах 170 градусов по Кельвину (обычно только в криогенных камерах). Медленно лечит урон от клонирования. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Clonexadone&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;1 часть Dexalin, 1 часть Water, 1 часть Acetone&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Cryoxadone&amp;lt;/span&amp;gt;, 1 часть Sodium, 0.1 части &amp;lt;span title=&amp;quot;Размолотите твёрдый форон в блендере&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Phoron&amp;lt;/span&amp;gt;, 5 единиц &amp;lt;span title=&amp;quot;Размолотите твёрдый форон в блендере&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Phoron&amp;lt;/span&amp;gt; (катализатор) -&amp;gt; 2 части Clonexadone, 5 единиц Phoron&lt;br /&gt;
|effects = Лечит стандартные виды урона также как и Cryoxadone. Лечит урон от клонирования гораздо быстрее чем Cryoxadone. Действует только при температурах 170 градусов по Кельвину (обычно только в криогенных камерах). Чем ниже температура, тем эффективнее препарат.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Кислородная недостаточность.===&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Dexalin&lt;br /&gt;
|formula = 2 части Acetone, 0.1 части &amp;lt;span title=&amp;quot;Размолотите твёрдый форон в блендере&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Phoron&amp;lt;/span&amp;gt;, 5 единиц &amp;lt;span title=&amp;quot;Размолотите твёрдый форон в блендере&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Phoron&amp;lt;/span&amp;gt; (катализатор) -&amp;gt; 1 часть Dexalin, 5 единиц Phoron&lt;br /&gt;
|effects = Используется для помощи при кислородной недостаточности, заставляет клетки мозга работать (устанавливает оксигенацию на 50%). В большинстве случаев Dexalin Plus был бы более эффективен. Выводит Lexorin из крови. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Dexalin Plus&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;2 части Acetone, 0.1 части Phoron, 5 единиц Phoron (катализатор)&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Dexalin&amp;lt;/span&amp;gt;, 1 часть Carbon, 1 часть Iron -&amp;gt; 3 части Dexalin Plus&lt;br /&gt;
|effects = Используется для лечения кислородного голодания мозга (держит оксигенацию на 85%). Рекомендуется вкалывать пациентам с серьёзными травмами мозга перед операциями, так как он поможет поддерживать их состояние в норме. Выводит Lexorin из крови. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = При введении более 15 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Лечение токси-дамага. / Радиации.===&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Ethylredoxrazine&lt;br /&gt;
|formula = 1 часть Acetone, 1 часть &amp;lt;span title=&amp;quot;1 часть Ammonia, 1 часть Potassium, 1 часть Silicon&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Dylovene&amp;lt;/span&amp;gt;, 1 часть Carbon -&amp;gt; 3 части Ethylredoxrazine&lt;br /&gt;
|effects = Выводит алкоголь из крови. Хотя он часто нужен, его редко заказывают. При смешении с Этанолом можно получить воду. Также лечит головокружение, сонливость и заикание. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Dylovene&lt;br /&gt;
|formula = 1 часть Silicon, 1 часть Ammonia, 1 часть Potassium -&amp;gt; 3 части Dylovene&lt;br /&gt;
|effects = Широкоплановый антитоксикант. Лечит урон от отравления; сокращает длительность действия галлюциногенов и снотворных, выводит токсичные вещества из крови. Усваивается в количестве 0.2 единиц за тик. Лечит печень.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Arithrazine&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;1 часть Radium, 1 часть Dylovene&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Hyronalin&amp;lt;/span&amp;gt;, 1 часть Hydrazine -&amp;gt; 2 части Arithrazine&lt;br /&gt;
|effects = Крайне нестабильный препарат, используемый в крайне серьезных случаях радиационного облучения. Действует быстрее чем Hyronalin, но может нанести пациенту некоторое количество урона (включая кибернетические конечности пациента). Этот урон крайне мал в малых дозах препарата, но легко лечится даже в больших. Также может лечить урон от токсинов, но не так эффективно как Dylovene. Усваивается в количестве 0.05 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Hyronalin&lt;br /&gt;
|formula = 1 часть Radium, 1 часть &amp;lt;span title=&amp;quot;1 часть Ammonia, 1 часть Potassium, 1 часть Silicon&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Dylovene&amp;lt;/span&amp;gt; -&amp;gt; 2 части Hyronalin&lt;br /&gt;
|effects = Стандартное лекарство при радиационном облучении. Выводит радиацию медленнее чем Arithrazine, но без побочных эффектов. Не лечит урон от токсинов. Усваивается в количестве 0.05 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Лечение генетических дефектов.===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Rezadone&lt;br /&gt;
|formula = 1 часть CarpoToxin, 1 часть Cryptobiolin, 1 часть Copper&lt;br /&gt;
|effects = Порошок полученный из токсина рыб, это субстанция эффективно лечит генетический урон, но чрезмерное употребление несет побочные эффекты.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Ryetalyn&lt;br /&gt;
|formula = 1 часть Arithrazine, 1 часть Carbon&lt;br /&gt;
|effects = Исправляет генетические дефекты. одной капли будет достаточно.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Лечение общих повреждений. / Стабилизация пациента.===&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Bicaridine&lt;br /&gt;
|formula = 1 часть &amp;lt;span title=&amp;quot;&amp;quot; style=&amp;quot;text-decoration:underline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/span&amp;gt;, 1 часть Carbon -&amp;gt; 2 части Bicaridine&lt;br /&gt;
|effects = Крайне эффективный анальгетик. Полезен в стабилизировании серьёзно избитых людей, как и людей с смертельно опасными травмами. В ядовитых дозах может замедлять внутренние кровотечения. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Tricordrazine&lt;br /&gt;
|formula = 1 часть Inaprovaline, 1 часть Dylovene&lt;br /&gt;
|effects = Получается из Cordrazine; лечит все виды урона. Лечение идёт медленно.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Inaprovaline&lt;br /&gt;
|formula = 1 часть Acetone, 1 часть Carbon, 1 часть Sugar -&amp;gt; 3 части Inaprovaline&lt;br /&gt;
|effects = Inaprovaline - кардио и синаптический стимулятор. Обычно используется для стабилизации пациентов. Слабое обезболивающее. Усваивается в количестве 0.1 единиц за тик.&lt;br /&gt;
|overdose = При введении более 60 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Leporazine&lt;br /&gt;
|formula = 1 часть Silicon, 1 часть Copper, 5 единиц Phoron (катализатор) -&amp;gt; 2 части Leporazine, 5 единиц Phoron&lt;br /&gt;
|effects = Стабилизирует температуру пациента. Может быть использован, чтобы сбить жар от лихорадки или чтобы поднять температуру пациента с гипотермией. Усваивается в количестве 0.2 единиц за тик.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Synaptizine&lt;br /&gt;
|formula = 1 часть Lithium, 1 часть Sugar, 1 часть Water&lt;br /&gt;
|effects = Synaptizine токсичен, но помогает при галлюцинациях, параличе и слабости. Очень медленно усваивается. Одной капли хватает для лечения галлюцинаций.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Noexcutite&lt;br /&gt;
|formula = 1 часть Oxycodone, 1 часть Dylovene&lt;br /&gt;
|effects = Предотвращает конвульсии и состояние испуга.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Антибиотики. / Анаболики.===&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Spaceacillin&lt;br /&gt;
|formula = 1 часть Cryptobiolin, 1 часть Inaprovaline&lt;br /&gt;
|effects = Крайне эффективный антибиотик, помогает против большинства встречающихся в космосе болезней. Замедляет развитие вирусов. Лечит инфекции.&lt;br /&gt;
|overdose = При введении более 15 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Hyperzine&lt;br /&gt;
|formula = 1 часть Sugar, 1 часть Phosphorous, 1 часть Sulfur&lt;br /&gt;
|effects = Высокоэффективный анаболик. Побочные эффекты включают в себя подергивание, нервозность, а также зависимость. Усваивается в количестве 0.03 единиц за тик.&lt;br /&gt;
|overdose = При введении более 15 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Antidexafen.&lt;br /&gt;
|formula = 1 часть Paracetamol, 1 часть Carbon.&lt;br /&gt;
|effects = Останавливает развитие слабых симптомов вирусов на первых стадиях, согревает организм.&lt;br /&gt;
|overdose = При введении более 60 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Immunobooster.&lt;br /&gt;
|formula = 3 части Cryptobiolin, 1 часть Dylovene.&lt;br /&gt;
|effects = Восстанавливает функции иммунной системы человека. Нельзя употреблять вместе с другими антивирусными препаратами. &lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Антидепрессанты.===&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Methylphenidate&lt;br /&gt;
|formula = 1 часть MindBreaker Toxin, 1 часть Lithium&lt;br /&gt;
|effects = Помогает сконцентрироваться. Используется при лечении СДВГ.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Citalopram&lt;br /&gt;
|formula = 1 часть MindBreaker Toxin, 1 часть Carbon&lt;br /&gt;
|effects = Мягкий антидепрессант. Используется при лечении депрессий.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Paroxetine&lt;br /&gt;
|formula = 1 часть MindBreaker Toxin, 1 часть Acetone, 1 часть Inaprovaline&lt;br /&gt;
|effects = Сильный антидепрессант, вызывает галлюцинации. Используется при лечении серьезных депрессий.&lt;br /&gt;
|overdose = Отсутствует.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Прочие рецепты==&lt;br /&gt;
С помощью этих веществ вы вряд ли сможете кого-нибудь вылечить, но вы ведь не врач, а химик, не так ли? Экспериментируйте! Будьте осторожны: охране может не понравиться, если вы приготовите, а особенно если распространите что-то из этого списка.&lt;br /&gt;
&lt;br /&gt;
===Снотворное.===&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Chloral Hydrate&lt;br /&gt;
|formula = 1 часть Ethanol, 3 части Hydrochloric Acid, 1 часть Water&lt;br /&gt;
|effects = Мощное снотворное, которое приводит к смерти в дозах более 15 единиц (эффект купируется антитоксином).&lt;br /&gt;
|overdose = При введении более 15 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Soporific&lt;br /&gt;
|formula = 1 часть Chloral Hydrate, 4 части sugar&lt;br /&gt;
|effects = Слабое снотворное, действует по прошествии некоторого времени. Относительно безопасен, передозировка наступает при введении более 30 единиц. Нейтрализуется Dylovene.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Удобрения. / Для вирусов.===&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Diethylamine&lt;br /&gt;
|formula = 1 часть Ammonia, 1 часть Ethanol&lt;br /&gt;
|effects = Сильнодействующее удобрение.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Virus Food&lt;br /&gt;
|formula = 1 часть Milk, 1 часть Water, 1 часть Acetone&lt;br /&gt;
|effects = Используется в вирусологии для выращивания вирусов. Можно получить в раздатчике в кабинете вирусолога.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Unstable Mutagen&lt;br /&gt;
|formula = 1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid&lt;br /&gt;
|effects = Вызывает мутации у живых организмов. Может быть смертелен в больших дозах. Полезен для Ботаников.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Plant-B-Gone&lt;br /&gt;
|formula = 1 часть Toxin, 4 части Water&lt;br /&gt;
|effects = Мощный гербицид.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Взрывчатые химикаты. / Реагирующие при смешивании.===&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = EMP&lt;br /&gt;
|formula = 1 часть Uranium, 1 часть Iron&lt;br /&gt;
|effects = Сразу после смешивания вызывает электромагнитную вспышку, которая отключает всю электронику вокруг, включая искусственные конечности, глаза, а также сердца. Чем больше реагентов вы использовали, тем мощнее будет эффект.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Explosion&lt;br /&gt;
|formula = 1 часть Potassium, 1 часть Water&lt;br /&gt;
|effects = Взрывается моментально. Может спалить вам волосы и даже убить. Использовать только в производстве гранат.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Flash Powder&lt;br /&gt;
|formula = 1 часть Sulphur, 1 часть Aluminium, 1 часть Potassium&lt;br /&gt;
|effects = Сразу после смешивания вызывает вспышку. Использовать только в производстве гранат.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Foaming Agent&lt;br /&gt;
|formula = 1 часть Lithium, 1 часть Hydrazine&lt;br /&gt;
|effects = Вместе с сильной кислотой и металлом может создать металлическую пену.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = AzoSurfactant&lt;br /&gt;
|formula = 2 части Hydrazine, 2 части Carbon, 1 часть Sulphuric Acid.&lt;br /&gt;
|effects = Создает огромное мыльное облако, когда смешано с водой.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Metal Foam&lt;br /&gt;
|formula = 3 части Iron/Aluminium, 1 часть Foaming Agent, 1 часть Polytrinic Acid&lt;br /&gt;
|effects = Создает стены из легкой пены. Полезно для заделывания прорех в обшивке.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Napalm&lt;br /&gt;
|formula = 1 часть Phoron, 1 часть Aluminium, 1 часть Sulphuric Acid&lt;br /&gt;
|effects = Создает источник мощного пламени. Использовать только в производстве гранат.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Nitroglycerin&lt;br /&gt;
|formula = 1 часть Glycerol, 1 часть Polytrinic Acid, 1 часть Sulphuric Acid&lt;br /&gt;
|effects = Тяжелая, бесцветная, маслянистая, взрывоопасная жидкость. Взрывается сразу после смешивания.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Smoke&lt;br /&gt;
|formula = 1 часть Potassium, 1 часть Sugar, 1 часть Phosphorous&lt;br /&gt;
|effects = Создает огромное облако дыма, которое принимает свойства смешанного с ним вещества. Используется в гранатах. Крайне опасен с ядами, так как по механике яд через дым попадает сразу в кровь и в желудок в больших количествах. Маски, скафандры и биозащита спасают от пагубных эффектов.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Thermite&lt;br /&gt;
|formula = 1 part Iron, 1 part Aluminium, 1 part Acetone&lt;br /&gt;
|effects = Крайне горючее вещество, но трудно воспламеняемое, прожигает самые прочные стены.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Oxyphorone&lt;br /&gt;
|formula = 1 part Water, 1 part Phoron&lt;br /&gt;
|effects = Невероятно горючая жидкость, свойства не изучены. При реакции также появляется некоторое количество слитков дейтерия.&lt;br /&gt;
|overdose = Вреден в любых количествах при употреблении.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Реагирующие на органику.===&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Polytrinic Acid&lt;br /&gt;
|formula = 1 часть Sulphuric Acid, 1 часть Hydrochloric Acid, 1 часть Potassium&lt;br /&gt;
|effects = Крайне едкая химическая субстанция. Может уничтожать органику, с которой соприкасается, оставив горку серой слизи.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Potassium Chloride&lt;br /&gt;
|formula = 1 часть Potassium, 1 часть Table Salt.&lt;br /&gt;
|effects = Вкуснейшая соль, которая останавливает сердце, когда введена в сердечную мышцу человека.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Potassium Chlorophoride&lt;br /&gt;
|formula = 1 часть Potassium Chloride, 1 часть Phoron, 1 часть Chloral Hydrate&lt;br /&gt;
|effects = Химикат, основанный на Хлориде Калия, используется в хирургии чтобы остановить сердце. Не пробовать на вкус!&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Lexorin&lt;br /&gt;
|formula = 1 часть Phoron, 1 часть Hydrazine, 1 часть Ammonia&lt;br /&gt;
|effects = Временно останавливает дыхание. Смертелен в больших дозах, очень быстро приводит к смерти.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Lipozine&lt;br /&gt;
|formula = 1 часть Salt, 1 часть Ethanol, 1 часть Radium&lt;br /&gt;
|effects = После употребления, приводит к снижению веса (снижает уровень пресыщения). Передозировка наступает при введении 30 единиц, если не умрете от голода...&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Zombie Powder&lt;br /&gt;
|formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper&lt;br /&gt;
|effects = Вызывает временную иллюзию смерти, парализует. Содержит карпотоксин, который можно извлечь из филе космических карпов.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Hair Remover&lt;br /&gt;
|formula = 1 часть Radium, 1 часть Potassium, 1 часть Hydrochloric Acid&lt;br /&gt;
|effects = Вызывает выпадение волос.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Наркотики.===&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Impedrezene&lt;br /&gt;
|formula = 1 часть Mercury, 1 часть Acetone, 1 часть Sugar&lt;br /&gt;
|effects = Наркотик, замедляющий работу клеток мозга. Наносит серьезный урон мозгу.&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Cryptobiolin&lt;br /&gt;
|formula = 1 часть Potassium, 1 часть Acetone, 1 часть Sugar&lt;br /&gt;
|effects = Вызывает рассеянность и головокружение, но является важным компонентом Spaceacillin.&lt;br /&gt;
|overdose = При введении более 15 единиц.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Space Drugs&lt;br /&gt;
|formula = 1 часть Mercury, 1 часть Sugar, 1 часть Lithium&lt;br /&gt;
|effects = Нелегальный галлюциноген с некоторым числом побочных эффектов.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = MindBreaker Toxin&lt;br /&gt;
|formula = 1 часть Silicon, 1 часть Hydrazine, 1 часть Dylovene&lt;br /&gt;
|effects = Мощный галлюциноген. Более известен как LSD, но был переименован после того, как люди поняли, что происходит с мозгом после &amp;quot;прихода&amp;quot;. Использование и распространение нелегально, но при этом химикат используется при создании некоторых препаратов. При введении более 30 единиц наступает передозировка. &amp;lt;s&amp;gt;Хотя кого это волнует?&amp;lt;/s&amp;gt;&lt;br /&gt;
|overdose = При введении более 30 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Материалы.===&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Glycerol&lt;br /&gt;
|formula = 3 части Corn Oil, 1 часть Sulphuric Acid&lt;br /&gt;
|effects = Можно получить из перемолотой кукурузы. Используется в прочих реакциях.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Paint (Из мелков)&lt;br /&gt;
|formula = 1 часть Plasticide, 3 части Water, 1 часть Crayon Dust&lt;br /&gt;
|effects = 5 единиц краски. Перемолотые мелки могут быть основой для краски. Замените перемолотые мелки аллюминием, если хотите получить белую краску. &lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Paint (Самопальная)&lt;br /&gt;
|formula = 1 часть Plasticide, 3 части Water, 5 частей Окрашивающего вещества&lt;br /&gt;
|effects = 5 единиц краски. Окрашивающее вещество может быть молоком, апельсиновым соком, томатным соком, соком лайма, морковным соком, ягодным соком, виноградным соком, арбузным соком, лимонным соком, банановым соком, картофельным соком, углеродом или алюминием.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Solid Phoron&lt;br /&gt;
|formula = 5 iron, 5 frost oil, 20 phoron&lt;br /&gt;
|effects = Твердый Форон.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Plastic&lt;br /&gt;
|formula = 10 polytrinic acid, 20 plasticide&lt;br /&gt;
|effects = Немного обычного пластика.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Condensed Capsaicin&lt;br /&gt;
|formula = 2 Capsaicin, 5 Phoron (катализатор)&lt;br /&gt;
|effects = Создает 1 единицу концентрированного капсаицина.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Silicate&lt;br /&gt;
|formula = 1 часть Aluminum, 1 часть Silicon, 1 часть Acetone&lt;br /&gt;
|effects = Используется для упрочнения окон.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Table Salt.&lt;br /&gt;
|formula = 1 часть Hydrochloric Acid, 1 часть Sodium&lt;br /&gt;
|effects = Обычная поваренная соль.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Приспособления.===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Space Cleaner&lt;br /&gt;
|formula = 1 часть Ammonia, 1 часть Water&lt;br /&gt;
|effects = Чистящее средство, очищает что угодно и оставляет пол сухим.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Space Lube&lt;br /&gt;
|formula = 1 часть Water, 1 часть Silicon, 1 часть Acetone&lt;br /&gt;
|effects = Space Lube - высококачественный лубрикант, предназначенный для смазывания механизмов.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Sterilizine&lt;br /&gt;
|formula = 1 часть Ethanol, 1 часть Dylovene, 1 часть Hydrochloric Acid&lt;br /&gt;
|effects = Стерилизует раны перед началом операции.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Synthmeat&lt;br /&gt;
|formula = 5 Blood, 1 clonexadone&lt;br /&gt;
|effects = Вкусная альтернатива обычному мясу, иногда используется в хирургии.&lt;br /&gt;
}}&lt;br /&gt;
{{Chem&lt;br /&gt;
|chemical = Water&lt;br /&gt;
|formula = 1 part Acetone, 2 parts Hydrazine&lt;br /&gt;
|effects = Это вода, серьезно, мокрая вода. &lt;br /&gt;
}}&lt;br /&gt;
{{Chem+&lt;br /&gt;
|chemical = Nanoblood&lt;br /&gt;
|formula = 1 часть Dexalin Plus, 1 часть iron, 1 часть Blood&lt;br /&gt;
|effects = Становится обычной кровью при введении, 1 единица Нанокрови равна 4 единицам обычной.&lt;br /&gt;
|overdose = При введении более 5 единиц.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==За пределами раздатчика ==&lt;br /&gt;
Даже если некоторых веществ нет в раздатчике, то вы все равно можете их использовать! Святая вода, ядро слайма и многие прочие субстанции могут быть использованы в ваших экспериментах.&lt;br /&gt;
&lt;br /&gt;
Если у вас достаточно хорошие отношения с шахтёрами, то вы можете попросить у них немного полезных ископаемых:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width='780px' style='text-align:center; background-color:#FFFFFF;' border=1 cellspacing=0&lt;br /&gt;
'''&lt;br /&gt;
! style='background-color:lightgray;' width='100px'|&lt;br /&gt;
! style='background-color:lightgray;' width='100px'|&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Phoron'''||'''Форон, плазма. Встречается в твёрдом, жидком, газообразном состоянии. Вызывает сильную интоксикацию организма. '''&lt;br /&gt;
|-&lt;br /&gt;
|'''Uranium'''||'''Уран. Повышает уровень радиации в организме. Возможны побочные эффекты '''&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Если вам нужны токсины, то можете попытать удачу во взломе NanoMed Plus. Возможно, в нём завалялась лишняя бутылочка. Либо выкачать токсины напрямую из пациента с помощью слипера. &lt;br /&gt;
&lt;br /&gt;
{{GuideMenu}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=White_Dream&amp;diff=23486</id>
		<title>White Dream</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=White_Dream&amp;diff=23486"/>
		<updated>2016-09-17T14:23:11Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Откорректировал лида.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:white;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#5D8AA8;&amp;quot; width=150|Эмблема сервера&lt;br /&gt;
!style=&amp;quot;background-color:#5D8AA8;&amp;quot;|Информация&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:White.png]]&lt;br /&gt;
|&lt;br /&gt;
'''Текущий глава:''' Sharmount&lt;br /&gt;
&lt;br /&gt;
'''[https://www.youtube.com/watch?v=4rQSJDLM8ZE Направление сервера]:''' классическая космическая станция 13.&lt;br /&gt;
&lt;br /&gt;
'''Текущий билд:''' [[/tg/station13]]&lt;br /&gt;
&lt;br /&gt;
'''Вайтлист:''' отсутствует&lt;br /&gt;
|}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Самый первый сервер Анимуса, который пережил очень много вариантов своего существования, снова всплыл на неплохой уровень. Этот сервер схож по своему направлению с [[Lawful Green|зеленым]], но контингент игроков на нем резко отличается. Некоторое время тому назад пережил власть Шепарда и снова вернулся к Мессии, который передал власть в руки молодого Лоли. После этого сервером правил Релативист. Отжив свое, Релативист ушел, а на его место, воодушевившись, пришел Гуап, который взял бразды правления в свои руки, поставил свою сборку &amp;quot;Ребей&amp;quot;. Позже стало ясно, что привести билд, без кодеров, в играбельное состояние невозможно, его сменили на /tg/station 13, новым лидером назначили MasterOfDmx. Однако через некоторое время его разлагающийся труп снял Шепард и устроил цирк под названием Вайт-2, из которого победителем вышел Инфеймос. Который в свою очередь поставил Baystation12.&lt;br /&gt;
== Важная информация ==&lt;br /&gt;
&lt;br /&gt;
Вам следует ознакомиться с [[Rules|правилами]], [[Space_Law|космическим законом]] и [[Backstory|предысторией мира]].&lt;br /&gt;
&lt;br /&gt;
== История сервера ==&lt;br /&gt;
[http://forum.ss13.ru/index.php?showtopic=6781&amp;amp;hl=| За неимением лучшего]&lt;br /&gt;
&lt;br /&gt;
== Список администрации ==&lt;br /&gt;
[http://hub.ss13.ru/2/admins '''Клик''' ]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Mechanic&amp;diff=21800</id>
		<title>Mechanic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Mechanic&amp;diff=21800"/>
		<updated>2016-07-03T18:19:34Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Исправил ссылки на NSV Luna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Устарело}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Профессия&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Описание&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Сложность&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mechanic64.png]]&amp;lt;br&amp;gt;[[Mechanic|Механик]]&lt;br /&gt;
|'''Доступ:''' Engineering; Tech Storage; Construction Site; Maintenance; Research Division; Workshop; Telecommunications&lt;br /&gt;
'''Подчинение:''' [[Chief Engineer]], [[Research Director]]&lt;br /&gt;
&lt;br /&gt;
'''Обязанности:''' Сканировать машины, делать Flatpack'и, открывать Flatpack'и, сканировать предметы, ворваться на мостик и просканировать там все компьютеры, создавать предметы, взломать оружейную и просканировать всё оружие, создавать оружие. На самом деле - чинить и заменять машины/предметы ну или просто исчезнуть.&lt;br /&gt;
&lt;br /&gt;
'''Guides:''' [[Guide to Mechanic]], [[Guide to Constructions]], [[Guide to Advanced Construction/tg]], [[Guide to Engineering]], [[Guide_to_Engineering/NSV_&amp;quot;Luna&amp;quot;|Guide to Engineering/NSV &amp;quot;Luna&amp;quot;]], [[Engineering Items]]&lt;br /&gt;
!Сложно &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Смысл профессии механика - чинить то, что не сломано. Как член команды ответственный за технику на станции, вы должны чинить, заменять, и улучшать всё, до чего дотянется ваша рука, начиная с вашей мастерской заканчивая всей станцией. Вас также могут попросить сканировать и производить копии предметов сотрудникам станции, такие как: дополнительное оружие, ручные телепортаторы, батарейки или всё о чём вы пожелаете.&lt;br /&gt;
&lt;br /&gt;
[[File:Workshop.png|500px|thumb|right|Мастерская механика]]&lt;br /&gt;
&lt;br /&gt;
==Мастерская==&lt;br /&gt;
Самое важное место на станции для техники и людей, которые её используют, находится как раз у входа в инженерное крыло. Может быть тесновато, да, но ваша мастерская до краёв забита различными типами техники, с которой вы можете сделать почти всё относящееся к инженерии. Не дайте расположению мастерской вас обмануть, вы всё ещё обязаны подчиняться Старшему Инженеру и Директору Исследований, но у вас к тому же есть собственное место для серьёзной работы.&lt;br /&gt;
&lt;br /&gt;
===Ваши инструменты===&lt;br /&gt;
Самый важный инструмент в вашем арсенале - '''Device Analyzer''', удобная маленькая свистоперделка, которая позволит вам сканировать и исследовать всё, до чего дотянутся ваши грязные ручонки. Оно может сканировать много типов техники и все виды компьютеров, а также – всё, что может вместиться в '''Destructive Analyzer'''. При прибытии на станцию у вас его нет, но в каждом персональном шкафчике механиков есть один анализатор и две на стойке. Если вы потеряете все анализаторы, РнД может напечатать ещё, или же вы можете воспользоваться встроенным анализатором в КПК.&lt;br /&gt;
&lt;br /&gt;
==Я только делаю свою работу==&lt;br /&gt;
Ваша главная директива - &amp;lt;s&amp;gt;быть серой волной версии 2.0&amp;lt;/s&amp;gt; чинить, заменять, и улучшать технику на станции. Бомбы, нарушение защитных полей сингулярности, всё это может причинить от мельчайшего до критического урона станции: как только инженеры починят дыры в обшивке только что уничтоженного отдела - ваша работа восстановить всё потерянное оборудование. Некоторые отделы, как Медбей, будут крайне благодарны улучшению их техники, так как это крайне эффективно повлияет на их работоспособность.&lt;br /&gt;
&lt;br /&gt;
===Если ты это построишь, они будут жаловаться===&lt;br /&gt;
Для того чтобы создать новую технику выполните следующие лёгкие шаги: найдите копию техники, сканируйте её, распечатайте проект, загрузите её в ваш '''Flatpack Fabricator''', и создайте её. Если копия техники отсутствует, вы можете использовать '''Circuit Imprinter''' и '''Protolathe''' чтобы создать её с нуля. А если вам и это не удалось, вы можете накричать на мимо проходящих учёных и расплакаться бармену в жилетку.&lt;br /&gt;
&lt;br /&gt;
===AutoCAD 2558===&lt;br /&gt;
Схемы - неимоверно мощное оружие и только вы несёте за них ответственность. '''General Fabricator'ы''' могут быть нагружены схемами ограниченного/неограниченного использования, которые затем могут использоваться сотрудниками станции при создании различных предметов. Попробуйте сканировать редкие, но полезные предметы и раздавать их ассистентам. Если вы хотите чтобы та или иная техника была в малом количестве, старайтесь выдавать схемы на них в бумажном виде, их хватает только на одно использование при базовых компонентах '''Blueprint Printer’а'''. Прекрасный метод контроля производства.&lt;br /&gt;
&lt;br /&gt;
{{JobMenu}}&lt;br /&gt;
[[Category:Common]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=NSV_Luna&amp;diff=21799</id>
		<title>NSV Luna</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=NSV_Luna&amp;diff=21799"/>
		<updated>2016-07-03T18:19:22Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Исправил ссылки на NSV Luna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
[[Файл:Logo_luna.png|center]]&lt;br /&gt;
&lt;br /&gt;
'''Luna/OldCode-BS12''' - отдельная ветка развития станции, которая ныне забыта и поддерживается лишь некоторыми энтузиастами.&lt;br /&gt;
&lt;br /&gt;
Этот билд использует [[Backstory/bay12|историю]], с поправкой на то, что действие происходит ДО снятия с эксплуатации исследовательского судна NSV Luna&lt;br /&gt;
&lt;br /&gt;
== '''NanoTrasen Research Vessel Luna''' ==&lt;br /&gt;
&lt;br /&gt;
NSV &amp;quot;Luna&amp;quot; (исследовательское судно [[NanoTrasen|корпорации NanoTrasen]] &amp;quot;Луна&amp;quot;), это первое судно, предназначенное для исследований аномалий глубокого космоса, а так же генетических аномалий, химических веществ, в том числе - [[High-risk_Items|Плазму]]. В судно, имеющее 4 палубы, установили новый прототип двигателя, именуемого [[Guide to Engineering/Luna|Суперматерией]]. В целом, судно может обеспечивать проживание свыше 40 человек на борту, имеет полноценную систему жизнеобеспечения, ядро ИИ, робототехнический и разгрузочный цеха. Вы можете ознакомиться с каютами судна, следуя [[Maps|карте]].&lt;br /&gt;
&lt;br /&gt;
== Ключевые особенности билда ==&lt;br /&gt;
У данного билда, как и у всех остальных, есть свои отличия, которые либо не встречаются в других сборках вообще или очень редко. Вот список некоторых отличительных моментов, которые скорее всего вы заметите, когда вам доведется попасть на сервер с этой сборкой:&lt;br /&gt;
* '''Уникальный, многопалубный космический корабль'''. Неудачливый ученый, взорвавший бомбу, повредит потолок нижней палубы и пол на верхней! Так же присутствует разветвленная сеть труб, которая пронизывает весь корабль.&lt;br /&gt;
* '''[[Backstory/bay12#Суперматерия|Суперматерия]]''', уникальный двигатель, над которым вам не раз придется поломать голову.&lt;br /&gt;
* '''Упрощенная медицина''', позволяющая игрокам быстрее вникнуть в ситуацию и перейти более к сложным вещам на других билдах.&lt;br /&gt;
* '''Измененная [[Maps|карта]]''', включающая в себя абсолютно новый вариант брига и многих других отсеков. Устраивайте настоящие представления в театре, принимайте жалобы в приемной СБ и многое другое!&lt;br /&gt;
* '''Обновленный отдел робототехники''', который предоставляет для постройки ряд механизированных экзоскелетов.&lt;br /&gt;
*''' РНД и шахтерская станция'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Профессии ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;90%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Название&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Описание&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jobcap.png]]&amp;lt;br&amp;gt;[[Captain/Luna|Капитан]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Не&amp;lt;/s&amp;gt; раздавайте работу, пинайте ХоСа, забывайте диск во время нюки.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jobchef.png]]&amp;lt;br&amp;gt;[[Chef/Luna|Повар]]&lt;br /&gt;
|Деритесь с роботехником за труп, делайте бургеры.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Руководства ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;90%&amp;quot; style=&amp;quot;background-color:#F3F3F3;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#F7F7F7;&amp;quot; width=200|Название&lt;br /&gt;
!style=&amp;quot;background-color:#F7F7F7;&amp;quot; |Описание&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Supermatter.png]]&amp;lt;br&amp;gt;[[Guide_to_Engineering/NSV_&amp;quot;Luna&amp;quot;|Двигатель корабля]]&lt;br /&gt;
|Руководство к запуску суперматерии.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scalpel.png]]&amp;lt;br&amp;gt;[[Guide to Surgery/Luna|Хирургия]]&lt;br /&gt;
|Лечение переломов и вырезание мозга .&lt;br /&gt;
|-&lt;br /&gt;
![[File:CropWeed.png]]&amp;lt;br&amp;gt;[[Guide to Hydroponics/Luna|Ботаника]]&lt;br /&gt;
|Выращивание еды и других продуктов&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Модификации ==&lt;br /&gt;
На данный момент вы можете найти [https://github.com/Baystation12/OldCode-BS12 оригинальный исходный код], или [https://github.com/SS13/luna измененный исходный код], который использовался для нужд Белого сервера.&lt;br /&gt;
&lt;br /&gt;
[[Category:Builds]][[Category:Luna]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%9D%D0%BE%D0%B2%D0%B0%D1%8F_%D0%B7%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B02&amp;diff=21785</id>
		<title>Новая заглавная страница2</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%9D%D0%BE%D0%B2%D0%B0%D1%8F_%D0%B7%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B02&amp;diff=21785"/>
		<updated>2016-07-03T10:53:03Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Картиночка --&amp;gt;&lt;br /&gt;
[[File:WelcomeNew.gif|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!----------------- Статистика, приветствие ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 210%&amp;quot;&amp;gt;Добро пожаловать на официальную &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; вики '''Animus Station! [[Файл:Metroid.gif]]'''&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;В данный момент у нас [[Special:Statistics|{{NUMBEROFARTICLES}}]] статей, [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] активных участников и [[Special:Statistics|{{NUMBEROFFILES}}]] загруженных файлов.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Добро пожаловать на русскую Вики-энциклопедию по игре [[Space Station 13]]! Здесь собраны справочные материалы, руководства и другая полезная информация. Игра разработана на платформе [http://www.byond.com/ BYOND], содержит множество различных режимов игры, полную интерактивность и разрушаемость. Игра не имеет никаких &amp;quot;границ&amp;quot;, Вы можете быть тем, кем хотите и делать то, что захотите (в разумных пределах, хоть и ограниченных Вашей фантазией).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Игра сложна на первый взгляд, но лишь потому, что, в отличие от остальных игр жанра &amp;quot;песочница&amp;quot;, несет намного больший потенциал. Разрушать или строить? Убивать или спасать? Держаться с командой или быть одиночкой? Выбор лишь за Вами. А мы постараемся помочь вам разобраться, что к чему и сделать так, чтобы вы получили от игры максимум ощущений. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Шаблон:Newwikiinfo}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------- Плашки ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Файл:TG Plash.png|link=http://wiki.ss13.ru/index.php?title=/tg/station13]][[Файл:White_Plash.png|link=http://wiki.ss13.ru/index.php?title=White_Dream|White Dream]]&lt;br /&gt;
&lt;br /&gt;
[[File:TGreen_Plash.png|link=http://wiki.ss13.ru/index.php?title=/tg/station13]][[Файл:Green_Plash.png|link=http://wiki.ss13.ru/index.php?title=Lawful_Green|Lawful_Green]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bay12_Plash.png|link=http://wiki.ss13.ru/index.php?title=Baystation12]][[Файл:Blue_Plash.png|link=http://wiki.ss13.ru/index.php?title=Blue_Shift|Blue Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:VG_Plash.png|link=http://wiki.ss13.ru/index.php?title=/vg/station13]][[Файл:Scarlet_Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[Файл:Paradise_Station_Plash.png|link=http://wiki.ss13.ru/index.php?title=Paradise_Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:CMarines Plash.png|link=http://wiki.ss13.ru/index.php?title=Colonial_Marines]]&lt;br /&gt;
&lt;br /&gt;
[[File:Goonstation13 Plash.png|link=http://wiki.ss13.ru/index.php?title=Goonstation]]&lt;br /&gt;
&lt;br /&gt;
[[File:NSV Luna Plash.png|link=http://wiki.ss13.ru/index.php?title=NSV_Luna]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hippie Station13 Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:OpenSS Plash.png]]&amp;lt;/center&amp;gt;                                       &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Newwikiinfo&amp;diff=21784</id>
		<title>Шаблон:Newwikiinfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Newwikiinfo&amp;diff=21784"/>
		<updated>2016-07-03T10:52:31Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!---Ахтунг! Невидимые символы-костыли!---&amp;gt;&lt;br /&gt;
                  [[File:Ex1.png|link=]][[File:Ex7-1.png|link=]][[File:Ex8.png|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex2.png|link=Getting Started]][[File:Ex7-2.png|link=]][[File:Ex9.png|link=https://discord.gg/0rYoywTfgM3uEX8T]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex3.png|link=Guides]][[File:Ex7-3.png|link=]][[File:Ex10.png|link=https://github.com/animusdev]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex4.png|link=Rules]][[File:Ex7-4.png|link=]][[File:Ex11.png|link=http://forum.ss13.ru]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex5.png|link=FAQ]][[File:Ex7-5.png|link=]][[File:Ex12.png|link=Miscellaneous]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex6.png|link=]][[File:Ex7-6.png|link=]][[File:Ex13.png|link=]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%9D%D0%BE%D0%B2%D0%B0%D1%8F_%D0%B7%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B02&amp;diff=21783</id>
		<title>Новая заглавная страница2</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%9D%D0%BE%D0%B2%D0%B0%D1%8F_%D0%B7%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B02&amp;diff=21783"/>
		<updated>2016-07-03T10:51:59Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Картиночка --&amp;gt;&lt;br /&gt;
[[File:WelcomeNew.gif|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!----------------- Статистика, приветствие ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 210%&amp;quot;&amp;gt;Добро пожаловать на официальную &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; вики '''Animus Station! [[Файл:Metroid.gif]]'''&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;В данный момент у нас [[Special:Statistics|{{NUMBEROFARTICLES}}]] статей, [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] активных участников и [[Special:Statistics|{{NUMBEROFFILES}}]] загруженных файлов.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Добро пожаловать на русскую Вики-энциклопедию по игре [[Space Station 13]]! Здесь собраны справочные материалы, руководства и другая полезная информация. Игра разработана на платформе [http://www.byond.com/ BYOND], содержит множество различных режимов игры, полную интерактивность и разрушаемость. Игра не имеет никаких &amp;quot;границ&amp;quot;, Вы можете быть тем, кем хотите и делать то, что захотите (в разумных пределах, хоть и ограниченных Вашей фантазией).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Игра сложна на первый взгляд, но лишь потому, что, в отличие от остальных игр жанра &amp;quot;песочница&amp;quot;, несет намного больший потенциал. Разрушать или строить? Убивать или спасать? Держаться с командой или быть одиночкой? Выбор лишь за Вами. А мы постараемся помочь вам разобраться, что к чему и сделать так, чтобы вы получили от игры максимум ощущений. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Шаблон:Newwikiinfo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------- Плашки ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Файл:TG Plash.png|link=http://wiki.ss13.ru/index.php?title=/tg/station13]][[Файл:White_Plash.png|link=http://wiki.ss13.ru/index.php?title=White_Dream|White Dream]]&lt;br /&gt;
&lt;br /&gt;
[[File:TGreen_Plash.png|link=http://wiki.ss13.ru/index.php?title=/tg/station13]][[Файл:Green_Plash.png|link=http://wiki.ss13.ru/index.php?title=Lawful_Green|Lawful_Green]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bay12_Plash.png|link=http://wiki.ss13.ru/index.php?title=Baystation12]][[Файл:Blue_Plash.png|link=http://wiki.ss13.ru/index.php?title=Blue_Shift|Blue Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:VG_Plash.png|link=http://wiki.ss13.ru/index.php?title=/vg/station13]][[Файл:Scarlet_Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[Файл:Paradise_Station_Plash.png|link=http://wiki.ss13.ru/index.php?title=Paradise_Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:CMarines Plash.png|link=http://wiki.ss13.ru/index.php?title=Colonial_Marines]]&lt;br /&gt;
&lt;br /&gt;
[[File:Goonstation13 Plash.png|link=http://wiki.ss13.ru/index.php?title=Goonstation]]&lt;br /&gt;
&lt;br /&gt;
[[File:NSV Luna Plash.png|link=http://wiki.ss13.ru/index.php?title=NSV_Luna]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hippie Station13 Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:OpenSS Plash.png]]&amp;lt;/center&amp;gt;                                       &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Newwikiinfo&amp;diff=21782</id>
		<title>Шаблон:Newwikiinfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Newwikiinfo&amp;diff=21782"/>
		<updated>2016-07-03T10:51:48Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!---Ахтунг! Невидимые символы-костыли!---&amp;gt;&lt;br /&gt;
                  [[File:Ex1.png|link=]][[File:Ex7-1.png|link=]][[File:Ex8.png|link=]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex2.png|link=Getting Started]][[File:Ex7-2.png|link=]][[File:Ex9.png|link=https://discord.gg/0rYoywTfgM3uEX8T]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex3.png|link=Guides]][[File:Ex7-3.png|link=]][[File:Ex10.png|link=https://github.com/animusdev]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex4.png|link=Rules]][[File:Ex7-4.png|link=]][[File:Ex11.png|link=http://forum.ss13.ru]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex5.png|link=FAQ]][[File:Ex7-5.png|link=]][[File:Ex12.png|link=Miscellaneous]]&amp;lt;br&amp;gt;&lt;br /&gt;
                  [[File:Ex6.png|link=]][[File:Ex7-6.png|link=]][[File:Ex13.png|link=]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Newwikiinfo&amp;diff=21781</id>
		<title>Шаблон:Newwikiinfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Newwikiinfo&amp;diff=21781"/>
		<updated>2016-07-03T10:29:54Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: Новая страница: «File:Ex1.pnglink=File:Ex8.png&amp;lt;br&amp;gt; link=Getting Startedlink=File:Ex9.png|link=https://discord.gg/0…»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ex1.png]][[File:Ex7-1.png|link=]][[File:Ex8.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ex2.png|link=Getting Started]][[File:Ex7-2.png|link=]][[File:Ex9.png|link=https://discord.gg/0rYoywTfgM3uEX8T]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ex3.png|link=Guides]][[File:Ex7-3.png|link=]][[File:Ex10.png|link=https://github.com/animusdev]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ex4.png|link=Rules]][[File:Ex7-4.png|link=]][[File:Ex11.png|link=http://forum.ss13.ru]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ex5.png|link=FAQ]][[File:Ex7-5.png|link=]][[File:Ex12.png|link=Miscellaneous]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Ex6.png]][[File:Ex7-6.png|link=]][[File:Ex13.png]]&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-6.png&amp;diff=21780</id>
		<title>Файл:Ex7-6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-6.png&amp;diff=21780"/>
		<updated>2016-07-03T10:22:00Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-5.png&amp;diff=21779</id>
		<title>Файл:Ex7-5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-5.png&amp;diff=21779"/>
		<updated>2016-07-03T10:21:52Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-4.png&amp;diff=21778</id>
		<title>Файл:Ex7-4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-4.png&amp;diff=21778"/>
		<updated>2016-07-03T10:21:41Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-3.png&amp;diff=21777</id>
		<title>Файл:Ex7-3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-3.png&amp;diff=21777"/>
		<updated>2016-07-03T10:21:30Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-2.png&amp;diff=21776</id>
		<title>Файл:Ex7-2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-2.png&amp;diff=21776"/>
		<updated>2016-07-03T10:21:21Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-1.png&amp;diff=21775</id>
		<title>Файл:Ex7-1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7-1.png&amp;diff=21775"/>
		<updated>2016-07-03T10:21:10Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex13.png&amp;diff=21774</id>
		<title>Файл:Ex13.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex13.png&amp;diff=21774"/>
		<updated>2016-07-03T09:55:12Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex12.png&amp;diff=21773</id>
		<title>Файл:Ex12.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex12.png&amp;diff=21773"/>
		<updated>2016-07-03T09:55:00Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex11.png&amp;diff=21772</id>
		<title>Файл:Ex11.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex11.png&amp;diff=21772"/>
		<updated>2016-07-03T09:54:49Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex10.png&amp;diff=21771</id>
		<title>Файл:Ex10.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex10.png&amp;diff=21771"/>
		<updated>2016-07-03T09:54:39Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex9.png&amp;diff=21770</id>
		<title>Файл:Ex9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex9.png&amp;diff=21770"/>
		<updated>2016-07-03T09:54:15Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex8.png&amp;diff=21769</id>
		<title>Файл:Ex8.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex8.png&amp;diff=21769"/>
		<updated>2016-07-03T09:53:56Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7.png&amp;diff=21768</id>
		<title>Файл:Ex7.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex7.png&amp;diff=21768"/>
		<updated>2016-07-03T09:53:47Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex6.png&amp;diff=21767</id>
		<title>Файл:Ex6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex6.png&amp;diff=21767"/>
		<updated>2016-07-03T09:53:33Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex5.png&amp;diff=21766</id>
		<title>Файл:Ex5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex5.png&amp;diff=21766"/>
		<updated>2016-07-03T09:53:24Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex4.png&amp;diff=21765</id>
		<title>Файл:Ex4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex4.png&amp;diff=21765"/>
		<updated>2016-07-03T09:53:12Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex3.png&amp;diff=21764</id>
		<title>Файл:Ex3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex3.png&amp;diff=21764"/>
		<updated>2016-07-03T09:52:57Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex2.png&amp;diff=21763</id>
		<title>Файл:Ex2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex2.png&amp;diff=21763"/>
		<updated>2016-07-03T09:52:46Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex1.png&amp;diff=21762</id>
		<title>Файл:Ex1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Ex1.png&amp;diff=21762"/>
		<updated>2016-07-03T09:52:31Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%9D%D0%BE%D0%B2%D0%B0%D1%8F_%D0%B7%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B02&amp;diff=21684</id>
		<title>Новая заглавная страница2</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%9D%D0%BE%D0%B2%D0%B0%D1%8F_%D0%B7%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B02&amp;diff=21684"/>
		<updated>2016-06-28T09:11:46Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Картиночка --&amp;gt;&lt;br /&gt;
[[File:WelcomeNew.gif|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!----------------- Статистика, приветствие ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 210%&amp;quot;&amp;gt;Добро пожаловать на официальную &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; вики '''Animus Station! [[Файл:Metroid.gif]]'''&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;В данный момент у нас [[Special:Statistics|{{NUMBEROFARTICLES}}]] статей, [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] активных участников и [[Special:Statistics|{{NUMBEROFFILES}}]] загруженных файлов.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Добро пожаловать на русскую Вики-энциклопедию по игре [[Space Station 13]]! Здесь собраны справочные материалы, руководства и другая полезная информация. Игра разработана на платформе [http://www.byond.com/ BYOND], содержит множество различных режимов игры, полную интерактивность и разрушаемость. Игра не имеет никаких &amp;quot;границ&amp;quot;, Вы можете быть тем, кем хотите и делать то, что захотите (в разумных пределах, хоть и ограниченных Вашей фантазией).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Игра сложна на первый взгляд, но лишь потому, что, в отличие от остальных игр жанра &amp;quot;песочница&amp;quot;, несет намного больший потенциал. Разрушать или строить? Убивать или спасать? Держаться с командой или быть одиночкой? Выбор лишь за Вами. А мы постараемся помочь вам разобраться, что к чему и сделать так, чтобы вы получили от игры максимум ощущений.&lt;br /&gt;
{{Template:newwiki}}&lt;br /&gt;
{{Шаблон:Newwiki_com}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------- Плашки ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Файл:TG Plash.png|link=http://wiki.ss13.ru/index.php?title=/tg/station13]][[Файл:White_Plash.png|link=http://wiki.ss13.ru/index.php?title=White_Dream|White Dream]]&lt;br /&gt;
&lt;br /&gt;
[[File:TGreen_Plash.png|link=http://wiki.ss13.ru/index.php?title=/tg/station13]][[Файл:Green_Plash.png|link=http://wiki.ss13.ru/index.php?title=Lawful_Green|Lawful_Green]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bay12_Plash.png|link=http://wiki.ss13.ru/index.php?title=Baystation12]][[Файл:Blue_Plash.png|link=http://wiki.ss13.ru/index.php?title=Blue_Shift|Blue Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:VG_Plash.png|link=http://wiki.ss13.ru/index.php?title=/vg/station13]][[Файл:Scarlet_Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[Файл:Paradise_Station_Plash.png|link=http://wiki.ss13.ru/index.php?title=Paradise_Station]]&lt;br /&gt;
&lt;br /&gt;
[[File:CMarines Plash.png|link=http://wiki.ss13.ru/index.php?title=Colonial_Marines]]&lt;br /&gt;
&lt;br /&gt;
[[File:Goonstation13 Plash.png|link=http://wiki.ss13.ru/index.php?title=Goonstation]]&lt;br /&gt;
&lt;br /&gt;
[[File:NSV Luna Plash.png|link=http://wiki.ss13.ru/index.php?title=NSV_Luna]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hippie Station13 Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:OpenSS Plash.png]]&amp;lt;/center&amp;gt;                                       &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%9D%D0%BE%D0%B2%D0%B0%D1%8F_%D0%B7%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B02&amp;diff=21656</id>
		<title>Новая заглавная страница2</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%9D%D0%BE%D0%B2%D0%B0%D1%8F_%D0%B7%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B02&amp;diff=21656"/>
		<updated>2016-06-27T16:06:45Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Картиночка --&amp;gt;&lt;br /&gt;
[[File:WelcomeNew.gif|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!----------------- Статистика, приветствие ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 210%&amp;quot;&amp;gt;Добро пожаловать на официальную &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; вики '''Animus Station! [[Файл:Metroid.gif]]'''&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 110%&amp;quot;&amp;gt;В данный момент у нас [[Special:Statistics|{{NUMBEROFARTICLES}}]] статей, [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] активных участников и [[Special:Statistics|{{NUMBEROFFILES}}]] загруженных файлов.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Добро пожаловать на русскую Вики-энциклопедию по игре [[Space Station 13]]! Здесь собраны справочные материалы, руководства и другая полезная информация. Игра разработана на платформе [http://www.byond.com/ BYOND], содержит множество различных режимов игры, полную интерактивность и разрушаемость. Игра не имеет никаких &amp;quot;границ&amp;quot;, Вы можете быть тем, кем хотите и делать то, что захотите (в разумных пределах, хоть и ограниченных Вашей фантазией).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Игра сложна на первый взгляд, но лишь потому, что, в отличие от остальных игр жанра &amp;quot;песочница&amp;quot;, несет намного больший потенциал. Разрушать или строить? Убивать или спасать? Держаться с командой или быть одиночкой? Выбор лишь за Вами. А мы постараемся помочь вам разобраться, что к чему и сделать так, чтобы вы получили от игры максимум ощущений.&lt;br /&gt;
{{Template:newwiki}}&lt;br /&gt;
{{Шаблон:Newwiki_com}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!----------------- Плашки ------------------------&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Файл:TG Plash.png]][[Файл:White_Plash.png|link=http://wiki.ss13.ru/index.php?title=White_Dream|White Dream]]&lt;br /&gt;
&lt;br /&gt;
[[File:TGreen_Plash.png]][[Файл:Green_Plash.png|link=http://wiki.ss13.ru/index.php?title=Lawful_Green|Lawful_Green]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bay12_Plash.png]][[Файл:Blue_Plash.png|link=http://wiki.ss13.ru/index.php?title=Blue_Shift|Blue Shift]]&lt;br /&gt;
&lt;br /&gt;
[[File:VG_Plash.png]][[Файл:Scarlet_Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[Файл:Paradise_Station_Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:CMarines Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Goonstation13 Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:NSV Luna Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hippie Station13 Plash.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:OpenSS Plash.png]]&amp;lt;/center&amp;gt;                                       &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:OpenSS_Plash.png&amp;diff=21655</id>
		<title>Файл:OpenSS Plash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:OpenSS_Plash.png&amp;diff=21655"/>
		<updated>2016-06-27T16:04:22Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: YaridaTheDragon загрузил новую версию Файл:OpenSS Plash.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:NSV_Luna_Plash.png&amp;diff=21653</id>
		<title>Файл:NSV Luna Plash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:NSV_Luna_Plash.png&amp;diff=21653"/>
		<updated>2016-06-27T15:59:43Z</updated>

		<summary type="html">&lt;p&gt;YaridaTheDragon: YaridaTheDragon загрузил новую версию Файл:NSV Luna Plash.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaridaTheDragon</name></author>
	</entry>
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