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	<id>https://wiki.ss13.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vlasik</id>
	<title>Animus - Вклад участника [ru]</title>
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	<updated>2026-04-30T19:29:35Z</updated>
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	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18199</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18199"/>
		<updated>2015-11-03T21:08:23Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Hosting a server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server.&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''/tg/station 13'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
== /tg/station 13 Лицензирование ==&lt;br /&gt;
Параметр /tg/station 13 исходный код под [http://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] и активы[http://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA].&lt;br /&gt;
&lt;br /&gt;
== Загрузка ==&lt;br /&gt;
&lt;br /&gt;
Мы используем GitHub для скачивания проекта.&lt;br /&gt;
&lt;br /&gt;
Зип можно скачать тут: [https://github.com/tgstation/-tg-station]&lt;br /&gt;
&lt;br /&gt;
Если вы не хотите, скачивать до 30 Мб данных каждый раз, когда идёт обновление,то вы можете [[Setting up git|follow this guide]] для настройки TortoiseGit.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ничего не изменилось, но код не работает больше!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Это, вероятно, из-за поврежденных файлов.&lt;br /&gt;
Для их починки,нам потребуется:&lt;br /&gt;
&lt;br /&gt;
*Всё перезагрузить&lt;br /&gt;
*Скопируйте папку конфигурации и папка данных&lt;br /&gt;
*Очистите compile&lt;br /&gt;
(Там нет хорошей альтернативы к этому с TortoiseGit)&lt;br /&gt;
&lt;br /&gt;
== Хостинг сервера ==&lt;br /&gt;
&lt;br /&gt;
Чтобы получить простой ход первого сервера:&lt;br /&gt;
* Скачать исходный код, как описано в [[Downloading_the_source_code#Downloading|above]]&lt;br /&gt;
* Откройте tgstation.dme в dream maker (Двойным нажатием)&lt;br /&gt;
* После того, как он открылся выберите Build &amp;gt; Compile&lt;br /&gt;
* Подождите, пока он компилирует. После того, как он делает новый файл &amp;quot;tgstation.dmb&amp;quot; будет создано в той же папке, где есть &amp;quot;tgstation.dme&amp;quot;. Файл DMB имеет оранжевый значок. Время компиляции обычно занимает от 1 до 10 минут, в зависимости от вашего компьютера. Dream maker покажет как &amp;quot;не отвечает&amp;quot; в течение этого времени, но это компиляция.&lt;br /&gt;
* Откройте dream daemon (Win7: ПУСК &amp;gt; все программы &amp;gt; BYOND &amp;gt; Dream Daemon; Win8: начать &amp;gt; type Dream Daemon &amp;gt; Dream Daemon)&lt;br /&gt;
* Выберите &amp;quot;...&amp;quot; в правом нижнем углу и выберите файл &amp;quot;tgstation.dmb&amp;quot;.&lt;br /&gt;
* Нажмите кнопку &amp;quot;GO&amp;quot; и подождите, пока он не превратится в красную кнопку &amp;quot;стоп&amp;quot;. Запуск сервера обычно занимает от 1 до 5 минут. Он начал, как правило взаимодействовать с Dream Daemon и Byond: //xxx.xxx.xxx.xxx: ххххх ссылка присутствует внизу.&lt;br /&gt;
* Нажмите желтую кнопку (рядом с &amp;quot;...&amp;quot;) для автоматического подключения к серверу.&lt;br /&gt;
* Щелкните левой кнопкой мыши по ссылке (BYOND: //xxx.xxx.xxx.xxx: ххххх), чтобы скопировать его в буфер обмена&lt;br /&gt;
* Вставьте ссылку (Ctrl + V) к своим друзьям, чтобы они могли присоединиться.&lt;br /&gt;
&lt;br /&gt;
== Making your server visible on byond.com ==&lt;br /&gt;
&lt;br /&gt;
You '''DO NOT NEED''' to pay for membership to make your server visible on byond.com!&lt;br /&gt;
&lt;br /&gt;
To make your server show up, go to the /code/hub file. That file contains information on how to make your server visible. Be sure to edit that file '''BEFORE''' you compile. If this doesn't work, you may ask for help on our [irc://irc.rizon.net/tgstation13 IRC].&lt;br /&gt;
&lt;br /&gt;
== Setting up the database ==&lt;br /&gt;
&lt;br /&gt;
Also see [[Working with the database]].&lt;br /&gt;
&lt;br /&gt;
* Download and install XAMPP ([http://www.apachefriends.org/en/xampp-windows.html Windows], [http://www.apachefriends.org/en/xampp-linux.html Linux]). Make sure you have both apache and mysql selected when you install it.&lt;br /&gt;
* Run XAMPP Control Panel (Open start menu, type 'xampp' in the search field and run it) &lt;br /&gt;
* Click 'Start' next to Apache and MySQL in the control panel. (Apache often conflicts with skype, so make sure you have skype off: Right click it's icon in the tray and click quit. Hiding it is not enough.)&lt;br /&gt;
* Go to the following address in your browser: [http://localhost/phpmyadmin http://localhost/phpmyadmin] (will only work once you start up both Apache and MySQL in the XAMPP Control Panel)&lt;br /&gt;
* Click on the button titled SQL in the row of buttons at the top.&lt;br /&gt;
* Open the file 'SQL/tgstation_schema.sql' in notepad and copy its content. You can also find it [https://github.com/tgstation/-tg-station/blob/master/SQL/tgstation_schema.sql here], but it may be newer than the version you are using.&lt;br /&gt;
* Paste the file's content into the input field for sql in phpmyadmin and hit 'Execute' in the bottom right&lt;br /&gt;
* Once you execute this, a new database should be added to the list on the left, called 'feedback'. If not, refresh the page. If you click on the database, it should show you all the tables it includes. At this point, you have created the database 'infrastructure'. You now have to create a user for it.&lt;br /&gt;
* Click on 'SQL' in the top again, and execute the following statement: CREATE USER 'myuser'@'localhost' IDENTIFIED BY 'mypass'; GRANT ALL ON feedback.* TO 'myuser'@'%'; Replace both instances of myuser with some username and mypass with some password. Be careful to copy all the apostrophes. This will create a new user and grant him all privileges for the feedback database.&lt;br /&gt;
* Please keep phpmyadmin open for a while longer.&lt;br /&gt;
* Open the file: [https://github.com/tgstation/-tg-station/blob/master/config/dbconfig.txt config/dbconfig.txt] in notepad&lt;br /&gt;
* Make sure to set it so that:&lt;br /&gt;
** SQL_ENABLED does not have a # in front of it&lt;br /&gt;
** ADDRESS localhost&lt;br /&gt;
** PORT 3306&lt;br /&gt;
** FEEDBACK_DATABASE feedback&lt;br /&gt;
** FEEDBACK_LOGIN myuser (where myuser is the username you set in the CREATE USER statement)&lt;br /&gt;
** FEEDBACK_PASSWORD mypass (where mypass is the password you set in the CREATE USER statement)&lt;br /&gt;
* The database is now set up for death logging, population logging, polls ([[Working with the database#Adding a new poll|Tutorial]]), library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.&lt;br /&gt;
&lt;br /&gt;
=== Database based banning ===&lt;br /&gt;
&lt;br /&gt;
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. &lt;br /&gt;
&lt;br /&gt;
To enable database based banning:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of BAN_LEGACY_SYSTEM, so the line looks like &amp;quot;#BAN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Done. Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.&lt;br /&gt;
&lt;br /&gt;
=== Database based administration ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color='red'&amp;gt;'''DATABASE BASED ADMINISTRATION CURRENTLY DOES NOT WORK.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of this section remains for when it gets fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible  mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.&lt;br /&gt;
&lt;br /&gt;
To enable database based administration:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of ADMIN_LEGACY_SYSTEM, so the line looks like &amp;quot;#ADMIN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Do the steps described in [[Working with the database#Adding your first admin|Adding your first admin]].&lt;br /&gt;
* Done. Note that anyone in admins.txt lost admin status, including you! So do the step above! You can repeat it for everyone, as it's a lot easier to do that and just correct permissions with the ingame panel called 'permissions panel'.&lt;br /&gt;
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have admins.txt and admin_ranks.txt set up with some admins too, just so the loss of the database doesn't completely destroy everything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baystation12'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Baystation12 Download, Compile, and Initial Setup=&lt;br /&gt;
# Install BYOND and create an account at  http://www.byond.com/  &lt;br /&gt;
# Checkout the source using [http://git-scm.com/ Git] or download it directly from the [https://github.com/Baystation12/Baystation12/zipball/master ZIP button on Github] and extract it into a folder of your choosing.&lt;br /&gt;
# Open '''baystation12.dme'''.&lt;br /&gt;
# In the menu at the top, select Build &amp;gt; Compile.&lt;br /&gt;
#* Compile time depends on your computer specs. Expect to wait between 2-10 minutes. When it finishes you will see the following message: &lt;br /&gt;
#*; ''saving baystation12.dmb (DEBUG mode)''&lt;br /&gt;
#*; ''baystation12.dmb - 0 errors, 0 warnings''&lt;br /&gt;
#* If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong.&lt;br /&gt;
# Browse into the /config folder. In the sub-folder &amp;quot;example&amp;quot;, there's an example set of config files; copy these into the main /config folder and edit them to taste. You'll want to edit '''config.txt''' to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round.  It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.  Extended is essentially no mode, and isn't in the Secret rotation by default.&lt;br /&gt;
# Open '''admins.txt''' and remove the default admins to add your own.  Some available levels (from highest to lowest) are: '''Game Master''', '''Game Admin''', '''Moderator'''. The '''Host''' level is the highest level and should let you use all available commands, and it's especially useful for creating a private server with which to test things.&lt;br /&gt;
#* The admins.txt format is:&lt;br /&gt;
#*; byondkey - Rank&lt;br /&gt;
#* ...where the BYOND key must be in lowercase and the admin rank must be properly capitalized.  Additional levels and specific commands accessible by each level can be seen in /code/modules/admin/admin_verbs.dm. (Check to be sure you've removed the # comment tag if you copy the format over from the example rank.)&lt;br /&gt;
&lt;br /&gt;
=Starting the Server=&lt;br /&gt;
# To start the server, run the BYOND client, log in, and select File &amp;gt; &amp;quot;Start Dream Daemon...&amp;quot; from the menu. &lt;br /&gt;
# At the bottom of Dream Daemon, enter the path to your compiled baystation12.dmb file.  &lt;br /&gt;
# Set '''Port''' to the one you specified in the config.txt.&lt;br /&gt;
#* Note: If you are running it locally for testing, the port can be empty and one will be selected for you. However, choosing a port will prevent needing to edit your bookmark (below). A example testing port is 50000.&lt;br /&gt;
# '''Security:''' (Trusted is recommended. You can use Safe mode if you prefer, but you'll be clicking alert windows when the server needs to edit the info.json every time it boots up.)&lt;br /&gt;
#* '''Trusted''' mode allows the game to access files, run system commands, and perform other actions without asking for permission. This is usually not a good idea except for games that you have created yourself, and even then it is not advisable.&lt;br /&gt;
#* '''Safe''' mode is the default. File access is allowed within the same directory as the world's .dmb file, and any directories underneath that one. Most actions such as running a system command require your approval.&lt;br /&gt;
#* '''Ultrasafe''' mode means that nothing that could affect your system in any way will be allowed without your permission. For games that use save files, this is usually not desirable.&lt;br /&gt;
# '''Visibility:''' (Invisible is recommended)&lt;br /&gt;
#* '''Public''' mode is the default. The game will be seen by everyone on the [http://www.byond.com/games/Exadv1/SpaceStation13 hub].&lt;br /&gt;
#* '''Private''' mode means your friends on the pager will see your game. However if they are logged in, it will also be visible on their pager.&lt;br /&gt;
#* '''Invisible''' mode prevents the game from appearing on the hub or pager.&lt;br /&gt;
# Press the green '''GO''' button in the bottom-right. This step may take up to 10 minutes to complete as the world loads. If your Dream Daemon stops responding, simply wait longer.&lt;br /&gt;
&lt;br /&gt;
=Logging In=&lt;br /&gt;
# In the BYOND client's menu, select Bookmarks &amp;gt; Add...&lt;br /&gt;
# '''URL:''' 127.0.0.1:12345&lt;br /&gt;
#*...where '''12345''' is the port you chose in the section above. You may also use the External IP address and port (shown as '''xxx.x.x.xxx:xxxxx''') at the bottom of the Dream Daemon window after pressing &amp;quot;GO&amp;quot;.&lt;br /&gt;
# '''Name:''' Test Server (or whatever you want to call it)&lt;br /&gt;
# Click '''OK''' &lt;br /&gt;
# Find your new '''Test Server''' bookmark in the Bookmarks menu and select it to start playing.&lt;br /&gt;
&lt;br /&gt;
=Updating=&lt;br /&gt;
# Download a new .ZIP from the Baystation 12 Github site (as explained in the first section above).&lt;br /&gt;
# Backup your /config and /data folders. These store your server configuration, player preferences and ban list.&lt;br /&gt;
# Extract the new files (preferably into a clean directory, but replacing existing files should work fine).&lt;br /&gt;
# Copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise&lt;br /&gt;
# Re-compile the game.&lt;br /&gt;
&lt;br /&gt;
=MySQL Setup=&lt;br /&gt;
The SQL backend for the library and stats tracking requires a MySQL server.  Your server details go in '''/config/dbconfig.txt''', and the SQL schema is in '''/SQL/tgstation_schema.sql'''.  More detailed setup instructions are coming soon, for now ask in our IRC channel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
'''Luna'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Luna=&lt;br /&gt;
1. Скачиваем сборку - https://github.com/SS13/luna/tree/e13cf12d2e591d01db76c5cf6fa28412376d11d2&amp;lt;br&amp;gt;&lt;br /&gt;
2. Распаковываем в любую подходящую папку.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Качаем набор с сайта http://www.denwer.ru/ &amp;lt;br&amp;gt;&lt;br /&gt;
4. Распаковываем архив, устанавливаем и запускаем denwer. Для denwer сойдут стандартные настройки установки.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Открываем в браузере http://localhost/Tools/phpMyAdmin/ &amp;lt;br&amp;gt;&lt;br /&gt;
5.1 (Пропустить если открылось нормально) Гуглим освобождение 80 порта в винде 7. Обычно нужно прибить службу W3SVC в диспетчере задач. &amp;lt;br&amp;gt;Перезапускаем denwer. Откроется phpMyAdmin - переходим к пункту 4 .&amp;lt;br&amp;gt;&lt;br /&gt;
6. Базы данных - создать базу данных luna .&amp;lt;br&amp;gt;&lt;br /&gt;
7. Нажимаем на luna в списке, переходим на вкладку SQL.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Копипастим туда содержимое database.sql и удаляем первую строчку. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Вкладка Структура, таблица admins, действие Вставить.&amp;lt;br&amp;gt;&lt;br /&gt;
10. В поле ckey бьендник главного админа прописными буквами, в rank число 6. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
11. В папке config в файле db_config.txt прописываем такие значения:&amp;lt;br&amp;gt;&lt;br /&gt;
 DB_SERVER 127.0.0.1&lt;br /&gt;
 DB_USER root&lt;br /&gt;
 DB_PASSWORD&lt;br /&gt;
 DB_DBNAME luna&lt;br /&gt;
 DB_PORT 3306&lt;br /&gt;
12. Компилим Луну и, помолясь, запускаем ее. ОНА НЕ УПАЛА! ОНА ЖИВАЯ! ЖИВАЯ! АХАХАХА!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18187</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18187"/>
		<updated>2015-11-03T20:57:33Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* = &amp;quot;Ничего не изменилось, но код не работает больше!&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server.&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''/tg/station 13'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
== /tg/station 13 Лицензирование ==&lt;br /&gt;
Параметр /tg/station 13 исходный код под [http://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] и активы[http://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA].&lt;br /&gt;
&lt;br /&gt;
== Загрузка ==&lt;br /&gt;
&lt;br /&gt;
Мы используем GitHub для скачивания проекта.&lt;br /&gt;
&lt;br /&gt;
Зип можно скачать тут: [https://github.com/tgstation/-tg-station]&lt;br /&gt;
&lt;br /&gt;
Если вы не хотите, скачивать до 30 Мб данных каждый раз, когда идёт обновление,то вы можете [[Setting up git|follow this guide]] для настройки TortoiseGit.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ничего не изменилось, но код не работает больше!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Это, вероятно, из-за поврежденных файлов.&lt;br /&gt;
Для их починки,нам потребуется:&lt;br /&gt;
&lt;br /&gt;
*Всё перезагрузить&lt;br /&gt;
*Скопируйте папку конфигурации и папка данных&lt;br /&gt;
*Очистите compile&lt;br /&gt;
(Там нет хорошей альтернативы к этому с TortoiseGit)&lt;br /&gt;
&lt;br /&gt;
== Hosting a server ==&lt;br /&gt;
&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained [[Downloading_the_source_code#Downloading|above]]&lt;br /&gt;
* Open tgstation.dme in dream maker (double click it)&lt;br /&gt;
* Once it opens select Build &amp;gt; Compile&lt;br /&gt;
* Wait until it compiles. Once it does a new file &amp;quot;tgstation.dmb&amp;quot; will be created in the same folder where &amp;quot;tgstation.dme&amp;quot; is. The dmb file has an orange icon. Compile time usually takes between 1 and 10 minutes, depending on your computer. Dream maker will show as 'not responding' during this time, but it is compiling.&lt;br /&gt;
* Open dream daemon (Win7: start menu &amp;gt; all programs &amp;gt; BYOND &amp;gt; Dream Daemon; Win8: start &amp;gt; type Dream Daemon &amp;gt; Dream Daemon)&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;tgstation.dmb&amp;quot;.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;stop&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow button (former &amp;quot;...&amp;quot;) to auto-join&lt;br /&gt;
* Left click the link (byond://xxx.xxx.xxx.xxx:xxxxx) to copy it to clipboard&lt;br /&gt;
* Paste the link (ctrl+v) to your friends so they can join.&lt;br /&gt;
&lt;br /&gt;
== Making your server visible on byond.com ==&lt;br /&gt;
&lt;br /&gt;
You '''DO NOT NEED''' to pay for membership to make your server visible on byond.com!&lt;br /&gt;
&lt;br /&gt;
To make your server show up, go to the /code/hub file. That file contains information on how to make your server visible. Be sure to edit that file '''BEFORE''' you compile. If this doesn't work, you may ask for help on our [irc://irc.rizon.net/tgstation13 IRC].&lt;br /&gt;
&lt;br /&gt;
== Setting up the database ==&lt;br /&gt;
&lt;br /&gt;
Also see [[Working with the database]].&lt;br /&gt;
&lt;br /&gt;
* Download and install XAMPP ([http://www.apachefriends.org/en/xampp-windows.html Windows], [http://www.apachefriends.org/en/xampp-linux.html Linux]). Make sure you have both apache and mysql selected when you install it.&lt;br /&gt;
* Run XAMPP Control Panel (Open start menu, type 'xampp' in the search field and run it) &lt;br /&gt;
* Click 'Start' next to Apache and MySQL in the control panel. (Apache often conflicts with skype, so make sure you have skype off: Right click it's icon in the tray and click quit. Hiding it is not enough.)&lt;br /&gt;
* Go to the following address in your browser: [http://localhost/phpmyadmin http://localhost/phpmyadmin] (will only work once you start up both Apache and MySQL in the XAMPP Control Panel)&lt;br /&gt;
* Click on the button titled SQL in the row of buttons at the top.&lt;br /&gt;
* Open the file 'SQL/tgstation_schema.sql' in notepad and copy its content. You can also find it [https://github.com/tgstation/-tg-station/blob/master/SQL/tgstation_schema.sql here], but it may be newer than the version you are using.&lt;br /&gt;
* Paste the file's content into the input field for sql in phpmyadmin and hit 'Execute' in the bottom right&lt;br /&gt;
* Once you execute this, a new database should be added to the list on the left, called 'feedback'. If not, refresh the page. If you click on the database, it should show you all the tables it includes. At this point, you have created the database 'infrastructure'. You now have to create a user for it.&lt;br /&gt;
* Click on 'SQL' in the top again, and execute the following statement: CREATE USER 'myuser'@'localhost' IDENTIFIED BY 'mypass'; GRANT ALL ON feedback.* TO 'myuser'@'%'; Replace both instances of myuser with some username and mypass with some password. Be careful to copy all the apostrophes. This will create a new user and grant him all privileges for the feedback database.&lt;br /&gt;
* Please keep phpmyadmin open for a while longer.&lt;br /&gt;
* Open the file: [https://github.com/tgstation/-tg-station/blob/master/config/dbconfig.txt config/dbconfig.txt] in notepad&lt;br /&gt;
* Make sure to set it so that:&lt;br /&gt;
** SQL_ENABLED does not have a # in front of it&lt;br /&gt;
** ADDRESS localhost&lt;br /&gt;
** PORT 3306&lt;br /&gt;
** FEEDBACK_DATABASE feedback&lt;br /&gt;
** FEEDBACK_LOGIN myuser (where myuser is the username you set in the CREATE USER statement)&lt;br /&gt;
** FEEDBACK_PASSWORD mypass (where mypass is the password you set in the CREATE USER statement)&lt;br /&gt;
* The database is now set up for death logging, population logging, polls ([[Working with the database#Adding a new poll|Tutorial]]), library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.&lt;br /&gt;
&lt;br /&gt;
=== Database based banning ===&lt;br /&gt;
&lt;br /&gt;
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. &lt;br /&gt;
&lt;br /&gt;
To enable database based banning:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of BAN_LEGACY_SYSTEM, so the line looks like &amp;quot;#BAN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Done. Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.&lt;br /&gt;
&lt;br /&gt;
=== Database based administration ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color='red'&amp;gt;'''DATABASE BASED ADMINISTRATION CURRENTLY DOES NOT WORK.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of this section remains for when it gets fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible  mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.&lt;br /&gt;
&lt;br /&gt;
To enable database based administration:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of ADMIN_LEGACY_SYSTEM, so the line looks like &amp;quot;#ADMIN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Do the steps described in [[Working with the database#Adding your first admin|Adding your first admin]].&lt;br /&gt;
* Done. Note that anyone in admins.txt lost admin status, including you! So do the step above! You can repeat it for everyone, as it's a lot easier to do that and just correct permissions with the ingame panel called 'permissions panel'.&lt;br /&gt;
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have admins.txt and admin_ranks.txt set up with some admins too, just so the loss of the database doesn't completely destroy everything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baystation12'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Baystation12 Download, Compile, and Initial Setup=&lt;br /&gt;
# Install BYOND and create an account at  http://www.byond.com/  &lt;br /&gt;
# Checkout the source using [http://git-scm.com/ Git] or download it directly from the [https://github.com/Baystation12/Baystation12/zipball/master ZIP button on Github] and extract it into a folder of your choosing.&lt;br /&gt;
# Open '''baystation12.dme'''.&lt;br /&gt;
# In the menu at the top, select Build &amp;gt; Compile.&lt;br /&gt;
#* Compile time depends on your computer specs. Expect to wait between 2-10 minutes. When it finishes you will see the following message: &lt;br /&gt;
#*; ''saving baystation12.dmb (DEBUG mode)''&lt;br /&gt;
#*; ''baystation12.dmb - 0 errors, 0 warnings''&lt;br /&gt;
#* If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong.&lt;br /&gt;
# Browse into the /config folder. In the sub-folder &amp;quot;example&amp;quot;, there's an example set of config files; copy these into the main /config folder and edit them to taste. You'll want to edit '''config.txt''' to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round.  It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.  Extended is essentially no mode, and isn't in the Secret rotation by default.&lt;br /&gt;
# Open '''admins.txt''' and remove the default admins to add your own.  Some available levels (from highest to lowest) are: '''Game Master''', '''Game Admin''', '''Moderator'''. The '''Host''' level is the highest level and should let you use all available commands, and it's especially useful for creating a private server with which to test things.&lt;br /&gt;
#* The admins.txt format is:&lt;br /&gt;
#*; byondkey - Rank&lt;br /&gt;
#* ...where the BYOND key must be in lowercase and the admin rank must be properly capitalized.  Additional levels and specific commands accessible by each level can be seen in /code/modules/admin/admin_verbs.dm. (Check to be sure you've removed the # comment tag if you copy the format over from the example rank.)&lt;br /&gt;
&lt;br /&gt;
=Starting the Server=&lt;br /&gt;
# To start the server, run the BYOND client, log in, and select File &amp;gt; &amp;quot;Start Dream Daemon...&amp;quot; from the menu. &lt;br /&gt;
# At the bottom of Dream Daemon, enter the path to your compiled baystation12.dmb file.  &lt;br /&gt;
# Set '''Port''' to the one you specified in the config.txt.&lt;br /&gt;
#* Note: If you are running it locally for testing, the port can be empty and one will be selected for you. However, choosing a port will prevent needing to edit your bookmark (below). A example testing port is 50000.&lt;br /&gt;
# '''Security:''' (Trusted is recommended. You can use Safe mode if you prefer, but you'll be clicking alert windows when the server needs to edit the info.json every time it boots up.)&lt;br /&gt;
#* '''Trusted''' mode allows the game to access files, run system commands, and perform other actions without asking for permission. This is usually not a good idea except for games that you have created yourself, and even then it is not advisable.&lt;br /&gt;
#* '''Safe''' mode is the default. File access is allowed within the same directory as the world's .dmb file, and any directories underneath that one. Most actions such as running a system command require your approval.&lt;br /&gt;
#* '''Ultrasafe''' mode means that nothing that could affect your system in any way will be allowed without your permission. For games that use save files, this is usually not desirable.&lt;br /&gt;
# '''Visibility:''' (Invisible is recommended)&lt;br /&gt;
#* '''Public''' mode is the default. The game will be seen by everyone on the [http://www.byond.com/games/Exadv1/SpaceStation13 hub].&lt;br /&gt;
#* '''Private''' mode means your friends on the pager will see your game. However if they are logged in, it will also be visible on their pager.&lt;br /&gt;
#* '''Invisible''' mode prevents the game from appearing on the hub or pager.&lt;br /&gt;
# Press the green '''GO''' button in the bottom-right. This step may take up to 10 minutes to complete as the world loads. If your Dream Daemon stops responding, simply wait longer.&lt;br /&gt;
&lt;br /&gt;
=Logging In=&lt;br /&gt;
# In the BYOND client's menu, select Bookmarks &amp;gt; Add...&lt;br /&gt;
# '''URL:''' 127.0.0.1:12345&lt;br /&gt;
#*...where '''12345''' is the port you chose in the section above. You may also use the External IP address and port (shown as '''xxx.x.x.xxx:xxxxx''') at the bottom of the Dream Daemon window after pressing &amp;quot;GO&amp;quot;.&lt;br /&gt;
# '''Name:''' Test Server (or whatever you want to call it)&lt;br /&gt;
# Click '''OK''' &lt;br /&gt;
# Find your new '''Test Server''' bookmark in the Bookmarks menu and select it to start playing.&lt;br /&gt;
&lt;br /&gt;
=Updating=&lt;br /&gt;
# Download a new .ZIP from the Baystation 12 Github site (as explained in the first section above).&lt;br /&gt;
# Backup your /config and /data folders. These store your server configuration, player preferences and ban list.&lt;br /&gt;
# Extract the new files (preferably into a clean directory, but replacing existing files should work fine).&lt;br /&gt;
# Copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise&lt;br /&gt;
# Re-compile the game.&lt;br /&gt;
&lt;br /&gt;
=MySQL Setup=&lt;br /&gt;
The SQL backend for the library and stats tracking requires a MySQL server.  Your server details go in '''/config/dbconfig.txt''', and the SQL schema is in '''/SQL/tgstation_schema.sql'''.  More detailed setup instructions are coming soon, for now ask in our IRC channel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
'''Luna'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Luna=&lt;br /&gt;
1. Скачиваем сборку - https://github.com/SS13/luna/tree/e13cf12d2e591d01db76c5cf6fa28412376d11d2&amp;lt;br&amp;gt;&lt;br /&gt;
2. Распаковываем в любую подходящую папку.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Качаем набор с сайта http://www.denwer.ru/ &amp;lt;br&amp;gt;&lt;br /&gt;
4. Распаковываем архив, устанавливаем и запускаем denwer. Для denwer сойдут стандартные настройки установки.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Открываем в браузере http://localhost/Tools/phpMyAdmin/ &amp;lt;br&amp;gt;&lt;br /&gt;
5.1 (Пропустить если открылось нормально) Гуглим освобождение 80 порта в винде 7. Обычно нужно прибить службу W3SVC в диспетчере задач. &amp;lt;br&amp;gt;Перезапускаем denwer. Откроется phpMyAdmin - переходим к пункту 4 .&amp;lt;br&amp;gt;&lt;br /&gt;
6. Базы данных - создать базу данных luna .&amp;lt;br&amp;gt;&lt;br /&gt;
7. Нажимаем на luna в списке, переходим на вкладку SQL.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Копипастим туда содержимое database.sql и удаляем первую строчку. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Вкладка Структура, таблица admins, действие Вставить.&amp;lt;br&amp;gt;&lt;br /&gt;
10. В поле ckey бьендник главного админа прописными буквами, в rank число 6. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
11. В папке config в файле db_config.txt прописываем такие значения:&amp;lt;br&amp;gt;&lt;br /&gt;
 DB_SERVER 127.0.0.1&lt;br /&gt;
 DB_USER root&lt;br /&gt;
 DB_PASSWORD&lt;br /&gt;
 DB_DBNAME luna&lt;br /&gt;
 DB_PORT 3306&lt;br /&gt;
12. Компилим Луну и, помолясь, запускаем ее. ОНА НЕ УПАЛА! ОНА ЖИВАЯ! ЖИВАЯ! АХАХАХА!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18186</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18186"/>
		<updated>2015-11-03T20:56:26Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* =&amp;quot;Ничего не изменилось, но код не работает больше!&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server.&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''/tg/station 13'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
== /tg/station 13 Лицензирование ==&lt;br /&gt;
Параметр /tg/station 13 исходный код под [http://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] и активы[http://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA].&lt;br /&gt;
&lt;br /&gt;
== Загрузка ==&lt;br /&gt;
&lt;br /&gt;
Мы используем GitHub для скачивания проекта.&lt;br /&gt;
&lt;br /&gt;
Зип можно скачать тут: [https://github.com/tgstation/-tg-station]&lt;br /&gt;
&lt;br /&gt;
Если вы не хотите, скачивать до 30 Мб данных каждый раз, когда идёт обновление,то вы можете [[Setting up git|follow this guide]] для настройки TortoiseGit.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Ничего не изменилось, но код не работает больше!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Это, вероятно, из-за поврежденных файлов.&lt;br /&gt;
Для их починки,нам потребуется:&lt;br /&gt;
&lt;br /&gt;
*Всё перезагрузить&lt;br /&gt;
*Скопируйте папку конфигурации и папка данных&lt;br /&gt;
*Очистите compile&lt;br /&gt;
(Там нет хорошей альтернативы к этому с TortoiseGit)&lt;br /&gt;
&lt;br /&gt;
== Hosting a server ==&lt;br /&gt;
&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained [[Downloading_the_source_code#Downloading|above]]&lt;br /&gt;
* Open tgstation.dme in dream maker (double click it)&lt;br /&gt;
* Once it opens select Build &amp;gt; Compile&lt;br /&gt;
* Wait until it compiles. Once it does a new file &amp;quot;tgstation.dmb&amp;quot; will be created in the same folder where &amp;quot;tgstation.dme&amp;quot; is. The dmb file has an orange icon. Compile time usually takes between 1 and 10 minutes, depending on your computer. Dream maker will show as 'not responding' during this time, but it is compiling.&lt;br /&gt;
* Open dream daemon (Win7: start menu &amp;gt; all programs &amp;gt; BYOND &amp;gt; Dream Daemon; Win8: start &amp;gt; type Dream Daemon &amp;gt; Dream Daemon)&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;tgstation.dmb&amp;quot;.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;stop&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow button (former &amp;quot;...&amp;quot;) to auto-join&lt;br /&gt;
* Left click the link (byond://xxx.xxx.xxx.xxx:xxxxx) to copy it to clipboard&lt;br /&gt;
* Paste the link (ctrl+v) to your friends so they can join.&lt;br /&gt;
&lt;br /&gt;
== Making your server visible on byond.com ==&lt;br /&gt;
&lt;br /&gt;
You '''DO NOT NEED''' to pay for membership to make your server visible on byond.com!&lt;br /&gt;
&lt;br /&gt;
To make your server show up, go to the /code/hub file. That file contains information on how to make your server visible. Be sure to edit that file '''BEFORE''' you compile. If this doesn't work, you may ask for help on our [irc://irc.rizon.net/tgstation13 IRC].&lt;br /&gt;
&lt;br /&gt;
== Setting up the database ==&lt;br /&gt;
&lt;br /&gt;
Also see [[Working with the database]].&lt;br /&gt;
&lt;br /&gt;
* Download and install XAMPP ([http://www.apachefriends.org/en/xampp-windows.html Windows], [http://www.apachefriends.org/en/xampp-linux.html Linux]). Make sure you have both apache and mysql selected when you install it.&lt;br /&gt;
* Run XAMPP Control Panel (Open start menu, type 'xampp' in the search field and run it) &lt;br /&gt;
* Click 'Start' next to Apache and MySQL in the control panel. (Apache often conflicts with skype, so make sure you have skype off: Right click it's icon in the tray and click quit. Hiding it is not enough.)&lt;br /&gt;
* Go to the following address in your browser: [http://localhost/phpmyadmin http://localhost/phpmyadmin] (will only work once you start up both Apache and MySQL in the XAMPP Control Panel)&lt;br /&gt;
* Click on the button titled SQL in the row of buttons at the top.&lt;br /&gt;
* Open the file 'SQL/tgstation_schema.sql' in notepad and copy its content. You can also find it [https://github.com/tgstation/-tg-station/blob/master/SQL/tgstation_schema.sql here], but it may be newer than the version you are using.&lt;br /&gt;
* Paste the file's content into the input field for sql in phpmyadmin and hit 'Execute' in the bottom right&lt;br /&gt;
* Once you execute this, a new database should be added to the list on the left, called 'feedback'. If not, refresh the page. If you click on the database, it should show you all the tables it includes. At this point, you have created the database 'infrastructure'. You now have to create a user for it.&lt;br /&gt;
* Click on 'SQL' in the top again, and execute the following statement: CREATE USER 'myuser'@'localhost' IDENTIFIED BY 'mypass'; GRANT ALL ON feedback.* TO 'myuser'@'%'; Replace both instances of myuser with some username and mypass with some password. Be careful to copy all the apostrophes. This will create a new user and grant him all privileges for the feedback database.&lt;br /&gt;
* Please keep phpmyadmin open for a while longer.&lt;br /&gt;
* Open the file: [https://github.com/tgstation/-tg-station/blob/master/config/dbconfig.txt config/dbconfig.txt] in notepad&lt;br /&gt;
* Make sure to set it so that:&lt;br /&gt;
** SQL_ENABLED does not have a # in front of it&lt;br /&gt;
** ADDRESS localhost&lt;br /&gt;
** PORT 3306&lt;br /&gt;
** FEEDBACK_DATABASE feedback&lt;br /&gt;
** FEEDBACK_LOGIN myuser (where myuser is the username you set in the CREATE USER statement)&lt;br /&gt;
** FEEDBACK_PASSWORD mypass (where mypass is the password you set in the CREATE USER statement)&lt;br /&gt;
* The database is now set up for death logging, population logging, polls ([[Working with the database#Adding a new poll|Tutorial]]), library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.&lt;br /&gt;
&lt;br /&gt;
=== Database based banning ===&lt;br /&gt;
&lt;br /&gt;
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. &lt;br /&gt;
&lt;br /&gt;
To enable database based banning:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of BAN_LEGACY_SYSTEM, so the line looks like &amp;quot;#BAN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Done. Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.&lt;br /&gt;
&lt;br /&gt;
=== Database based administration ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color='red'&amp;gt;'''DATABASE BASED ADMINISTRATION CURRENTLY DOES NOT WORK.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of this section remains for when it gets fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible  mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.&lt;br /&gt;
&lt;br /&gt;
To enable database based administration:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of ADMIN_LEGACY_SYSTEM, so the line looks like &amp;quot;#ADMIN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Do the steps described in [[Working with the database#Adding your first admin|Adding your first admin]].&lt;br /&gt;
* Done. Note that anyone in admins.txt lost admin status, including you! So do the step above! You can repeat it for everyone, as it's a lot easier to do that and just correct permissions with the ingame panel called 'permissions panel'.&lt;br /&gt;
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have admins.txt and admin_ranks.txt set up with some admins too, just so the loss of the database doesn't completely destroy everything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baystation12'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Baystation12 Download, Compile, and Initial Setup=&lt;br /&gt;
# Install BYOND and create an account at  http://www.byond.com/  &lt;br /&gt;
# Checkout the source using [http://git-scm.com/ Git] or download it directly from the [https://github.com/Baystation12/Baystation12/zipball/master ZIP button on Github] and extract it into a folder of your choosing.&lt;br /&gt;
# Open '''baystation12.dme'''.&lt;br /&gt;
# In the menu at the top, select Build &amp;gt; Compile.&lt;br /&gt;
#* Compile time depends on your computer specs. Expect to wait between 2-10 minutes. When it finishes you will see the following message: &lt;br /&gt;
#*; ''saving baystation12.dmb (DEBUG mode)''&lt;br /&gt;
#*; ''baystation12.dmb - 0 errors, 0 warnings''&lt;br /&gt;
#* If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong.&lt;br /&gt;
# Browse into the /config folder. In the sub-folder &amp;quot;example&amp;quot;, there's an example set of config files; copy these into the main /config folder and edit them to taste. You'll want to edit '''config.txt''' to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round.  It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.  Extended is essentially no mode, and isn't in the Secret rotation by default.&lt;br /&gt;
# Open '''admins.txt''' and remove the default admins to add your own.  Some available levels (from highest to lowest) are: '''Game Master''', '''Game Admin''', '''Moderator'''. The '''Host''' level is the highest level and should let you use all available commands, and it's especially useful for creating a private server with which to test things.&lt;br /&gt;
#* The admins.txt format is:&lt;br /&gt;
#*; byondkey - Rank&lt;br /&gt;
#* ...where the BYOND key must be in lowercase and the admin rank must be properly capitalized.  Additional levels and specific commands accessible by each level can be seen in /code/modules/admin/admin_verbs.dm. (Check to be sure you've removed the # comment tag if you copy the format over from the example rank.)&lt;br /&gt;
&lt;br /&gt;
=Starting the Server=&lt;br /&gt;
# To start the server, run the BYOND client, log in, and select File &amp;gt; &amp;quot;Start Dream Daemon...&amp;quot; from the menu. &lt;br /&gt;
# At the bottom of Dream Daemon, enter the path to your compiled baystation12.dmb file.  &lt;br /&gt;
# Set '''Port''' to the one you specified in the config.txt.&lt;br /&gt;
#* Note: If you are running it locally for testing, the port can be empty and one will be selected for you. However, choosing a port will prevent needing to edit your bookmark (below). A example testing port is 50000.&lt;br /&gt;
# '''Security:''' (Trusted is recommended. You can use Safe mode if you prefer, but you'll be clicking alert windows when the server needs to edit the info.json every time it boots up.)&lt;br /&gt;
#* '''Trusted''' mode allows the game to access files, run system commands, and perform other actions without asking for permission. This is usually not a good idea except for games that you have created yourself, and even then it is not advisable.&lt;br /&gt;
#* '''Safe''' mode is the default. File access is allowed within the same directory as the world's .dmb file, and any directories underneath that one. Most actions such as running a system command require your approval.&lt;br /&gt;
#* '''Ultrasafe''' mode means that nothing that could affect your system in any way will be allowed without your permission. For games that use save files, this is usually not desirable.&lt;br /&gt;
# '''Visibility:''' (Invisible is recommended)&lt;br /&gt;
#* '''Public''' mode is the default. The game will be seen by everyone on the [http://www.byond.com/games/Exadv1/SpaceStation13 hub].&lt;br /&gt;
#* '''Private''' mode means your friends on the pager will see your game. However if they are logged in, it will also be visible on their pager.&lt;br /&gt;
#* '''Invisible''' mode prevents the game from appearing on the hub or pager.&lt;br /&gt;
# Press the green '''GO''' button in the bottom-right. This step may take up to 10 minutes to complete as the world loads. If your Dream Daemon stops responding, simply wait longer.&lt;br /&gt;
&lt;br /&gt;
=Logging In=&lt;br /&gt;
# In the BYOND client's menu, select Bookmarks &amp;gt; Add...&lt;br /&gt;
# '''URL:''' 127.0.0.1:12345&lt;br /&gt;
#*...where '''12345''' is the port you chose in the section above. You may also use the External IP address and port (shown as '''xxx.x.x.xxx:xxxxx''') at the bottom of the Dream Daemon window after pressing &amp;quot;GO&amp;quot;.&lt;br /&gt;
# '''Name:''' Test Server (or whatever you want to call it)&lt;br /&gt;
# Click '''OK''' &lt;br /&gt;
# Find your new '''Test Server''' bookmark in the Bookmarks menu and select it to start playing.&lt;br /&gt;
&lt;br /&gt;
=Updating=&lt;br /&gt;
# Download a new .ZIP from the Baystation 12 Github site (as explained in the first section above).&lt;br /&gt;
# Backup your /config and /data folders. These store your server configuration, player preferences and ban list.&lt;br /&gt;
# Extract the new files (preferably into a clean directory, but replacing existing files should work fine).&lt;br /&gt;
# Copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise&lt;br /&gt;
# Re-compile the game.&lt;br /&gt;
&lt;br /&gt;
=MySQL Setup=&lt;br /&gt;
The SQL backend for the library and stats tracking requires a MySQL server.  Your server details go in '''/config/dbconfig.txt''', and the SQL schema is in '''/SQL/tgstation_schema.sql'''.  More detailed setup instructions are coming soon, for now ask in our IRC channel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
'''Luna'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Luna=&lt;br /&gt;
1. Скачиваем сборку - https://github.com/SS13/luna/tree/e13cf12d2e591d01db76c5cf6fa28412376d11d2&amp;lt;br&amp;gt;&lt;br /&gt;
2. Распаковываем в любую подходящую папку.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Качаем набор с сайта http://www.denwer.ru/ &amp;lt;br&amp;gt;&lt;br /&gt;
4. Распаковываем архив, устанавливаем и запускаем denwer. Для denwer сойдут стандартные настройки установки.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Открываем в браузере http://localhost/Tools/phpMyAdmin/ &amp;lt;br&amp;gt;&lt;br /&gt;
5.1 (Пропустить если открылось нормально) Гуглим освобождение 80 порта в винде 7. Обычно нужно прибить службу W3SVC в диспетчере задач. &amp;lt;br&amp;gt;Перезапускаем denwer. Откроется phpMyAdmin - переходим к пункту 4 .&amp;lt;br&amp;gt;&lt;br /&gt;
6. Базы данных - создать базу данных luna .&amp;lt;br&amp;gt;&lt;br /&gt;
7. Нажимаем на luna в списке, переходим на вкладку SQL.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Копипастим туда содержимое database.sql и удаляем первую строчку. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Вкладка Структура, таблица admins, действие Вставить.&amp;lt;br&amp;gt;&lt;br /&gt;
10. В поле ckey бьендник главного админа прописными буквами, в rank число 6. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
11. В папке config в файле db_config.txt прописываем такие значения:&amp;lt;br&amp;gt;&lt;br /&gt;
 DB_SERVER 127.0.0.1&lt;br /&gt;
 DB_USER root&lt;br /&gt;
 DB_PASSWORD&lt;br /&gt;
 DB_DBNAME luna&lt;br /&gt;
 DB_PORT 3306&lt;br /&gt;
12. Компилим Луну и, помолясь, запускаем ее. ОНА НЕ УПАЛА! ОНА ЖИВАЯ! ЖИВАЯ! АХАХАХА!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18185</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18185"/>
		<updated>2015-11-03T20:56:03Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server.&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''/tg/station 13'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
== /tg/station 13 Лицензирование ==&lt;br /&gt;
Параметр /tg/station 13 исходный код под [http://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] и активы[http://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA].&lt;br /&gt;
&lt;br /&gt;
== Загрузка ==&lt;br /&gt;
&lt;br /&gt;
Мы используем GitHub для скачивания проекта.&lt;br /&gt;
&lt;br /&gt;
Зип можно скачать тут: [https://github.com/tgstation/-tg-station]&lt;br /&gt;
&lt;br /&gt;
Если вы не хотите, скачивать до 30 Мб данных каждый раз, когда идёт обновление,то вы можете [[Setting up git|follow this guide]] для настройки TortoiseGit.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ничего не изменилось, но код не работает больше!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Это, вероятно, из-за поврежденных файлов.&lt;br /&gt;
Для их починки,нам потребуется:&lt;br /&gt;
&lt;br /&gt;
*Всё перезагрузить&lt;br /&gt;
*Скопируйте папку конфигурации и папка данных&lt;br /&gt;
*Очистите compile&lt;br /&gt;
(Там нет хорошей альтернативы к этому с TortoiseGit)&lt;br /&gt;
&lt;br /&gt;
== Hosting a server ==&lt;br /&gt;
&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained [[Downloading_the_source_code#Downloading|above]]&lt;br /&gt;
* Open tgstation.dme in dream maker (double click it)&lt;br /&gt;
* Once it opens select Build &amp;gt; Compile&lt;br /&gt;
* Wait until it compiles. Once it does a new file &amp;quot;tgstation.dmb&amp;quot; will be created in the same folder where &amp;quot;tgstation.dme&amp;quot; is. The dmb file has an orange icon. Compile time usually takes between 1 and 10 minutes, depending on your computer. Dream maker will show as 'not responding' during this time, but it is compiling.&lt;br /&gt;
* Open dream daemon (Win7: start menu &amp;gt; all programs &amp;gt; BYOND &amp;gt; Dream Daemon; Win8: start &amp;gt; type Dream Daemon &amp;gt; Dream Daemon)&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;tgstation.dmb&amp;quot;.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;stop&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow button (former &amp;quot;...&amp;quot;) to auto-join&lt;br /&gt;
* Left click the link (byond://xxx.xxx.xxx.xxx:xxxxx) to copy it to clipboard&lt;br /&gt;
* Paste the link (ctrl+v) to your friends so they can join.&lt;br /&gt;
&lt;br /&gt;
== Making your server visible on byond.com ==&lt;br /&gt;
&lt;br /&gt;
You '''DO NOT NEED''' to pay for membership to make your server visible on byond.com!&lt;br /&gt;
&lt;br /&gt;
To make your server show up, go to the /code/hub file. That file contains information on how to make your server visible. Be sure to edit that file '''BEFORE''' you compile. If this doesn't work, you may ask for help on our [irc://irc.rizon.net/tgstation13 IRC].&lt;br /&gt;
&lt;br /&gt;
== Setting up the database ==&lt;br /&gt;
&lt;br /&gt;
Also see [[Working with the database]].&lt;br /&gt;
&lt;br /&gt;
* Download and install XAMPP ([http://www.apachefriends.org/en/xampp-windows.html Windows], [http://www.apachefriends.org/en/xampp-linux.html Linux]). Make sure you have both apache and mysql selected when you install it.&lt;br /&gt;
* Run XAMPP Control Panel (Open start menu, type 'xampp' in the search field and run it) &lt;br /&gt;
* Click 'Start' next to Apache and MySQL in the control panel. (Apache often conflicts with skype, so make sure you have skype off: Right click it's icon in the tray and click quit. Hiding it is not enough.)&lt;br /&gt;
* Go to the following address in your browser: [http://localhost/phpmyadmin http://localhost/phpmyadmin] (will only work once you start up both Apache and MySQL in the XAMPP Control Panel)&lt;br /&gt;
* Click on the button titled SQL in the row of buttons at the top.&lt;br /&gt;
* Open the file 'SQL/tgstation_schema.sql' in notepad and copy its content. You can also find it [https://github.com/tgstation/-tg-station/blob/master/SQL/tgstation_schema.sql here], but it may be newer than the version you are using.&lt;br /&gt;
* Paste the file's content into the input field for sql in phpmyadmin and hit 'Execute' in the bottom right&lt;br /&gt;
* Once you execute this, a new database should be added to the list on the left, called 'feedback'. If not, refresh the page. If you click on the database, it should show you all the tables it includes. At this point, you have created the database 'infrastructure'. You now have to create a user for it.&lt;br /&gt;
* Click on 'SQL' in the top again, and execute the following statement: CREATE USER 'myuser'@'localhost' IDENTIFIED BY 'mypass'; GRANT ALL ON feedback.* TO 'myuser'@'%'; Replace both instances of myuser with some username and mypass with some password. Be careful to copy all the apostrophes. This will create a new user and grant him all privileges for the feedback database.&lt;br /&gt;
* Please keep phpmyadmin open for a while longer.&lt;br /&gt;
* Open the file: [https://github.com/tgstation/-tg-station/blob/master/config/dbconfig.txt config/dbconfig.txt] in notepad&lt;br /&gt;
* Make sure to set it so that:&lt;br /&gt;
** SQL_ENABLED does not have a # in front of it&lt;br /&gt;
** ADDRESS localhost&lt;br /&gt;
** PORT 3306&lt;br /&gt;
** FEEDBACK_DATABASE feedback&lt;br /&gt;
** FEEDBACK_LOGIN myuser (where myuser is the username you set in the CREATE USER statement)&lt;br /&gt;
** FEEDBACK_PASSWORD mypass (where mypass is the password you set in the CREATE USER statement)&lt;br /&gt;
* The database is now set up for death logging, population logging, polls ([[Working with the database#Adding a new poll|Tutorial]]), library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.&lt;br /&gt;
&lt;br /&gt;
=== Database based banning ===&lt;br /&gt;
&lt;br /&gt;
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. &lt;br /&gt;
&lt;br /&gt;
To enable database based banning:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of BAN_LEGACY_SYSTEM, so the line looks like &amp;quot;#BAN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Done. Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.&lt;br /&gt;
&lt;br /&gt;
=== Database based administration ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color='red'&amp;gt;'''DATABASE BASED ADMINISTRATION CURRENTLY DOES NOT WORK.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of this section remains for when it gets fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible  mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.&lt;br /&gt;
&lt;br /&gt;
To enable database based administration:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of ADMIN_LEGACY_SYSTEM, so the line looks like &amp;quot;#ADMIN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Do the steps described in [[Working with the database#Adding your first admin|Adding your first admin]].&lt;br /&gt;
* Done. Note that anyone in admins.txt lost admin status, including you! So do the step above! You can repeat it for everyone, as it's a lot easier to do that and just correct permissions with the ingame panel called 'permissions panel'.&lt;br /&gt;
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have admins.txt and admin_ranks.txt set up with some admins too, just so the loss of the database doesn't completely destroy everything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baystation12'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Baystation12 Download, Compile, and Initial Setup=&lt;br /&gt;
# Install BYOND and create an account at  http://www.byond.com/  &lt;br /&gt;
# Checkout the source using [http://git-scm.com/ Git] or download it directly from the [https://github.com/Baystation12/Baystation12/zipball/master ZIP button on Github] and extract it into a folder of your choosing.&lt;br /&gt;
# Open '''baystation12.dme'''.&lt;br /&gt;
# In the menu at the top, select Build &amp;gt; Compile.&lt;br /&gt;
#* Compile time depends on your computer specs. Expect to wait between 2-10 minutes. When it finishes you will see the following message: &lt;br /&gt;
#*; ''saving baystation12.dmb (DEBUG mode)''&lt;br /&gt;
#*; ''baystation12.dmb - 0 errors, 0 warnings''&lt;br /&gt;
#* If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong.&lt;br /&gt;
# Browse into the /config folder. In the sub-folder &amp;quot;example&amp;quot;, there's an example set of config files; copy these into the main /config folder and edit them to taste. You'll want to edit '''config.txt''' to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round.  It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.  Extended is essentially no mode, and isn't in the Secret rotation by default.&lt;br /&gt;
# Open '''admins.txt''' and remove the default admins to add your own.  Some available levels (from highest to lowest) are: '''Game Master''', '''Game Admin''', '''Moderator'''. The '''Host''' level is the highest level and should let you use all available commands, and it's especially useful for creating a private server with which to test things.&lt;br /&gt;
#* The admins.txt format is:&lt;br /&gt;
#*; byondkey - Rank&lt;br /&gt;
#* ...where the BYOND key must be in lowercase and the admin rank must be properly capitalized.  Additional levels and specific commands accessible by each level can be seen in /code/modules/admin/admin_verbs.dm. (Check to be sure you've removed the # comment tag if you copy the format over from the example rank.)&lt;br /&gt;
&lt;br /&gt;
=Starting the Server=&lt;br /&gt;
# To start the server, run the BYOND client, log in, and select File &amp;gt; &amp;quot;Start Dream Daemon...&amp;quot; from the menu. &lt;br /&gt;
# At the bottom of Dream Daemon, enter the path to your compiled baystation12.dmb file.  &lt;br /&gt;
# Set '''Port''' to the one you specified in the config.txt.&lt;br /&gt;
#* Note: If you are running it locally for testing, the port can be empty and one will be selected for you. However, choosing a port will prevent needing to edit your bookmark (below). A example testing port is 50000.&lt;br /&gt;
# '''Security:''' (Trusted is recommended. You can use Safe mode if you prefer, but you'll be clicking alert windows when the server needs to edit the info.json every time it boots up.)&lt;br /&gt;
#* '''Trusted''' mode allows the game to access files, run system commands, and perform other actions without asking for permission. This is usually not a good idea except for games that you have created yourself, and even then it is not advisable.&lt;br /&gt;
#* '''Safe''' mode is the default. File access is allowed within the same directory as the world's .dmb file, and any directories underneath that one. Most actions such as running a system command require your approval.&lt;br /&gt;
#* '''Ultrasafe''' mode means that nothing that could affect your system in any way will be allowed without your permission. For games that use save files, this is usually not desirable.&lt;br /&gt;
# '''Visibility:''' (Invisible is recommended)&lt;br /&gt;
#* '''Public''' mode is the default. The game will be seen by everyone on the [http://www.byond.com/games/Exadv1/SpaceStation13 hub].&lt;br /&gt;
#* '''Private''' mode means your friends on the pager will see your game. However if they are logged in, it will also be visible on their pager.&lt;br /&gt;
#* '''Invisible''' mode prevents the game from appearing on the hub or pager.&lt;br /&gt;
# Press the green '''GO''' button in the bottom-right. This step may take up to 10 minutes to complete as the world loads. If your Dream Daemon stops responding, simply wait longer.&lt;br /&gt;
&lt;br /&gt;
=Logging In=&lt;br /&gt;
# In the BYOND client's menu, select Bookmarks &amp;gt; Add...&lt;br /&gt;
# '''URL:''' 127.0.0.1:12345&lt;br /&gt;
#*...where '''12345''' is the port you chose in the section above. You may also use the External IP address and port (shown as '''xxx.x.x.xxx:xxxxx''') at the bottom of the Dream Daemon window after pressing &amp;quot;GO&amp;quot;.&lt;br /&gt;
# '''Name:''' Test Server (or whatever you want to call it)&lt;br /&gt;
# Click '''OK''' &lt;br /&gt;
# Find your new '''Test Server''' bookmark in the Bookmarks menu and select it to start playing.&lt;br /&gt;
&lt;br /&gt;
=Updating=&lt;br /&gt;
# Download a new .ZIP from the Baystation 12 Github site (as explained in the first section above).&lt;br /&gt;
# Backup your /config and /data folders. These store your server configuration, player preferences and ban list.&lt;br /&gt;
# Extract the new files (preferably into a clean directory, but replacing existing files should work fine).&lt;br /&gt;
# Copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise&lt;br /&gt;
# Re-compile the game.&lt;br /&gt;
&lt;br /&gt;
=MySQL Setup=&lt;br /&gt;
The SQL backend for the library and stats tracking requires a MySQL server.  Your server details go in '''/config/dbconfig.txt''', and the SQL schema is in '''/SQL/tgstation_schema.sql'''.  More detailed setup instructions are coming soon, for now ask in our IRC channel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
'''Luna'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Luna=&lt;br /&gt;
1. Скачиваем сборку - https://github.com/SS13/luna/tree/e13cf12d2e591d01db76c5cf6fa28412376d11d2&amp;lt;br&amp;gt;&lt;br /&gt;
2. Распаковываем в любую подходящую папку.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Качаем набор с сайта http://www.denwer.ru/ &amp;lt;br&amp;gt;&lt;br /&gt;
4. Распаковываем архив, устанавливаем и запускаем denwer. Для denwer сойдут стандартные настройки установки.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Открываем в браузере http://localhost/Tools/phpMyAdmin/ &amp;lt;br&amp;gt;&lt;br /&gt;
5.1 (Пропустить если открылось нормально) Гуглим освобождение 80 порта в винде 7. Обычно нужно прибить службу W3SVC в диспетчере задач. &amp;lt;br&amp;gt;Перезапускаем denwer. Откроется phpMyAdmin - переходим к пункту 4 .&amp;lt;br&amp;gt;&lt;br /&gt;
6. Базы данных - создать базу данных luna .&amp;lt;br&amp;gt;&lt;br /&gt;
7. Нажимаем на luna в списке, переходим на вкладку SQL.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Копипастим туда содержимое database.sql и удаляем первую строчку. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Вкладка Структура, таблица admins, действие Вставить.&amp;lt;br&amp;gt;&lt;br /&gt;
10. В поле ckey бьендник главного админа прописными буквами, в rank число 6. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
11. В папке config в файле db_config.txt прописываем такие значения:&amp;lt;br&amp;gt;&lt;br /&gt;
 DB_SERVER 127.0.0.1&lt;br /&gt;
 DB_USER root&lt;br /&gt;
 DB_PASSWORD&lt;br /&gt;
 DB_DBNAME luna&lt;br /&gt;
 DB_PORT 3306&lt;br /&gt;
12. Компилим Луну и, помолясь, запускаем ее. ОНА НЕ УПАЛА! ОНА ЖИВАЯ! ЖИВАЯ! АХАХАХА!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18184</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18184"/>
		<updated>2015-11-03T20:50:30Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Downloading */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server.&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''/tg/station 13'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
== /tg/station 13 Лицензирование ==&lt;br /&gt;
Параметр /tg/station 13 исходный код под [http://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] и активы[http://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA].&lt;br /&gt;
&lt;br /&gt;
== Загрузка ==&lt;br /&gt;
&lt;br /&gt;
Мы используем GitHub для скачивания проекта.&lt;br /&gt;
&lt;br /&gt;
Зип можно скачать тут: [https://github.com/tgstation/-tg-station]&lt;br /&gt;
&lt;br /&gt;
Если вы не хотите, скачивать до 30 Мб данных каждый раз, когда идёт обновление,то вы можете [[Setting up git|follow this guide]] для настройки TortoiseGit.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config folder and the data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
&lt;br /&gt;
(There is no good alternative to this with TortoiseGit)&lt;br /&gt;
&lt;br /&gt;
== Hosting a server ==&lt;br /&gt;
&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained [[Downloading_the_source_code#Downloading|above]]&lt;br /&gt;
* Open tgstation.dme in dream maker (double click it)&lt;br /&gt;
* Once it opens select Build &amp;gt; Compile&lt;br /&gt;
* Wait until it compiles. Once it does a new file &amp;quot;tgstation.dmb&amp;quot; will be created in the same folder where &amp;quot;tgstation.dme&amp;quot; is. The dmb file has an orange icon. Compile time usually takes between 1 and 10 minutes, depending on your computer. Dream maker will show as 'not responding' during this time, but it is compiling.&lt;br /&gt;
* Open dream daemon (Win7: start menu &amp;gt; all programs &amp;gt; BYOND &amp;gt; Dream Daemon; Win8: start &amp;gt; type Dream Daemon &amp;gt; Dream Daemon)&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;tgstation.dmb&amp;quot;.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;stop&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow button (former &amp;quot;...&amp;quot;) to auto-join&lt;br /&gt;
* Left click the link (byond://xxx.xxx.xxx.xxx:xxxxx) to copy it to clipboard&lt;br /&gt;
* Paste the link (ctrl+v) to your friends so they can join.&lt;br /&gt;
&lt;br /&gt;
== Making your server visible on byond.com ==&lt;br /&gt;
&lt;br /&gt;
You '''DO NOT NEED''' to pay for membership to make your server visible on byond.com!&lt;br /&gt;
&lt;br /&gt;
To make your server show up, go to the /code/hub file. That file contains information on how to make your server visible. Be sure to edit that file '''BEFORE''' you compile. If this doesn't work, you may ask for help on our [irc://irc.rizon.net/tgstation13 IRC].&lt;br /&gt;
&lt;br /&gt;
== Setting up the database ==&lt;br /&gt;
&lt;br /&gt;
Also see [[Working with the database]].&lt;br /&gt;
&lt;br /&gt;
* Download and install XAMPP ([http://www.apachefriends.org/en/xampp-windows.html Windows], [http://www.apachefriends.org/en/xampp-linux.html Linux]). Make sure you have both apache and mysql selected when you install it.&lt;br /&gt;
* Run XAMPP Control Panel (Open start menu, type 'xampp' in the search field and run it) &lt;br /&gt;
* Click 'Start' next to Apache and MySQL in the control panel. (Apache often conflicts with skype, so make sure you have skype off: Right click it's icon in the tray and click quit. Hiding it is not enough.)&lt;br /&gt;
* Go to the following address in your browser: [http://localhost/phpmyadmin http://localhost/phpmyadmin] (will only work once you start up both Apache and MySQL in the XAMPP Control Panel)&lt;br /&gt;
* Click on the button titled SQL in the row of buttons at the top.&lt;br /&gt;
* Open the file 'SQL/tgstation_schema.sql' in notepad and copy its content. You can also find it [https://github.com/tgstation/-tg-station/blob/master/SQL/tgstation_schema.sql here], but it may be newer than the version you are using.&lt;br /&gt;
* Paste the file's content into the input field for sql in phpmyadmin and hit 'Execute' in the bottom right&lt;br /&gt;
* Once you execute this, a new database should be added to the list on the left, called 'feedback'. If not, refresh the page. If you click on the database, it should show you all the tables it includes. At this point, you have created the database 'infrastructure'. You now have to create a user for it.&lt;br /&gt;
* Click on 'SQL' in the top again, and execute the following statement: CREATE USER 'myuser'@'localhost' IDENTIFIED BY 'mypass'; GRANT ALL ON feedback.* TO 'myuser'@'%'; Replace both instances of myuser with some username and mypass with some password. Be careful to copy all the apostrophes. This will create a new user and grant him all privileges for the feedback database.&lt;br /&gt;
* Please keep phpmyadmin open for a while longer.&lt;br /&gt;
* Open the file: [https://github.com/tgstation/-tg-station/blob/master/config/dbconfig.txt config/dbconfig.txt] in notepad&lt;br /&gt;
* Make sure to set it so that:&lt;br /&gt;
** SQL_ENABLED does not have a # in front of it&lt;br /&gt;
** ADDRESS localhost&lt;br /&gt;
** PORT 3306&lt;br /&gt;
** FEEDBACK_DATABASE feedback&lt;br /&gt;
** FEEDBACK_LOGIN myuser (where myuser is the username you set in the CREATE USER statement)&lt;br /&gt;
** FEEDBACK_PASSWORD mypass (where mypass is the password you set in the CREATE USER statement)&lt;br /&gt;
* The database is now set up for death logging, population logging, polls ([[Working with the database#Adding a new poll|Tutorial]]), library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.&lt;br /&gt;
&lt;br /&gt;
=== Database based banning ===&lt;br /&gt;
&lt;br /&gt;
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. &lt;br /&gt;
&lt;br /&gt;
To enable database based banning:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of BAN_LEGACY_SYSTEM, so the line looks like &amp;quot;#BAN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Done. Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.&lt;br /&gt;
&lt;br /&gt;
=== Database based administration ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color='red'&amp;gt;'''DATABASE BASED ADMINISTRATION CURRENTLY DOES NOT WORK.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of this section remains for when it gets fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible  mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.&lt;br /&gt;
&lt;br /&gt;
To enable database based administration:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of ADMIN_LEGACY_SYSTEM, so the line looks like &amp;quot;#ADMIN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Do the steps described in [[Working with the database#Adding your first admin|Adding your first admin]].&lt;br /&gt;
* Done. Note that anyone in admins.txt lost admin status, including you! So do the step above! You can repeat it for everyone, as it's a lot easier to do that and just correct permissions with the ingame panel called 'permissions panel'.&lt;br /&gt;
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have admins.txt and admin_ranks.txt set up with some admins too, just so the loss of the database doesn't completely destroy everything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baystation12'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Baystation12 Download, Compile, and Initial Setup=&lt;br /&gt;
# Install BYOND and create an account at  http://www.byond.com/  &lt;br /&gt;
# Checkout the source using [http://git-scm.com/ Git] or download it directly from the [https://github.com/Baystation12/Baystation12/zipball/master ZIP button on Github] and extract it into a folder of your choosing.&lt;br /&gt;
# Open '''baystation12.dme'''.&lt;br /&gt;
# In the menu at the top, select Build &amp;gt; Compile.&lt;br /&gt;
#* Compile time depends on your computer specs. Expect to wait between 2-10 minutes. When it finishes you will see the following message: &lt;br /&gt;
#*; ''saving baystation12.dmb (DEBUG mode)''&lt;br /&gt;
#*; ''baystation12.dmb - 0 errors, 0 warnings''&lt;br /&gt;
#* If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong.&lt;br /&gt;
# Browse into the /config folder. In the sub-folder &amp;quot;example&amp;quot;, there's an example set of config files; copy these into the main /config folder and edit them to taste. You'll want to edit '''config.txt''' to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round.  It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.  Extended is essentially no mode, and isn't in the Secret rotation by default.&lt;br /&gt;
# Open '''admins.txt''' and remove the default admins to add your own.  Some available levels (from highest to lowest) are: '''Game Master''', '''Game Admin''', '''Moderator'''. The '''Host''' level is the highest level and should let you use all available commands, and it's especially useful for creating a private server with which to test things.&lt;br /&gt;
#* The admins.txt format is:&lt;br /&gt;
#*; byondkey - Rank&lt;br /&gt;
#* ...where the BYOND key must be in lowercase and the admin rank must be properly capitalized.  Additional levels and specific commands accessible by each level can be seen in /code/modules/admin/admin_verbs.dm. (Check to be sure you've removed the # comment tag if you copy the format over from the example rank.)&lt;br /&gt;
&lt;br /&gt;
=Starting the Server=&lt;br /&gt;
# To start the server, run the BYOND client, log in, and select File &amp;gt; &amp;quot;Start Dream Daemon...&amp;quot; from the menu. &lt;br /&gt;
# At the bottom of Dream Daemon, enter the path to your compiled baystation12.dmb file.  &lt;br /&gt;
# Set '''Port''' to the one you specified in the config.txt.&lt;br /&gt;
#* Note: If you are running it locally for testing, the port can be empty and one will be selected for you. However, choosing a port will prevent needing to edit your bookmark (below). A example testing port is 50000.&lt;br /&gt;
# '''Security:''' (Trusted is recommended. You can use Safe mode if you prefer, but you'll be clicking alert windows when the server needs to edit the info.json every time it boots up.)&lt;br /&gt;
#* '''Trusted''' mode allows the game to access files, run system commands, and perform other actions without asking for permission. This is usually not a good idea except for games that you have created yourself, and even then it is not advisable.&lt;br /&gt;
#* '''Safe''' mode is the default. File access is allowed within the same directory as the world's .dmb file, and any directories underneath that one. Most actions such as running a system command require your approval.&lt;br /&gt;
#* '''Ultrasafe''' mode means that nothing that could affect your system in any way will be allowed without your permission. For games that use save files, this is usually not desirable.&lt;br /&gt;
# '''Visibility:''' (Invisible is recommended)&lt;br /&gt;
#* '''Public''' mode is the default. The game will be seen by everyone on the [http://www.byond.com/games/Exadv1/SpaceStation13 hub].&lt;br /&gt;
#* '''Private''' mode means your friends on the pager will see your game. However if they are logged in, it will also be visible on their pager.&lt;br /&gt;
#* '''Invisible''' mode prevents the game from appearing on the hub or pager.&lt;br /&gt;
# Press the green '''GO''' button in the bottom-right. This step may take up to 10 minutes to complete as the world loads. If your Dream Daemon stops responding, simply wait longer.&lt;br /&gt;
&lt;br /&gt;
=Logging In=&lt;br /&gt;
# In the BYOND client's menu, select Bookmarks &amp;gt; Add...&lt;br /&gt;
# '''URL:''' 127.0.0.1:12345&lt;br /&gt;
#*...where '''12345''' is the port you chose in the section above. You may also use the External IP address and port (shown as '''xxx.x.x.xxx:xxxxx''') at the bottom of the Dream Daemon window after pressing &amp;quot;GO&amp;quot;.&lt;br /&gt;
# '''Name:''' Test Server (or whatever you want to call it)&lt;br /&gt;
# Click '''OK''' &lt;br /&gt;
# Find your new '''Test Server''' bookmark in the Bookmarks menu and select it to start playing.&lt;br /&gt;
&lt;br /&gt;
=Updating=&lt;br /&gt;
# Download a new .ZIP from the Baystation 12 Github site (as explained in the first section above).&lt;br /&gt;
# Backup your /config and /data folders. These store your server configuration, player preferences and ban list.&lt;br /&gt;
# Extract the new files (preferably into a clean directory, but replacing existing files should work fine).&lt;br /&gt;
# Copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise&lt;br /&gt;
# Re-compile the game.&lt;br /&gt;
&lt;br /&gt;
=MySQL Setup=&lt;br /&gt;
The SQL backend for the library and stats tracking requires a MySQL server.  Your server details go in '''/config/dbconfig.txt''', and the SQL schema is in '''/SQL/tgstation_schema.sql'''.  More detailed setup instructions are coming soon, for now ask in our IRC channel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
'''Luna'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Luna=&lt;br /&gt;
1. Скачиваем сборку - https://github.com/SS13/luna/tree/e13cf12d2e591d01db76c5cf6fa28412376d11d2&amp;lt;br&amp;gt;&lt;br /&gt;
2. Распаковываем в любую подходящую папку.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Качаем набор с сайта http://www.denwer.ru/ &amp;lt;br&amp;gt;&lt;br /&gt;
4. Распаковываем архив, устанавливаем и запускаем denwer. Для denwer сойдут стандартные настройки установки.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Открываем в браузере http://localhost/Tools/phpMyAdmin/ &amp;lt;br&amp;gt;&lt;br /&gt;
5.1 (Пропустить если открылось нормально) Гуглим освобождение 80 порта в винде 7. Обычно нужно прибить службу W3SVC в диспетчере задач. &amp;lt;br&amp;gt;Перезапускаем denwer. Откроется phpMyAdmin - переходим к пункту 4 .&amp;lt;br&amp;gt;&lt;br /&gt;
6. Базы данных - создать базу данных luna .&amp;lt;br&amp;gt;&lt;br /&gt;
7. Нажимаем на luna в списке, переходим на вкладку SQL.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Копипастим туда содержимое database.sql и удаляем первую строчку. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Вкладка Структура, таблица admins, действие Вставить.&amp;lt;br&amp;gt;&lt;br /&gt;
10. В поле ckey бьендник главного админа прописными буквами, в rank число 6. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
11. В папке config в файле db_config.txt прописываем такие значения:&amp;lt;br&amp;gt;&lt;br /&gt;
 DB_SERVER 127.0.0.1&lt;br /&gt;
 DB_USER root&lt;br /&gt;
 DB_PASSWORD&lt;br /&gt;
 DB_DBNAME luna&lt;br /&gt;
 DB_PORT 3306&lt;br /&gt;
12. Компилим Луну и, помолясь, запускаем ее. ОНА НЕ УПАЛА! ОНА ЖИВАЯ! ЖИВАЯ! АХАХАХА!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18183</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Downloading_the_source_code&amp;diff=18183"/>
		<updated>2015-11-03T20:44:40Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* /tg/station 13 Licensing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
&lt;br /&gt;
This page contains the information and steps needed to download the latest version of the code, compile it and host your own server.&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''/tg/station 13'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
== /tg/station 13 Лицензирование ==&lt;br /&gt;
Параметр /tg/station 13 исходный код под [http://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] и активы[http://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA].&lt;br /&gt;
&lt;br /&gt;
== Downloading ==&lt;br /&gt;
&lt;br /&gt;
We use GitHub to host our project.&lt;br /&gt;
&lt;br /&gt;
A zip download is available here: [https://github.com/tgstation/-tg-station]&lt;br /&gt;
&lt;br /&gt;
If you don't want to download 30MB of data every time an update is made, you can [[Setting up git|follow this guide]] to set up TortoiseGit.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config folder and the data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
&lt;br /&gt;
(There is no good alternative to this with TortoiseGit)&lt;br /&gt;
&lt;br /&gt;
== Hosting a server ==&lt;br /&gt;
&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained [[Downloading_the_source_code#Downloading|above]]&lt;br /&gt;
* Open tgstation.dme in dream maker (double click it)&lt;br /&gt;
* Once it opens select Build &amp;gt; Compile&lt;br /&gt;
* Wait until it compiles. Once it does a new file &amp;quot;tgstation.dmb&amp;quot; will be created in the same folder where &amp;quot;tgstation.dme&amp;quot; is. The dmb file has an orange icon. Compile time usually takes between 1 and 10 minutes, depending on your computer. Dream maker will show as 'not responding' during this time, but it is compiling.&lt;br /&gt;
* Open dream daemon (Win7: start menu &amp;gt; all programs &amp;gt; BYOND &amp;gt; Dream Daemon; Win8: start &amp;gt; type Dream Daemon &amp;gt; Dream Daemon)&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;tgstation.dmb&amp;quot;.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;stop&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow button (former &amp;quot;...&amp;quot;) to auto-join&lt;br /&gt;
* Left click the link (byond://xxx.xxx.xxx.xxx:xxxxx) to copy it to clipboard&lt;br /&gt;
* Paste the link (ctrl+v) to your friends so they can join.&lt;br /&gt;
&lt;br /&gt;
== Making your server visible on byond.com ==&lt;br /&gt;
&lt;br /&gt;
You '''DO NOT NEED''' to pay for membership to make your server visible on byond.com!&lt;br /&gt;
&lt;br /&gt;
To make your server show up, go to the /code/hub file. That file contains information on how to make your server visible. Be sure to edit that file '''BEFORE''' you compile. If this doesn't work, you may ask for help on our [irc://irc.rizon.net/tgstation13 IRC].&lt;br /&gt;
&lt;br /&gt;
== Setting up the database ==&lt;br /&gt;
&lt;br /&gt;
Also see [[Working with the database]].&lt;br /&gt;
&lt;br /&gt;
* Download and install XAMPP ([http://www.apachefriends.org/en/xampp-windows.html Windows], [http://www.apachefriends.org/en/xampp-linux.html Linux]). Make sure you have both apache and mysql selected when you install it.&lt;br /&gt;
* Run XAMPP Control Panel (Open start menu, type 'xampp' in the search field and run it) &lt;br /&gt;
* Click 'Start' next to Apache and MySQL in the control panel. (Apache often conflicts with skype, so make sure you have skype off: Right click it's icon in the tray and click quit. Hiding it is not enough.)&lt;br /&gt;
* Go to the following address in your browser: [http://localhost/phpmyadmin http://localhost/phpmyadmin] (will only work once you start up both Apache and MySQL in the XAMPP Control Panel)&lt;br /&gt;
* Click on the button titled SQL in the row of buttons at the top.&lt;br /&gt;
* Open the file 'SQL/tgstation_schema.sql' in notepad and copy its content. You can also find it [https://github.com/tgstation/-tg-station/blob/master/SQL/tgstation_schema.sql here], but it may be newer than the version you are using.&lt;br /&gt;
* Paste the file's content into the input field for sql in phpmyadmin and hit 'Execute' in the bottom right&lt;br /&gt;
* Once you execute this, a new database should be added to the list on the left, called 'feedback'. If not, refresh the page. If you click on the database, it should show you all the tables it includes. At this point, you have created the database 'infrastructure'. You now have to create a user for it.&lt;br /&gt;
* Click on 'SQL' in the top again, and execute the following statement: CREATE USER 'myuser'@'localhost' IDENTIFIED BY 'mypass'; GRANT ALL ON feedback.* TO 'myuser'@'%'; Replace both instances of myuser with some username and mypass with some password. Be careful to copy all the apostrophes. This will create a new user and grant him all privileges for the feedback database.&lt;br /&gt;
* Please keep phpmyadmin open for a while longer.&lt;br /&gt;
* Open the file: [https://github.com/tgstation/-tg-station/blob/master/config/dbconfig.txt config/dbconfig.txt] in notepad&lt;br /&gt;
* Make sure to set it so that:&lt;br /&gt;
** SQL_ENABLED does not have a # in front of it&lt;br /&gt;
** ADDRESS localhost&lt;br /&gt;
** PORT 3306&lt;br /&gt;
** FEEDBACK_DATABASE feedback&lt;br /&gt;
** FEEDBACK_LOGIN myuser (where myuser is the username you set in the CREATE USER statement)&lt;br /&gt;
** FEEDBACK_PASSWORD mypass (where mypass is the password you set in the CREATE USER statement)&lt;br /&gt;
* The database is now set up for death logging, population logging, polls ([[Working with the database#Adding a new poll|Tutorial]]), library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.&lt;br /&gt;
&lt;br /&gt;
=== Database based banning ===&lt;br /&gt;
&lt;br /&gt;
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. &lt;br /&gt;
&lt;br /&gt;
To enable database based banning:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of BAN_LEGACY_SYSTEM, so the line looks like &amp;quot;#BAN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Done. Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.&lt;br /&gt;
&lt;br /&gt;
=== Database based administration ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color='red'&amp;gt;'''DATABASE BASED ADMINISTRATION CURRENTLY DOES NOT WORK.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rest of this section remains for when it gets fixed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible  mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.&lt;br /&gt;
&lt;br /&gt;
To enable database based administration:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of ADMIN_LEGACY_SYSTEM, so the line looks like &amp;quot;#ADMIN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Do the steps described in [[Working with the database#Adding your first admin|Adding your first admin]].&lt;br /&gt;
* Done. Note that anyone in admins.txt lost admin status, including you! So do the step above! You can repeat it for everyone, as it's a lot easier to do that and just correct permissions with the ingame panel called 'permissions panel'.&lt;br /&gt;
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have admins.txt and admin_ranks.txt set up with some admins too, just so the loss of the database doesn't completely destroy everything.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Baystation12'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Baystation12 Download, Compile, and Initial Setup=&lt;br /&gt;
# Install BYOND and create an account at  http://www.byond.com/  &lt;br /&gt;
# Checkout the source using [http://git-scm.com/ Git] or download it directly from the [https://github.com/Baystation12/Baystation12/zipball/master ZIP button on Github] and extract it into a folder of your choosing.&lt;br /&gt;
# Open '''baystation12.dme'''.&lt;br /&gt;
# In the menu at the top, select Build &amp;gt; Compile.&lt;br /&gt;
#* Compile time depends on your computer specs. Expect to wait between 2-10 minutes. When it finishes you will see the following message: &lt;br /&gt;
#*; ''saving baystation12.dmb (DEBUG mode)''&lt;br /&gt;
#*; ''baystation12.dmb - 0 errors, 0 warnings''&lt;br /&gt;
#* If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong.&lt;br /&gt;
# Browse into the /config folder. In the sub-folder &amp;quot;example&amp;quot;, there's an example set of config files; copy these into the main /config folder and edit them to taste. You'll want to edit '''config.txt''' to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round.  It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.  Extended is essentially no mode, and isn't in the Secret rotation by default.&lt;br /&gt;
# Open '''admins.txt''' and remove the default admins to add your own.  Some available levels (from highest to lowest) are: '''Game Master''', '''Game Admin''', '''Moderator'''. The '''Host''' level is the highest level and should let you use all available commands, and it's especially useful for creating a private server with which to test things.&lt;br /&gt;
#* The admins.txt format is:&lt;br /&gt;
#*; byondkey - Rank&lt;br /&gt;
#* ...where the BYOND key must be in lowercase and the admin rank must be properly capitalized.  Additional levels and specific commands accessible by each level can be seen in /code/modules/admin/admin_verbs.dm. (Check to be sure you've removed the # comment tag if you copy the format over from the example rank.)&lt;br /&gt;
&lt;br /&gt;
=Starting the Server=&lt;br /&gt;
# To start the server, run the BYOND client, log in, and select File &amp;gt; &amp;quot;Start Dream Daemon...&amp;quot; from the menu. &lt;br /&gt;
# At the bottom of Dream Daemon, enter the path to your compiled baystation12.dmb file.  &lt;br /&gt;
# Set '''Port''' to the one you specified in the config.txt.&lt;br /&gt;
#* Note: If you are running it locally for testing, the port can be empty and one will be selected for you. However, choosing a port will prevent needing to edit your bookmark (below). A example testing port is 50000.&lt;br /&gt;
# '''Security:''' (Trusted is recommended. You can use Safe mode if you prefer, but you'll be clicking alert windows when the server needs to edit the info.json every time it boots up.)&lt;br /&gt;
#* '''Trusted''' mode allows the game to access files, run system commands, and perform other actions without asking for permission. This is usually not a good idea except for games that you have created yourself, and even then it is not advisable.&lt;br /&gt;
#* '''Safe''' mode is the default. File access is allowed within the same directory as the world's .dmb file, and any directories underneath that one. Most actions such as running a system command require your approval.&lt;br /&gt;
#* '''Ultrasafe''' mode means that nothing that could affect your system in any way will be allowed without your permission. For games that use save files, this is usually not desirable.&lt;br /&gt;
# '''Visibility:''' (Invisible is recommended)&lt;br /&gt;
#* '''Public''' mode is the default. The game will be seen by everyone on the [http://www.byond.com/games/Exadv1/SpaceStation13 hub].&lt;br /&gt;
#* '''Private''' mode means your friends on the pager will see your game. However if they are logged in, it will also be visible on their pager.&lt;br /&gt;
#* '''Invisible''' mode prevents the game from appearing on the hub or pager.&lt;br /&gt;
# Press the green '''GO''' button in the bottom-right. This step may take up to 10 minutes to complete as the world loads. If your Dream Daemon stops responding, simply wait longer.&lt;br /&gt;
&lt;br /&gt;
=Logging In=&lt;br /&gt;
# In the BYOND client's menu, select Bookmarks &amp;gt; Add...&lt;br /&gt;
# '''URL:''' 127.0.0.1:12345&lt;br /&gt;
#*...where '''12345''' is the port you chose in the section above. You may also use the External IP address and port (shown as '''xxx.x.x.xxx:xxxxx''') at the bottom of the Dream Daemon window after pressing &amp;quot;GO&amp;quot;.&lt;br /&gt;
# '''Name:''' Test Server (or whatever you want to call it)&lt;br /&gt;
# Click '''OK''' &lt;br /&gt;
# Find your new '''Test Server''' bookmark in the Bookmarks menu and select it to start playing.&lt;br /&gt;
&lt;br /&gt;
=Updating=&lt;br /&gt;
# Download a new .ZIP from the Baystation 12 Github site (as explained in the first section above).&lt;br /&gt;
# Backup your /config and /data folders. These store your server configuration, player preferences and ban list.&lt;br /&gt;
# Extract the new files (preferably into a clean directory, but replacing existing files should work fine).&lt;br /&gt;
# Copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise&lt;br /&gt;
# Re-compile the game.&lt;br /&gt;
&lt;br /&gt;
=MySQL Setup=&lt;br /&gt;
The SQL backend for the library and stats tracking requires a MySQL server.  Your server details go in '''/config/dbconfig.txt''', and the SQL schema is in '''/SQL/tgstation_schema.sql'''.  More detailed setup instructions are coming soon, for now ask in our IRC channel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
'''Luna'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=Luna=&lt;br /&gt;
1. Скачиваем сборку - https://github.com/SS13/luna/tree/e13cf12d2e591d01db76c5cf6fa28412376d11d2&amp;lt;br&amp;gt;&lt;br /&gt;
2. Распаковываем в любую подходящую папку.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Качаем набор с сайта http://www.denwer.ru/ &amp;lt;br&amp;gt;&lt;br /&gt;
4. Распаковываем архив, устанавливаем и запускаем denwer. Для denwer сойдут стандартные настройки установки.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Открываем в браузере http://localhost/Tools/phpMyAdmin/ &amp;lt;br&amp;gt;&lt;br /&gt;
5.1 (Пропустить если открылось нормально) Гуглим освобождение 80 порта в винде 7. Обычно нужно прибить службу W3SVC в диспетчере задач. &amp;lt;br&amp;gt;Перезапускаем denwer. Откроется phpMyAdmin - переходим к пункту 4 .&amp;lt;br&amp;gt;&lt;br /&gt;
6. Базы данных - создать базу данных luna .&amp;lt;br&amp;gt;&lt;br /&gt;
7. Нажимаем на luna в списке, переходим на вкладку SQL.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Копипастим туда содержимое database.sql и удаляем первую строчку. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Вкладка Структура, таблица admins, действие Вставить.&amp;lt;br&amp;gt;&lt;br /&gt;
10. В поле ckey бьендник главного админа прописными буквами, в rank число 6. Жмем ОК.&amp;lt;br&amp;gt;&lt;br /&gt;
11. В папке config в файле db_config.txt прописываем такие значения:&amp;lt;br&amp;gt;&lt;br /&gt;
 DB_SERVER 127.0.0.1&lt;br /&gt;
 DB_USER root&lt;br /&gt;
 DB_PASSWORD&lt;br /&gt;
 DB_DBNAME luna&lt;br /&gt;
 DB_PORT 3306&lt;br /&gt;
12. Компилим Луну и, помолясь, запускаем ее. ОНА НЕ УПАЛА! ОНА ЖИВАЯ! ЖИВАЯ! АХАХАХА!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Virology/Bay12&amp;diff=18182</id>
		<title>Guide to Virology/Bay12</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Virology/Bay12&amp;diff=18182"/>
		<updated>2015-11-03T20:35:24Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Curing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
Несмотря на все изощренные попытки НаноТрасен стерилизовать принадлежащие им космические станции, вирусы все еще могут попасть на ЦентКомм. Ниже находится руководство, которое поможет вам спасти экипаж от участи быть превращенным в кровавую лужу и мясную шрапнель на стенах...По-крайней мере, спасти большую часть.&lt;br /&gt;
&lt;br /&gt;
== [[Virologist|Вирусология]] 101 ==&lt;br /&gt;
&lt;br /&gt;
Самый эффективный способ, позволяющий предотвратить в девяносто девяти из ста случаев массовую пандемию, это всегда быть в вашем костюме биологической защиты, и никогда не выносить вирусы и/или зараженных за пределы вирусологии.&lt;br /&gt;
&lt;br /&gt;
=== Резиновая одежда ===&lt;br /&gt;
Нижеизложенные вещи, надетые на вас, помогут вам не заразится самому, и не заразить остальных людей.&lt;br /&gt;
&lt;br /&gt;
*Bio Hood&lt;br /&gt;
*Bio Suit(Пара наборов вместе с капюшоном лежат в шкафчиках в комнате стерилизации перед вирусологией, еще один лежит в задней комнате.)&lt;br /&gt;
*Medical или White jumpsuit.&lt;br /&gt;
*Sterile Mask(Лежат в коробке рядом с хирургией.)&lt;br /&gt;
*Latex Gloves.(Лежат в коробке рядом с хирургией.)&lt;br /&gt;
*Ботинки(Белые ботинки и галоши-лучший выбор.)&lt;br /&gt;
*Воздушная система вирусологии. Она замкнута на себя, так что вы не заразите станцию, случайно разлив зараженную кровь.&lt;br /&gt;
&lt;br /&gt;
Если вы решили построить из себя героя, и не будучи вирусологом, или на худой конец медиком, зашли в вирусологию, эти вещи помогут вам уменьшит ваши шансы заболеть:&lt;br /&gt;
&lt;br /&gt;
*Баллон с воздухом и дыхательная маска.&lt;br /&gt;
*Перчатки.&lt;br /&gt;
*Одежда.&lt;br /&gt;
&lt;br /&gt;
=== Изоляция ===&lt;br /&gt;
&lt;br /&gt;
Если вы, или другой бедняга заразились, примите все меры для того, чтобы инфекция не распространялась дальше. Заприте инфицированного в одном из ваших изоляторов, закройте его в медицинской палате, в комнате куда никто никогда не заходит, но не позволяйте инфицированному свободно гулять по станции и разносить вирус.&lt;br /&gt;
&lt;br /&gt;
=== Стерильность ===&lt;br /&gt;
&lt;br /&gt;
Если вы увидели на полу медбея или вирусологии кровь-немедленно вызывайте уборщика, или сами хватайте Space Cleaner и очищайте лужи крови-контакт с зараженной кровью это самый верный способ подхватить болезнь. Всегда осматривайте пол на предмет брызгов крови, и не контактируйте с ней, если есть вероятность что она заражена.&lt;br /&gt;
&lt;br /&gt;
Слизь, отхаркиваемая больным имеет те же самые свойства.&lt;br /&gt;
&lt;br /&gt;
=== Методы заражения ===&lt;br /&gt;
&lt;br /&gt;
Ниже будут изложены различные методы, с помощью которых вирус передается от человека к человеку, всегда помните их, и если вы знаете как именно распространяется вирус, сообщите экипажу, какие необходимо принять меры для личной безопасности.&lt;br /&gt;
*Через воздух-Самый опасный и быстрый способ распространения заразы-если вы находитесь в одной с зараженным вирусом человеком зоне воздушной циркуляции, то вы имеете довольно неплохой шанс заболеть.&lt;br /&gt;
*Прямой контакт-Вирус распространяется через прикосновение-если вы коснулись, или вас коснулся зараженный, или вы побывали с зараженным в тесном физическом контакте. (Любая пролитая кровь, содержащая распространяющуюся через воздух или прямой контакт инфекцию, является источником заражения.)&lt;br /&gt;
*Прямое заражение-Инфекция распространяется только специально-чтобы заразится, нужно получить в свой кровоток порцию зараженной крови, и никак иначе.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Экипировка ==&lt;br /&gt;
У вас есть несколько машин по всей вирусологии, которые помогают в анализе как, и в лечении, так  и в в научных-исследовательских вирусов.&lt;br /&gt;
&lt;br /&gt;
===Выделение Центрифуги===&lt;br /&gt;
Эта машина имеет вирусные блюда, сделанные в центрифуге, или из образцов в лаборатории, и нарастание их. Это требует разбавленное молоко (вирус пищи), чтобы работать, однако, что вы можете получить от [[Химик]], то [[Повар]], или еда вирус в вирусологии. Машина будет предупреждать, когда вирус достигает достаточно большой размер. Излучающая машина может привести вирус к мутированию и изменить один или более его симптомов. Вы также можете добавить стакан крови к машине и заразить его  тем, что вирус в настоящее время в машине.&lt;br /&gt;
&lt;br /&gt;
===Анализатор болезни===&lt;br /&gt;
Здесь будет анализироваться вирус и  симптомы будут отображаться на листке бумаги и изучение вируса тоже. Также заболевания сращивания, показывают, что симптомы сращивания ужасны. Это также добавляет вирус к вирусной базе, что позволяет ему быть названым и обнаруженным медицинским сканером.&lt;br /&gt;
&lt;br /&gt;
===Болезнь сращивания===&lt;br /&gt;
Каждый вирус имеет четыре ДНК пряди, которые контролируют,симптомы которые они вызывают. Это сращивание может изолировать один из штаммов и хранить его. Это разрушает блюдо в процессе однако. Вы можете сохранить прядь на диск и перенести его на другое вирусное блюдо. Это,уже как вы можете сделать свои собственные вирусы.&lt;br /&gt;
&lt;br /&gt;
== Лечение ==&lt;br /&gt;
Если вы обеспокоены что 1 обезьяна заразит обезьян вокруг, то переместите одну обезьяну в изоляцию и лечения / заразите их там. Вы также можете использовать это в качестве простого способа, чтобы сохранить все ваши заботы которые локализованные в одной пробе.&lt;br /&gt;
=== Получение образца вируса ===&lt;br /&gt;
Как правило, это происходит в двух случаях: если у вас есть вирусное блюдо в хранении или во время вспышки.&lt;br /&gt;
Вы начинаете раунд с образцами вируса в морозильном ящике в вирусологии, и вы можете получить больше образцов, заказав вирусов ещё ящиков из [[Cargo Office|Cargo Bay]].&lt;br /&gt;
&lt;br /&gt;
==== Во время вспышки ====&lt;br /&gt;
Ещё, вы будете призваны вылечить болезнь,хоть у вас уже нет образца. В этом случае, вы должны будете следовать нескольким шагам, чтобы создать новое вирусное блюдо:&lt;br /&gt;
# Найти кого-то с вирусом (не должно быть слишком трудным, тоже самое что найти человека который любит жаловаться).&lt;br /&gt;
# Взять крови у пациента, а затем положить её в Isolation Centrifuge.&lt;br /&gt;
# Изолировать петрогин .&lt;br /&gt;
# Получить вирусное блюдо из центрифуги.&lt;br /&gt;
&lt;br /&gt;
Было бы разумно, иметь пространство в распределении; не только остановить вирус 'прогрессирование, но также его можно вылечить , если вирус находится в его ранних стадиях.&lt;br /&gt;
=== Producing Antibodies ===&lt;br /&gt;
Now that you have a virus sample, it's time to start producing antibodies!&lt;br /&gt;
&lt;br /&gt;
# Take the Virus Dish and add it to the Pathogenic Incubator.&lt;br /&gt;
# Add a beaker of blood from a monkey to the incubator.&lt;br /&gt;
# 'Inject' the blood with the virus using the Pathogenic Incubator.&lt;br /&gt;
# Remove the beaker of blood from the incubator.&lt;br /&gt;
# Inject some of the blood into the same monkey to infect it with the pathogen.&lt;br /&gt;
# Inject the monkey with radium to start antibody production. This may take multiple injections and multiple attempts. A large and rapid amount of toxin damage is usually an indicator of antibodies. Using the antibody scanner also works.&lt;br /&gt;
# Wait for a minute or two. This part is the most important, if you take blood too early, there will be no antibodies.&lt;br /&gt;
# Take some blood from the monkey and add it to the Isolation Centrifuge. It should display some antibodies.&lt;br /&gt;
# Isolate the antibodies from the blood sample using the centrifuge.&lt;br /&gt;
# A vial of antibodies will be produced. This can be injected into other people to cure the disease. Note that isolating antibodies takes a long time and requires a body to produce antibodies to produce a very limited amount. Stocking up on antibodies in an outbreak is advisable. Even minuscule amount of pure antibodies is enough to start breeding in patient, so they can be diluted with any liquid to produce large amounts of vaccine&lt;br /&gt;
&lt;br /&gt;
Optionally:&lt;br /&gt;
# Put the Virus Dish into the Pathogenic Incubator and grow it until the machine pings.&lt;br /&gt;
# Put the Virus Dish into the Disease Analyser to tell what the disease does.&lt;br /&gt;
&lt;br /&gt;
If it works, congratulations. You've found a cure. Make sure to inject all infected and anyone else to vaccinate them. It only take a few units per person to cure/vaccinate them, so try to be as efficient as possible. You can dilute the antibodies with water and as long as one unit of antibodies is injected the cure will still work.&lt;br /&gt;
&lt;br /&gt;
== Splicing ==&lt;br /&gt;
To understand splicing, you must know that every virus has 4 GNA strands. Each strand has a respective symptom related to it in varying degrees of severity. (1) is the lowest, first symptom to manifest, and (4) is the highest, final symptom to manifest. The disease splicer allows you to replace GNA strands with other GNA strands of the same level.&lt;br /&gt;
&lt;br /&gt;
The disease splicer has main three functions to allow you to modify viruses and define which GNA strands they contain. The first of these functions is the splicing function, which copies a GNA strand from an inserted virus tray to the disease splicer buffer. This is done by selecting the desired GNA strand under &amp;quot;Reverse Engineering&amp;quot;. Doing so will destroy the virus tray in the process, so be aware of this fact.&lt;br /&gt;
&lt;br /&gt;
The disease splicer’s second function is to copy whatever strand it has stored in its buffer to a disk. These disks can be inserted into the disease splicer and upload their respective strand to the splicer's buffer immediately. Unlike in the case of virus trays, disks will remain intact upon uploading their strand to the buffer.&lt;br /&gt;
&lt;br /&gt;
The final function of the disease splicer is to apply the strand stored within its buffer to a virus, replacing the current strand on the respective level of the buffer’s strand’s level. This is done by selecting the strand located in the buffer.&lt;br /&gt;
&lt;br /&gt;
With these functions in mind, the process in order for you to develop your own virus follows these steps:&lt;br /&gt;
&lt;br /&gt;
# Obtain a disk for each strand level that you wish to apply to a virus. This is where the incubator’s irradiating functions prove useful, as you can potentially generate every GNA strand you want by mutating a base virus. &lt;br /&gt;
# Find a virus sample upon which you will apply your desired GNA strands. It does not matter what the original strands are, as you will be overwriting them with your desired strands. &lt;br /&gt;
# Insert this dish into the splicer. Splice each strand from your disks by uploading them to the buffer one at a time and splicing them over the disease.&lt;br /&gt;
&lt;br /&gt;
Once you have your final product, you can use the Pathogenic Incubator to create a beaker of blood containing the virus.&lt;br /&gt;
&lt;br /&gt;
==Symptom Listings==&lt;br /&gt;
These are all the symptoms and their effects.&lt;br /&gt;
Symptoms may appear in any stage above their current stage; and are not restricted to one stage. (Except Stage 4 Symptoms). (E.g: Stage 1 Symptoms can appear in stages 1,2,3 or 4. Stage 3 in 3 or 4)&lt;br /&gt;
Duplicate symptoms will not happen.&lt;br /&gt;
&lt;br /&gt;
===Stage 1===&lt;br /&gt;
* Coldingtons Effect: Causes sneezing and mucus spreading. Also makes disease airborne.&lt;br /&gt;
* Flemmingtons: Causes mucus to accumulate in the infected's throat.&lt;br /&gt;
* Saliva Effect: Causes drooling.&lt;br /&gt;
* Twitcher: Causes twitching.&lt;br /&gt;
* Headache: Causes headaches.&lt;br /&gt;
* Waiting Syndrome: Harmless, though prevents early detection.&lt;br /&gt;
&lt;br /&gt;
===Stage 2===&lt;br /&gt;
* Loudness Syndrome: Causes screaming.&lt;br /&gt;
* Automated sleeping syndrome: Causes drowsiness and sleeping.&lt;br /&gt;
* Resting syndrome: Causes collapsing.&lt;br /&gt;
* Blackout Syndrome: Makes you blind.&lt;br /&gt;
* Anima Syndrome: Causes coughing and mucus spreading. Also makes disease airborne.&lt;br /&gt;
* Appetizer Effect: Causes increased hunger.&lt;br /&gt;
* Refrigerator Syndrome: Causes shivering.&lt;br /&gt;
* Hair Loss: Causes hair loss.&lt;br /&gt;
* Adrenaline Extra: Makes the infected energetic and produce [[Guide to Chemistry|hyperzine]] inside his own body.&lt;br /&gt;
&lt;br /&gt;
===Stage 3===&lt;br /&gt;
* Hyperacid Syndrome: Causes lesser Toxin damage.&lt;br /&gt;
* World Shaking syndrome: Vision shakes.&lt;br /&gt;
* Telepathy Syndrome: Gives telepathy.&lt;br /&gt;
* Lazy mind syndrome: Causes brain damage.&lt;br /&gt;
* Hallucinational Syndrome: Causes Hallucinations.&lt;br /&gt;
* Hard of hearing syndrome: Causes slight deafness.&lt;br /&gt;
* Uncontrolled Laughter Effect: Causes giggling.&lt;br /&gt;
* Topographical Cretinism: Causes confusion.&lt;br /&gt;
* DNA Degradation: Causes lesser clone damage.&lt;br /&gt;
* Groaning Syndrome: Causes groaning.&lt;br /&gt;
* Chemical Synthesis: Generates a random reagent in the infected person. Can be beneficial or harmful.&lt;br /&gt;
&lt;br /&gt;
===Stage 4===&lt;br /&gt;
* Gibbingtons Syndrome: Gibs the infected person. &lt;br /&gt;
* Radian's syndrome: Build up of Radiation damage.&lt;br /&gt;
* Dead Ear Syndrome: Causes deafness.&lt;br /&gt;
* Monkism syndrome: Turns infected into monkey.&lt;br /&gt;
* Suicidal syndrome: Makes the infected person commit suicide.&lt;br /&gt;
* Toxification syndrome: Causes severe Toxin damage.&lt;br /&gt;
* Reverse Pattern Syndrome: Causes severe clone damage.&lt;br /&gt;
* Shutdown Syndrome: Causes the death of limbs and toxin damage.&lt;br /&gt;
* Longevity Syndrome: Makes the infected feel old and tired. Causes damage when cured.&lt;br /&gt;
* Fragile Bones Syndrome: Causes bone damage.&lt;br /&gt;
* Nil Syndrome: A paradoxical syndrome. It's lack of symptoms bring doubt to its mere existence.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
* Unidentified Foreign Body: Caused by an Alien Embryo. Requires [[Surgery]] to remove.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Virology/Bay12&amp;diff=18181</id>
		<title>Guide to Virology/Bay12</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Virology/Bay12&amp;diff=18181"/>
		<updated>2015-11-03T20:12:33Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
Несмотря на все изощренные попытки НаноТрасен стерилизовать принадлежащие им космические станции, вирусы все еще могут попасть на ЦентКомм. Ниже находится руководство, которое поможет вам спасти экипаж от участи быть превращенным в кровавую лужу и мясную шрапнель на стенах...По-крайней мере, спасти большую часть.&lt;br /&gt;
&lt;br /&gt;
== [[Virologist|Вирусология]] 101 ==&lt;br /&gt;
&lt;br /&gt;
Самый эффективный способ, позволяющий предотвратить в девяносто девяти из ста случаев массовую пандемию, это всегда быть в вашем костюме биологической защиты, и никогда не выносить вирусы и/или зараженных за пределы вирусологии.&lt;br /&gt;
&lt;br /&gt;
=== Резиновая одежда ===&lt;br /&gt;
Нижеизложенные вещи, надетые на вас, помогут вам не заразится самому, и не заразить остальных людей.&lt;br /&gt;
&lt;br /&gt;
*Bio Hood&lt;br /&gt;
*Bio Suit(Пара наборов вместе с капюшоном лежат в шкафчиках в комнате стерилизации перед вирусологией, еще один лежит в задней комнате.)&lt;br /&gt;
*Medical или White jumpsuit.&lt;br /&gt;
*Sterile Mask(Лежат в коробке рядом с хирургией.)&lt;br /&gt;
*Latex Gloves.(Лежат в коробке рядом с хирургией.)&lt;br /&gt;
*Ботинки(Белые ботинки и галоши-лучший выбор.)&lt;br /&gt;
*Воздушная система вирусологии. Она замкнута на себя, так что вы не заразите станцию, случайно разлив зараженную кровь.&lt;br /&gt;
&lt;br /&gt;
Если вы решили построить из себя героя, и не будучи вирусологом, или на худой конец медиком, зашли в вирусологию, эти вещи помогут вам уменьшит ваши шансы заболеть:&lt;br /&gt;
&lt;br /&gt;
*Баллон с воздухом и дыхательная маска.&lt;br /&gt;
*Перчатки.&lt;br /&gt;
*Одежда.&lt;br /&gt;
&lt;br /&gt;
=== Изоляция ===&lt;br /&gt;
&lt;br /&gt;
Если вы, или другой бедняга заразились, примите все меры для того, чтобы инфекция не распространялась дальше. Заприте инфицированного в одном из ваших изоляторов, закройте его в медицинской палате, в комнате куда никто никогда не заходит, но не позволяйте инфицированному свободно гулять по станции и разносить вирус.&lt;br /&gt;
&lt;br /&gt;
=== Стерильность ===&lt;br /&gt;
&lt;br /&gt;
Если вы увидели на полу медбея или вирусологии кровь-немедленно вызывайте уборщика, или сами хватайте Space Cleaner и очищайте лужи крови-контакт с зараженной кровью это самый верный способ подхватить болезнь. Всегда осматривайте пол на предмет брызгов крови, и не контактируйте с ней, если есть вероятность что она заражена.&lt;br /&gt;
&lt;br /&gt;
Слизь, отхаркиваемая больным имеет те же самые свойства.&lt;br /&gt;
&lt;br /&gt;
=== Методы заражения ===&lt;br /&gt;
&lt;br /&gt;
Ниже будут изложены различные методы, с помощью которых вирус передается от человека к человеку, всегда помните их, и если вы знаете как именно распространяется вирус, сообщите экипажу, какие необходимо принять меры для личной безопасности.&lt;br /&gt;
*Через воздух-Самый опасный и быстрый способ распространения заразы-если вы находитесь в одной с зараженным вирусом человеком зоне воздушной циркуляции, то вы имеете довольно неплохой шанс заболеть.&lt;br /&gt;
*Прямой контакт-Вирус распространяется через прикосновение-если вы коснулись, или вас коснулся зараженный, или вы побывали с зараженным в тесном физическом контакте. (Любая пролитая кровь, содержащая распространяющуюся через воздух или прямой контакт инфекцию, является источником заражения.)&lt;br /&gt;
*Прямое заражение-Инфекция распространяется только специально-чтобы заразится, нужно получить в свой кровоток порцию зараженной крови, и никак иначе.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Экипировка ==&lt;br /&gt;
У вас есть несколько машин по всей вирусологии, которые помогают в анализе как, и в лечении, так  и в в научных-исследовательских вирусов.&lt;br /&gt;
&lt;br /&gt;
===Выделение Центрифуги===&lt;br /&gt;
Эта машина имеет вирусные блюда, сделанные в центрифуге, или из образцов в лаборатории, и нарастание их. Это требует разбавленное молоко (вирус пищи), чтобы работать, однако, что вы можете получить от [[Химик]], то [[Повар]], или еда вирус в вирусологии. Машина будет предупреждать, когда вирус достигает достаточно большой размер. Излучающая машина может привести вирус к мутированию и изменить один или более его симптомов. Вы также можете добавить стакан крови к машине и заразить его  тем, что вирус в настоящее время в машине.&lt;br /&gt;
&lt;br /&gt;
===Анализатор болезни===&lt;br /&gt;
Здесь будет анализироваться вирус и  симптомы будут отображаться на листке бумаги и изучение вируса тоже. Также заболевания сращивания, показывают, что симптомы сращивания ужасны. Это также добавляет вирус к вирусной базе, что позволяет ему быть названым и обнаруженным медицинским сканером.&lt;br /&gt;
&lt;br /&gt;
===Болезнь сращивания===&lt;br /&gt;
Каждый вирус имеет четыре ДНК пряди, которые контролируют,симптомы которые они вызывают. Это сращивание может изолировать один из штаммов и хранить его. Это разрушает блюдо в процессе однако. Вы можете сохранить прядь на диск и перенести его на другое вирусное блюдо. Это,уже как вы можете сделать свои собственные вирусы.&lt;br /&gt;
&lt;br /&gt;
== Curing ==&lt;br /&gt;
If you're concerned about the monkeys and don't want to have a pen full of contagion conveniently sitting around, move a single monkey to one of your isolation rooms and treat/infect them there. You can also use this as an easy way to keep all your cures localized and in a single sample.&lt;br /&gt;
&lt;br /&gt;
=== Getting a Virus Sample ===&lt;br /&gt;
Generally, this happens under two circumstances: when you have a virus dish in storage already, or during an outbreak.&lt;br /&gt;
You start the round with virus samples in the freezer crate in Virology, and you can get more samples by ordering a virus crate from the [[Cargo Office|Cargo Bay]].&lt;br /&gt;
&lt;br /&gt;
==== During an Outbreak ====&lt;br /&gt;
More often than not, you will be called upon to cure a disease that you do not already have a sample of. In this case, you'll need to follow a few steps to create a new virus dish:&lt;br /&gt;
# Find someone with the virus (shouldn't be too difficult as people like to complain).&lt;br /&gt;
# Extract some blood and then put it in the Isolation Centrifuge.&lt;br /&gt;
# Isolate the pathogen.&lt;br /&gt;
# Retrieve the virus dish from the centrifuge.&lt;br /&gt;
&lt;br /&gt;
It would be wise to have spaceallin distributed; for not only does it stop a virus' progression, but might also cure it if the virus is in its early stages.&lt;br /&gt;
=== Producing Antibodies ===&lt;br /&gt;
Now that you have a virus sample, it's time to start producing antibodies!&lt;br /&gt;
&lt;br /&gt;
# Take the Virus Dish and add it to the Pathogenic Incubator.&lt;br /&gt;
# Add a beaker of blood from a monkey to the incubator.&lt;br /&gt;
# 'Inject' the blood with the virus using the Pathogenic Incubator.&lt;br /&gt;
# Remove the beaker of blood from the incubator.&lt;br /&gt;
# Inject some of the blood into the same monkey to infect it with the pathogen.&lt;br /&gt;
# Inject the monkey with radium to start antibody production. This may take multiple injections and multiple attempts. A large and rapid amount of toxin damage is usually an indicator of antibodies. Using the antibody scanner also works.&lt;br /&gt;
# Wait for a minute or two. This part is the most important, if you take blood too early, there will be no antibodies.&lt;br /&gt;
# Take some blood from the monkey and add it to the Isolation Centrifuge. It should display some antibodies.&lt;br /&gt;
# Isolate the antibodies from the blood sample using the centrifuge.&lt;br /&gt;
# A vial of antibodies will be produced. This can be injected into other people to cure the disease. Note that isolating antibodies takes a long time and requires a body to produce antibodies to produce a very limited amount. Stocking up on antibodies in an outbreak is advisable. Even minuscule amount of pure antibodies is enough to start breeding in patient, so they can be diluted with any liquid to produce large amounts of vaccine&lt;br /&gt;
&lt;br /&gt;
Optionally:&lt;br /&gt;
# Put the Virus Dish into the Pathogenic Incubator and grow it until the machine pings.&lt;br /&gt;
# Put the Virus Dish into the Disease Analyser to tell what the disease does.&lt;br /&gt;
&lt;br /&gt;
If it works, congratulations. You've found a cure. Make sure to inject all infected and anyone else to vaccinate them. It only take a few units per person to cure/vaccinate them, so try to be as efficient as possible. You can dilute the antibodies with water and as long as one unit of antibodies is injected the cure will still work.&lt;br /&gt;
&lt;br /&gt;
== Splicing ==&lt;br /&gt;
To understand splicing, you must know that every virus has 4 GNA strands. Each strand has a respective symptom related to it in varying degrees of severity. (1) is the lowest, first symptom to manifest, and (4) is the highest, final symptom to manifest. The disease splicer allows you to replace GNA strands with other GNA strands of the same level.&lt;br /&gt;
&lt;br /&gt;
The disease splicer has main three functions to allow you to modify viruses and define which GNA strands they contain. The first of these functions is the splicing function, which copies a GNA strand from an inserted virus tray to the disease splicer buffer. This is done by selecting the desired GNA strand under &amp;quot;Reverse Engineering&amp;quot;. Doing so will destroy the virus tray in the process, so be aware of this fact.&lt;br /&gt;
&lt;br /&gt;
The disease splicer’s second function is to copy whatever strand it has stored in its buffer to a disk. These disks can be inserted into the disease splicer and upload their respective strand to the splicer's buffer immediately. Unlike in the case of virus trays, disks will remain intact upon uploading their strand to the buffer.&lt;br /&gt;
&lt;br /&gt;
The final function of the disease splicer is to apply the strand stored within its buffer to a virus, replacing the current strand on the respective level of the buffer’s strand’s level. This is done by selecting the strand located in the buffer.&lt;br /&gt;
&lt;br /&gt;
With these functions in mind, the process in order for you to develop your own virus follows these steps:&lt;br /&gt;
&lt;br /&gt;
# Obtain a disk for each strand level that you wish to apply to a virus. This is where the incubator’s irradiating functions prove useful, as you can potentially generate every GNA strand you want by mutating a base virus. &lt;br /&gt;
# Find a virus sample upon which you will apply your desired GNA strands. It does not matter what the original strands are, as you will be overwriting them with your desired strands. &lt;br /&gt;
# Insert this dish into the splicer. Splice each strand from your disks by uploading them to the buffer one at a time and splicing them over the disease.&lt;br /&gt;
&lt;br /&gt;
Once you have your final product, you can use the Pathogenic Incubator to create a beaker of blood containing the virus.&lt;br /&gt;
&lt;br /&gt;
==Symptom Listings==&lt;br /&gt;
These are all the symptoms and their effects.&lt;br /&gt;
Symptoms may appear in any stage above their current stage; and are not restricted to one stage. (Except Stage 4 Symptoms). (E.g: Stage 1 Symptoms can appear in stages 1,2,3 or 4. Stage 3 in 3 or 4)&lt;br /&gt;
Duplicate symptoms will not happen.&lt;br /&gt;
&lt;br /&gt;
===Stage 1===&lt;br /&gt;
* Coldingtons Effect: Causes sneezing and mucus spreading. Also makes disease airborne.&lt;br /&gt;
* Flemmingtons: Causes mucus to accumulate in the infected's throat.&lt;br /&gt;
* Saliva Effect: Causes drooling.&lt;br /&gt;
* Twitcher: Causes twitching.&lt;br /&gt;
* Headache: Causes headaches.&lt;br /&gt;
* Waiting Syndrome: Harmless, though prevents early detection.&lt;br /&gt;
&lt;br /&gt;
===Stage 2===&lt;br /&gt;
* Loudness Syndrome: Causes screaming.&lt;br /&gt;
* Automated sleeping syndrome: Causes drowsiness and sleeping.&lt;br /&gt;
* Resting syndrome: Causes collapsing.&lt;br /&gt;
* Blackout Syndrome: Makes you blind.&lt;br /&gt;
* Anima Syndrome: Causes coughing and mucus spreading. Also makes disease airborne.&lt;br /&gt;
* Appetizer Effect: Causes increased hunger.&lt;br /&gt;
* Refrigerator Syndrome: Causes shivering.&lt;br /&gt;
* Hair Loss: Causes hair loss.&lt;br /&gt;
* Adrenaline Extra: Makes the infected energetic and produce [[Guide to Chemistry|hyperzine]] inside his own body.&lt;br /&gt;
&lt;br /&gt;
===Stage 3===&lt;br /&gt;
* Hyperacid Syndrome: Causes lesser Toxin damage.&lt;br /&gt;
* World Shaking syndrome: Vision shakes.&lt;br /&gt;
* Telepathy Syndrome: Gives telepathy.&lt;br /&gt;
* Lazy mind syndrome: Causes brain damage.&lt;br /&gt;
* Hallucinational Syndrome: Causes Hallucinations.&lt;br /&gt;
* Hard of hearing syndrome: Causes slight deafness.&lt;br /&gt;
* Uncontrolled Laughter Effect: Causes giggling.&lt;br /&gt;
* Topographical Cretinism: Causes confusion.&lt;br /&gt;
* DNA Degradation: Causes lesser clone damage.&lt;br /&gt;
* Groaning Syndrome: Causes groaning.&lt;br /&gt;
* Chemical Synthesis: Generates a random reagent in the infected person. Can be beneficial or harmful.&lt;br /&gt;
&lt;br /&gt;
===Stage 4===&lt;br /&gt;
* Gibbingtons Syndrome: Gibs the infected person. &lt;br /&gt;
* Radian's syndrome: Build up of Radiation damage.&lt;br /&gt;
* Dead Ear Syndrome: Causes deafness.&lt;br /&gt;
* Monkism syndrome: Turns infected into monkey.&lt;br /&gt;
* Suicidal syndrome: Makes the infected person commit suicide.&lt;br /&gt;
* Toxification syndrome: Causes severe Toxin damage.&lt;br /&gt;
* Reverse Pattern Syndrome: Causes severe clone damage.&lt;br /&gt;
* Shutdown Syndrome: Causes the death of limbs and toxin damage.&lt;br /&gt;
* Longevity Syndrome: Makes the infected feel old and tired. Causes damage when cured.&lt;br /&gt;
* Fragile Bones Syndrome: Causes bone damage.&lt;br /&gt;
* Nil Syndrome: A paradoxical syndrome. It's lack of symptoms bring doubt to its mere existence.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
* Unidentified Foreign Body: Caused by an Alien Embryo. Requires [[Surgery]] to remove.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Librarian&amp;diff=18173</id>
		<title>Librarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Librarian&amp;diff=18173"/>
		<updated>2015-11-03T19:02:43Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Профессия&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Роль&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Сложность&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Joblib.png‎]]&amp;lt;br&amp;gt;[[Librarian|Библиотекарь]]&lt;br /&gt;
|'''Доступ:''' Library&lt;br /&gt;
'''Подчинение:''' [[Head of Personnel|Глава персонала]].&lt;br /&gt;
&lt;br /&gt;
'''Обязанности:''' Просвещать команду станции с помощью литературы.&lt;br /&gt;
&lt;br /&gt;
!Легко&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;''Когда кто-то берёт тебя за руку и ведёт как ребёнка – хоть ты давно уже потерял невинность, – это словно тебя вознаграждают, словно получаешь добавочную порцию детства, – и как раз тогда, когда меньше всего ожидаешь, – словно приз за хорошее поведение – или за то, что вообще не имел детства...''&amp;lt;br/&amp;gt;'''''Нил Гейман, &amp;quot;Американские боги&amp;quot;'''''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Добро пожаловать на одну из самых интересных и важных профессий на нашей космической станции! Библиотекарь - это почетная работа. Вы - хранитель знаний. Вы - страж, который пропускает в это хранилище новые произведения и отвергает бездарность. Вы - тот, кто дарит команде самое важное, что может быть - знания!&lt;br /&gt;
&lt;br /&gt;
[[File:Library.jpg|right|thumb|Библиотека.]]&lt;br /&gt;
&lt;br /&gt;
==Библиотекарь==&lt;br /&gt;
&lt;br /&gt;
 Пусть это не самая богатая на интересные истории профессия - но зато это тихая и спокойная работа, к тому же очень почетная. Вы будете выдавать книги всем кто их попросить, вести учетность, создавать новые шедевры, принимать их же... Также вам часто придётся печатать новые Библии для [[Chaplain|капеллана]]. Наконец, ваша работа включает в себя написание и загрузку новых книг.&lt;br /&gt;
&lt;br /&gt;
==Библиотекарь и его [[Библиотека]]==&lt;br /&gt;
Перво-наперво, stock your [[library]] with books that matter. При запуске станции ваши книжные полки будут ПУСТЫ! Ваши коллеги не захотят находится в пустой библиотеке. To fix this use the [[Library]]'s [[Library Computer|Check In/Out Computer]]'s and use its function, &amp;quot;4. Connect to External Archive&amp;quot;. Here is the main dish of your sum total of existence, to sort out in the mess of books, and find only the BEST. The books are not sorted, or sortable, and look to have no order what so ever. You will even find many books' copies in the archive. To retrieve the selected book, simply click ORDER, the Check-In/Out Computer's printer will hum as it produces a completely bound book. How did it do that?&lt;br /&gt;
&lt;br /&gt;
Сканер штрих-кода будет нужен для проверки книг в компьютере библиотеки. Он имеет 4 настройки, такие как:&lt;br /&gt;
 Режим 0 : Сканирование книги в локальном буфере.&lt;br /&gt;
 Режим 1 : Сканирование книги в локальном буфере и проверка соответствий с буфером компьютера.&lt;br /&gt;
 Режим 2 : Сканирование книги в локальном буфере, попытка проверить отсканированные книги.&lt;br /&gt;
 Режим 3 : Сканирование книги в локальном буфере, попытка добавить книгу в общую инвентаризацию.&lt;br /&gt;
&lt;br /&gt;
(*Примечание:используйте сканер на компьютере, иначе ничего не выйдет)&lt;br /&gt;
&lt;br /&gt;
Библиотека это не просто рабочее место, это дом для тебя и твоих книг. Ваши книги-как люди в автобусе 1960-х годов, так что держите ваши книги раздельно. Сортируйте их по своим полкам: религиозные художественные, книги для взрослых (эро фанфики), рекомендации и запрещенные знания в задней комнате. Вы можете использовать ваш рюкзак для книг, который работает как ранец шахтера или мешок для рассады, что бы носить несколько книг сразу. Последний раздел-это отличный вариант для скрытия томов если ты Сектант.&lt;br /&gt;
&lt;br /&gt;
== Как написать шедевр ==&lt;br /&gt;
 Все могут писать книги, но только библиотекарь имеет право на включение книги в основное хранилище.&lt;br /&gt;
&lt;br /&gt;
=== Рукопись ===&lt;br /&gt;
Чтобы написать книгу, вам понадобятся бумага и ручка. На случай если вы выбросили свою еще в шаттле прибытия, в библиотеке есть еще одна, также как и стопка бумаги. Нажав на бумагу активной рукой, вы можете озаглавить её. Нажав же на нее ручкой, сможете добавить текст. Пишите по одному предложению чтобы не запутаться, так как окно ввода небольшое. Один листок может содержать сколько угодно текста.&lt;br /&gt;
Космическая ручка — очень крутая штука, её можно настроить на письмо разным кеглем и цветом.&lt;br /&gt;
&lt;br /&gt;
=== Переплёт ===&lt;br /&gt;
Изложив все свои мысли, вставьте листок в Book Binder в верхнем правом углу библиотеки. Погудев некоторое время, он выдаст вам целую готовую книгу в твердом переплете!&lt;br /&gt;
&lt;br /&gt;
=== Оцифровка ===&lt;br /&gt;
Теперь надо увековечить ваше творение. Положите книгу в Scanner, справа от вашего компьютера. Нажмите на него и выберите Scan. Когда книга отсканирована, ее можно извлечь кнопкой Remove Book, вставить следующую книгу и повторить процедуру. Очистить память сканера можно кнопкой Clear Memory. Отсканировав все что нужно, используйте компьютер и выберите пункт Upload New Title To Library.  Перед загрузкой вы можете указать название книги, авторство и жанр. Подтвердите отправку, прорекламируйте книгу по радио и готовьтесь проснуться знаменитым (или быть разжалованным).&lt;br /&gt;
&lt;br /&gt;
== Breaking News! ==&lt;br /&gt;
Behind the library desk is a handy newscaster to work with. Since the librarian is given a tape recorder and a camera with spare film, this allows you to keep the crew informed of station events, such as [[Beyond the impossible|memorable performances by the clown]], interviews with prominent people, murders or even writing smutty tabloid articles. Photos from your camera can be attached to the news articles you post. Alternatively, you could use your photocopier to copy your ass and attach the results to your news articles.&lt;br /&gt;
&lt;br /&gt;
The newscaster also can print out up to 15 newspapers, and can refilled by adding more paper. After that, you'll want to deliver the newspaper to frequently visited areas like the Medbay, Brig, and more.&lt;br /&gt;
==Святилище==&lt;br /&gt;
У вас есть небольшая комнатка (точнее бомбоубежище) с двумя полками для книг с тайными знаниями (точнее порнографией). Здесь вы будете в безопасности от службы безопасности, которой явно не понравятся ваши поэтические чтения.&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
*Система библиотекаря гораздо более надежная, чем большинство людей думают:&lt;br /&gt;
**Вы можете активировать сканер штрих-кода для переключения режимов.&lt;br /&gt;
**Вы можете использовать его, чтобы добавить печатные книги «инвентаризации» своей библиотеки, а затем использовать проверку в / из компьютера проверить на самом деле дать людям книги для указанного времени, как настоящий библиотекарь.&lt;br /&gt;
* Вы можете вырезать пазы инвентаризации в книгах с помощью кусачек.&lt;br /&gt;
&lt;br /&gt;
{{JobMenu}}&lt;br /&gt;
[[Category:/tg/station13]]&lt;br /&gt;
[[Category:Baystation12]]&lt;br /&gt;
[[Category:Fernflower]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A2%D0%B5%D0%BB%D0%B5%D0%BA%D0%BE%D0%BC%D0%BC%D1%83%D0%BD%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8&amp;diff=18104</id>
		<title>Телекоммуникации</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A2%D0%B5%D0%BB%D0%B5%D0%BA%D0%BE%D0%BC%D0%BC%D1%83%D0%BD%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8&amp;diff=18104"/>
		<updated>2015-11-03T16:11:46Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Processor Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
Система телекоммуникаций - это полностью реконструированная работа радиосвязи. Она отличается от старого способа связи очень простым и раннее прямым процессом радиосвязи, но в свою очередь представляет новую стратегию для вражеских агентов и даёт свободу... '''[[Справка_по_NTSL|для некоторых интересных махинаций]]'''.&lt;br /&gt;
&lt;br /&gt;
=Легкая починка системы телекоммуникаций=&lt;br /&gt;
Радио неожиданно перестало работать? Или кто-то опять взорвал телекомы? Из данной статьи вы узнаете, как быстро обнаружить и исправить проблему:&lt;br /&gt;
&lt;br /&gt;
# '''Кто-то подорвал их?'''&lt;br /&gt;
## Обеспечьте отсек телекоммуникаций энергией.&lt;br /&gt;
## Посмотрите каких механизмов не хватает: Receiver, Bus, Processor, Broadcaster.&lt;br /&gt;
## Перенастройте одну из машин, которая все еще работает, мультитулом (отсоедините и уберите все частоты).&lt;br /&gt;
## Перейдите к пункту [[#Can We Fix It?|Можем ли мы починить это?]], постройте недостающие механизмы и соедините их по инструкции.&lt;br /&gt;
### (К примеру, если все кроме СМЕСа, АПС, Приемник(Receiver) и Баса(Bus) уничтожено, вам понадобится Процессор(Processor) и Передатчик(Broadcaster). Перенастройте Приемник(Receiver) и Бас(Bus), соорудите Процессор(Processor) и Передатчик(Broadcaster), и соедините их все воедино.)&lt;br /&gt;
# '''Полностью уничтожены или сожраны сингулярностью?'''&lt;br /&gt;
## Перейдите к пункту [[#Can We Fix It?|Можем ли мы починить это?]] и проследуйте инструкциям.&lt;br /&gt;
# '''Все цело, но лампочки на машинах не горят?'''&lt;br /&gt;
## Если вам приходило сообщение с ЦентКома, наподобие этого ''&amp;quot;Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT&amp;quot;'', то подождите пару минут и все оборудование заработает автоматически. Запомните, такое отключение может произойти и без сообщения с ЦК, просто подождите 5 минут и все должно заработать снова.&lt;br /&gt;
## Проверьте АПС: Главный рубильник и оборудование должно быть включено. Если это не так, включите его.&lt;br /&gt;
## Проверьте оборудование мультитулом и посмотрите, включено ли питание? Если нет, включите его.&lt;br /&gt;
# '''Все оборудование на месте, работает, но все равно ничего не слышно по радио?'''&lt;br /&gt;
## Проверьте Телекоммуникационный Центр мультитулом.&lt;br /&gt;
### Название сети установлено на ''tcommsat''? Если нет, то установите ''tcommsat'' и...&lt;br /&gt;
#### Спуститесь вниз меню Телекоммуникационного Центра(далее ТЦ), пока не увидите надпись''MULTITOOL BUFFER''.&lt;br /&gt;
#### Нажмите ''[Add Machine]'', теперь информация о ТЦ в памяти вашего мультитула.&lt;br /&gt;
#### Используйте свой мультитул на Приемнике (Так, для примера, вам придется проделать все то же самое и с другим оборудованием)&lt;br /&gt;
#### Прокрутите меню вниз и нажмите кнопку ''[Link]'' для соединения механизма с ТЦ.&lt;br /&gt;
#### Повторите все это со всем оборудованием (кроме СМЕСа, черного ящика, сервера обмена сообщениями и компьютерами снаружи).&lt;br /&gt;
## Проверьте остальное оборудование на наличие питания и правильно заданного сетевого имени.&lt;br /&gt;
## Подойдите к Телекоммуникационной Консоли Контроля Трафика.&lt;br /&gt;
### Авторизуйтесь.&lt;br /&gt;
### Просканируйте на наличие серверов.&lt;br /&gt;
### Кликните на сервер.&lt;br /&gt;
### Удостоверьтесь, что выполнение скриптов стоит на ''[NEVER]'', чтобы ни один вредоносный скрипт не блокировал передачу сигнала.&lt;br /&gt;
### Вернитесь назад в меню и повторите данную процедуру для каждого сервера.&lt;br /&gt;
&lt;br /&gt;
=Quick Guide to Telecommunications=&lt;br /&gt;
'''If you just want to know how to fix everything incredibly easy, skip to the image.'''&lt;br /&gt;
&lt;br /&gt;
The room:&lt;br /&gt;
&lt;br /&gt;
Full of supercooled gas. Don't breathe it, don't stand in it without internals. It has its own SMES and APC. If the APC is destroyed, replace it immediately. If the APC has power temporarily cut, look at the PDA server; if its light is red, the APC probably has a remote signaller in it, because killing APC power turns off the PDA messaging server indefinitely.&lt;br /&gt;
&lt;br /&gt;
==The tools==&lt;br /&gt;
All machines are accessed and controlled by a multitool. One is in telecomms at the round start. To link machines, you add a machine to the multitool buffer then use the multitool on the machine to link to and hit [Link] at the bottom. Most telecomms machines will also have FILTERS to determine which frequencies are sent through which pieces of machinery. Additionally, each machine has an IDENTIFICATION STRING, which is just its unique name, and a NETWORK, defaulted to tcommsat, which allows it to link to machines on the same network name only. IF YOU CHANGE THE NETWORK NAME IT'LL UNLINK EVERYTHING. CHANGING THE HUB'S NETWORK NAME IS A COMMON METHOD OF GHETTO SABOTAGE. WATCH FOR IT.&lt;br /&gt;
&lt;br /&gt;
==The machines==&lt;br /&gt;
* Subspace Receiver: Intakes ;Radio signals&lt;br /&gt;
* Subspace Broadcaster: Sends ;Radio signals&lt;br /&gt;
* Bus Mainframe: Regulates ;Radio signals&lt;br /&gt;
* Processor: Decodes ;Radio signals&lt;br /&gt;
* Servers: Log ;Radio signals, execute NTSL scripts.&lt;br /&gt;
* Hub: Takes in ;Radio signals and sends them to appropriate machines.&lt;br /&gt;
* Relay: Connected to a Hub on another Z-level. Allows ;Radio signals on its Z level to be run through the telecomms infrastructure of its linked hub.&lt;br /&gt;
&lt;br /&gt;
==Standard Structure==&lt;br /&gt;
Each step is sent through the HUB typically&lt;br /&gt;
# [[File:Station_Bounced_Radio.png]] Signal goes from headset/intercom/etc&lt;br /&gt;
# [[File:Subspace Receivers.gif]] to a RECEIVER&lt;br /&gt;
# [[File:Bus.gif]] Signal is sent to the appropriate BUS MAINFRAME&lt;br /&gt;
# [[File:Processor Units.gif]] Signal is sent to the bus's corresponding PROCESSOR. Note that THE PROCESSOR AND BUS MUST BE DIRECTLY CONNECTED&lt;br /&gt;
# [[File:Bus.gif]] Signal is returned to the BUS MAINFRAME&lt;br /&gt;
# [[File:Telecommunication Servers.gif]] Signal is logged at the SERVER and has scripts applied&lt;br /&gt;
# [[File:Broadcaster.gif]] Signal is sent to the BROADCASTER&lt;br /&gt;
# [[File:Headset.png]] Signal is sent to all appropriate radio devices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are not optional:&lt;br /&gt;
* Subspace Receiver&lt;br /&gt;
* Subspace Broadcaster&lt;br /&gt;
* Bus Mainframe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are functionally non-optional:&lt;br /&gt;
* Processor. Why? You get this otherwise:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=green&amp;gt;&amp;gt;/;v**r; [145.9] says, &amp;quot;*ok at a;&amp;lt;th$&amp;gt;/e &amp;gt;$s&amp;gt;*v p*is#$*&amp;amp; ot**ng tr#nsl%/****&amp;quot;&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Selene Avery''' ''says, &amp;quot;Look at all these massive penises not being translated.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;P// [Engineering] yells, &amp;quot;;oly&amp;gt;$anna*&amp;gt;*&amp;amp;*&amp;amp;%$e&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above is a link of Receiver to Bus to Broadcaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can We Fix It?==&lt;br /&gt;
'''NOW TO IGNORE EVERYTHING ABOVE AND TELL YOU HOW TO FIX TELECOMMS INCREDIBLY EASILY NO MATTER WHAT'S DONE TO IT.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tools you need:'''&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total list of items you need (NOTE: most of these items can be found in the Technical Storage, but not enough to build everything from scratch, if you're doing exactly that, we suggest deconstructing any telecommunication-machines that are left over from the explosion or whatever, if that's not an option, go bug R&amp;amp;D to make you items):'''&lt;br /&gt;
* 1x [[File:Module.png]] Subspace Receiver Board, 1x [[File:Module.png]] Bus Mainframe Board, 1x [[File:Module.png]] Processor Unit Board, 1x [[File:Module.png]] Subspace Broadcaster Board&lt;br /&gt;
* 1x [[File:CableCoils.png]] Cable Coil&lt;br /&gt;
* 9x [[File:Micro_Manipulator.png]] Micro Manipulators (only 4 in Tech Storage!)&lt;br /&gt;
* 1x [[File:Scanning_Module.png]] Scanning Module (none in Tech Storage!)&lt;br /&gt;
* 3x [[File:Micro-laser.png]] High-Power Micro Laser&lt;br /&gt;
* 4x [[File:Hyperwave_filter.png]] Hyperwave Filter&lt;br /&gt;
* 3x [[File:Subspace_ansible.png]] Subspace Ansible&lt;br /&gt;
* 1x [[File:Ansible_crystal.png]] Ansible Crystal&lt;br /&gt;
* 1x [[File:Subspace_Analyzer.png]] Subspace Wavelength Analyzer&lt;br /&gt;
* 1x [[File:Subspace_amplifier.png]] Subspace Amplifier&lt;br /&gt;
&lt;br /&gt;
[[File:Simple_telecomms.png|thumb|286px|An extremely simple, but still functional version of telecommunications.]]&lt;br /&gt;
'''Machines you need to build:'''&lt;br /&gt;
* [[File:Subspace Receivers.gif]] Subspace Receiver&lt;br /&gt;
* [[File:Bus.gif]][Bus Mainframe&lt;br /&gt;
* [[File:Processor Units.gif]] Processor Unit&lt;br /&gt;
* [[File:Broadcaster.gif]] Subspace Broadcaster&lt;br /&gt;
&lt;br /&gt;
These can be done in any room/hallway with a powered APC, including a bombed-out telecomms room or anywhere else.&lt;br /&gt;
&lt;br /&gt;
'''After building:'''&lt;br /&gt;
# Clear ANY frequency filters on the machines.&lt;br /&gt;
# Grab the Bus Mainframe and put it on your multitool buffer (down on the list, click &amp;quot;Multitool Buffer&amp;quot;)&lt;br /&gt;
# Link it to the Broadcaster, Processor, and Receiver (click &amp;quot;Add Machine&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
That's it. You're done. It'll process all telecomms signals with no lag, no static, no loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=A More Elaborate Guide to Telecommunications=&lt;br /&gt;
== The Central Compartment ==&lt;br /&gt;
[[File:TelecommEg.PNG|896px|thumb|right|A basic example of a telecommunication central compartment. All essential machines, including a monitoring and logging computer, are present.]]&lt;br /&gt;
A functional telecommunication central compartment (otherwise known as the &amp;quot;Server Room&amp;quot;) contains several machines, each with its own isolated function. These machines make up a usually independent telecommunication network, with a pre-specified array of frequencies to process. Optionally, monitoring computers may be used to keep track of telecommunication activity and network integrity. It is important to notice that the machines, most dominantly the ''Processor Units'', generate a significant amount of heat. The central compartment is generally kept at a very low temperature to prevent the damage of the hardware infrastructure, so maintenance is usually not done without proper protective equipment.&lt;br /&gt;
&lt;br /&gt;
A ''central'' communications compartment is not necessary for a functional telecommunications network. In fact, it may be more efficient to separate the network into sub-nets. Nanotrasen Tech Department, however, strongly suggests the centralization of the machinery for easier maintenance and bookkeeping. While a strong central compartment may be easier to maintain, it is also easier to sabotage or blow up. The only thing worse than explosive concussion damage and massive atmospheric de-stabilization is a downed communication grid. A central compartment should be well-fortified and stable, and fortunately for the crew, Nanotrasen cannot pinch for pennies in this department. The station will either receive a robust Communications Satellite or inner-station Server Room.&lt;br /&gt;
&lt;br /&gt;
== The Machines == &lt;br /&gt;
There are 5 different kinds of machines essential for a healthy telecommunication network. Without one or the other, the entire system would cease to function or would not function optimally. All telecommunication machines idle until they receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal's frequency regardless of intensity. This means each machine can selectively choose which signals to pay attention to, if there are any specified frequencies to tune into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Subspace Receivers.gif]] Subspace Receivers ===&lt;br /&gt;
''Subspace Receivers'' are essential to a subspace telecommunication network. They have a long-term subspace window open at all times, and create the subspace-equivalent of a gravity well in its warped version of space-time. FTL signals traveling in subspace are going too &amp;quot;fast&amp;quot; to be sucked into the gravity well, but a carbon copy of the signal is produced whenever a signal passes through the pocket. This signal is then converted into a real radio wave by the Subspace Receiver and passed onto all immediately-linked machines. In a typical scenario only Bus Mainframes would receive the signal. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Relay.gif]] Telecommunication Relays ===&lt;br /&gt;
''Telecommunication Relays'' are very essential creating a full network. They allow the network to expand by being able to send signals past Z levels. Meaning that when saying something in the radio, after the message is processed the HUB will locate all linked relays and add their Z level information to the signal data, which will then broadcast on the level when it reaches the broadcaster. It works by charging atoms for an almost faster than light signal. It then gets broadcasted to the hub, the only machine that can receive these almost-light speed signals and then sends them ideally to a Bus Mainframe.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Hub.gif]] Telecommunication Hub ===&lt;br /&gt;
''Telecommunication Hub'' is the main junction for the network. It is connected to many relays that are scattered along space, waiting to receive and send information to buses and relays. It uses a high level technology of circuits to send information as efficiently and as fast as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SpessChart.png|640px|thumb|left|A simple visual synopsis of a basic radio telecommunication network. It shows the &amp;quot;route&amp;quot; a subspace transmission travels before it reaches its end destination(s).]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bus.gif]] Bus Mainframes ===&lt;br /&gt;
''Bus Mainframes'' regulate and handle the transfer of massive quantities of data at near instantaneous speeds. They are not essential to a network, but are required to keep data transfer instant. They usually transfer data back and forth between servers and processor units. If a Bus Mainframe is missing, network output may be unreliable or slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Processor Units.gif]] Processor Units ===&lt;br /&gt;
''Processor Units'' decrypt, clean and stretch hyper-compressed radio signals. Radio signals are sent into subspace using a preset encryption hash but random seed, which makes the process of encrypting and sending very light but unpacking and decrypting heavy due to the weird nature of subspace. Processor Units can instantly make signals readable by other machines. They are not essential to a subspace network but if one is missing, network output may not be understandable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Telecommunication Servers.gif]] Telecommunication Servers ===&lt;br /&gt;
''Telecommunication Servers'' log network statistics and signal traffic for easy maintenance. Each server represents a &amp;quot;channel&amp;quot; in the Nanotrasen default settings. They can listen in to multiple channels, however. For each signal that is sent to a server, a database entry is created and the signal's information is stored. The servers also help by sorting the order in which signals are transferred to subspace broadcasters, which is vital for instantaneous signal transferring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Additionally'', Telecommunication Servers are capable of running user-written scripts through use of a Telecommunications Traffic Monitor. When a signal passes through a server (and the server is set to automatically execute code), the interpreter halts the signal until the code has finished executing, then releases the signal. During this time, the server's script interpreter can modify the signal's contents or flag it as a rejected signal, which will cause broadcasters to ignore it.&lt;br /&gt;
&lt;br /&gt;
''[[Справка_по_NTSL|еще больше информации по скриптам]]''.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Broadcaster.gif]] Subspace Broadcasters ===&lt;br /&gt;
''Subspace Broadcasters'' are impressive pieces of hardware that are capable of opening large enough subspace windows to transfer de-compressed data bursts, in encoded radio waves, through. They are necessary for any network that is expected to output information back to receiving radio devices. They operate by directing high-powered lasers into a small subspace window and fluctuating the amplitude of radio waves through subspace, allowing the large data packets easier entering and exiting of subspace.&lt;br /&gt;
&lt;br /&gt;
== Maintenance Guide == &lt;br /&gt;
Telecommunications machines are flexible and can adapt to structure changes, and they are otherwise immortal to mundane errors and crashes. However, in the event of a catastrophe such as an explosion, singularity, or anything of the like the default warranty becomes void and the machines will probably be destroyed or totaled. If one or more machines are destroyed, chances are the entire communication grid or at least part of it will be down. While intercoms and station bounced radios are capable of limited non-subspace communication it is most definitely not reliable. It should be maximum priority to get those machines up again.&lt;br /&gt;
&lt;br /&gt;
If you suspect the machines aren't working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they're still on (flashing/blinking lights, etc) then they are relatively functional. If there's been some atmospheric depressurization you're going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool-tcomm.png|thumb|274px|right|The multitool-telecomm interface.]]&lt;br /&gt;
If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you're going to want to build more. You're going to have to bug R&amp;amp;D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don't have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 server, and 1 broadcaster. You might have to manually reconnect to relays if they are destroyed, this involves a long walk.&lt;br /&gt;
&lt;br /&gt;
== Telecommunication Polymorphism ==&lt;br /&gt;
The machines can be retrofitted manually to work with other machines that normally would not be very common or wise. In the case of an emergency, however, it can be a life-saver. You can use a multitool to interface with telecommunication machines, which will allow you to modify some of the machines' properties. You can also link together machines with this interface, which is possibly the most important function.&lt;br /&gt;
&lt;br /&gt;
In order to link two machines, access one of them with your multitool. Select [Add Machine] at the bottom of the window to store this machine in the buffer of the multitool. Now access the other machine with the same multitool. The machine previously buffered should still be in the buffer of the multitool. Select [Link] to add the machine currently buffered to the list of machine links of the machine currently accessed. This will establish a link between these two machines. (Note that it is possible to link a machine to itself; this is both harmless and pointless.)&lt;br /&gt;
&lt;br /&gt;
=== Subspace Receivers ===&lt;br /&gt;
You can link Subspace Receivers to ''Processor Units'' if you are unable to link to a functional bus mainframe. This can and will create substantial network lag, because Bus Mainframes are needed for rapid information transferring and advanced port configurations.&lt;br /&gt;
&lt;br /&gt;
=== Bus Mainframes ===&lt;br /&gt;
You can link Bus Mainframes to ''Subspace Broadcasters'' if you are unable to link to a functional server. This will not have much of an effect besides a very miniscule performance decrease.&lt;br /&gt;
&lt;br /&gt;
If you do not link to a Processor Unit, signals' readability will suffer substantially. It will also make it impossible to directly link to broadcasters.&lt;br /&gt;
&lt;br /&gt;
=== Процессорные Юниты ===&lt;br /&gt;
Вы можете связать процессорные юниты в '' Телекоммуникационные Серверах&amp;quot; если вы не в состоянии соединить с шиной ЭВМ. Это, естественно, они имеют значительное снижение производительности.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Relay ===&lt;br /&gt;
Relays must be connected to a HUB in order to add information to the signal about the Z level it is in, and which will broadcast in. It cannot be linked to any other machine usefully.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Hub ===&lt;br /&gt;
This machine is essential when creating relays that allow you to send the same signal to multiple broadcasters on different space levels.&lt;br /&gt;
It is ordinarily connected to Relays, Servers and Buses. When it receives information from Relays it sends it to all linked Buses. If it receives information from a machine that isn't a Relay, it assumes it's ready-to-transmit data and then sends it to all linked Relays. This data is ideally received from Servers but Buses and Processors can send this information too.&lt;br /&gt;
&lt;br /&gt;
=== Телекоммуникационные Серверы===&lt;br /&gt;
Они не могут на самом деле быть связаны ни с чем другим, чем вещателем. Они нужны только для хранения журналов и поддерживании вменяемую бухгалтерию.&lt;br /&gt;
&lt;br /&gt;
=== Вещательное подпространство === &lt;br /&gt;
Это ВАЖНО, если вы хотите выйти. Там вы ничего не сможете сделать с этой с точки зрения полиморфизма.&lt;br /&gt;
&lt;br /&gt;
= Being An Ass =&lt;br /&gt;
Now downing the radio may seem like something the captain does when he stubs his toe too hard, but downing the radios is something even the most [[Assistant|clueless trouble maker]] can do, provided they have the tools. Here are some easy ways to make nobody hear the screams of the station's inhabitants.&lt;br /&gt;
&lt;br /&gt;
* Destroy the sub-space broadcaster. Those screams will be uttered, But not heard.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the processor. This makes the radio blast gibberish that nobody can comprehend.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the server and it's bus. Depending on which ones you knock out you can disable most of the command channels and such.&lt;br /&gt;
&lt;br /&gt;
* Add Filtered Frequencies to the Hub in order to only allow people to speak on those frequencies. You can do this on any machine and department channels will also suffer from not being able to pass the filter.&lt;br /&gt;
{{GuideMenu}}&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A2%D0%B5%D0%BB%D0%B5%D0%BA%D0%BE%D0%BC%D0%BC%D1%83%D0%BD%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8&amp;diff=18094</id>
		<title>Телекоммуникации</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A2%D0%B5%D0%BB%D0%B5%D0%BA%D0%BE%D0%BC%D0%BC%D1%83%D0%BD%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8&amp;diff=18094"/>
		<updated>2015-11-03T15:14:20Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Telecommunication Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
Система телекоммуникаций - это полностью реконструированная работа радиосвязи. Она отличается от старого способа связи очень простым и раннее прямым процессом радиосвязи, но в свою очередь представляет новую стратегию для вражеских агентов и даёт свободу... '''[[Справка_по_NTSL|для некоторых интересных махинаций]]'''.&lt;br /&gt;
&lt;br /&gt;
=Easy Guide to Fixing Telecomms=&lt;br /&gt;
The radio stopped working all of a sudden? Or did someone just blow up the tcomms again? Here's a quick checklist-guide to see what's wrong and how to fix it:&lt;br /&gt;
&lt;br /&gt;
# '''Has it been partly blown up?'''&lt;br /&gt;
## Ensure that the room APC has power.&lt;br /&gt;
## See which of these machine/machines are missing/blown up: Receiver, Bus, Processor, Broadcaster.&lt;br /&gt;
## Reset one of each machines, which are still functional, with a multitool (unlink and remove all frequencies).&lt;br /&gt;
## Go to [[#Can_We_Fix_It?|Can We Fix It]], build the missing machines and link them by following instructions.&lt;br /&gt;
### (For example, if everything except the SMES, APC, Receiver and Bus has been destroyed, you still need a Processor and a Broadcaster. Reset the Receiver and Bus, construct Processor and Broadcaster, link them to the Bus and voíla.)&lt;br /&gt;
# '''Completely blown to shit or stolen and thrown into the singulo?'''&lt;br /&gt;
## Go to [[#Can_We_Fix_It?|Can We Fix It]] and follow instructions.&lt;br /&gt;
# '''Everything intact but machines are off (no pretty flashing lights on the machines)?'''&lt;br /&gt;
## Was there a Central Command Update for something like ''&amp;quot;Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT&amp;quot;'', if so, wait a few minutes and equipment will come back online automatically. Note that this can happen without sending you any kind of warning, so just wait 5 minutes if nothing else works to see if the machines come back alive on their own.&lt;br /&gt;
## Check APC: Main breaker and equipment should be on. If not, turn them back on.&lt;br /&gt;
## Check equipment with a multitool and see if Power is set to ''on''? If no, turn back on.&lt;br /&gt;
# '''Equipment is on, but still nothing heard through radio?'''&lt;br /&gt;
## Check Telecommunication Hub with a multitool.&lt;br /&gt;
### Network name set to ''tcommsat''? If no, set it back to ''tcommsat'' and...&lt;br /&gt;
#### Go down the Telecommunication Hub's menu until you see ''MULTITOOL BUFFER''.&lt;br /&gt;
#### Click ''[Add Machine]'', the Hub's info is now inside your multitool's memory.&lt;br /&gt;
#### Use multitool on a Subspace Receiver (for example, you will have to do this for every machine anyway).&lt;br /&gt;
#### Scroll down the menu and click ''[Link]'' to link the machine back to the Hub.&lt;br /&gt;
#### Repeat this for every machine (except smes, blackbox recorder, messaging server and computers outside).&lt;br /&gt;
## Check other devices that they have power on and correct network name.&lt;br /&gt;
## Go to Telecommunications Traffic Control Console.&lt;br /&gt;
### Log in.&lt;br /&gt;
### Scan for servers.&lt;br /&gt;
### Click on a server.&lt;br /&gt;
### And see that Signal Execution is set to ''[NEVER]'', so that there's no malicious NTSL script blocking information.&lt;br /&gt;
### Go back to main menu and repeat steps for all servers.&lt;br /&gt;
&lt;br /&gt;
=Quick Guide to Telecommunications=&lt;br /&gt;
'''If you just want to know how to fix everything incredibly easy, skip to the image.'''&lt;br /&gt;
&lt;br /&gt;
The room:&lt;br /&gt;
&lt;br /&gt;
Full of supercooled gas. Don't breathe it, don't stand in it without internals. It has its own SMES and APC. If the APC is destroyed, replace it immediately. If the APC has power temporarily cut, look at the PDA server; if its light is red, the APC probably has a remote signaller in it, because killing APC power turns off the PDA messaging server indefinitely.&lt;br /&gt;
&lt;br /&gt;
==The tools==&lt;br /&gt;
All machines are accessed and controlled by a multitool. One is in telecomms at the round start. To link machines, you add a machine to the multitool buffer then use the multitool on the machine to link to and hit [Link] at the bottom. Most telecomms machines will also have FILTERS to determine which frequencies are sent through which pieces of machinery. Additionally, each machine has an IDENTIFICATION STRING, which is just its unique name, and a NETWORK, defaulted to tcommsat, which allows it to link to machines on the same network name only. IF YOU CHANGE THE NETWORK NAME IT'LL UNLINK EVERYTHING. CHANGING THE HUB'S NETWORK NAME IS A COMMON METHOD OF GHETTO SABOTAGE. WATCH FOR IT.&lt;br /&gt;
&lt;br /&gt;
==The machines==&lt;br /&gt;
* Subspace Receiver: Intakes ;Radio signals&lt;br /&gt;
* Subspace Broadcaster: Sends ;Radio signals&lt;br /&gt;
* Bus Mainframe: Regulates ;Radio signals&lt;br /&gt;
* Processor: Decodes ;Radio signals&lt;br /&gt;
* Servers: Log ;Radio signals, execute NTSL scripts.&lt;br /&gt;
* Hub: Takes in ;Radio signals and sends them to appropriate machines.&lt;br /&gt;
* Relay: Connected to a Hub on another Z-level. Allows ;Radio signals on its Z level to be run through the telecomms infrastructure of its linked hub.&lt;br /&gt;
&lt;br /&gt;
==Standard Structure==&lt;br /&gt;
Each step is sent through the HUB typically&lt;br /&gt;
# [[File:Station_Bounced_Radio.png]] Signal goes from headset/intercom/etc&lt;br /&gt;
# [[File:Subspace Receivers.gif]] to a RECEIVER&lt;br /&gt;
# [[File:Bus.gif]] Signal is sent to the appropriate BUS MAINFRAME&lt;br /&gt;
# [[File:Processor Units.gif]] Signal is sent to the bus's corresponding PROCESSOR. Note that THE PROCESSOR AND BUS MUST BE DIRECTLY CONNECTED&lt;br /&gt;
# [[File:Bus.gif]] Signal is returned to the BUS MAINFRAME&lt;br /&gt;
# [[File:Telecommunication Servers.gif]] Signal is logged at the SERVER and has scripts applied&lt;br /&gt;
# [[File:Broadcaster.gif]] Signal is sent to the BROADCASTER&lt;br /&gt;
# [[File:Headset.png]] Signal is sent to all appropriate radio devices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are not optional:&lt;br /&gt;
* Subspace Receiver&lt;br /&gt;
* Subspace Broadcaster&lt;br /&gt;
* Bus Mainframe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are functionally non-optional:&lt;br /&gt;
* Processor. Why? You get this otherwise:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=green&amp;gt;&amp;gt;/;v**r; [145.9] says, &amp;quot;*ok at a;&amp;lt;th$&amp;gt;/e &amp;gt;$s&amp;gt;*v p*is#$*&amp;amp; ot**ng tr#nsl%/****&amp;quot;&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Selene Avery''' ''says, &amp;quot;Look at all these massive penises not being translated.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;P// [Engineering] yells, &amp;quot;;oly&amp;gt;$anna*&amp;gt;*&amp;amp;*&amp;amp;%$e&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above is a link of Receiver to Bus to Broadcaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can We Fix It?==&lt;br /&gt;
'''NOW TO IGNORE EVERYTHING ABOVE AND TELL YOU HOW TO FIX TELECOMMS INCREDIBLY EASILY NO MATTER WHAT'S DONE TO IT.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tools you need:'''&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total list of items you need (NOTE: most of these items can be found in the Technical Storage, but not enough to build everything from scratch, if you're doing exactly that, we suggest deconstructing any telecommunication-machines that are left over from the explosion or whatever, if that's not an option, go bug R&amp;amp;D to make you items):'''&lt;br /&gt;
* 1x [[File:Module.png]] Subspace Receiver Board, 1x [[File:Module.png]] Bus Mainframe Board, 1x [[File:Module.png]] Processor Unit Board, 1x [[File:Module.png]] Subspace Broadcaster Board&lt;br /&gt;
* 1x [[File:CableCoils.png]] Cable Coil&lt;br /&gt;
* 9x [[File:Micro_Manipulator.png]] Micro Manipulators (only 4 in Tech Storage!)&lt;br /&gt;
* 1x [[File:Scanning_Module.png]] Scanning Module (none in Tech Storage!)&lt;br /&gt;
* 3x [[File:Micro-laser.png]] High-Power Micro Laser&lt;br /&gt;
* 4x [[File:Hyperwave_filter.png]] Hyperwave Filter&lt;br /&gt;
* 3x [[File:Subspace_ansible.png]] Subspace Ansible&lt;br /&gt;
* 1x [[File:Ansible_crystal.png]] Ansible Crystal&lt;br /&gt;
* 1x [[File:Subspace_Analyzer.png]] Subspace Wavelength Analyzer&lt;br /&gt;
* 1x [[File:Subspace_amplifier.png]] Subspace Amplifier&lt;br /&gt;
&lt;br /&gt;
[[File:Simple_telecomms.png|thumb|286px|An extremely simple, but still functional version of telecommunications.]]&lt;br /&gt;
'''Machines you need to build:'''&lt;br /&gt;
* [[File:Subspace Receivers.gif]] Subspace Receiver&lt;br /&gt;
* [[File:Bus.gif]][Bus Mainframe&lt;br /&gt;
* [[File:Processor Units.gif]] Processor Unit&lt;br /&gt;
* [[File:Broadcaster.gif]] Subspace Broadcaster&lt;br /&gt;
&lt;br /&gt;
These can be done in any room/hallway with a powered APC, including a bombed-out telecomms room or anywhere else.&lt;br /&gt;
&lt;br /&gt;
'''After building:'''&lt;br /&gt;
# Clear ANY frequency filters on the machines.&lt;br /&gt;
# Grab the Bus Mainframe and put it on your multitool buffer (down on the list, click &amp;quot;Multitool Buffer&amp;quot;)&lt;br /&gt;
# Link it to the Broadcaster, Processor, and Receiver (click &amp;quot;Add Machine&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
That's it. You're done. It'll process all telecomms signals with no lag, no static, no loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=A More Elaborate Guide to Telecommunications=&lt;br /&gt;
== The Central Compartment ==&lt;br /&gt;
[[File:TelecommEg.PNG|896px|thumb|right|A basic example of a telecommunication central compartment. All essential machines, including a monitoring and logging computer, are present.]]&lt;br /&gt;
A functional telecommunication central compartment (otherwise known as the &amp;quot;Server Room&amp;quot;) contains several machines, each with its own isolated function. These machines make up a usually independent telecommunication network, with a pre-specified array of frequencies to process. Optionally, monitoring computers may be used to keep track of telecommunication activity and network integrity. It is important to notice that the machines, most dominantly the ''Processor Units'', generate a significant amount of heat. The central compartment is generally kept at a very low temperature to prevent the damage of the hardware infrastructure, so maintenance is usually not done without proper protective equipment.&lt;br /&gt;
&lt;br /&gt;
A ''central'' communications compartment is not necessary for a functional telecommunications network. In fact, it may be more efficient to separate the network into sub-nets. Nanotrasen Tech Department, however, strongly suggests the centralization of the machinery for easier maintenance and bookkeeping. While a strong central compartment may be easier to maintain, it is also easier to sabotage or blow up. The only thing worse than explosive concussion damage and massive atmospheric de-stabilization is a downed communication grid. A central compartment should be well-fortified and stable, and fortunately for the crew, Nanotrasen cannot pinch for pennies in this department. The station will either receive a robust Communications Satellite or inner-station Server Room.&lt;br /&gt;
&lt;br /&gt;
== The Machines == &lt;br /&gt;
There are 5 different kinds of machines essential for a healthy telecommunication network. Without one or the other, the entire system would cease to function or would not function optimally. All telecommunication machines idle until they receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal's frequency regardless of intensity. This means each machine can selectively choose which signals to pay attention to, if there are any specified frequencies to tune into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Subspace Receivers.gif]] Subspace Receivers ===&lt;br /&gt;
''Subspace Receivers'' are essential to a subspace telecommunication network. They have a long-term subspace window open at all times, and create the subspace-equivalent of a gravity well in its warped version of space-time. FTL signals traveling in subspace are going too &amp;quot;fast&amp;quot; to be sucked into the gravity well, but a carbon copy of the signal is produced whenever a signal passes through the pocket. This signal is then converted into a real radio wave by the Subspace Receiver and passed onto all immediately-linked machines. In a typical scenario only Bus Mainframes would receive the signal. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Relay.gif]] Telecommunication Relays ===&lt;br /&gt;
''Telecommunication Relays'' are very essential creating a full network. They allow the network to expand by being able to send signals past Z levels. Meaning that when saying something in the radio, after the message is processed the HUB will locate all linked relays and add their Z level information to the signal data, which will then broadcast on the level when it reaches the broadcaster. It works by charging atoms for an almost faster than light signal. It then gets broadcasted to the hub, the only machine that can receive these almost-light speed signals and then sends them ideally to a Bus Mainframe.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Hub.gif]] Telecommunication Hub ===&lt;br /&gt;
''Telecommunication Hub'' is the main junction for the network. It is connected to many relays that are scattered along space, waiting to receive and send information to buses and relays. It uses a high level technology of circuits to send information as efficiently and as fast as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SpessChart.png|640px|thumb|left|A simple visual synopsis of a basic radio telecommunication network. It shows the &amp;quot;route&amp;quot; a subspace transmission travels before it reaches its end destination(s).]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bus.gif]] Bus Mainframes ===&lt;br /&gt;
''Bus Mainframes'' regulate and handle the transfer of massive quantities of data at near instantaneous speeds. They are not essential to a network, but are required to keep data transfer instant. They usually transfer data back and forth between servers and processor units. If a Bus Mainframe is missing, network output may be unreliable or slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Processor Units.gif]] Processor Units ===&lt;br /&gt;
''Processor Units'' decrypt, clean and stretch hyper-compressed radio signals. Radio signals are sent into subspace using a preset encryption hash but random seed, which makes the process of encrypting and sending very light but unpacking and decrypting heavy due to the weird nature of subspace. Processor Units can instantly make signals readable by other machines. They are not essential to a subspace network but if one is missing, network output may not be understandable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Telecommunication Servers.gif]] Telecommunication Servers ===&lt;br /&gt;
''Telecommunication Servers'' log network statistics and signal traffic for easy maintenance. Each server represents a &amp;quot;channel&amp;quot; in the Nanotrasen default settings. They can listen in to multiple channels, however. For each signal that is sent to a server, a database entry is created and the signal's information is stored. The servers also help by sorting the order in which signals are transferred to subspace broadcasters, which is vital for instantaneous signal transferring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Additionally'', Telecommunication Servers are capable of running user-written scripts through use of a Telecommunications Traffic Monitor. When a signal passes through a server (and the server is set to automatically execute code), the interpreter halts the signal until the code has finished executing, then releases the signal. During this time, the server's script interpreter can modify the signal's contents or flag it as a rejected signal, which will cause broadcasters to ignore it.&lt;br /&gt;
&lt;br /&gt;
''[[Справка_по_NTSL|еще больше информации по скриптам]]''.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Broadcaster.gif]] Subspace Broadcasters ===&lt;br /&gt;
''Subspace Broadcasters'' are impressive pieces of hardware that are capable of opening large enough subspace windows to transfer de-compressed data bursts, in encoded radio waves, through. They are necessary for any network that is expected to output information back to receiving radio devices. They operate by directing high-powered lasers into a small subspace window and fluctuating the amplitude of radio waves through subspace, allowing the large data packets easier entering and exiting of subspace.&lt;br /&gt;
&lt;br /&gt;
== Maintenance Guide == &lt;br /&gt;
Telecommunications machines are flexible and can adapt to structure changes, and they are otherwise immortal to mundane errors and crashes. However, in the event of a catastrophe such as an explosion, singularity, or anything of the like the default warranty becomes void and the machines will probably be destroyed or totaled. If one or more machines are destroyed, chances are the entire communication grid or at least part of it will be down. While intercoms and station bounced radios are capable of limited non-subspace communication it is most definitely not reliable. It should be maximum priority to get those machines up again.&lt;br /&gt;
&lt;br /&gt;
If you suspect the machines aren't working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they're still on (flashing/blinking lights, etc) then they are relatively functional. If there's been some atmospheric depressurization you're going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool-tcomm.png|thumb|274px|right|The multitool-telecomm interface.]]&lt;br /&gt;
If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you're going to want to build more. You're going to have to bug R&amp;amp;D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don't have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 server, and 1 broadcaster. You might have to manually reconnect to relays if they are destroyed, this involves a long walk.&lt;br /&gt;
&lt;br /&gt;
== Telecommunication Polymorphism ==&lt;br /&gt;
The machines can be retrofitted manually to work with other machines that normally would not be very common or wise. In the case of an emergency, however, it can be a life-saver. You can use a multitool to interface with telecommunication machines, which will allow you to modify some of the machines' properties. You can also link together machines with this interface, which is possibly the most important function.&lt;br /&gt;
&lt;br /&gt;
In order to link two machines, access one of them with your multitool. Select [Add Machine] at the bottom of the window to store this machine in the buffer of the multitool. Now access the other machine with the same multitool. The machine previously buffered should still be in the buffer of the multitool. Select [Link] to add the machine currently buffered to the list of machine links of the machine currently accessed. This will establish a link between these two machines. (Note that it is possible to link a machine to itself; this is both harmless and pointless.)&lt;br /&gt;
&lt;br /&gt;
=== Subspace Receivers ===&lt;br /&gt;
You can link Subspace Receivers to ''Processor Units'' if you are unable to link to a functional bus mainframe. This can and will create substantial network lag, because Bus Mainframes are needed for rapid information transferring and advanced port configurations.&lt;br /&gt;
&lt;br /&gt;
=== Bus Mainframes ===&lt;br /&gt;
You can link Bus Mainframes to ''Subspace Broadcasters'' if you are unable to link to a functional server. This will not have much of an effect besides a very miniscule performance decrease.&lt;br /&gt;
&lt;br /&gt;
If you do not link to a Processor Unit, signals' readability will suffer substantially. It will also make it impossible to directly link to broadcasters.&lt;br /&gt;
&lt;br /&gt;
=== Processor Units ===&lt;br /&gt;
You can link Processor Units to ''Telecommunication Servers'' if you are unable to link to Bus Mainframes. This will naturally have a significant performance cost.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Relay ===&lt;br /&gt;
Relays must be connected to a HUB in order to add information to the signal about the Z level it is in, and which will broadcast in. It cannot be linked to any other machine usefully.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Hub ===&lt;br /&gt;
This machine is essential when creating relays that allow you to send the same signal to multiple broadcasters on different space levels.&lt;br /&gt;
It is ordinarily connected to Relays, Servers and Buses. When it receives information from Relays it sends it to all linked Buses. If it receives information from a machine that isn't a Relay, it assumes it's ready-to-transmit data and then sends it to all linked Relays. This data is ideally received from Servers but Buses and Processors can send this information too.&lt;br /&gt;
&lt;br /&gt;
=== Телекоммуникационные Серверы===&lt;br /&gt;
Они не могут на самом деле быть связаны ни с чем другим, чем вещателем. Они нужны только для хранения журналов и поддерживании вменяемую бухгалтерию.&lt;br /&gt;
&lt;br /&gt;
=== Вещательное подпространство === &lt;br /&gt;
Это ВАЖНО, если вы хотите выйти. Там вы ничего не сможете сделать с этой с точки зрения полиморфизма.&lt;br /&gt;
&lt;br /&gt;
= Being An Ass =&lt;br /&gt;
Now downing the radio may seem like something the captain does when he stubs his toe too hard, but downing the radios is something even the most [[Assistant|clueless trouble maker]] can do, provided they have the tools. Here are some easy ways to make nobody hear the screams of the station's inhabitants.&lt;br /&gt;
&lt;br /&gt;
* Destroy the sub-space broadcaster. Those screams will be uttered, But not heard.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the processor. This makes the radio blast gibberish that nobody can comprehend.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the server and it's bus. Depending on which ones you knock out you can disable most of the command channels and such.&lt;br /&gt;
&lt;br /&gt;
* Add Filtered Frequencies to the Hub in order to only allow people to speak on those frequencies. You can do this on any machine and department channels will also suffer from not being able to pass the filter.&lt;br /&gt;
{{GuideMenu}}&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A2%D0%B5%D0%BB%D0%B5%D0%BA%D0%BE%D0%BC%D0%BC%D1%83%D0%BD%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8&amp;diff=18092</id>
		<title>Телекоммуникации</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A2%D0%B5%D0%BB%D0%B5%D0%BA%D0%BE%D0%BC%D0%BC%D1%83%D0%BD%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8&amp;diff=18092"/>
		<updated>2015-11-03T15:11:18Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Subspace Broadcasters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
Система телекоммуникаций - это полностью реконструированная работа радиосвязи. Она отличается от старого способа связи очень простым и раннее прямым процессом радиосвязи, но в свою очередь представляет новую стратегию для вражеских агентов и даёт свободу... '''[[Справка_по_NTSL|для некоторых интересных махинаций]]'''.&lt;br /&gt;
&lt;br /&gt;
=Easy Guide to Fixing Telecomms=&lt;br /&gt;
The radio stopped working all of a sudden? Or did someone just blow up the tcomms again? Here's a quick checklist-guide to see what's wrong and how to fix it:&lt;br /&gt;
&lt;br /&gt;
# '''Has it been partly blown up?'''&lt;br /&gt;
## Ensure that the room APC has power.&lt;br /&gt;
## See which of these machine/machines are missing/blown up: Receiver, Bus, Processor, Broadcaster.&lt;br /&gt;
## Reset one of each machines, which are still functional, with a multitool (unlink and remove all frequencies).&lt;br /&gt;
## Go to [[#Can_We_Fix_It?|Can We Fix It]], build the missing machines and link them by following instructions.&lt;br /&gt;
### (For example, if everything except the SMES, APC, Receiver and Bus has been destroyed, you still need a Processor and a Broadcaster. Reset the Receiver and Bus, construct Processor and Broadcaster, link them to the Bus and voíla.)&lt;br /&gt;
# '''Completely blown to shit or stolen and thrown into the singulo?'''&lt;br /&gt;
## Go to [[#Can_We_Fix_It?|Can We Fix It]] and follow instructions.&lt;br /&gt;
# '''Everything intact but machines are off (no pretty flashing lights on the machines)?'''&lt;br /&gt;
## Was there a Central Command Update for something like ''&amp;quot;Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT&amp;quot;'', if so, wait a few minutes and equipment will come back online automatically. Note that this can happen without sending you any kind of warning, so just wait 5 minutes if nothing else works to see if the machines come back alive on their own.&lt;br /&gt;
## Check APC: Main breaker and equipment should be on. If not, turn them back on.&lt;br /&gt;
## Check equipment with a multitool and see if Power is set to ''on''? If no, turn back on.&lt;br /&gt;
# '''Equipment is on, but still nothing heard through radio?'''&lt;br /&gt;
## Check Telecommunication Hub with a multitool.&lt;br /&gt;
### Network name set to ''tcommsat''? If no, set it back to ''tcommsat'' and...&lt;br /&gt;
#### Go down the Telecommunication Hub's menu until you see ''MULTITOOL BUFFER''.&lt;br /&gt;
#### Click ''[Add Machine]'', the Hub's info is now inside your multitool's memory.&lt;br /&gt;
#### Use multitool on a Subspace Receiver (for example, you will have to do this for every machine anyway).&lt;br /&gt;
#### Scroll down the menu and click ''[Link]'' to link the machine back to the Hub.&lt;br /&gt;
#### Repeat this for every machine (except smes, blackbox recorder, messaging server and computers outside).&lt;br /&gt;
## Check other devices that they have power on and correct network name.&lt;br /&gt;
## Go to Telecommunications Traffic Control Console.&lt;br /&gt;
### Log in.&lt;br /&gt;
### Scan for servers.&lt;br /&gt;
### Click on a server.&lt;br /&gt;
### And see that Signal Execution is set to ''[NEVER]'', so that there's no malicious NTSL script blocking information.&lt;br /&gt;
### Go back to main menu and repeat steps for all servers.&lt;br /&gt;
&lt;br /&gt;
=Quick Guide to Telecommunications=&lt;br /&gt;
'''If you just want to know how to fix everything incredibly easy, skip to the image.'''&lt;br /&gt;
&lt;br /&gt;
The room:&lt;br /&gt;
&lt;br /&gt;
Full of supercooled gas. Don't breathe it, don't stand in it without internals. It has its own SMES and APC. If the APC is destroyed, replace it immediately. If the APC has power temporarily cut, look at the PDA server; if its light is red, the APC probably has a remote signaller in it, because killing APC power turns off the PDA messaging server indefinitely.&lt;br /&gt;
&lt;br /&gt;
==The tools==&lt;br /&gt;
All machines are accessed and controlled by a multitool. One is in telecomms at the round start. To link machines, you add a machine to the multitool buffer then use the multitool on the machine to link to and hit [Link] at the bottom. Most telecomms machines will also have FILTERS to determine which frequencies are sent through which pieces of machinery. Additionally, each machine has an IDENTIFICATION STRING, which is just its unique name, and a NETWORK, defaulted to tcommsat, which allows it to link to machines on the same network name only. IF YOU CHANGE THE NETWORK NAME IT'LL UNLINK EVERYTHING. CHANGING THE HUB'S NETWORK NAME IS A COMMON METHOD OF GHETTO SABOTAGE. WATCH FOR IT.&lt;br /&gt;
&lt;br /&gt;
==The machines==&lt;br /&gt;
* Subspace Receiver: Intakes ;Radio signals&lt;br /&gt;
* Subspace Broadcaster: Sends ;Radio signals&lt;br /&gt;
* Bus Mainframe: Regulates ;Radio signals&lt;br /&gt;
* Processor: Decodes ;Radio signals&lt;br /&gt;
* Servers: Log ;Radio signals, execute NTSL scripts.&lt;br /&gt;
* Hub: Takes in ;Radio signals and sends them to appropriate machines.&lt;br /&gt;
* Relay: Connected to a Hub on another Z-level. Allows ;Radio signals on its Z level to be run through the telecomms infrastructure of its linked hub.&lt;br /&gt;
&lt;br /&gt;
==Standard Structure==&lt;br /&gt;
Each step is sent through the HUB typically&lt;br /&gt;
# [[File:Station_Bounced_Radio.png]] Signal goes from headset/intercom/etc&lt;br /&gt;
# [[File:Subspace Receivers.gif]] to a RECEIVER&lt;br /&gt;
# [[File:Bus.gif]] Signal is sent to the appropriate BUS MAINFRAME&lt;br /&gt;
# [[File:Processor Units.gif]] Signal is sent to the bus's corresponding PROCESSOR. Note that THE PROCESSOR AND BUS MUST BE DIRECTLY CONNECTED&lt;br /&gt;
# [[File:Bus.gif]] Signal is returned to the BUS MAINFRAME&lt;br /&gt;
# [[File:Telecommunication Servers.gif]] Signal is logged at the SERVER and has scripts applied&lt;br /&gt;
# [[File:Broadcaster.gif]] Signal is sent to the BROADCASTER&lt;br /&gt;
# [[File:Headset.png]] Signal is sent to all appropriate radio devices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are not optional:&lt;br /&gt;
* Subspace Receiver&lt;br /&gt;
* Subspace Broadcaster&lt;br /&gt;
* Bus Mainframe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Parts that are functionally non-optional:&lt;br /&gt;
* Processor. Why? You get this otherwise:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=green&amp;gt;&amp;gt;/;v**r; [145.9] says, &amp;quot;*ok at a;&amp;lt;th$&amp;gt;/e &amp;gt;$s&amp;gt;*v p*is#$*&amp;amp; ot**ng tr#nsl%/****&amp;quot;&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Selene Avery''' ''says, &amp;quot;Look at all these massive penises not being translated.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=purple&amp;gt;P// [Engineering] yells, &amp;quot;;oly&amp;gt;$anna*&amp;gt;*&amp;amp;*&amp;amp;%$e&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The above is a link of Receiver to Bus to Broadcaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can We Fix It?==&lt;br /&gt;
'''NOW TO IGNORE EVERYTHING ABOVE AND TELL YOU HOW TO FIX TELECOMMS INCREDIBLY EASILY NO MATTER WHAT'S DONE TO IT.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tools you need:'''&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Screwdriver&lt;br /&gt;
* [[File:Wrench.png]] Wrench&lt;br /&gt;
* [[File:Wirecutters.png]] Wirecutters&lt;br /&gt;
* [[File:Crowbar.png]] Crowbar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total list of items you need (NOTE: most of these items can be found in the Technical Storage, but not enough to build everything from scratch, if you're doing exactly that, we suggest deconstructing any telecommunication-machines that are left over from the explosion or whatever, if that's not an option, go bug R&amp;amp;D to make you items):'''&lt;br /&gt;
* 1x [[File:Module.png]] Subspace Receiver Board, 1x [[File:Module.png]] Bus Mainframe Board, 1x [[File:Module.png]] Processor Unit Board, 1x [[File:Module.png]] Subspace Broadcaster Board&lt;br /&gt;
* 1x [[File:CableCoils.png]] Cable Coil&lt;br /&gt;
* 9x [[File:Micro_Manipulator.png]] Micro Manipulators (only 4 in Tech Storage!)&lt;br /&gt;
* 1x [[File:Scanning_Module.png]] Scanning Module (none in Tech Storage!)&lt;br /&gt;
* 3x [[File:Micro-laser.png]] High-Power Micro Laser&lt;br /&gt;
* 4x [[File:Hyperwave_filter.png]] Hyperwave Filter&lt;br /&gt;
* 3x [[File:Subspace_ansible.png]] Subspace Ansible&lt;br /&gt;
* 1x [[File:Ansible_crystal.png]] Ansible Crystal&lt;br /&gt;
* 1x [[File:Subspace_Analyzer.png]] Subspace Wavelength Analyzer&lt;br /&gt;
* 1x [[File:Subspace_amplifier.png]] Subspace Amplifier&lt;br /&gt;
&lt;br /&gt;
[[File:Simple_telecomms.png|thumb|286px|An extremely simple, but still functional version of telecommunications.]]&lt;br /&gt;
'''Machines you need to build:'''&lt;br /&gt;
* [[File:Subspace Receivers.gif]] Subspace Receiver&lt;br /&gt;
* [[File:Bus.gif]][Bus Mainframe&lt;br /&gt;
* [[File:Processor Units.gif]] Processor Unit&lt;br /&gt;
* [[File:Broadcaster.gif]] Subspace Broadcaster&lt;br /&gt;
&lt;br /&gt;
These can be done in any room/hallway with a powered APC, including a bombed-out telecomms room or anywhere else.&lt;br /&gt;
&lt;br /&gt;
'''After building:'''&lt;br /&gt;
# Clear ANY frequency filters on the machines.&lt;br /&gt;
# Grab the Bus Mainframe and put it on your multitool buffer (down on the list, click &amp;quot;Multitool Buffer&amp;quot;)&lt;br /&gt;
# Link it to the Broadcaster, Processor, and Receiver (click &amp;quot;Add Machine&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
That's it. You're done. It'll process all telecomms signals with no lag, no static, no loss of functionality.&lt;br /&gt;
&lt;br /&gt;
=A More Elaborate Guide to Telecommunications=&lt;br /&gt;
== The Central Compartment ==&lt;br /&gt;
[[File:TelecommEg.PNG|896px|thumb|right|A basic example of a telecommunication central compartment. All essential machines, including a monitoring and logging computer, are present.]]&lt;br /&gt;
A functional telecommunication central compartment (otherwise known as the &amp;quot;Server Room&amp;quot;) contains several machines, each with its own isolated function. These machines make up a usually independent telecommunication network, with a pre-specified array of frequencies to process. Optionally, monitoring computers may be used to keep track of telecommunication activity and network integrity. It is important to notice that the machines, most dominantly the ''Processor Units'', generate a significant amount of heat. The central compartment is generally kept at a very low temperature to prevent the damage of the hardware infrastructure, so maintenance is usually not done without proper protective equipment.&lt;br /&gt;
&lt;br /&gt;
A ''central'' communications compartment is not necessary for a functional telecommunications network. In fact, it may be more efficient to separate the network into sub-nets. Nanotrasen Tech Department, however, strongly suggests the centralization of the machinery for easier maintenance and bookkeeping. While a strong central compartment may be easier to maintain, it is also easier to sabotage or blow up. The only thing worse than explosive concussion damage and massive atmospheric de-stabilization is a downed communication grid. A central compartment should be well-fortified and stable, and fortunately for the crew, Nanotrasen cannot pinch for pennies in this department. The station will either receive a robust Communications Satellite or inner-station Server Room.&lt;br /&gt;
&lt;br /&gt;
== The Machines == &lt;br /&gt;
There are 5 different kinds of machines essential for a healthy telecommunication network. Without one or the other, the entire system would cease to function or would not function optimally. All telecommunication machines idle until they receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal's frequency regardless of intensity. This means each machine can selectively choose which signals to pay attention to, if there are any specified frequencies to tune into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Subspace Receivers.gif]] Subspace Receivers ===&lt;br /&gt;
''Subspace Receivers'' are essential to a subspace telecommunication network. They have a long-term subspace window open at all times, and create the subspace-equivalent of a gravity well in its warped version of space-time. FTL signals traveling in subspace are going too &amp;quot;fast&amp;quot; to be sucked into the gravity well, but a carbon copy of the signal is produced whenever a signal passes through the pocket. This signal is then converted into a real radio wave by the Subspace Receiver and passed onto all immediately-linked machines. In a typical scenario only Bus Mainframes would receive the signal. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Relay.gif]] Telecommunication Relays ===&lt;br /&gt;
''Telecommunication Relays'' are very essential creating a full network. They allow the network to expand by being able to send signals past Z levels. Meaning that when saying something in the radio, after the message is processed the HUB will locate all linked relays and add their Z level information to the signal data, which will then broadcast on the level when it reaches the broadcaster. It works by charging atoms for an almost faster than light signal. It then gets broadcasted to the hub, the only machine that can receive these almost-light speed signals and then sends them ideally to a Bus Mainframe.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Hub.gif]] Telecommunication Hub ===&lt;br /&gt;
''Telecommunication Hub'' is the main junction for the network. It is connected to many relays that are scattered along space, waiting to receive and send information to buses and relays. It uses a high level technology of circuits to send information as efficiently and as fast as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SpessChart.png|640px|thumb|left|A simple visual synopsis of a basic radio telecommunication network. It shows the &amp;quot;route&amp;quot; a subspace transmission travels before it reaches its end destination(s).]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bus.gif]] Bus Mainframes ===&lt;br /&gt;
''Bus Mainframes'' regulate and handle the transfer of massive quantities of data at near instantaneous speeds. They are not essential to a network, but are required to keep data transfer instant. They usually transfer data back and forth between servers and processor units. If a Bus Mainframe is missing, network output may be unreliable or slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Processor Units.gif]] Processor Units ===&lt;br /&gt;
''Processor Units'' decrypt, clean and stretch hyper-compressed radio signals. Radio signals are sent into subspace using a preset encryption hash but random seed, which makes the process of encrypting and sending very light but unpacking and decrypting heavy due to the weird nature of subspace. Processor Units can instantly make signals readable by other machines. They are not essential to a subspace network but if one is missing, network output may not be understandable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Telecommunication Servers.gif]] Telecommunication Servers ===&lt;br /&gt;
''Telecommunication Servers'' log network statistics and signal traffic for easy maintenance. Each server represents a &amp;quot;channel&amp;quot; in the Nanotrasen default settings. They can listen in to multiple channels, however. For each signal that is sent to a server, a database entry is created and the signal's information is stored. The servers also help by sorting the order in which signals are transferred to subspace broadcasters, which is vital for instantaneous signal transferring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Additionally'', Telecommunication Servers are capable of running user-written scripts through use of a Telecommunications Traffic Monitor. When a signal passes through a server (and the server is set to automatically execute code), the interpreter halts the signal until the code has finished executing, then releases the signal. During this time, the server's script interpreter can modify the signal's contents or flag it as a rejected signal, which will cause broadcasters to ignore it.&lt;br /&gt;
&lt;br /&gt;
''[[Справка_по_NTSL|еще больше информации по скриптам]]''.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Broadcaster.gif]] Subspace Broadcasters ===&lt;br /&gt;
''Subspace Broadcasters'' are impressive pieces of hardware that are capable of opening large enough subspace windows to transfer de-compressed data bursts, in encoded radio waves, through. They are necessary for any network that is expected to output information back to receiving radio devices. They operate by directing high-powered lasers into a small subspace window and fluctuating the amplitude of radio waves through subspace, allowing the large data packets easier entering and exiting of subspace.&lt;br /&gt;
&lt;br /&gt;
== Maintenance Guide == &lt;br /&gt;
Telecommunications machines are flexible and can adapt to structure changes, and they are otherwise immortal to mundane errors and crashes. However, in the event of a catastrophe such as an explosion, singularity, or anything of the like the default warranty becomes void and the machines will probably be destroyed or totaled. If one or more machines are destroyed, chances are the entire communication grid or at least part of it will be down. While intercoms and station bounced radios are capable of limited non-subspace communication it is most definitely not reliable. It should be maximum priority to get those machines up again.&lt;br /&gt;
&lt;br /&gt;
If you suspect the machines aren't working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they're still on (flashing/blinking lights, etc) then they are relatively functional. If there's been some atmospheric depressurization you're going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat.&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool-tcomm.png|thumb|274px|right|The multitool-telecomm interface.]]&lt;br /&gt;
If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you're going to want to build more. You're going to have to bug R&amp;amp;D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don't have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 server, and 1 broadcaster. You might have to manually reconnect to relays if they are destroyed, this involves a long walk.&lt;br /&gt;
&lt;br /&gt;
== Telecommunication Polymorphism ==&lt;br /&gt;
The machines can be retrofitted manually to work with other machines that normally would not be very common or wise. In the case of an emergency, however, it can be a life-saver. You can use a multitool to interface with telecommunication machines, which will allow you to modify some of the machines' properties. You can also link together machines with this interface, which is possibly the most important function.&lt;br /&gt;
&lt;br /&gt;
In order to link two machines, access one of them with your multitool. Select [Add Machine] at the bottom of the window to store this machine in the buffer of the multitool. Now access the other machine with the same multitool. The machine previously buffered should still be in the buffer of the multitool. Select [Link] to add the machine currently buffered to the list of machine links of the machine currently accessed. This will establish a link between these two machines. (Note that it is possible to link a machine to itself; this is both harmless and pointless.)&lt;br /&gt;
&lt;br /&gt;
=== Subspace Receivers ===&lt;br /&gt;
You can link Subspace Receivers to ''Processor Units'' if you are unable to link to a functional bus mainframe. This can and will create substantial network lag, because Bus Mainframes are needed for rapid information transferring and advanced port configurations.&lt;br /&gt;
&lt;br /&gt;
=== Bus Mainframes ===&lt;br /&gt;
You can link Bus Mainframes to ''Subspace Broadcasters'' if you are unable to link to a functional server. This will not have much of an effect besides a very miniscule performance decrease.&lt;br /&gt;
&lt;br /&gt;
If you do not link to a Processor Unit, signals' readability will suffer substantially. It will also make it impossible to directly link to broadcasters.&lt;br /&gt;
&lt;br /&gt;
=== Processor Units ===&lt;br /&gt;
You can link Processor Units to ''Telecommunication Servers'' if you are unable to link to Bus Mainframes. This will naturally have a significant performance cost.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Relay ===&lt;br /&gt;
Relays must be connected to a HUB in order to add information to the signal about the Z level it is in, and which will broadcast in. It cannot be linked to any other machine usefully.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Hub ===&lt;br /&gt;
This machine is essential when creating relays that allow you to send the same signal to multiple broadcasters on different space levels.&lt;br /&gt;
It is ordinarily connected to Relays, Servers and Buses. When it receives information from Relays it sends it to all linked Buses. If it receives information from a machine that isn't a Relay, it assumes it's ready-to-transmit data and then sends it to all linked Relays. This data is ideally received from Servers but Buses and Processors can send this information too.&lt;br /&gt;
&lt;br /&gt;
=== Telecommunication Servers ===&lt;br /&gt;
These cannot really be linked to anything else other than a broadcaster. They are only needed to store logs and maintain sane bookkeeping.&lt;br /&gt;
&lt;br /&gt;
=== Вещательное подпространство === &lt;br /&gt;
Это ВАЖНО, если вы хотите выйти. Там вы ничего не сможете сделать с этой с точки зрения полиморфизма.&lt;br /&gt;
&lt;br /&gt;
= Being An Ass =&lt;br /&gt;
Now downing the radio may seem like something the captain does when he stubs his toe too hard, but downing the radios is something even the most [[Assistant|clueless trouble maker]] can do, provided they have the tools. Here are some easy ways to make nobody hear the screams of the station's inhabitants.&lt;br /&gt;
&lt;br /&gt;
* Destroy the sub-space broadcaster. Those screams will be uttered, But not heard.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the processor. This makes the radio blast gibberish that nobody can comprehend.&lt;br /&gt;
&lt;br /&gt;
* Deconstruct the server and it's bus. Depending on which ones you knock out you can disable most of the command channels and such.&lt;br /&gt;
&lt;br /&gt;
* Add Filtered Frequencies to the Hub in order to only allow people to speak on those frequencies. You can do this on any machine and department channels will also suffer from not being able to pass the filter.&lt;br /&gt;
{{GuideMenu}}&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18090</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18090"/>
		<updated>2015-11-03T15:06:47Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Химическое =&lt;br /&gt;
Строительные,химические блоки aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel.Их можно получить из [[Chem Dispenser]] в [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
Некоторые чистые химикаты смертельны или вызывают тяжелые повреждения токсинами при введении внутрь.&lt;br /&gt;
Шлифовальные минералы из шахты так будут&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Vending_machines#Medbay|NanoMed Plus]] главный источник общего токсина, когда он взломан.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Активные Pure Chemicals==&lt;br /&gt;
A.K.A. что происходит, когда вы едите их. Химические вещества незамеченными не имеют никакого эффекта.&lt;br /&gt;
*'''Chlorine''': Причины незначительных физических повреждений различных частей тела.&lt;br /&gt;
*'''Ethanol''': Наиболее мощный алкоголик &amp;quot;напиток&amp;quot;, с быстрый токсичностью.&lt;br /&gt;
*'''Fluorine''': Причины незначительных токсинов.&lt;br /&gt;
*'''Lithium''': Причины подергивание, слюнотечение, стоны и не в состоянии нормально ходить.&lt;br /&gt;
*'''Mercury''': Вызывает повреждения головного мозга, судороги, слюнотечение, стоны и не в состоянии нормально ходить.&lt;br /&gt;
*'''Radium''': Причины облучение.&lt;br /&gt;
*'''Sugar''': Дает сытность. &lt;br /&gt;
*'''Sulphuric Acid''': Причины токсинов незначительные и мгновенный грубые повреждения одной части тела при попадании. Уничтожает головные уборы и причины ожога при распылении на кого-то.&lt;br /&gt;
*'''[[Plasma]]''': Причина главных токсинов.&lt;br /&gt;
*'''Uranium''': Причина незначительного облучения&lt;br /&gt;
*'''Toxin''': Причина умеренного токсического повреждения.&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной ингредиент в некоторых рецептах&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Сожгите кусочек бумаги на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной ингредиент в некоторых рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Space Drugs|Space drugs]]&amp;lt;br&amp;gt; 1 часть Blood&lt;br /&gt;
|Создайте грязный ковёр на полу.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Carbon&amp;lt;br&amp;gt;1 часть Hydrogen&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Water&amp;lt;br&amp;gt;1 часть Chlorine&amp;lt;br&amp;gt;1 часть [[#Oil|Oil]]&lt;br /&gt;
|Используется для определенных медицинских рецептов.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Oil|Oil]]&amp;lt;br&amp;gt;1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Общий ингредиент в других рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 часть [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 часть Ethanol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Potassium&amp;lt;br&amp;gt;1 часть Nitrogen&amp;lt;br&amp;gt;3 части Oxygen&lt;br /&gt;
|Компонент для Ванной Соли и Черного Порошка.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Sodium&amp;lt;br&amp;gt;1 часть Hydrogen&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Полезно при производстве восковых элементов, таких как мыло и свечи.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Медикаменты ==&lt;br /&gt;
&amp;quot;''Как это я потерял медицинскую лицензию! '' &amp;quot;Не этот парень. Сделай это. Многие из них.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] для получения дополнительной информации о том, что нужно при использовании...&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18088</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18088"/>
		<updated>2015-11-03T14:59:10Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Активные Pure Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Активные Pure Chemicals==&lt;br /&gt;
A.K.A. что происходит, когда вы едите их. Химические вещества незамеченными не имеют никакого эффекта.&lt;br /&gt;
*'''Chlorine''': Причины незначительных физических повреждений различных частей тела.&lt;br /&gt;
*'''Ethanol''': Наиболее мощный алкоголик &amp;quot;напиток&amp;quot;, с быстрый токсичностью.&lt;br /&gt;
*'''Fluorine''': Причины незначительных токсинов.&lt;br /&gt;
*'''Lithium''': Причины подергивание, слюнотечение, стоны и не в состоянии нормально ходить.&lt;br /&gt;
*'''Mercury''': Вызывает повреждения головного мозга, судороги, слюнотечение, стоны и не в состоянии нормально ходить.&lt;br /&gt;
*'''Radium''': Причины облучение.&lt;br /&gt;
*'''Sugar''': Дает сытность. &lt;br /&gt;
*'''Sulphuric Acid''': Причины токсинов незначительные и мгновенный грубые повреждения одной части тела при попадании. Уничтожает головные уборы и причины ожога при распылении на кого-то.&lt;br /&gt;
*'''[[Plasma]]''': Причина главных токсинов.&lt;br /&gt;
*'''Uranium''': Причина незначительного облучения&lt;br /&gt;
*'''Toxin''': Причина умеренного токсического повреждения.&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной ингредиент в некоторых рецептах&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Сожгите кусочек бумаги на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной ингредиент в некоторых рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Space Drugs|Space drugs]]&amp;lt;br&amp;gt; 1 часть Blood&lt;br /&gt;
|Создайте грязный ковёр на полу.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Carbon&amp;lt;br&amp;gt;1 часть Hydrogen&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Water&amp;lt;br&amp;gt;1 часть Chlorine&amp;lt;br&amp;gt;1 часть [[#Oil|Oil]]&lt;br /&gt;
|Используется для определенных медицинских рецептов.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Oil|Oil]]&amp;lt;br&amp;gt;1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Общий ингредиент в других рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 часть [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 часть Ethanol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Potassium&amp;lt;br&amp;gt;1 часть Nitrogen&amp;lt;br&amp;gt;3 части Oxygen&lt;br /&gt;
|Компонент для Ванной Соли и Черного Порошка.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Sodium&amp;lt;br&amp;gt;1 часть Hydrogen&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Полезно при производстве восковых элементов, таких как мыло и свечи.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Медикаменты ==&lt;br /&gt;
&amp;quot;''Как это я потерял медицинскую лицензию! '' &amp;quot;Не этот парень. Сделай это. Многие из них.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] для получения дополнительной информации о том, что нужно при использовании...&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18087</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18087"/>
		<updated>2015-11-03T14:41:54Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Active Pure Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Активные Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.&lt;br /&gt;
*'''Chlorine''': Causes minor physical damage to various body parts.&lt;br /&gt;
*'''Ethanol''': The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*'''Fluorine''': Causes minor toxin damage.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Radium''': Causes irradation.&lt;br /&gt;
*'''Sugar''': Gives nutrition.&lt;br /&gt;
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*'''[[Plasma]]''': Causes major toxin damage.&lt;br /&gt;
*'''Uranium''': Causes slight irradiation.&lt;br /&gt;
*'''Toxin''': Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной ингредиент в некоторых рецептах&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Сожгите кусочек бумаги на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной ингредиент в некоторых рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Space Drugs|Space drugs]]&amp;lt;br&amp;gt; 1 часть Blood&lt;br /&gt;
|Создайте грязный ковёр на полу.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Carbon&amp;lt;br&amp;gt;1 часть Hydrogen&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Water&amp;lt;br&amp;gt;1 часть Chlorine&amp;lt;br&amp;gt;1 часть [[#Oil|Oil]]&lt;br /&gt;
|Используется для определенных медицинских рецептов.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Oil|Oil]]&amp;lt;br&amp;gt;1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Общий ингредиент в других рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 часть [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 часть Ethanol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Potassium&amp;lt;br&amp;gt;1 часть Nitrogen&amp;lt;br&amp;gt;3 части Oxygen&lt;br /&gt;
|Компонент для Ванной Соли и Черного Порошка.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Sodium&amp;lt;br&amp;gt;1 часть Hydrogen&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Полезно при производстве восковых элементов, таких как мыло и свечи.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Медикаменты ==&lt;br /&gt;
&amp;quot;''Как это я потерял медицинскую лицензию! '' &amp;quot;Не этот парень. Сделай это. Многие из них.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] для получения дополнительной информации о том, что нужно при использовании...&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18086</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18086"/>
		<updated>2015-11-03T14:40:37Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Медикаменты */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.&lt;br /&gt;
*'''Chlorine''': Causes minor physical damage to various body parts.&lt;br /&gt;
*'''Ethanol''': The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*'''Fluorine''': Causes minor toxin damage.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Radium''': Causes irradation.&lt;br /&gt;
*'''Sugar''': Gives nutrition.&lt;br /&gt;
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*'''[[Plasma]]''': Causes major toxin damage.&lt;br /&gt;
*'''Uranium''': Causes slight irradiation.&lt;br /&gt;
*'''Toxin''': Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной ингредиент в некоторых рецептах&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Сожгите кусочек бумаги на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной ингредиент в некоторых рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Space Drugs|Space drugs]]&amp;lt;br&amp;gt; 1 часть Blood&lt;br /&gt;
|Создайте грязный ковёр на полу.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Carbon&amp;lt;br&amp;gt;1 часть Hydrogen&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Water&amp;lt;br&amp;gt;1 часть Chlorine&amp;lt;br&amp;gt;1 часть [[#Oil|Oil]]&lt;br /&gt;
|Используется для определенных медицинских рецептов.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Oil|Oil]]&amp;lt;br&amp;gt;1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Общий ингредиент в других рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 часть [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 часть Ethanol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Potassium&amp;lt;br&amp;gt;1 часть Nitrogen&amp;lt;br&amp;gt;3 части Oxygen&lt;br /&gt;
|Компонент для Ванной Соли и Черного Порошка.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Sodium&amp;lt;br&amp;gt;1 часть Hydrogen&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Полезно при производстве восковых элементов, таких как мыло и свечи.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Медикаменты ==&lt;br /&gt;
&amp;quot;''Как это я потерял медицинскую лицензию! '' &amp;quot;Не этот парень. Сделай это. Многие из них.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] для получения дополнительной информации о том, что нужно при использовании...&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18083</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18083"/>
		<updated>2015-11-03T14:36:53Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Medicines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.&lt;br /&gt;
*'''Chlorine''': Causes minor physical damage to various body parts.&lt;br /&gt;
*'''Ethanol''': The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*'''Fluorine''': Causes minor toxin damage.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Radium''': Causes irradation.&lt;br /&gt;
*'''Sugar''': Gives nutrition.&lt;br /&gt;
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*'''[[Plasma]]''': Causes major toxin damage.&lt;br /&gt;
*'''Uranium''': Causes slight irradiation.&lt;br /&gt;
*'''Toxin''': Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной ингредиент в некоторых рецептах&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Сожгите кусочек бумаги на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной ингредиент в некоторых рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Space Drugs|Space drugs]]&amp;lt;br&amp;gt; 1 часть Blood&lt;br /&gt;
|Создайте грязный ковёр на полу.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Carbon&amp;lt;br&amp;gt;1 часть Hydrogen&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Water&amp;lt;br&amp;gt;1 часть Chlorine&amp;lt;br&amp;gt;1 часть [[#Oil|Oil]]&lt;br /&gt;
|Используется для определенных медицинских рецептов.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Oil|Oil]]&amp;lt;br&amp;gt;1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Общий ингредиент в других рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 часть [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 часть Ethanol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Potassium&amp;lt;br&amp;gt;1 часть Nitrogen&amp;lt;br&amp;gt;3 части Oxygen&lt;br /&gt;
|Компонент для Ванной Соли и Черного Порошка.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Sodium&amp;lt;br&amp;gt;1 часть Hydrogen&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Полезно при производстве восковых элементов, таких как мыло и свечи.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Медикаменты ==&lt;br /&gt;
&amp;quot;''And that's how I lost my medical license!''&amp;quot; Don't be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18080</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18080"/>
		<updated>2015-11-03T14:34:34Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Компоненты */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.&lt;br /&gt;
*'''Chlorine''': Causes minor physical damage to various body parts.&lt;br /&gt;
*'''Ethanol''': The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*'''Fluorine''': Causes minor toxin damage.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Radium''': Causes irradation.&lt;br /&gt;
*'''Sugar''': Gives nutrition.&lt;br /&gt;
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*'''[[Plasma]]''': Causes major toxin damage.&lt;br /&gt;
*'''Uranium''': Causes slight irradiation.&lt;br /&gt;
*'''Toxin''': Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной ингредиент в некоторых рецептах&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Сожгите кусочек бумаги на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной ингредиент в некоторых рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Space Drugs|Space drugs]]&amp;lt;br&amp;gt; 1 часть Blood&lt;br /&gt;
|Создайте грязный ковёр на полу.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Carbon&amp;lt;br&amp;gt;1 часть Hydrogen&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Water&amp;lt;br&amp;gt;1 часть Chlorine&amp;lt;br&amp;gt;1 часть [[#Oil|Oil]]&lt;br /&gt;
|Используется для определенных медицинских рецептов.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Oil|Oil]]&amp;lt;br&amp;gt;1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Общий ингредиент в других рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 часть [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 часть Ethanol&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Potassium&amp;lt;br&amp;gt;1 часть Nitrogen&amp;lt;br&amp;gt;3 части Oxygen&lt;br /&gt;
|Компонент для Ванной Соли и Черного Порошка.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Sodium&amp;lt;br&amp;gt;1 часть Hydrogen&amp;lt;br&amp;gt;1 часть Oxygen&lt;br /&gt;
|Полезно при производстве восковых элементов, таких как мыло и свечи.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;''And that's how I lost my medical license!''&amp;quot; Don't be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18079</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18079"/>
		<updated>2015-11-03T14:23:25Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Компоненты */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.&lt;br /&gt;
*'''Chlorine''': Causes minor physical damage to various body parts.&lt;br /&gt;
*'''Ethanol''': The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*'''Fluorine''': Causes minor toxin damage.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Radium''': Causes irradation.&lt;br /&gt;
*'''Sugar''': Gives nutrition.&lt;br /&gt;
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*'''[[Plasma]]''': Causes major toxin damage.&lt;br /&gt;
*'''Uranium''': Causes slight irradiation.&lt;br /&gt;
*'''Toxin''': Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной ингредиент в некоторых рецептах&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Сожгите кусочек бумаги на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной ингредиент в некоторых рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть [[#Space Drugs|Space drugs]]&amp;lt;br&amp;gt; 1 часть Blood&lt;br /&gt;
|Создайте грязный ковёр на полу.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Carbon&amp;lt;br&amp;gt;1 часть Hydrogen&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap and candles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;''And that's how I lost my medical license!''&amp;quot; Don't be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18078</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18078"/>
		<updated>2015-11-03T14:22:00Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Компоненты */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.&lt;br /&gt;
*'''Chlorine''': Causes minor physical damage to various body parts.&lt;br /&gt;
*'''Ethanol''': The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*'''Fluorine''': Causes minor toxin damage.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Radium''': Causes irradation.&lt;br /&gt;
*'''Sugar''': Gives nutrition.&lt;br /&gt;
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*'''[[Plasma]]''': Causes major toxin damage.&lt;br /&gt;
*'''Uranium''': Causes slight irradiation.&lt;br /&gt;
*'''Toxin''': Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной ингредиент в некоторых рецептах&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Сожгите кусочек бумаги на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной ингредиент в некоторых рецептах.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  [[#Space Drugs|Space drugs]]&amp;lt;br&amp;gt;1 часть Blood&lt;br /&gt;
|Создайте грязный ковёр на полу.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 часть Welding Fuel&amp;lt;br&amp;gt;1 часть Carbon&amp;lt;br&amp;gt;1 часть Hydrogen&lt;br /&gt;
|Бернс в небольшом дымном огне, в основном используется для получения золы.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap and candles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;''And that's how I lost my medical license!''&amp;quot; Don't be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18074</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18074"/>
		<updated>2015-11-03T14:13:20Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Компоненты */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.&lt;br /&gt;
*'''Chlorine''': Causes minor physical damage to various body parts.&lt;br /&gt;
*'''Ethanol''': The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*'''Fluorine''': Causes minor toxin damage.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Radium''': Causes irradation.&lt;br /&gt;
*'''Sugar''': Gives nutrition.&lt;br /&gt;
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*'''[[Plasma]]''': Causes major toxin damage.&lt;br /&gt;
*'''Uranium''': Causes slight irradiation.&lt;br /&gt;
*'''Toxin''': Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной рецепт в паре рецептов&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Зажгите кусочек бумаги, на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной рецепт в паре рецептов&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  [[#Space Drugs|Space Drugs(космические наркотики)]]&amp;lt;br&amp;gt;1 часть Blood(крови&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap and candles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;''And that's how I lost my medical license!''&amp;quot; Don't be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18073</id>
		<title>Guide to Advanced Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Advanced_Chemistry&amp;diff=18073"/>
		<updated>2015-11-03T14:10:21Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.&lt;br /&gt;
*'''Chlorine''': Causes minor physical damage to various body parts.&lt;br /&gt;
*'''Ethanol''': The most potent alcoholic &amp;quot;beverage&amp;quot;, with the fastest toxicity.&lt;br /&gt;
*'''Fluorine''': Causes minor toxin damage.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Radium''': Causes irradation.&lt;br /&gt;
*'''Sugar''': Gives nutrition.&lt;br /&gt;
*'''Sulphuric Acid''': Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.&lt;br /&gt;
*'''[[Plasma]]''': Causes major toxin damage.&lt;br /&gt;
*'''Uranium''': Causes slight irradiation.&lt;br /&gt;
*'''Toxin''': Causes moderate toxin damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Компоненты ==&lt;br /&gt;
Это самые основные химические вещества, которые вы будете использовать во многих других, более сложных химических делах. Хоть они по-прежнему могут быть токсичными.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1  часть [[#Oil|Oil]]&amp;lt;br&amp;gt; при температуре 480 K&lt;br /&gt;
|Основной рецепт в паре рецептов&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Альтернативный рецепт) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Зажгите кусочек бумаги, на огне, и зачерпните полученный пепел в стакан.&lt;br /&gt;
|Основной рецепт в паре рецептов&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap and candles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;''And that's how I lost my medical license!''&amp;quot; Don't be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, quickly heals burn damage. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, quickly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[Styptic Powder]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage&amp;lt;br&amp;gt;Touch based only&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ash&amp;lt;br&amp;gt;1 part Sodium Chloride temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Slowly heals toxin damage, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulfuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.&amp;lt;br&amp;gt;If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;1 part [[Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Does brute and burn damage upon overdose.&lt;br /&gt;
|???&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.&amp;lt;br&amp;gt;If overdosed it will deal significant amounts of each damage type.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part [[Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[Oil]] temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Unstable Mutagen&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic defects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Oil&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oil&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Cures blindness and heals eye damage over time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phenol&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.&amp;lt;br&amp;gt;If overdosed will stun and deal toxin damage&lt;br /&gt;
|0.2 units per 3 ticks&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None: Ask virology&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part Unstable Mutagen&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Strange Reagent&amp;lt;br&amp;gt;1 part Synthflesh&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part Cryptobiolin&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[Guide_to_chemistry#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[Guide_to_chemistry#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per 3 ticks&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|None! Automatically starts in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxygen damage.&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part Space Cleaner&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulfuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ephedrine&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part Saltpetre&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part Cleaner&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Epinephrine&amp;lt;br&amp;gt;1 part Atropine&amp;lt;br&amp;gt;1 part Morphine&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot;, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Saltpetre&amp;lt;br&amp;gt;1 part Charcoal&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&lt;br /&gt;
|1 part [[Glycerol]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[Foaming Agent]]&amp;lt;br&amp;gt;1 part [[Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&lt;br /&gt;
|1 part [[Anti-toxin]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|3 parts Lye&amp;lt;br&amp;gt;3 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as salt, Sodium Chloride is often used to  season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&lt;br /&gt;
|1 part [[Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 part [[Anti-Toxin]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[Ammonia]]&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. &lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 30 seconds, and destroys your stamina.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
| +1 toxin damage every 3 seconds, knocks you out after 66 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amantin}}Amantin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Diethylamine&amp;lt;br&amp;gt;1 part Ephedrine&lt;br /&gt;
|Weight Loss&lt;br /&gt;
| +1 toxin damage unless you have nutriment in you.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coiine}}Coiine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
| +2 toxin damage and +5 seconds of loss of breath.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Causes a moderatre amount of Brute damage over time, will also impair eyesight&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. '''Often extremely lethal'''.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Morphine&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part Charcoal&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Engineer&amp;diff=17942</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Engineer&amp;diff=17942"/>
		<updated>2015-11-03T10:55:37Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Engineering Etiquette */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Профессия&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Описание&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Сложность&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jobeng.png]]&amp;lt;br&amp;gt;[[Station Engineer|Инженер]]&lt;br /&gt;
|'''Доступ:''' Engineering; Storage Areas; Maintenance&lt;br /&gt;
'''Подчинение:''' [[Chief Engineer]]&lt;br /&gt;
&lt;br /&gt;
'''Обязанности:''' Техническое обслуживание станции, настройка солнечных панелей, найстройка двигателя.&lt;br /&gt;
&lt;br /&gt;
'''Guides:''' [[Guide to Engineering]], [[Engineering Items]]&lt;br /&gt;
!Средняя  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;'' Взявшись за руки, мы бы с тобой бросились вниз с Эйфелевой башни. Тогда мы были хороши. Теперь слишком поздно. Нас даже не пустили бы наверх.''&amp;lt;br/&amp;gt;'''''Сэмюэль Бэккет, &amp;quot;В ожидании Годо&amp;quot;'''''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Вы - человек''', который поддерживает на станции свет, энергию и ее целостность!&amp;lt;br&amp;gt; Относитесь к своим обязанностям с [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=eZ9Xk0Lln5Y#at=25 должной ответственностью]. Пусть наша станция и считается одной из самых лучших станций - вы должны поддерживать ее в должном состоянии.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; '''Вперед, за работу!'''&lt;br /&gt;
&lt;br /&gt;
[[File:Engineering Supplies.png|500px|thumb|right|Инженерный отсек]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Инженерный этикет===&lt;br /&gt;
Оглянитесь вокруг инженерии в качестве первого человека, что вы делаете, и посмотрите, сколько инженеров у вас есть.Если есть тонна, вы, вероятно, не хотите,схватить все, что не прибито. Не бороться за риг. Не пытайтесь проникнуть в задачу которая уже началось:например  заполняют плазмой танк в то же время, как другой человек, как правило, заканчивает заполнение плазмы, и пытается включить сдерживание в то же время, как это часто бывает смертельным.&lt;br /&gt;
Будьте внимательны и вежливы, и вы часто будете относиться хорошо к людям, проклянать людей из за своей некомпетентности или, как медленно люди, не собираясь спешить восстановить свой труп, когда синдикаты ударили вас по головой на Солярах.&lt;br /&gt;
&lt;br /&gt;
=== Engineering Equipment ===&lt;br /&gt;
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.&lt;br /&gt;
&lt;br /&gt;
Here's a suggestion how you can be prepared for shit on the space station:&lt;br /&gt;
&lt;br /&gt;
[[File:engineer_loadout.png|thumb|664px|This is an image of the tools every engineer should be trusted to have on him at all times. Empty pockets can be used for tools, flashlights, etc]]&lt;br /&gt;
[[File:engineer_rig_loadout.png|thumb|664px|And if you're planning to go fix stuff in space]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #eeccaa&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot;| Container&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot;| Contents&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Utilitybelt.png|62px]] &amp;lt;br&amp;gt;'''Utility belt'''&lt;br /&gt;
|[[File:engineer_toolbelt_contents.png|448px]] &amp;lt;br&amp;gt;Screwdriver, wrench, wirecutters, multitool, cable coil, crowbar, welding tool.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Eng backpack.png]] &amp;lt;br&amp;gt;'''Backpack'''&lt;br /&gt;
|[[File:Engineer_backpack_contents.png|448px]] &amp;lt;br&amp;gt;Internals box, welding helmet, metal, glass, high-capacity power cell.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Box.png|62px]] &amp;lt;br&amp;gt;'''Box'''&lt;br /&gt;
|[[File:Engineer_box_contents.png|448px]] &amp;lt;br&amp;gt;Breath mask, epinephrine medipen, T-ray scanner, airlock electronics, power control module, cable coil, flashlight.&lt;br /&gt;
|}&lt;br /&gt;
== Снаряжение ==&lt;br /&gt;
* [[File:Yellowgloves.png]] '''Insulated Gloves:''' Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.&lt;br /&gt;
* [[File:Welder.png]] '''Industrial Welding Tool:''' Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you have on the floor to be like every engineer ever (or put it away neatly for bonus points from the CE).&lt;br /&gt;
* [[File:Metal.png]][[File:Glass.png]] '''Metal &amp;amp; Glass:''' Basic building blocks. Carrying just one stack each is generally fine; convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.&lt;br /&gt;
*[[Файл:Utilitybelt.png]] '''Пояс для инструментов''' - позволяет удобно хранить инструменты, оставляя руки свободными.&lt;br /&gt;
*[[Файл:Multitool.png]] '''Мультитул''' - используется для измерения мощности тока в сети и [[Guide to Hacking|взлома]] электроники.&lt;br /&gt;
*[[Файл:WeldingHelmet.png]] '''Сварочная маска''' - защищает ваши глаза во время сварки. Темное стекло снижает область видимости, чтобы не загораживать обзор маску можно поднять. Так же не дает ослепить вас [[Security Officer#Lock .27N Load|вспышкой]] [[Файл:Flash.png]].&lt;br /&gt;
*[[Файл:CableCoils.png]] '''Силовые кабели''' - соединяют источники и потребители электроэнергии. Могут понадобиться для сборки разных машин.&lt;br /&gt;
*[[Файл:OpticalMesonScanner.png]] '''Оптический мезонный сканер''' - позволяет видеть структуру станции, что очень полезно при некоторых работах, к тому же защищает ваши глаза от вредного воздействия сингулярности.&lt;br /&gt;
*[[Файл:Hazard.png]] '''Жилет''' - немного смягчает удары, отлично смотрится, к тому же позволяет использовать дополнительный слот под баллон с воздухом.&lt;br /&gt;
* [[File:Gas_mask.png]] '''Gas mask:''' Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[Virologist|virologist]] inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels.&lt;br /&gt;
* [[File:Extended_Emergency_Oxygen_Tank.png]] '''Extended-capacity emergency oxygen tank:''' These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. '''To fill up:''' place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.&lt;br /&gt;
* [[File:Power_cell.png]] '''Power Cell:''' Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.&lt;br /&gt;
* [[File:Flashlight.png]] '''Flashlights:''' These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.&lt;br /&gt;
* [[File:Circuitboard.png]] '''Power control module:''' You need this to repair a fully broken APC. Some sit by the SMES modules.&lt;br /&gt;
* [[File:Circuitboard.png]] '''Airlock electronics:''' You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
Остальную экипировку вы можете найти в [[Engineering Items|соответствующей]] статье.&lt;br /&gt;
&lt;br /&gt;
Также рекомендуется постоянно носить в рюкзаке немного металла и стекла, так вы сможете быстро реагировать на повреждения станции. Вся эта экипировка доступна в инженерном отсеке, в личных ящиках инженеров. Металл и стекло, если они закончились, можно заказать у [[Quartermaster|завхоза]].&lt;br /&gt;
&lt;br /&gt;
== [http://www.youtube.com/watch?v=rp8hvyjZWHs| Выполнение обязанностей] ==&lt;br /&gt;
&lt;br /&gt;
Есть несколько обязанностей, которые вы должны выполнить, прежде чем заниматься своими делами. Без инженеров станция просто не сможет функционировать.&lt;br /&gt;
&lt;br /&gt;
=== Запуск двигателя ===&lt;br /&gt;
&lt;br /&gt;
Первостепенная задача: не стоит даже покидать отсек, не запустив двигатель, даже если в отсеке полдюжины инженеров. [[Guide_to_Engineering|Инструкция по запуску двигателя]].&lt;br /&gt;
&lt;br /&gt;
=== Запуск двигателя суперматерии ===&lt;br /&gt;
На кораблях вместо сингулярности установлена суперматерия. Придерживайтесь данного [[Supermatter_Engine|руководства]]. (В данный момент только на Луне)&lt;br /&gt;
&lt;br /&gt;
=== Подключение солнечных батарей ===&lt;br /&gt;
&lt;br /&gt;
Не забудьте одеть скафандр, запастись проводкой и следовать [[Guide_to_Engineering|руководству]].&lt;br /&gt;
&lt;br /&gt;
== Getting the Man Out of Danger... Alive! ==&lt;br /&gt;
It's your job to save lives when they cry out for help.&lt;br /&gt;
&lt;br /&gt;
=== Firefighting ===&lt;br /&gt;
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.&lt;br /&gt;
&lt;br /&gt;
=== Physical Rescue ===&lt;br /&gt;
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!&lt;br /&gt;
&lt;br /&gt;
=== Space Recovery ===&lt;br /&gt;
A body's been spaced? Now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need [[Guide_to_construction#Floor|floor tiles]] to be build in their path to actually stop&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after you weld it to the wall to create an xray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.&lt;br /&gt;
* Tired of asking RD for circuit boards? Robotics has a circuit imprinter in it.&lt;br /&gt;
* By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can simply screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy!&lt;br /&gt;
* How to make an airlock with selected access: Get a hold on the airlock control circuit and click it in your hand, use your engineer ID to change settings on it and pick the access you want it to have.&lt;br /&gt;
* Had a power sink? Found and removed it? Good, now turn the output of every SMES off - and then turn the output back on. Sounds silly and IT-crowdish, but it works. If you do not do that some APCs may not recharge correctly.&lt;br /&gt;
* Currently having a power sink? Wire the singularity into the grid! Stage 3 (purple) and up can counteract a power sink. Power sinks explode when this happens, so this can also be used tactically by the traitor.&lt;br /&gt;
* How to wire singulo straight to grid: If you look at the complete station map thing, you'll see that the three Engineering SMES units receive input together and send their output out across each other. Wire the inputs across each other and into the output. You should virtually NEVER do this EXCEPT to counteract a power sink because if anyone gets shocked anywhere they’ll go straight to crit.&lt;br /&gt;
* A stage 2 (red) singularity is enough to power the 3 engineering SMES at max input. Plus, having it at stage 2 gives you a bit more time to spot particle accelerator sabotage.&lt;br /&gt;
* With the current setup of field generators, a stage 4 singularity can be contained without a problem. Stage 5, however, is coded to dislodge structures, i.e. it WILL eat the field generators by simply pulling them apart.&lt;br /&gt;
* Emitters will still work even after wiring in engineering as been destroyed by a bomb. Only cutting a power cable with wirecutters will cause them to stop working.&lt;br /&gt;
* Arriving half an hour into the round and no one cba to setup the engine? Engineering SMES are drained entirely, thus the emitters just won't go online? Grab the plasma from engineering storage, put it into the PACMAN. Drag the PACMAN to the tile south of the engineering APC, use a wrench on it, set the output to 10000 and turn it on. With the 30 sheets the game starts with, you now have a good while to supply enough current to the emitters to get the engine working.&lt;br /&gt;
* For most construction/deconstruction operations (Mining, wrenching chairs/tables, deconstructing walls) you can click on multiple spaces to take things apart or build multiple things at a time. &lt;br /&gt;
* You can put windows directly on grilles.&lt;br /&gt;
* You can also pry up 4 floor tiles and weld them together to get a metal sheet, which you can grind down for iron. Glass for silicon. Reinforced glass for metal and silicon. Wood for carbon.&lt;br /&gt;
* Cell chargers give power to inserted cells faster than it takes power from the APC, meaning it generates some power from nothing, and you can alternate between two cell and keep an APC running forever.&lt;br /&gt;
* Power testing:&lt;br /&gt;
** The most power the system will drain seems to be around 225000 W. (Tested this by using the Make All Areas Un-powered secret, then the Power All SMES secret.) With most of the station's lights shut off, except for medical and security areas the system drains around 150000 W. (Tested that by shutting off lighting for every APC except for those areas.)&lt;br /&gt;
** I've also been messing around with the PACMAN type generators and have discovered that, if created with the best parts you can make, each generator will produce:&lt;br /&gt;
** P.A.C.M.A.N generator = 60000 W&lt;br /&gt;
** S.U.P.E.R.P.A.C.M.A.N generator = 180000 W&lt;br /&gt;
** M.R.S.P.A.C.M.A.N generator = 480000 W (Probably enough to power Meta on it's own, but I dunno.)&lt;br /&gt;
** They will also hold 450 sheets of fuel. Meaning, if you've maxed out research you can power the entire station with one SUPERPACMAN and a PACMAN (240000 W), or the entire station minus lights with one SUPERPACMAN.&lt;br /&gt;
** So if you're playing sandbox and you wanna power your own station, put those solar panels away.&lt;br /&gt;
** Also, the solar panel crate in engineering only starts with 13 solar assemblies instead of 21 like solar crates ordered from cargo. A proper solar array is made up of 61 solar panels (including the tracker), so it takes 60 supply points to completely replace one.&lt;br /&gt;
* It is possible to upgrade the AI's cameras by using certain items... For example, you can give them x-ray properties if you apply a ultra micro laser or analyzer to them. Pretty useful if the AI needs eyes in maint and you actually have the research to produce them. Watch as the AI freaks out when it realizes it now sees EVERYTHING in the dorms. There is also a proximity sensor upgrade. Install a proximity sensor upgrade on a camera and the AI will be immediately alerted if anyone comes in view range. Insert solid plasma and the camera will be EMP-proof!&lt;br /&gt;
* You can make a voice-locked door by making an airlock, attaching a signaler to the bolt wire, creating a voice analyzer-signaler assembly and keep it on you, when you speak the code word, it toggles the bolts. You can also just use a signaler but that's no fun.&lt;br /&gt;
* Still don't get why people watch the singularity during start-up. The point you turn the PA to 0 is reached when all of the SMES are charging - not when the singularity goes purple, red, green or whatever. The power output of the singularity goes up exponentially (at least it seems like it from my experience) so by the time the SMES start blinking, the output is usually between 1 - 1.5 MW already.&lt;br /&gt;
* Here's a hint for noticing power sinks before anybody else does:&lt;br /&gt;
** always set up the SMES so that all the APCs stay full all the time (100 000+ output each)&lt;br /&gt;
** if you see an APC go red (i.e. not charging), check if it is still connected to the power grid&lt;br /&gt;
** if it is connected, go check the total power load on the station (either via PDA or a power monitoring console)&lt;br /&gt;
** normal load for the entire station is &amp;lt;200 000W. If you see the load steadily rising to well above 500 000W start thinking about wiring the black hole into the grid&lt;br /&gt;
** during a power sink, load tops out at around 1.4MW; so get the singularity to ouput at least 1.7MW or so.&lt;br /&gt;
** Note that even after the sink has been removed, the system is still all wonky and buggy. Disconnecting the singularity from the grid again, may make it look like there's a second sink in place, causing power alarms all over the station, depending on how well charged the APCs are. Feels like some APCs simply break down after such stress - best course of action is to just keep the singularity wired in...&lt;br /&gt;
* Power output is a function of singularity size and the amount of total plasma in collectors.&lt;br /&gt;
* How to be a good engineer:&lt;br /&gt;
** Get singulo stable at stage 2, set all SMES units to 200K in 110K out.* How to be a manly engineer:&lt;br /&gt;
** Get singulo stable at stage 3, set all SMES units as above... including the 4 solar SMES units. Wire singulo and all 7 SMES units to grid directlike. Stroke your beard in satisfaction.&lt;br /&gt;
* You can screwdriver wooden flooring to remove it without breaking it.&lt;br /&gt;
* If a window is not attached (Screwdriver, Crowbar, Screwdriver), you can use a wrench on it to deconstruct it.&lt;br /&gt;
* You can turn one color of wire into another color easily.&lt;br /&gt;
** Get a color of wire you want, and a color of wire you have&lt;br /&gt;
** Add the color you have to the color you want to increase the amount of the color you want&lt;br /&gt;
* Need to set up the singulo? No CE or AI to open secure storage? Use the nearby APC to turn off equipment power and crowbar open the blast doors.&lt;br /&gt;
&lt;br /&gt;
Есть много ситуаций, в которых станция становится опасными джунглями,  итогда инженерный отсек, наравне с бригом, мостиком и, иногда, карго  - единственные оплоты порядка в этом хаосе.&lt;br /&gt;
&amp;quot;Как же укрепить свой отсек?&amp;quot;&lt;br /&gt;
Здесь несколько вариантов, но вы можете придумать больше, не зря же вы инженер!&lt;br /&gt;
* укрепить отдел решетками под током. Под каждой решеткой долен быть узелок, подключенный к сети энергоснабжения.&lt;br /&gt;
* пошаманить с дверьми: вы можете устроить систему дистанционног болтирования и электрификации дверей&lt;br /&gt;
* укрепленные стены - ими можно закрывать дыры в обороне, никто не полезет их ломать&lt;br /&gt;
* в случае неполадок с ИИ вы можете отключить контроль ИИ на всех дверях и АПЦ&lt;br /&gt;
* отрезанные камеры защищают не только от ИИ, но и от умных врагов, получивших доступ к консоли слежения за камерами&lt;br /&gt;
* и еще много, много всего!&lt;br /&gt;
&lt;br /&gt;
{{JobMenu}}&lt;br /&gt;
[[Category:Common]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Robotics&amp;diff=17930</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Robotics&amp;diff=17930"/>
		<updated>2015-11-03T10:26:00Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Оружие меха*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
Итак, вы хотите научиться собирать роботов и огромных мехов? Тогда этот гайд для вас. Начнём же с самого простого:&lt;br /&gt;
&lt;br /&gt;
== Киборги ==&lt;br /&gt;
&lt;br /&gt;
[[Cyborg|Киборги]] являются венцом творения любого робототехника. Им поручено помогать жителям станции в их повседневной жизни, пытаться убить всех людей, когда [[AI|ИИ]] безумен. Каждый киборг обязан следовать законам ИИ и может выбирать себе ИИ-хозяина (если их несколько).&lt;br /&gt;
&lt;br /&gt;
'''Внимание!'''Иногда к вам будут приходить добровольцы с просьбой о том, чтобы вы их убили и кибернетизировали. Чтобы избежать недоразумений и проблем с законом, обзаведитесь диктофоном (Tape Recorder) и запишите просьбу о превращении в киборга. Можно еще попросить добровольца оповестить всю станцию о своем желании если лень идти к автолату за диктофоном. А лучше использовать оба варианта.&lt;br /&gt;
Также не лишним будет отправить добровольца к медикам. Ведь роботизация &amp;amp;mdash; это тот же суицид. Киборг не имеет человеческой памяти и личности.&lt;br /&gt;
&lt;br /&gt;
=== Подготовка к сборке ===&lt;br /&gt;
&lt;br /&gt;
Для создания киборга вам понадобятся следующие детали:&lt;br /&gt;
&lt;br /&gt;
* По одной каждой части киборга (делаются в фабрикаторах).&lt;br /&gt;
* 2 вспышки (годятся даже испорченные).&lt;br /&gt;
* 1 моток проводов.&lt;br /&gt;
* 1 заряженная батарея (чем больше заряд, тем лучше).&lt;br /&gt;
* 1 человеческий мозг.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Сборка киборга ===&lt;br /&gt;
&lt;br /&gt;
* Возьмите туловище киборга и поместите в него заряженную батарею и моток проволоки.&lt;br /&gt;
* В голову киборга вставьте две вспышки, по штуке в каждую глазницу.&lt;br /&gt;
* Теперь пора собирать корпус: прикрепляйте каждую деталь, начиная с туловища, к каркасу.&lt;br /&gt;
* С помощью ручки подпишите полученный корпус. Это будущее название киборга. Если вы пропустите этот шаг, то киборг вместо названия получит номер.&lt;br /&gt;
* Настал черед мозга. Вставьте его в Man-Machine Interface, а потом всю систему в киборга.&lt;br /&gt;
&lt;br /&gt;
Мозг вы можете получить от медиков или вырезать его лично. Последовательность действий для удаления мозга на разных билдах различается, инструкцию по хирургии своего билда можно посмотреть [[Guide to Surgery|тут]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Обслуживание киборгов ===&lt;br /&gt;
&lt;br /&gt;
'''Для замены батареи в киборгах''':&lt;br /&gt;
&lt;br /&gt;
* [[File:Id_card.gif]] Разблокировать панель ID-картой;&lt;br /&gt;
* [[File:Crowbar.png]] Вскрыть панель ломом;&lt;br /&gt;
* [[File:Power cell.png]] Достать батарейку;&lt;br /&gt;
* [[File:Power cell.png]] Вставить новую;&lt;br /&gt;
* [[File:Crowbar.png]] Закрыть панель ломом;&lt;br /&gt;
* [[File:Id_card.gif]] Заблокировать панель ID-картой.&lt;br /&gt;
&lt;br /&gt;
'''Для починки киборга от ожогов''':&lt;br /&gt;
&lt;br /&gt;
* [[File:Id_card.gif]] Разблокировать панель ID-картой;&lt;br /&gt;
* [[File:Crowbar.png]] Вскрыть панель ломом;&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Ослабить провода отвёрткой;&lt;br /&gt;
* [[File:CableCoils.png]] Заменить обгоревшие провода, используя моток проводов (многократно, если повреждения большие);&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Закрепить провода отвёрткой;&lt;br /&gt;
* [[File:Crowbar.png]] Закрыть панель ломом;&lt;br /&gt;
* [[File:Id_card.gif]] Заблокировать панель ID-картой.&lt;br /&gt;
&lt;br /&gt;
'''Для ремонта от физического урона''' просто используйте горелку на поврежденных частях киборга (воспользуйтесь &amp;quot;куклой&amp;quot; в верхнем правом углу экрана)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Кажется, он сломался ===&lt;br /&gt;
Иногда бывают ситуации, когда киборг больше не реагирует на внешние раздражители и не предпринимает какие либо действия. Иначе говоря, умер... опять. Однако киборги машины, а не люди. Поэтому починить их не составит труда. Это возможно даже в полевых условиях.&lt;br /&gt;
&lt;br /&gt;
'''Воскрешение киборга'''&lt;br /&gt;
&lt;br /&gt;
* Починить корпус от физических и ожоговых повреждений (см. выше);&lt;br /&gt;
* [[File:Id_card.gif]] Разблокировать панель ID картой;&lt;br /&gt;
* [[File:Crowbar.png]] Вскрыть панель ломом;&lt;br /&gt;
* [[File:Power cell.png]] Заменить батарейку на всякий случай;&lt;br /&gt;
*  Вставить модуль под названием robot emergency restart module (создается в Exosuit Fabricator, раздел Robotic Upgrade Modules);&lt;br /&gt;
* [[File:Crowbar.png]] Закрыть панель ломом;&lt;br /&gt;
* [[File:Id_card.gif]] Заблокировать панель ID картой.&lt;br /&gt;
 &lt;br /&gt;
Готово, киборгу дан третий (а то и четвёртый) шанс на жизнь. Теперь он может продолжить заниматься делами робота.&lt;br /&gt;
&lt;br /&gt;
'''Разбор киборга'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Id_card.gif]] Разблокировать панель ID картой;&lt;br /&gt;
* [[File:Crowbar.png]] Вскрыть панель ломом;&lt;br /&gt;
* [[File:Power cell.png]] Вытащить батарейку;&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Ослабить провода отвёрткой;&lt;br /&gt;
* [[File:Wirecutters.png]] Перерезать провода до тех пора, пока отвечающий за lockdown не станет включенным.&lt;br /&gt;
* [[File:Wrench.png]]  Открутить мозг гаечным ключом. В билдах основаных на Baystation стоит использовать лом.&lt;br /&gt;
&lt;br /&gt;
Киборг распадется на детали, часть из которых придется заменить.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Прочие пластиковые приятели ==&lt;br /&gt;
&lt;br /&gt;
Будучи робототехниками, вы служите другой, но от того не менее важной цели: созданию роботов. Роботы могут помогать станции различными способами, и их действительно легко собирать. Текущий список роботов, а также способы их сборки приводятся ниже:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medibot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Medibot.png]]&lt;br /&gt;
&lt;br /&gt;
Лечит всех поблизости.&lt;br /&gt;
&lt;br /&gt;
Соедините компоненты в следующем порядке:&lt;br /&gt;
&lt;br /&gt;
* Левая или правая рука робота.&lt;br /&gt;
* [[File:Medibot.png]] Пустая аптечка любого цвета.&lt;br /&gt;
Необязательно: полученный полуфабрикат можно подписать [[File:Pen.png]]ручкой.&lt;br /&gt;
* [[File:Health_Analyzer.png]] Анализатор здоровья.&lt;br /&gt;
* [[File:Proximitysensor.png]] Сенсор чувствительности (Proximity Sensor).&lt;br /&gt;
&lt;br /&gt;
Медицинские боты используют свои собственные лекарства (и не требуют заправки), но можно вставить пробирку, наполненную желаемой жидкостью. Для этого медбот должен быть выключен, а управление разблокировано подходящей карточкой. Попросите медиков активировать его, чтобы он начал патрулировать станцию.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cleanbot ===&lt;br /&gt;
&lt;br /&gt;
[[File:cleanbot.png]]&lt;br /&gt;
&lt;br /&gt;
Очищает кровь, ошмётки и прочую грязь с пола, не оставляя на нём скользких луж (в отличие от этих уродов-уборщиков).&lt;br /&gt;
&lt;br /&gt;
Собирать в следующем порядке:&lt;br /&gt;
&lt;br /&gt;
* [[File:Bucketblue.png]] Синее ведёрко (3D-принтер в помощь).&lt;br /&gt;
* [[File:Proximitysensor.png]] Сенсор чувствительности.&lt;br /&gt;
Необязательно: полученный полуфабрикат можно подписать [[File:Pen.png]]ручкой.&lt;br /&gt;
* Левая или правая рука робота.&lt;br /&gt;
&lt;br /&gt;
Активируется самостоятельно, если найден выход. Так что не забывайте его выпихивать из роботики.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Farmbot ===&lt;br /&gt;
&lt;br /&gt;
[[File:farmbot.png]]&lt;br /&gt;
&lt;br /&gt;
Незаменимый помощник ботаников! Его адские грабли заметут все существующие сорняки, а его блестящее ведерко польет все, что только можно!&lt;br /&gt;
&lt;br /&gt;
Собирать в следующем порядке:&lt;br /&gt;
&lt;br /&gt;
* [[File:Watertank.png]] Бак с водой (Watertank).&lt;br /&gt;
* Левая или правая рука робота.&lt;br /&gt;
* [[File:Plant analyzer.png]] Анализатор растений.&lt;br /&gt;
* [[File:Bucketblue.png]] Синее ведёрко (3D-принтер в помощь).&lt;br /&gt;
* [[File:Minihoe.png]] Грабля.&lt;br /&gt;
* [[File:Proximitysensor.png]] Сенсор чувствительности.&lt;br /&gt;
&lt;br /&gt;
Активируется самостоятельно.&lt;br /&gt;
&lt;br /&gt;
Отсутствует на ТГ.&lt;br /&gt;
&lt;br /&gt;
=== Floorbot ===&lt;br /&gt;
&lt;br /&gt;
[[File:floorbot.png]]&lt;br /&gt;
&lt;br /&gt;
Чинит дыры в полу.&lt;br /&gt;
&lt;br /&gt;
Собирать в таком порядке:&lt;br /&gt;
&lt;br /&gt;
* [[File:Btoolbox.png]] Пустой синий ящик из под инструментов.&lt;br /&gt;
* [[File:Floor Tiles.png]] Плитка пола.&lt;br /&gt;
* [[File:Proximitysensor.png]] Сенсор чувствительности.&lt;br /&gt;
* Левая или правая рука робота.&lt;br /&gt;
&lt;br /&gt;
Наотрез отказывается застраивать космос. Если хотите пристроить к станции новый отсек - этот бот не станет Вам помогать. Не забывайте заправлять его плитками.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Securitron ===&lt;br /&gt;
[[File:Securitron.png]]&lt;br /&gt;
&lt;br /&gt;
''[https://www.youtube.com/watch?v=9bys_q25_Dw Я &amp;amp;mdash; закон!]''&lt;br /&gt;
&lt;br /&gt;
* [[File:Crowbar.png]] Раскрутите отвёрткой устройство удалённого управления.&lt;br /&gt;
* [[File:Helmet.png]] Соедините со шлемом охранника.&lt;br /&gt;
* [[File:Welder.png]] Спаяйте горелкой полученную сборку.&lt;br /&gt;
* [[File:Proximitysensor.png]] Добавьте сенсор чувствительности.&lt;br /&gt;
* Затем левую или правую руку робота.&lt;br /&gt;
* [[File:Baton.png]] Закончите, добавив дубинку.&lt;br /&gt;
&lt;br /&gt;
Небезызвестный Офицер Бипски уже патрулирует станцию к началу игры. Эти боты будут атаковать и надевать наручники на всех, кто помечен охраной как преступник через соответствующий терминал.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ED-209 ===&lt;br /&gt;
&lt;br /&gt;
[[File:ED-209.png]]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G9IscZMYYw0 ''Положите оружие на землю. У Вас есть 20 секунд.'']&lt;br /&gt;
&lt;br /&gt;
Старший брат офицера Бипски. Вооружён тазером и более грозного выглядит.&lt;br /&gt;
&lt;br /&gt;
Чтобы сделать:&lt;br /&gt;
&lt;br /&gt;
* [[Файл:Cyborg endoskeleton.png]] Создайте каркас киборга в фабрикаторе.&lt;br /&gt;
* [[Файл:Metal.png]] Используйте металлический лист на каркасе робота, чтобы армировать его.&lt;br /&gt;
* [[Файл:Armor.png]] Добавьте две железные ноги и бронежилет охраны.&lt;br /&gt;
* [[File:Welder.png‎]] Используйте горелку, чтобы сварить всё вместе.&lt;br /&gt;
* [[Файл:Helmet.png]] Добавьте шлем охранника.&lt;br /&gt;
* [[File:Proximitysensor.png]] Прикрепите сенсор чувствительности к этой конструкции.&lt;br /&gt;
* [[Файл:CableCoils.png]] Вставьте провода.&lt;br /&gt;
* Присоедините [[Taser_Gun|тазер]]. &lt;br /&gt;
* [[File:Screwdriver tool.png]] Закрепите тазер при помощи отвёртки.&lt;br /&gt;
* [[Файл:Power cell.png]] Добавьте батарею питания. Ваш личный робот-охранник готов!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Мехи ==&lt;br /&gt;
&lt;br /&gt;
Наконец-то робототехник может делать не только киборгов, но и механизированные экзоскелеты! Они могут быть чрезвычайно полезными или раздражающими, в зависимости от того, кто их использует. Собрать их не так просто как киборгов и вам потребуются специальные платы, которые вы можете получить благодаря квартирмейстеру или исследовательскому отделу. На данный момент существуют экзоскелеты пяти видов. Чтобы использовать его, вам потребуется доступ. Это значит, что у вашей ID карты должен быть доступ в особые отсеки, чтобы использовать мех. Для того, чтобы войти в Экзоскелет щелкните на нем правой кнопкой мыши и выберите пункт Enter Exosuit, для выхода выберите пункт Eject Exosuit. &lt;br /&gt;
&lt;br /&gt;
В качестве пилота меха может быть использован мозг в MMI, однако у этого есть недостатки:&lt;br /&gt;
* Мозг в MMI не может использовать &amp;quot;;&amp;quot; для того чтобы говорить в общий канал, поэтому придется вручную включать радио в мехе&lt;br /&gt;
* Над ним нельзя установить удаленный контроль как над киборгом, следовательно нельзя уничтожить через консоль.&lt;br /&gt;
* Мозгу нужен кислород.&lt;br /&gt;
* У мозга нет доступа, так как нет Ид карты.&lt;br /&gt;
* Мозг не имеет законов как ИИ и киборги, поэтому не рекомендуется вставлять в меха мозг предателя и прочей нечисти.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A.P.L.U. Ripley ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ripley_new.png‎]]&lt;br /&gt;
&lt;br /&gt;
АПЛУ Рипли - медленный, но отлично защищенный экзоскелет. Может быть снабжен гидравлическими клешнями-манипуляторми и дрелью. Дрель может уничтожить большинство объектов на станции (за исключением укрепленных стен) за несколько секунд. Использование ее на человеке приведет к его немедленной гибели. Чтобы собрать Рипли:&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Рипли в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедените их к ходовой части.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]]Завинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте центральную плату (заказывается у Квартирмейстера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (заказывается у Квартирмейстера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Metal.png]] Добавьте металл.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Metal r.png]] Добавьте укрепленный металл.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]]Приварите сваркой.&lt;br /&gt;
* Добавьте Hydraulic Clamp (Опционально)&lt;br /&gt;
* Добавьте Drill (Опционально)&lt;br /&gt;
&lt;br /&gt;
После достижения определенного уровню исследований и при наличии горстки алмазов Дрель можно заменить на Алмазную.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire-fighter===&lt;br /&gt;
&lt;br /&gt;
[[File:Firefighter.png‎‎]]&lt;br /&gt;
&lt;br /&gt;
Огнеборец похож на рипли, но выдерживает более экстремальные температуры и имеет лучшее бронирование.&lt;br /&gt;
* Изготовьте fire-fighter chassis в устройстве по сбору экзоскелетов&lt;br /&gt;
* Изготовьте все детали для рипли, кроме шасси рипли (основа) в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините их к ходовой части.&lt;br /&gt;
* [[Файл:Firesuit.png]]Добавьте костюм пожарного.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте центральную плату (заказывается у Квартирмейстера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (заказывается у Квартирмейстера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Metal r.png]] Добавьте укрепленный металл.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Metal r.png]] Добавьте укрепленный металл дважды.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Odysseus ===&lt;br /&gt;
&lt;br /&gt;
[[File:Odysseus.png‎]]&lt;br /&gt;
&lt;br /&gt;
Одиссей - быстрый, медицинский  экзоскелет. Снабжен &amp;quot;Mounted Sleeper&amp;quot; и &amp;quot;Syringe Gun&amp;quot;. В &amp;quot;Mounted Sleeper&amp;quot; может быть помещен любой член экипажа. &amp;quot;Mounted Sleeper&amp;quot; Одиссея действует так же как и обычный. Чтобы собрать Одиссея:&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Одиссея в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедените их к ходовой части.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте центральную плату (заказывается у начальника склада, может потребовать печать главного врача или главного инженера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (заказывается у начальника склада, может потребовать печать главного врача или главного инженера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Metal.png]] Добавьте металл.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Metal r.png]] Присоедините укрепленный металл. &lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* Добавьте Mounted Sleeper (Опционально)&lt;br /&gt;
* Добавьте Syringe Gun (Опционально)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gygax === &lt;br /&gt;
&lt;br /&gt;
[[File:Gygax.png]]&lt;br /&gt;
&lt;br /&gt;
Превосходно защищенный, вооруженный тазером, лазером и гранатометом боевой экзоскелет. Для его сборки потребуются алмазы и специальные платы, так что в ваших интересах подружиться с шахтерами и исследовательским отделом.&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Гигакса в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините их к ходовой части (все кроме пластин брони).&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте основную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте плату наведения и контроля за оружием (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Scanning Module.gif]] Вставте улучшенный сканирующий модуль (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Capacitor.png]] Вставьте улучшенный конденсатор (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Metal.png]] Добавьте металл.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Gygax armor plates.png ]] Добавьте пластины брони.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Durand ===&lt;br /&gt;
&lt;br /&gt;
[[File:Durand.png]]&lt;br /&gt;
&lt;br /&gt;
Мех, предназначенный для защиты. Бронированнее и сильнее Гигакса, но медленнее его.&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Дюрана в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините их к ходовой части (все кроме пластин брони).&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]]Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте основную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте плату наведения и контроля за оружием (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Scanning Module.gif]] Вставьте улучшенный сканирующий модуль (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Capacitor.png]] Вставьте улучшенный конденсатор (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Metal.png]] Добавьте металл.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Durand armor plates.png]]Добавьте пластины брони.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== H.O.N.K. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Honk.png]]&lt;br /&gt;
&lt;br /&gt;
Этот мех будет всех раздражать если будет собран.&lt;br /&gt;
&lt;br /&gt;
* Соберите все части в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините все части к ходовой.&lt;br /&gt;
* Используйте клоунский гудок.&lt;br /&gt;
* Вставьте основную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* Гудок.&lt;br /&gt;
* Вставьте периферийную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* Гудок.&lt;br /&gt;
* Вставьте плату наведения и контроля за оружием (исследуется в исследовательском отделе).&lt;br /&gt;
* Гудок.&lt;br /&gt;
* Добавьте клоунскую маску.&lt;br /&gt;
* Гудок.&lt;br /&gt;
* Добавьте клоунские ботинки.&lt;br /&gt;
* Гудок.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=gz9qrh-cvjs '''ХОНК!''']&lt;br /&gt;
(Зачем я собрал это чудовище?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Phazon ===&lt;br /&gt;
&lt;br /&gt;
[[File:Phazon.png]]&lt;br /&gt;
&lt;br /&gt;
Передовая разработка в области мехов, быстрый, но слабобронированный мех с возможностью проходить сквозь объекты. &lt;br /&gt;
Это самый сложный для сборки экзоскелет в игре.&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Фазона в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините их к ходовой части (все кроме пластин брони).&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте основную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте плату наведения и контроля за оружием (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* ‎[[Файл:Scanning Module.gif]] Добавьте фазовый сканирующий модуль (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Capacitor.png]] Добавьте супер-кондесантор (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* Добавьте телекристалл (исследуется в исследовательском отделе).&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Metal r.png]] Добавьте 5 штук укрепленного металла. &lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Закрепите сваркой.&lt;br /&gt;
* Добавьте листы брони Фазона.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Закрепите сваркой.&lt;br /&gt;
* Добавьте аномальное ядро.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Marauder.png‎]]&lt;br /&gt;
&lt;br /&gt;
Невозможно собрать, создается админами. Оснащен:  &lt;br /&gt;
&lt;br /&gt;
* Heavy Pulse Rifle.&lt;br /&gt;
* Ракетомет (8 ракет).&lt;br /&gt;
* Функция приближения (позволяет видеть в два раза дальше, при этом движение и стрельба невозможны).&lt;br /&gt;
* Двигатели для полетов в космосе.&lt;br /&gt;
* Баллон с воздухом.&lt;br /&gt;
&lt;br /&gt;
== Обслуживание мехов ==&lt;br /&gt;
=== Замена батарей ===&lt;br /&gt;
&lt;br /&gt;
* Убедитесь что панель загрузки ID закрыта. &lt;br /&gt;
* [[File:Id_card.gif]]  Используйте свой ID или PDA с ID на мехе.&lt;br /&gt;
* [[File:Wrench.png]] Гаечный ключ&lt;br /&gt;
* [[File:Crowbar.png]] Лом&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Отвертка&lt;br /&gt;
* [[File:Power_cell.png]] Замените батарею&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Отвертка&lt;br /&gt;
* [[File:Crowbar.png]] Лом&lt;br /&gt;
* [[File:Wrench.png]] Гаечный ключ&lt;br /&gt;
* [[File:Id_card.gif]] ID&lt;br /&gt;
&lt;br /&gt;
=== Ремонт ===&lt;br /&gt;
Оденьте [[File:WeldingHelmet.png]] сварочный шлем чтобы не ослепнуть и кликайте на меха включенным [[File:Welder.png]] сварочным аппаратом.&lt;br /&gt;
&lt;br /&gt;
==Оборудование экзоскелетов==&lt;br /&gt;
Различное оборудование для экзоскелетов, способное выполнять те или иные задачи. Оборудование производится в Exosuit Fabricator, для установки его на экзоскелет просто щелкните оборудованием, которое хотите установить, на экзоскелет. Как правило, в экзоскелет не влазит более двух едениц оборудования, поэтому выбирайте с умом. Например, мех для шахтеров не лучшая идея оснащать ракетометом.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Модуль&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Описание&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Совместимость с экзоскелетами.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill/Дрель.&lt;br /&gt;
|Дрель может уничтожить большинство объектов за пару секунд. Если вы решите посверлить человека, прихватите швабру и мешок для его остатков. При использовании для добычи ресурсов, цель бурения и два соседних куска горной породы будут выкопаны. А если у экзоскелета еще есть и манипулятор, в который взят ящик с рудой, то все выкопанное сразу попадет туда. Вот так чудо для шахтеров.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill/Алмазная дрель.&lt;br /&gt;
|Та же дрель, только вот справляется гораздо быстрее.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp/Манипулятор.&lt;br /&gt;
|Манипулятор, который позволяет вам загружать и выгружать в грузовой отсек разнообразные объекты. Люди в их список входят.&lt;br /&gt;
!Только на Ripley&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Extinguisher/Огнетушитель.&lt;br /&gt;
|Огнетушитель для экзоскелетов. Как ни странно, заправляется он от бака с водой. [[File:Watertank.png]]&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Teleporter/Телепортер.&lt;br /&gt;
|Телепортер для экзоскелетов. Может телепортировать экзоскелет в любую точку в радиусе видимости.&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Необходимо исследовать. (Требуется: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5).&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Gravitational Catapult/Гравитационная катапульта.&lt;br /&gt;
|Эта штука позволит вам разбрасывать все вокруг. Правда, полезная вещь?&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Необходимо исследовать. (Требуется: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).&lt;br /&gt;
!Любой экзоскелет&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Wormhole Generator/Генератор черных дыр.&lt;br /&gt;
|При использовании эта штуковина создаст черную дыру, которая выкинет любой попавший в нее объект недалеко от себя.&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Необходимо исследовать. (Требуется: 'Blue-space' Research 4).&lt;br /&gt;
!Любой экзоскелет&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD/Встроенный RCD.&lt;br /&gt;
|RCD для экзоскелета. Правда, вместо картриджей использует энергию экзоскелета.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)/Усилитель брони ближнего боя.&lt;br /&gt;
|Не хотите, что бы стайка ассистентов развалила ваш экзоскелет огнетушителями? Вам нужна эта штука. Для работы требует энергию.&lt;br /&gt;
!Любой экзоскелет кроме H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)/Усилитель брони дальнего боя.&lt;br /&gt;
|Не хотите, что бы отряд нерадивых краснозадых раскромсал ваш экзоскелет из лазеров? Вам нужна эта штука. Для работы требует энергию.&lt;br /&gt;
!Любой экзоскелет кроме H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid/Ремонтные дроны.&lt;br /&gt;
|Автоматические ремонтные дроны. Ищут и ремонтируют все повреждения на вашем экзоскелете. Самое то после битвы с ассистентами.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Energy Relay/Энергетическое реле.&lt;br /&gt;
|Высасывает энергию из любого источника питания вокруг экзоскелета, правда, весьма неэффективно. &lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Plasma Converter/Конвертер плазмы.&lt;br /&gt;
|Использует плазму, что бы зарядить экзоскелета. Осторожно, Гринпис предупреждает: использование загрязняет окружающую среду.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor/Ядерный реактор.&lt;br /&gt;
|Использует уран, что бы зарядить экзоскелет. Делает радиационный фон вокруг схожим с фоном ЧАЭС.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer/Моток проводов. &lt;br /&gt;
|Кладет кабель. Очень нужная вещь.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Syringe Gun/Шприцемет.&lt;br /&gt;
|Эта штука может синтезировать разные вещества, а потом стрелять ими в людей. &lt;br /&gt;
!Только Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper/Встроенный слипер.&lt;br /&gt;
|С помощью этой штуки вы можете погрузить в себя человека и исцелить его, как на обычном слипере. Спи, моя зайка, усни.&lt;br /&gt;
!Только Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Оружие меха====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC -Solaris- laser cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Стреляет лазерными болтами, идентичный &amp;quot;лазерной пушки&amp;quot;.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC -Solaris- laser cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Стреляет тяжелым лазерным болтом, идентичный «лазерной пушки».&lt;br /&gt;
!Durand, Gygax, Нonker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Стреляет Ионновым болтом, идентичен &amp;quot;Ионновой винтовке&amp;quot;&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Стреляет тяжёлым импульсовым лазером.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:PBT -Pacifier- mounted taser.png]] PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|Стреляет болтом тазера,идентичен тазеру СБ&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 -Scattershot-.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Стреляет пулями среднего размера, аналогичный урон как у мини-УЗИ.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Стреляет слабыми пулями,наносит аналогичный урон как пистолет-пулемёт.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-9&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Стреляет ракетами, которые взрываются при ударе.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Выстреливает световыми гранатами в среднем диапазоне.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:FNX-99 -Hades- carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Выстрелы дыхание дракона(огненные) пули.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon и Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Стреляет банановую кожуру. Очень раздражает, таким образом, весело.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Выстреливает вооружённую мышеловку.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Создает громкий звук гудка, который будет оглушать, оглушать и парализовать вашу цель и всех вокруг.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GuideMenu}}&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Guide_to_Robotics&amp;diff=17927</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Guide_to_Robotics&amp;diff=17927"/>
		<updated>2015-11-03T10:10:21Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* Exosuit Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
Итак, вы хотите научиться собирать роботов и огромных мехов? Тогда этот гайд для вас. Начнём же с самого простого:&lt;br /&gt;
&lt;br /&gt;
== Киборги ==&lt;br /&gt;
&lt;br /&gt;
[[Cyborg|Киборги]] являются венцом творения любого робототехника. Им поручено помогать жителям станции в их повседневной жизни, пытаться убить всех людей, когда [[AI|ИИ]] безумен. Каждый киборг обязан следовать законам ИИ и может выбирать себе ИИ-хозяина (если их несколько).&lt;br /&gt;
&lt;br /&gt;
'''Внимание!'''Иногда к вам будут приходить добровольцы с просьбой о том, чтобы вы их убили и кибернетизировали. Чтобы избежать недоразумений и проблем с законом, обзаведитесь диктофоном (Tape Recorder) и запишите просьбу о превращении в киборга. Можно еще попросить добровольца оповестить всю станцию о своем желании если лень идти к автолату за диктофоном. А лучше использовать оба варианта.&lt;br /&gt;
Также не лишним будет отправить добровольца к медикам. Ведь роботизация &amp;amp;mdash; это тот же суицид. Киборг не имеет человеческой памяти и личности.&lt;br /&gt;
&lt;br /&gt;
=== Подготовка к сборке ===&lt;br /&gt;
&lt;br /&gt;
Для создания киборга вам понадобятся следующие детали:&lt;br /&gt;
&lt;br /&gt;
* По одной каждой части киборга (делаются в фабрикаторах).&lt;br /&gt;
* 2 вспышки (годятся даже испорченные).&lt;br /&gt;
* 1 моток проводов.&lt;br /&gt;
* 1 заряженная батарея (чем больше заряд, тем лучше).&lt;br /&gt;
* 1 человеческий мозг.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Сборка киборга ===&lt;br /&gt;
&lt;br /&gt;
* Возьмите туловище киборга и поместите в него заряженную батарею и моток проволоки.&lt;br /&gt;
* В голову киборга вставьте две вспышки, по штуке в каждую глазницу.&lt;br /&gt;
* Теперь пора собирать корпус: прикрепляйте каждую деталь, начиная с туловища, к каркасу.&lt;br /&gt;
* С помощью ручки подпишите полученный корпус. Это будущее название киборга. Если вы пропустите этот шаг, то киборг вместо названия получит номер.&lt;br /&gt;
* Настал черед мозга. Вставьте его в Man-Machine Interface, а потом всю систему в киборга.&lt;br /&gt;
&lt;br /&gt;
Мозг вы можете получить от медиков или вырезать его лично. Последовательность действий для удаления мозга на разных билдах различается, инструкцию по хирургии своего билда можно посмотреть [[Guide to Surgery|тут]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Обслуживание киборгов ===&lt;br /&gt;
&lt;br /&gt;
'''Для замены батареи в киборгах''':&lt;br /&gt;
&lt;br /&gt;
* [[File:Id_card.gif]] Разблокировать панель ID-картой;&lt;br /&gt;
* [[File:Crowbar.png]] Вскрыть панель ломом;&lt;br /&gt;
* [[File:Power cell.png]] Достать батарейку;&lt;br /&gt;
* [[File:Power cell.png]] Вставить новую;&lt;br /&gt;
* [[File:Crowbar.png]] Закрыть панель ломом;&lt;br /&gt;
* [[File:Id_card.gif]] Заблокировать панель ID-картой.&lt;br /&gt;
&lt;br /&gt;
'''Для починки киборга от ожогов''':&lt;br /&gt;
&lt;br /&gt;
* [[File:Id_card.gif]] Разблокировать панель ID-картой;&lt;br /&gt;
* [[File:Crowbar.png]] Вскрыть панель ломом;&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Ослабить провода отвёрткой;&lt;br /&gt;
* [[File:CableCoils.png]] Заменить обгоревшие провода, используя моток проводов (многократно, если повреждения большие);&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Закрепить провода отвёрткой;&lt;br /&gt;
* [[File:Crowbar.png]] Закрыть панель ломом;&lt;br /&gt;
* [[File:Id_card.gif]] Заблокировать панель ID-картой.&lt;br /&gt;
&lt;br /&gt;
'''Для ремонта от физического урона''' просто используйте горелку на поврежденных частях киборга (воспользуйтесь &amp;quot;куклой&amp;quot; в верхнем правом углу экрана)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Кажется, он сломался ===&lt;br /&gt;
Иногда бывают ситуации, когда киборг больше не реагирует на внешние раздражители и не предпринимает какие либо действия. Иначе говоря, умер... опять. Однако киборги машины, а не люди. Поэтому починить их не составит труда. Это возможно даже в полевых условиях.&lt;br /&gt;
&lt;br /&gt;
'''Воскрешение киборга'''&lt;br /&gt;
&lt;br /&gt;
* Починить корпус от физических и ожоговых повреждений (см. выше);&lt;br /&gt;
* [[File:Id_card.gif]] Разблокировать панель ID картой;&lt;br /&gt;
* [[File:Crowbar.png]] Вскрыть панель ломом;&lt;br /&gt;
* [[File:Power cell.png]] Заменить батарейку на всякий случай;&lt;br /&gt;
*  Вставить модуль под названием robot emergency restart module (создается в Exosuit Fabricator, раздел Robotic Upgrade Modules);&lt;br /&gt;
* [[File:Crowbar.png]] Закрыть панель ломом;&lt;br /&gt;
* [[File:Id_card.gif]] Заблокировать панель ID картой.&lt;br /&gt;
 &lt;br /&gt;
Готово, киборгу дан третий (а то и четвёртый) шанс на жизнь. Теперь он может продолжить заниматься делами робота.&lt;br /&gt;
&lt;br /&gt;
'''Разбор киборга'''&lt;br /&gt;
&lt;br /&gt;
* [[File:Id_card.gif]] Разблокировать панель ID картой;&lt;br /&gt;
* [[File:Crowbar.png]] Вскрыть панель ломом;&lt;br /&gt;
* [[File:Power cell.png]] Вытащить батарейку;&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Ослабить провода отвёрткой;&lt;br /&gt;
* [[File:Wirecutters.png]] Перерезать провода до тех пора, пока отвечающий за lockdown не станет включенным.&lt;br /&gt;
* [[File:Wrench.png]]  Открутить мозг гаечным ключом. В билдах основаных на Baystation стоит использовать лом.&lt;br /&gt;
&lt;br /&gt;
Киборг распадется на детали, часть из которых придется заменить.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Прочие пластиковые приятели ==&lt;br /&gt;
&lt;br /&gt;
Будучи робототехниками, вы служите другой, но от того не менее важной цели: созданию роботов. Роботы могут помогать станции различными способами, и их действительно легко собирать. Текущий список роботов, а также способы их сборки приводятся ниже:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medibot ===&lt;br /&gt;
&lt;br /&gt;
[[File:Medibot.png]]&lt;br /&gt;
&lt;br /&gt;
Лечит всех поблизости.&lt;br /&gt;
&lt;br /&gt;
Соедините компоненты в следующем порядке:&lt;br /&gt;
&lt;br /&gt;
* Левая или правая рука робота.&lt;br /&gt;
* [[File:Medibot.png]] Пустая аптечка любого цвета.&lt;br /&gt;
Необязательно: полученный полуфабрикат можно подписать [[File:Pen.png]]ручкой.&lt;br /&gt;
* [[File:Health_Analyzer.png]] Анализатор здоровья.&lt;br /&gt;
* [[File:Proximitysensor.png]] Сенсор чувствительности (Proximity Sensor).&lt;br /&gt;
&lt;br /&gt;
Медицинские боты используют свои собственные лекарства (и не требуют заправки), но можно вставить пробирку, наполненную желаемой жидкостью. Для этого медбот должен быть выключен, а управление разблокировано подходящей карточкой. Попросите медиков активировать его, чтобы он начал патрулировать станцию.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cleanbot ===&lt;br /&gt;
&lt;br /&gt;
[[File:cleanbot.png]]&lt;br /&gt;
&lt;br /&gt;
Очищает кровь, ошмётки и прочую грязь с пола, не оставляя на нём скользких луж (в отличие от этих уродов-уборщиков).&lt;br /&gt;
&lt;br /&gt;
Собирать в следующем порядке:&lt;br /&gt;
&lt;br /&gt;
* [[File:Bucketblue.png]] Синее ведёрко (3D-принтер в помощь).&lt;br /&gt;
* [[File:Proximitysensor.png]] Сенсор чувствительности.&lt;br /&gt;
Необязательно: полученный полуфабрикат можно подписать [[File:Pen.png]]ручкой.&lt;br /&gt;
* Левая или правая рука робота.&lt;br /&gt;
&lt;br /&gt;
Активируется самостоятельно, если найден выход. Так что не забывайте его выпихивать из роботики.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Farmbot ===&lt;br /&gt;
&lt;br /&gt;
[[File:farmbot.png]]&lt;br /&gt;
&lt;br /&gt;
Незаменимый помощник ботаников! Его адские грабли заметут все существующие сорняки, а его блестящее ведерко польет все, что только можно!&lt;br /&gt;
&lt;br /&gt;
Собирать в следующем порядке:&lt;br /&gt;
&lt;br /&gt;
* [[File:Watertank.png]] Бак с водой (Watertank).&lt;br /&gt;
* Левая или правая рука робота.&lt;br /&gt;
* [[File:Plant analyzer.png]] Анализатор растений.&lt;br /&gt;
* [[File:Bucketblue.png]] Синее ведёрко (3D-принтер в помощь).&lt;br /&gt;
* [[File:Minihoe.png]] Грабля.&lt;br /&gt;
* [[File:Proximitysensor.png]] Сенсор чувствительности.&lt;br /&gt;
&lt;br /&gt;
Активируется самостоятельно.&lt;br /&gt;
&lt;br /&gt;
Отсутствует на ТГ.&lt;br /&gt;
&lt;br /&gt;
=== Floorbot ===&lt;br /&gt;
&lt;br /&gt;
[[File:floorbot.png]]&lt;br /&gt;
&lt;br /&gt;
Чинит дыры в полу.&lt;br /&gt;
&lt;br /&gt;
Собирать в таком порядке:&lt;br /&gt;
&lt;br /&gt;
* [[File:Btoolbox.png]] Пустой синий ящик из под инструментов.&lt;br /&gt;
* [[File:Floor Tiles.png]] Плитка пола.&lt;br /&gt;
* [[File:Proximitysensor.png]] Сенсор чувствительности.&lt;br /&gt;
* Левая или правая рука робота.&lt;br /&gt;
&lt;br /&gt;
Наотрез отказывается застраивать космос. Если хотите пристроить к станции новый отсек - этот бот не станет Вам помогать. Не забывайте заправлять его плитками.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Securitron ===&lt;br /&gt;
[[File:Securitron.png]]&lt;br /&gt;
&lt;br /&gt;
''[https://www.youtube.com/watch?v=9bys_q25_Dw Я &amp;amp;mdash; закон!]''&lt;br /&gt;
&lt;br /&gt;
* [[File:Crowbar.png]] Раскрутите отвёрткой устройство удалённого управления.&lt;br /&gt;
* [[File:Helmet.png]] Соедините со шлемом охранника.&lt;br /&gt;
* [[File:Welder.png]] Спаяйте горелкой полученную сборку.&lt;br /&gt;
* [[File:Proximitysensor.png]] Добавьте сенсор чувствительности.&lt;br /&gt;
* Затем левую или правую руку робота.&lt;br /&gt;
* [[File:Baton.png]] Закончите, добавив дубинку.&lt;br /&gt;
&lt;br /&gt;
Небезызвестный Офицер Бипски уже патрулирует станцию к началу игры. Эти боты будут атаковать и надевать наручники на всех, кто помечен охраной как преступник через соответствующий терминал.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ED-209 ===&lt;br /&gt;
&lt;br /&gt;
[[File:ED-209.png]]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G9IscZMYYw0 ''Положите оружие на землю. У Вас есть 20 секунд.'']&lt;br /&gt;
&lt;br /&gt;
Старший брат офицера Бипски. Вооружён тазером и более грозного выглядит.&lt;br /&gt;
&lt;br /&gt;
Чтобы сделать:&lt;br /&gt;
&lt;br /&gt;
* [[Файл:Cyborg endoskeleton.png]] Создайте каркас киборга в фабрикаторе.&lt;br /&gt;
* [[Файл:Metal.png]] Используйте металлический лист на каркасе робота, чтобы армировать его.&lt;br /&gt;
* [[Файл:Armor.png]] Добавьте две железные ноги и бронежилет охраны.&lt;br /&gt;
* [[File:Welder.png‎]] Используйте горелку, чтобы сварить всё вместе.&lt;br /&gt;
* [[Файл:Helmet.png]] Добавьте шлем охранника.&lt;br /&gt;
* [[File:Proximitysensor.png]] Прикрепите сенсор чувствительности к этой конструкции.&lt;br /&gt;
* [[Файл:CableCoils.png]] Вставьте провода.&lt;br /&gt;
* Присоедините [[Taser_Gun|тазер]]. &lt;br /&gt;
* [[File:Screwdriver tool.png]] Закрепите тазер при помощи отвёртки.&lt;br /&gt;
* [[Файл:Power cell.png]] Добавьте батарею питания. Ваш личный робот-охранник готов!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Мехи ==&lt;br /&gt;
&lt;br /&gt;
Наконец-то робототехник может делать не только киборгов, но и механизированные экзоскелеты! Они могут быть чрезвычайно полезными или раздражающими, в зависимости от того, кто их использует. Собрать их не так просто как киборгов и вам потребуются специальные платы, которые вы можете получить благодаря квартирмейстеру или исследовательскому отделу. На данный момент существуют экзоскелеты пяти видов. Чтобы использовать его, вам потребуется доступ. Это значит, что у вашей ID карты должен быть доступ в особые отсеки, чтобы использовать мех. Для того, чтобы войти в Экзоскелет щелкните на нем правой кнопкой мыши и выберите пункт Enter Exosuit, для выхода выберите пункт Eject Exosuit. &lt;br /&gt;
&lt;br /&gt;
В качестве пилота меха может быть использован мозг в MMI, однако у этого есть недостатки:&lt;br /&gt;
* Мозг в MMI не может использовать &amp;quot;;&amp;quot; для того чтобы говорить в общий канал, поэтому придется вручную включать радио в мехе&lt;br /&gt;
* Над ним нельзя установить удаленный контроль как над киборгом, следовательно нельзя уничтожить через консоль.&lt;br /&gt;
* Мозгу нужен кислород.&lt;br /&gt;
* У мозга нет доступа, так как нет Ид карты.&lt;br /&gt;
* Мозг не имеет законов как ИИ и киборги, поэтому не рекомендуется вставлять в меха мозг предателя и прочей нечисти.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A.P.L.U. Ripley ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ripley_new.png‎]]&lt;br /&gt;
&lt;br /&gt;
АПЛУ Рипли - медленный, но отлично защищенный экзоскелет. Может быть снабжен гидравлическими клешнями-манипуляторми и дрелью. Дрель может уничтожить большинство объектов на станции (за исключением укрепленных стен) за несколько секунд. Использование ее на человеке приведет к его немедленной гибели. Чтобы собрать Рипли:&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Рипли в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедените их к ходовой части.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]]Завинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте центральную плату (заказывается у Квартирмейстера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (заказывается у Квартирмейстера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Metal.png]] Добавьте металл.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Metal r.png]] Добавьте укрепленный металл.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]]Приварите сваркой.&lt;br /&gt;
* Добавьте Hydraulic Clamp (Опционально)&lt;br /&gt;
* Добавьте Drill (Опционально)&lt;br /&gt;
&lt;br /&gt;
После достижения определенного уровню исследований и при наличии горстки алмазов Дрель можно заменить на Алмазную.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fire-fighter===&lt;br /&gt;
&lt;br /&gt;
[[File:Firefighter.png‎‎]]&lt;br /&gt;
&lt;br /&gt;
Огнеборец похож на рипли, но выдерживает более экстремальные температуры и имеет лучшее бронирование.&lt;br /&gt;
* Изготовьте fire-fighter chassis в устройстве по сбору экзоскелетов&lt;br /&gt;
* Изготовьте все детали для рипли, кроме шасси рипли (основа) в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините их к ходовой части.&lt;br /&gt;
* [[Файл:Firesuit.png]]Добавьте костюм пожарного.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте центральную плату (заказывается у Квартирмейстера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (заказывается у Квартирмейстера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Metal r.png]] Добавьте укрепленный металл.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Metal r.png]] Добавьте укрепленный металл дважды.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Odysseus ===&lt;br /&gt;
&lt;br /&gt;
[[File:Odysseus.png‎]]&lt;br /&gt;
&lt;br /&gt;
Одиссей - быстрый, медицинский  экзоскелет. Снабжен &amp;quot;Mounted Sleeper&amp;quot; и &amp;quot;Syringe Gun&amp;quot;. В &amp;quot;Mounted Sleeper&amp;quot; может быть помещен любой член экипажа. &amp;quot;Mounted Sleeper&amp;quot; Одиссея действует так же как и обычный. Чтобы собрать Одиссея:&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Одиссея в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедените их к ходовой части.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте центральную плату (заказывается у начальника склада, может потребовать печать главного врача или главного инженера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (заказывается у начальника склада, может потребовать печать главного врача или главного инженера).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите ее отверткой.&lt;br /&gt;
* [[Файл:Metal.png]] Добавьте металл.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Metal r.png]] Присоедините укрепленный металл. &lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* Добавьте Mounted Sleeper (Опционально)&lt;br /&gt;
* Добавьте Syringe Gun (Опционально)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gygax === &lt;br /&gt;
&lt;br /&gt;
[[File:Gygax.png]]&lt;br /&gt;
&lt;br /&gt;
Превосходно защищенный, вооруженный тазером, лазером и гранатометом боевой экзоскелет. Для его сборки потребуются алмазы и специальные платы, так что в ваших интересах подружиться с шахтерами и исследовательским отделом.&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Гигакса в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините их к ходовой части (все кроме пластин брони).&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте основную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте плату наведения и контроля за оружием (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Scanning Module.gif]] Вставте улучшенный сканирующий модуль (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Capacitor.png]] Вставьте улучшенный конденсатор (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Metal.png]] Добавьте металл.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Gygax armor plates.png ]] Добавьте пластины брони.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Durand ===&lt;br /&gt;
&lt;br /&gt;
[[File:Durand.png]]&lt;br /&gt;
&lt;br /&gt;
Мех, предназначенный для защиты. Бронированнее и сильнее Гигакса, но медленнее его.&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Дюрана в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините их к ходовой части (все кроме пластин брони).&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]]Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте основную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте плату наведения и контроля за оружием (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Scanning Module.gif]] Вставьте улучшенный сканирующий модуль (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Capacitor.png]] Вставьте улучшенный конденсатор (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Metal.png]] Добавьте металл.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
* [[Файл:Durand armor plates.png]]Добавьте пластины брони.&lt;br /&gt;
* [[File:Wrench.png]] Прикрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Приварите сваркой.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== H.O.N.K. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Honk.png]]&lt;br /&gt;
&lt;br /&gt;
Этот мех будет всех раздражать если будет собран.&lt;br /&gt;
&lt;br /&gt;
* Соберите все части в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините все части к ходовой.&lt;br /&gt;
* Используйте клоунский гудок.&lt;br /&gt;
* Вставьте основную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* Гудок.&lt;br /&gt;
* Вставьте периферийную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* Гудок.&lt;br /&gt;
* Вставьте плату наведения и контроля за оружием (исследуется в исследовательском отделе).&lt;br /&gt;
* Гудок.&lt;br /&gt;
* Добавьте клоунскую маску.&lt;br /&gt;
* Гудок.&lt;br /&gt;
* Добавьте клоунские ботинки.&lt;br /&gt;
* Гудок.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=gz9qrh-cvjs '''ХОНК!''']&lt;br /&gt;
(Зачем я собрал это чудовище?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Phazon ===&lt;br /&gt;
&lt;br /&gt;
[[File:Phazon.png]]&lt;br /&gt;
&lt;br /&gt;
Передовая разработка в области мехов, быстрый, но слабобронированный мех с возможностью проходить сквозь объекты. &lt;br /&gt;
Это самый сложный для сборки экзоскелет в игре.&lt;br /&gt;
&lt;br /&gt;
* Соберите все части Фазона в устройстве по сбору экзоскелетов.&lt;br /&gt;
* Присоедините их к ходовой части (все кроме пластин брони).&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Привинтите отверткой.&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Wirecutters.png]] Удалите лишние провода кусачками.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте основную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте периферийную плату (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Circuitboard.png]] Вставьте плату наведения и контроля за оружием (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* ‎[[Файл:Scanning Module.gif]] Добавьте фазовый сканирующий модуль (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Capacitor.png]] Добавьте супер-кондесантор (исследуется в исследовательском отделе).&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* Добавьте телекристалл (исследуется в исследовательском отделе).&lt;br /&gt;
* [[Файл:CableCoils.png]] Добавьте провода.&lt;br /&gt;
* [[File:Screwdriver tool.png]] Завинтите отверткой.&lt;br /&gt;
* [[Файл:Metal r.png]] Добавьте 5 штук укрепленного металла. &lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Закрепите сваркой.&lt;br /&gt;
* Добавьте листы брони Фазона.&lt;br /&gt;
* [[File:Wrench.png]] Закрутите ключом.&lt;br /&gt;
* [[File:Welder.png‎]] Закрепите сваркой.&lt;br /&gt;
* Добавьте аномальное ядро.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
&lt;br /&gt;
[[File:Marauder.png‎]]&lt;br /&gt;
&lt;br /&gt;
Невозможно собрать, создается админами. Оснащен:  &lt;br /&gt;
&lt;br /&gt;
* Heavy Pulse Rifle.&lt;br /&gt;
* Ракетомет (8 ракет).&lt;br /&gt;
* Функция приближения (позволяет видеть в два раза дальше, при этом движение и стрельба невозможны).&lt;br /&gt;
* Двигатели для полетов в космосе.&lt;br /&gt;
* Баллон с воздухом.&lt;br /&gt;
&lt;br /&gt;
== Обслуживание мехов ==&lt;br /&gt;
=== Замена батарей ===&lt;br /&gt;
&lt;br /&gt;
* Убедитесь что панель загрузки ID закрыта. &lt;br /&gt;
* [[File:Id_card.gif]]  Используйте свой ID или PDA с ID на мехе.&lt;br /&gt;
* [[File:Wrench.png]] Гаечный ключ&lt;br /&gt;
* [[File:Crowbar.png]] Лом&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Отвертка&lt;br /&gt;
* [[File:Power_cell.png]] Замените батарею&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Отвертка&lt;br /&gt;
* [[File:Crowbar.png]] Лом&lt;br /&gt;
* [[File:Wrench.png]] Гаечный ключ&lt;br /&gt;
* [[File:Id_card.gif]] ID&lt;br /&gt;
&lt;br /&gt;
=== Ремонт ===&lt;br /&gt;
Оденьте [[File:WeldingHelmet.png]] сварочный шлем чтобы не ослепнуть и кликайте на меха включенным [[File:Welder.png]] сварочным аппаратом.&lt;br /&gt;
&lt;br /&gt;
==Оборудование экзоскелетов==&lt;br /&gt;
Различное оборудование для экзоскелетов, способное выполнять те или иные задачи. Оборудование производится в Exosuit Fabricator, для установки его на экзоскелет просто щелкните оборудованием, которое хотите установить, на экзоскелет. Как правило, в экзоскелет не влазит более двух едениц оборудования, поэтому выбирайте с умом. Например, мех для шахтеров не лучшая идея оснащать ракетометом.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Модуль&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Описание&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Совместимость с экзоскелетами.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png]] Drill/Дрель.&lt;br /&gt;
|Дрель может уничтожить большинство объектов за пару секунд. Если вы решите посверлить человека, прихватите швабру и мешок для его остатков. При использовании для добычи ресурсов, цель бурения и два соседних куска горной породы будут выкопаны. А если у экзоскелета еще есть и манипулятор, в который взят ящик с рудой, то все выкопанное сразу попадет туда. Вот так чудо для шахтеров.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png]] Diamond Drill/Алмазная дрель.&lt;br /&gt;
|Та же дрель, только вот справляется гораздо быстрее.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png]] Hydraulic Clamp/Манипулятор.&lt;br /&gt;
|Манипулятор, который позволяет вам загружать и выгружать в грузовой отсек разнообразные объекты. Люди в их список входят.&lt;br /&gt;
!Только на Ripley&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png]] Extinguisher/Огнетушитель.&lt;br /&gt;
|Огнетушитель для экзоскелетов. Как ни странно, заправляется он от бака с водой. [[File:Watertank.png]]&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Teleporter/Телепортер.&lt;br /&gt;
|Телепортер для экзоскелетов. Может телепортировать экзоскелет в любую точку в радиусе видимости.&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Необходимо исследовать. (Требуется: 'Blue-space' Research 10, Electromagnetic Spectrum Research 5).&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png]] Gravitational Catapult/Гравитационная катапульта.&lt;br /&gt;
|Эта штука позволит вам разбрасывать все вокруг. Правда, полезная вещь?&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Необходимо исследовать. (Требуется: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).&lt;br /&gt;
!Любой экзоскелет&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif]] Wormhole Generator/Генератор черных дыр.&lt;br /&gt;
|При использовании эта штуковина создаст черную дыру, которая выкинет любой попавший в нее объект недалеко от себя.&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;Необходимо исследовать. (Требуется: 'Blue-space' Research 4).&lt;br /&gt;
!Любой экзоскелет&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png]] Mounted RCD/Встроенный RCD.&lt;br /&gt;
|RCD для экзоскелета. Правда, вместо картриджей использует энергию экзоскелета.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)/Усилитель брони ближнего боя.&lt;br /&gt;
|Не хотите, что бы стайка ассистентов развалила ваш экзоскелет огнетушителями? Вам нужна эта штука. Для работы требует энергию.&lt;br /&gt;
!Любой экзоскелет кроме H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)/Усилитель брони дальнего боя.&lt;br /&gt;
|Не хотите, что бы отряд нерадивых краснозадых раскромсал ваш экзоскелет из лазеров? Вам нужна эта штука. Для работы требует энергию.&lt;br /&gt;
!Любой экзоскелет кроме H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png]] Repair Droid/Ремонтные дроны.&lt;br /&gt;
|Автоматические ремонтные дроны. Ищут и ремонтируют все повреждения на вашем экзоскелете. Самое то после битвы с ассистентами.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Energy Relay/Энергетическое реле.&lt;br /&gt;
|Высасывает энергию из любого источника питания вокруг экзоскелета, правда, весьма неэффективно. &lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] Plasma Converter/Конвертер плазмы.&lt;br /&gt;
|Использует плазму, что бы зарядить экзоскелета. Осторожно, Гринпис предупреждает: использование загрязняет окружающую среду.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png]] ExoNuclear Reactor/Ядерный реактор.&lt;br /&gt;
|Использует уран, что бы зарядить экзоскелет. Делает радиационный фон вокруг схожим с фоном ЧАЭС.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png]] Cable Layer/Моток проводов. &lt;br /&gt;
|Кладет кабель. Очень нужная вещь.&lt;br /&gt;
!Любой экзоскелет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png]] Syringe Gun/Шприцемет.&lt;br /&gt;
|Эта штука может синтезировать разные вещества, а потом стрелять ими в людей. &lt;br /&gt;
!Только Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif]] Mounted Sleeper/Встроенный слипер.&lt;br /&gt;
|С помощью этой штуки вы можете погрузить в себя человека и исцелить его, как на обычном слипере. Спи, моя зайка, усни.&lt;br /&gt;
!Только Odysseus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Оружие меха0====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Weapon&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; |Description&lt;br /&gt;
!style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=200|Can be attached to&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC -Solaris- laser cannon.png]] CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Fires a Laser bolt, identical to the &amp;quot;laser gun&amp;quot;.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC -Solaris- laser cannon.png]] CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the &amp;quot;laser cannon&amp;quot;.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon&lt;br /&gt;
|Fires a Ion bolt, identical to the &amp;quot;Ion rifle&amp;quot;.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Fires a heavy pulse laser.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:PBT -Pacifier- mounted taser.png]] PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|Fires a taser bolt, identical to the security taser.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 -Scattershot-.png]] LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Fires a medium sized bullet, similar damage as the Mini-UZI.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png]] Ultra AC 2&lt;br /&gt;
|Fires a weak bullet, similar damage as the Submachine Gun.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack&lt;br /&gt;
|Fires a missile which will explode on impact.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher&lt;br /&gt;
|Shoots out a flashbang at medium range.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:FNX-99 -Hades- carbine.png]] FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Shoots Dragonsbreath (incendiary) bullets.&lt;br /&gt;
!Durand, Gygax, Honker, Phazon and Marauder&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png]] Banana Mortar&lt;br /&gt;
|Shoots out a banana peel. Very annoying, thus, fun.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png]] Mousetrap Mortar&lt;br /&gt;
|Shoots out a armed mousetrap.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
!H.O.N.K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{GuideMenu}}&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Clown&amp;diff=17893</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Clown&amp;diff=17893"/>
		<updated>2015-11-03T07:58:06Z</updated>

		<summary type="html">&lt;p&gt;Vlasik: /* File:Bike horn.pngFile:Bike horn.pngFile:Bike horn.png Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Заготовка}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#ffa500&amp;quot; width=200|Профессия&lt;br /&gt;
!style=&amp;quot;background-color:#ffa500;&amp;quot; |Описание&lt;br /&gt;
!style=&amp;quot;background-color:#ffa500;&amp;quot; width=100|Сложность&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jobclwn.png]]&amp;lt;br&amp;gt; Клоун&lt;br /&gt;
|'''Доступ:''' Maintenance, Theatre.&lt;br /&gt;
'''Подчинение:''' [[Head of Personnel|Глава персонала]].&lt;br /&gt;
&lt;br /&gt;
'''Обязанности''': Развлекайте экипаж!&lt;br /&gt;
&lt;br /&gt;
'''Guides:''' [[Songs]]&lt;br /&gt;
!style=&amp;quot;background-color:#ff0000;&amp;quot;|HONK!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;''Помните всегда, что смех, который стучится в вашу дверь и спрашивает &amp;quot;можно мне войти?&amp;quot;, это не настоящий смех. Нет! Смех - это король и появляется, когда и как ему заблагорассудится. Он никого не спрашивает, не выбирает удобный момент. Он говорит: &amp;quot;Я здесь!&amp;quot; &amp;lt;...&amp;gt; О, друг Джон, это странный мир, печальный мир, мир, полный горестей, скорбей и тревог, и все же, когда появляется Король Смех, он заставляет всех плясать под свою дудку.''&amp;lt;br/&amp;gt;'''''Брэм Стокер, &amp;quot;Дракула&amp;quot;'''''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=R9WYI5HemWk&amp;amp;list=UUiERZwbSiPTXNzyJuR-1XEw Итак, вы прибыли на станцию, господин веселый клоун].&amp;lt;br&amp;gt; Вы — самый смешной персонаж на станции. Это означает, что вы устраиваете безобидные шутки и розыгрыши. Например, ради смеха можно взорвать часть станции или разлить смазку и смотреть, как [http://www.youtube.com/watch?v=KWOlWoYUzXc&amp;amp;list=UU7Jklmhb9citFj1rZltF0Xg&amp;amp;index=9 люди поскальзываются и улетают в космос]. Клоун не должен что-либо делать, он должен просто вертеться под ногами, как [[Assistant|ассистент]]. Правда, клоун никого не слушает, ведь у него куча интересных дел — ещё стольких нужно рассмешить!&lt;br /&gt;
&lt;br /&gt;
[[File:Theater2.jpg|280px|right|thumb|Хоть это и ваша обитель, находиться там не рекомендуется]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png]]Выходки и кривлянья[[File:Bike horn.png]] ==&lt;br /&gt;
Ваши выходки могут быть безобидными — например, разбрасывание банановый кожуры повсюду или выведение из себя Службы Безопасности своими шуточками. &lt;br /&gt;
Вы можете делать много гадостей — они ограничены вашей фантазией (только не нарушайте правил, конечно, если вы не предатель). &lt;br /&gt;
Но лучше держаться хорошего тона и сделать клоуна тем кем он должен быть на самом деле — актёром. Не ограничивайтесь театром для своих выступлений — отправляйтесь в бар и веселите людей своими номерами. Рассмеши их всех.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png]]Снаряжение[[File:Bike horn.png]] ===&lt;br /&gt;
У вас есть ваш клоунский костюм, велосипедный гудок, клоунская печать, клоунская маска (работает как газовая маска), банан и ваш скользкий PDA. Ваш PDA может заражать другие PDA вирусом, заставляющим их странно и забавно работать. Реализовать ваши художественные способности позволит коробка цветных карандашей и один супер-карандаш, способный рисовать сразу двумя ''любыми'' цветами. Карандашики очень вкусны и полезны. Также вы имеете доступ в театр, где можете переодеться хоть в волшебника, хоть в советскую форму с шапкой-ушанкой.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png]]How to сlown[[File:Bike horn.png]] ===&lt;br /&gt;
Быть клоуном не просто, хоть и не так ответственно, как быть [[Captain|капитаном]]. &lt;br /&gt;
Помните — клоун это актер, а не вредитель. &lt;br /&gt;
&lt;br /&gt;
И так, вы появляетесь в театре, вокруг вас разнообразные костюмы, а вы сами полны идей по увеселению персонала.&lt;br /&gt;
У вас имеется набор цветных мелков, которыми можно разрисовать всю станцию (за это вас вполне справедливо могут посадить в бриг по статье хулиганство), банан, который может пригодится для вашего выступления (не стоит применять его для кражи, вы же не преступник, а актёр) и забавный гудок, который стал символом клоуна. &lt;br /&gt;
&lt;br /&gt;
Первым делом выберите себе подходящий для вас костюм из театра, составьте свой собственный образ, продумайте ваше выступление. &lt;br /&gt;
Помните, что не обязательно сидеть в театре. Там обычно темно и тесно и люди пойдут туда только на самых именитых актёров. Рекомендуем вам выбрать бар, как стартовую сцену для ваших выступлений. Обычно там есть люди, которые приходят покушать или выпить. Поверьте, они будут рады любому представлению!&lt;br /&gt;
&lt;br /&gt;
И так, каким может быть ваше представление? Здесь всё ограничено вашей фантазией. Это может быть стендап с небольшими шутками и анекдотами на разнообразные темы, различные выступления и речи о чем угодно, что касается жизни станции в сатирической форме или же выступления в паре с вашим коллегой. &lt;br /&gt;
&lt;br /&gt;
[[Clown_story|Пример одного из выступлений]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png]]Make HONK!, not war[[File:Bike horn.png]] === &lt;br /&gt;
У клоуна особые отношения с оружием, его клоунская натура не позволяет ему с серьезным лицом стрелять в людей. Так что скорее всего тазер разрядится прямо в руку горе-стрелка, а лазерное оружие взорвется, оставив его без бровей (Можете вывести из себя предателя-неудачника, взорвав капитанский лазер).&lt;br /&gt;
&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png] Советы==&lt;br /&gt;
* Маска клоуна может быть использованы для  приёма воздуха через баллон.&lt;br /&gt;
* Если кадридж в ПДА клоуна имеет меньше, чем 5 зарядов (вирусы, которые делают чей-то ПДА сигналить каждый раз, когда нажать на кнопку слева) кто-то, кто не клоун может поскользнуться на ПДА клоуна, чтобы восстановить 1 заряд за скольжения. Веселья с этим.&lt;br /&gt;
* Есть радужный карандаш полностью невозможно. Если вы клоун и голодайте, вы можете просто грызть &lt;br /&gt;
карандаш, бесконечность.&lt;br /&gt;
* [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Красить обувь клоуна  и скольжение на них, они по-прежнему будут издавать звук.&lt;br /&gt;
* The clown's flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has impressive range. It can be loaded from the pepper spray wall units and actually shoots further than the spray bottles. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* If somebody is chasing you and you haven't emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
&lt;br /&gt;
{{ClownMenu}}[[Category:/tg/station13]]&lt;/div&gt;</summary>
		<author><name>Vlasik</name></author>
	</entry>
</feed>