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	<id>https://wiki.ss13.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klickero</id>
	<title>Animus - Вклад участника [ru]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ss13.ru/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klickero"/>
	<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A1%D0%BB%D1%83%D0%B6%D0%B5%D0%B1%D0%BD%D0%B0%D1%8F:%D0%92%D0%BA%D0%BB%D0%B0%D0%B4/Klickero"/>
	<updated>2026-04-30T20:27:48Z</updated>
	<subtitle>Вклад участника</subtitle>
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	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Autolathe&amp;diff=4078</id>
		<title>Обсуждение:Autolathe</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Autolathe&amp;diff=4078"/>
		<updated>2011-05-15T08:03:36Z</updated>

		<summary type="html">&lt;p&gt;Klickero: /* Комментарии */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Какие еще заряды для сигнальной ракеты? Что за электрошокер, я что-то пропустил? Алсо, отсутствуют beanbag shells, shotgun darts и blank shells. --[[Участник:Choujeen|Choujeen]] 15:07, 5 мая 2011 (MSD)&lt;br /&gt;
* Обожемоибедные глаза, это же ёбаный пиздец. Зачем эта статья? &amp;gt;&amp;quot;выберите предмет из открывшегося вам списка&amp;quot; - кому эта информация вообще поможет? Тот, кто прочитал FAQ и поиграл 10 минут, уже справится. Зачем везде ссылки на несуществующие статьи? Кому-то будут нужны статьи [[Блок стекла]] или [[Фонарь]]? Рюске названия предметов вообще делают меня плакать, в особенности само название - '''Автолате'''. [[Участник:BalaGi|BalaGi]]&lt;br /&gt;
&lt;br /&gt;
== Комментарии ==&lt;br /&gt;
&lt;br /&gt;
* Эй, ну то что я писал одно глупое слово вместо них не означает, что нужно продолжать так делать. И свои унылые туалетные шуточки как в bucket сейчас, [[Участник:AstleyRick|AstleyRick]], оставь при себе пожалуйста. Я сделал таблицу-шаблон, подразумевая, что кто-то умный зайдет и напишет что-то полезное, и у меня не было времени на выдумывание этого самому. [[Участник:BalaGi|BalaGi]]&lt;br /&gt;
** Умный дохуя? [[Участник:AstleyRick|AstleyRick]]&lt;br /&gt;
*** Исчезни, уёбище. [[Участник:BalaGi|BalaGi]]&lt;br /&gt;
**** Ты уёбище&lt;br /&gt;
**Но Ведь это действительно смешно. [[Участник:Fey|Fey]] 13:06, 14 мая 2011 (MSD)&lt;br /&gt;
*** Поздравляю, у тебя чувство юмора дошкольника. [[Участник:BalaGi|BalaGi]]&lt;br /&gt;
****Обоснуй за дошкольника&lt;br /&gt;
****Убрал хуиту&lt;br /&gt;
*****Обоснуй за хуиту&lt;br /&gt;
*Устроили тут балаган  -[[Участник:Klickero|Klickero]]&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Autolathe&amp;diff=4077</id>
		<title>Обсуждение:Autolathe</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:Autolathe&amp;diff=4077"/>
		<updated>2011-05-15T08:03:20Z</updated>

		<summary type="html">&lt;p&gt;Klickero: /* Комментарии */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Какие еще заряды для сигнальной ракеты? Что за электрошокер, я что-то пропустил? Алсо, отсутствуют beanbag shells, shotgun darts и blank shells. --[[Участник:Choujeen|Choujeen]] 15:07, 5 мая 2011 (MSD)&lt;br /&gt;
* Обожемоибедные глаза, это же ёбаный пиздец. Зачем эта статья? &amp;gt;&amp;quot;выберите предмет из открывшегося вам списка&amp;quot; - кому эта информация вообще поможет? Тот, кто прочитал FAQ и поиграл 10 минут, уже справится. Зачем везде ссылки на несуществующие статьи? Кому-то будут нужны статьи [[Блок стекла]] или [[Фонарь]]? Рюске названия предметов вообще делают меня плакать, в особенности само название - '''Автолате'''. [[Участник:BalaGi|BalaGi]]&lt;br /&gt;
&lt;br /&gt;
== Комментарии ==&lt;br /&gt;
&lt;br /&gt;
* Эй, ну то что я писал одно глупое слово вместо них не означает, что нужно продолжать так делать. И свои унылые туалетные шуточки как в bucket сейчас, [[Участник:AstleyRick|AstleyRick]], оставь при себе пожалуйста. Я сделал таблицу-шаблон, подразумевая, что кто-то умный зайдет и напишет что-то полезное, и у меня не было времени на выдумывание этого самому. [[Участник:BalaGi|BalaGi]]&lt;br /&gt;
** Умный дохуя? [[Участник:AstleyRick|AstleyRick]]&lt;br /&gt;
*** Исчезни, уёбище. [[Участник:BalaGi|BalaGi]]&lt;br /&gt;
**** Ты уёбище&lt;br /&gt;
**Но Ведь это действительно смешно. [[Участник:Fey|Fey]] 13:06, 14 мая 2011 (MSD)&lt;br /&gt;
*** Поздравляю, у тебя чувство юмора дошкольника. [[Участник:BalaGi|BalaGi]]&lt;br /&gt;
****Обоснуй за дошкольника&lt;br /&gt;
****Убрал хуиту&lt;br /&gt;
*****Обоснуй за хуиту&lt;br /&gt;
*Устроили тут балаган [[Участник:Klickero|Klickero]]&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Klickero&amp;diff=4017</id>
		<title>Участник:Klickero</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Klickero&amp;diff=4017"/>
		<updated>2011-05-08T14:17:55Z</updated>

		<summary type="html">&lt;p&gt;Klickero: /* IC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== IC ==&lt;br /&gt;
 [[File:Ghosts-is-watching.png‎|350px|right|thumb|&amp;quot;Да, я такой.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Finbar McTeague, 28 лет.&lt;br /&gt;
&lt;br /&gt;
Чаще всего: ХоП, Варден, Генетик.&lt;br /&gt;
&lt;br /&gt;
Окончил один из лучших медицинских медицинских университетов под покровительством компании NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
В 23 года написал докторскую диссертацию на тему &amp;quot;Клонирование и его отрицательные последствия&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Некоторое время был генетиком на исследовательской станции, после чего был переведен в отдел кадров, где занял пост Главы Персонала.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Интересные факты:&lt;br /&gt;
&lt;br /&gt;
* Наполовину Ирландец, наполовину Шотландец.&lt;br /&gt;
* Отца не было, Мать же была священнослужащей, в результате чего между Фином и его матерью возник конфликт, из-за чего Фин и увлекся генетикой.&lt;br /&gt;
* Любимый напиток — Whiskey Cola.&lt;br /&gt;
* Фактически атеист, вероятно, из за конфликтов с матерью.&lt;br /&gt;
* Имеет на станции младшего двоюродного брата Итана, которого сам учил драться.&lt;br /&gt;
* Клаустрофил.&lt;br /&gt;
* Ненавидит форму с длинными рукавами.&lt;br /&gt;
* Не ест бургеров - боится потолстеть.&lt;br /&gt;
* Не бросает занятия генетикой.&lt;br /&gt;
* Зачастую носит повязку на правом глазу — &amp;quot;Так удобней стрелять&amp;quot;.&lt;br /&gt;
* Жуткий дипломат. Вполне может найти общий язык с предателями. Наверно.&lt;br /&gt;
* Может ругаться из-за ничего.&lt;br /&gt;
* В детстве занимался Ирландским боксом. Не помогло.&lt;br /&gt;
* Замечен в порочащих связях с Алисой.&lt;br /&gt;
&lt;br /&gt;
== ООС ==&lt;br /&gt;
&lt;br /&gt;
Klickero, ударение на &amp;quot;e&amp;quot;, один из самых нубственных админов сервера. Срок игры — около 9-10 месяцев. Начинал на Гиббеде 3, профессией химика. Позже, уже ушел на ZloFenix, где был генетиком. В общем, живу потихоньку.&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Klickero&amp;diff=3945</id>
		<title>Участник:Klickero</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Klickero&amp;diff=3945"/>
		<updated>2011-05-03T16:09:28Z</updated>

		<summary type="html">&lt;p&gt;Klickero: /* IC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== IC ==&lt;br /&gt;
 [[File:Ghosts-is-watching.png‎|350px|right|thumb|&amp;quot;Да, я такой.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Finbar McTeague, 28 лет.&lt;br /&gt;
&lt;br /&gt;
Чаще всего: ХоП, Варден, Генетик.&lt;br /&gt;
&lt;br /&gt;
Окончил один из лучших медицинских медицинских университетов под покровительством компании NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
В 23 года написал докторскую диссертацию на тему &amp;quot;Клонирование и его отрицательные последствия&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Некоторое время был генетиком на исследовательской станции, после чего был переведен в отдел кадров, где занял пост Главы Персонала.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Интересные факты:&lt;br /&gt;
&lt;br /&gt;
* Наполовину Ирландец, наполовину Шотландец.&lt;br /&gt;
* Отца не было, Мать же была священнослужащей, в результате чего между Фином и его матерью возник конфликт, из-за чего Фин и увлекся генетикой.&lt;br /&gt;
* Любимый напиток — Whiskey Cola.&lt;br /&gt;
* Фактически атеист, вероятно, из за конфликтов с матерью.&lt;br /&gt;
* Клаустрофил.&lt;br /&gt;
* Ненавидит форму с длинными рукавами.&lt;br /&gt;
* Не ест бургеров - боится потолстеть.&lt;br /&gt;
* Не бросает занятия генетикой.&lt;br /&gt;
* Зачастую носит повязку на правом глазу — &amp;quot;Так удобней стрелять&amp;quot;.&lt;br /&gt;
* Жуткий дипломат. Вполне может найти общий язык с предателями. Наверно.&lt;br /&gt;
* Может ругаться из-за ничего.&lt;br /&gt;
* В детстве занимался Ирландским боксом. Не помогло.&lt;br /&gt;
* Замечен в порочащих связях с Алисой.&lt;br /&gt;
&lt;br /&gt;
== ООС ==&lt;br /&gt;
&lt;br /&gt;
Klickero, ударение на &amp;quot;e&amp;quot;, один из самых нубственных админов сервера. Срок игры — около 9-10 месяцев. Начинал на Гиббеде 3, профессией химика. Позже, уже ушел на ZloFenix, где был генетиком. В общем, живу потихоньку.&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Hall_of_Fame&amp;diff=3618</id>
		<title>Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Hall_of_Fame&amp;diff=3618"/>
		<updated>2011-04-16T10:05:48Z</updated>

		<summary type="html">&lt;p&gt;Klickero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1px&amp;quot; style=&amp;quot;background-color:#e7e7f7; border:1px solid #8787a7; border-collapse:collapse; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#e3e3f3 text-align:center; padding:10px;&amp;quot;|&amp;lt;center&amp;gt;'''Animus Station, Администраторы текущего сервера'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width:20%; text-align:center;&amp;quot;|Ник&lt;br /&gt;
!style=&amp;quot;width:10%; text-align:center;&amp;quot;|Статус&lt;br /&gt;
!style=&amp;quot;width:*; text-align:center;&amp;quot;|Описание&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Abu&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Owner&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Предоставляет хостинг и техническую поддержку. Спасибо.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[User:Fake|Foke]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Host&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Один из основателей сервера.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[User:Nik1t0zz|Nikie]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Host&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Пишет код.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[User:Voidwort|Voidwort]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Host&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Призрак Вики, в игре не появляется, сидит в конференции.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[User:Matias Gray|Matias Gray]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Shit Guy&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Модератор.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[User:Rastaf0|Rastaf0]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Host&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Кодер.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|WonderCorpse&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Host&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Мистер икс.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Izanon&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Administrator&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|И этот исчез.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Michael Shepard&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Shit Guy&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Прошёл испытательный срок.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[User:Incorrect|Incorrect]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Moderator&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Испытательный срок.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[User:Klickero|Klickero]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Administrator&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Рекордсмен кармы.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Arcadion&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|Moderator&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot;|Взят на испытательный срок.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|{{FameCat|F7E7E7|A78787|F3E3E3|Zlofenix Station, Администраторы старого сервера (не работает)}}&lt;br /&gt;
&lt;br /&gt;
{{Fame&lt;br /&gt;
|name=[[User:Zlofenix|Zlofenix]]&lt;br /&gt;
|description=Бывший сервер обязан своим существованием ему, как и эта Вики. Благодарим и ценим.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Fame&lt;br /&gt;
|name=Barhandar&lt;br /&gt;
|description=Экспрессивный администратор, от его бесчинств все убежали на новый сервер.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Fame&lt;br /&gt;
|name=Sloopoke&lt;br /&gt;
|description=Также известен как Хаус. Вежливо отказался от предложения модерирования нового сервера.}}&lt;br /&gt;
|-&lt;br /&gt;
{{Fame&lt;br /&gt;
|name=XYNTA&lt;br /&gt;
|description=Да, ник лучше читать как Хунта. Также один из бывших администраторов.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- В табличку попадают все, у кого 2+ статей или значимых правок на Вики. Добавляйте свои картинки, не стесняйтесь. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px&amp;quot; style=&amp;quot;background-color:#ffffc8; border:1px solid #aaaa88; border-collapse:collapse; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#ffffcc; text-align:center; padding:10px;&amp;quot;|'''Авторы и переводчики Википедии'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:40px; text-align:center;&amp;quot;|'''Вид'''&lt;br /&gt;
|style=&amp;quot;width:20%; text-align:center;&amp;quot;|'''Ник'''&lt;br /&gt;
|style=&amp;quot;width:*; text-align:center;&amp;quot;|'''Кредо'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:SWAT Commander.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Voidwort|Voidwort]]&lt;br /&gt;
|style=&amp;quot;padding:5px; vertical-align:top;&amp;quot; rowspan=12|Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. In enim justo, rhoncus ut, imperdiet a, venenatis vitae, justo. Nullam dictum felis eu pede mollis pretium. Integer tincidunt. Cras dapibus. Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet. Quisque rutrum. Aenean imperdiet. Etiam ultricies nisi vel augue. Curabitur ullamcorper ultricies nisi. Nam eget dui.&lt;br /&gt;
&lt;br /&gt;
Etiam rhoncus. Maecenas tempus, tellus eget condimentum rhoncus, sem quam semper libero, sit amet adipiscing sem neque sed ipsum. Nam quam nunc, blandit vel, luctus pulvinar, hendrerit id, lorem. Maecenas nec odio et ante tincidunt tempus. Donec vitae sapien ut libero venenatis faucibus. Nullam quis ante. Etiam sit amet orci eget eros faucibus tincidunt. Duis leo. Sed fringilla mauris sit amet nibh. Donec sodales sagittis magna. Sed consequat, leo eget bibendum sodales, augue velit cursus nunc, quis gravida magna mi a libero. Fusce vulputate eleifend sapien. Vestibulum purus quam, scelerisque ut, mollis sed, nonummy id, metus. Nullam accumsan lorem in dui. Cras ultricies mi eu turpis hendrerit fringilla. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; In ac dui quis mi consectetuer lacinia.&lt;br /&gt;
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Nam pretium turpis et arcu. Duis arcu tortor, suscipit eget, imperdiet nec, imperdiet iaculis, ipsum. Sed aliquam ultrices mauris. Integer ante arcu, accumsan a, consectetuer eget, posuere ut, mauris. Praesent adipiscing. Phasellus ullamcorper ipsum rutrum nunc. Nunc nonummy metus. Vestibulum volutpat pretium libero. Cras id dui. Aenean ut eros et nisl sagittis vestibulum. Nullam nulla eros, ultricies sit amet, nonummy id, imperdiet feugiat, pede. Sed lectus. Donec mollis hendrerit risus. Phasellus nec sem in justo pellentesque facilisis. Etiam imperdiet imperdiet orci. Nunc nec neque. Phasellus leo dolor, tempus non, auctor et, hendrerit quis, nisi.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Antonio_Gray_icon.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Matias Gray|Matias Gray]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobceng.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Rastaf0|Rastaf0]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Nikie detective.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Nik1t0zz|Nikie]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Horse2.gif]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:NordOst|NordOst]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobwar.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Morlab|Morlab]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobhos.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Choujeen|Choujeen]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Kenzie Powers Icon.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:SofiaTaro|SofiaTaro]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobdet.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Nyuusha|Nyuu]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:Jobghost.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Ward Lee|Ward Lee]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:Rathen1.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Farart|Farart]]&lt;br /&gt;
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|style=&amp;quot;text-align:center;&amp;quot;|[[File:R1.png]]&lt;br /&gt;
|style=&amp;quot;text-align:center; padding:5px;&amp;quot;|[[User:Zloom|Zloom]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MiscMenu}}&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Klickero&amp;diff=3617</id>
		<title>Участник:Klickero</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D0%BA:Klickero&amp;diff=3617"/>
		<updated>2011-04-16T10:04:35Z</updated>

		<summary type="html">&lt;p&gt;Klickero: Новая страница: «== IC ==  &amp;quot;Да, я такой.&amp;quot;  Finbar McTeague, 28 лет.  Чаще всего: ХоП, Варден, Ген...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== IC ==&lt;br /&gt;
 [[File:Ghosts-is-watching.png‎|350px|right|thumb|&amp;quot;Да, я такой.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Finbar McTeague, 28 лет.&lt;br /&gt;
&lt;br /&gt;
Чаще всего: ХоП, Варден, Генетик.&lt;br /&gt;
&lt;br /&gt;
Окончил один из лучших медицинских медицинских университетов под покровительством компании NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
В 23 года написал докторскую диссертацию на тему &amp;quot;Клонирование и его отрицательные последствия&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Некоторое время был генетиком на исследовательской станции, после чего был переведен в отдел кадров, где занял пост Главы Персонала.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Интересные факты:&lt;br /&gt;
&lt;br /&gt;
* Наполовину Ирландец, наполовину Шотландец.&lt;br /&gt;
* Отца не было, Мать же была священнослужащей, в результате чего между Фином и его матерью возник конфликт, из-за чего Фин и увлекся генетикой.&lt;br /&gt;
* Любимый напиток — Whiskey Cola.&lt;br /&gt;
* Фактически атеист, вероятно, из за конфликтов с матерью.&lt;br /&gt;
* Клаустрофил.&lt;br /&gt;
* Ненавидит форму с длинными рукавами.&lt;br /&gt;
* Не ест бургеров - боится потолстеть.&lt;br /&gt;
* Не бросает занятия генетикой.&lt;br /&gt;
* Зачастую носит повязку на правом глазу — &amp;quot;Так удобней стрелять&amp;quot;.&lt;br /&gt;
* Жуткий дипломат. Вполне может найти общий язык с предателями. Наверно.&lt;br /&gt;
&lt;br /&gt;
== ООС ==&lt;br /&gt;
&lt;br /&gt;
Klickero, ударение на &amp;quot;e&amp;quot;, один из самых нубственных админов сервера. Срок игры — около 9-10 месяцев. Начинал на Гиббеде 3, профессией химика. Позже, уже ушел на ZloFenix, где был генетиком. В общем, живу потихоньку.&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Geneticist&amp;diff=108</id>
		<title>Geneticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Geneticist&amp;diff=108"/>
		<updated>2010-09-25T10:20:53Z</updated>

		<summary type="html">&lt;p&gt;Klickero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Role&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|Access=&lt;br /&gt;
*[[Medical Research]]&lt;br /&gt;
*[[Medical Bay]]&lt;br /&gt;
*[[Chemical Lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Добро пожаловать в Генетику! You now have the power to play God. Кто-то мертв? Nuts to that, stuff 'em in the [[Cloner]] and bake for 3 minutes, and they're back up and toolboxing! Кто-то насолил вам? Вырубите его, превратите его в [[monkey|обезьяну]], откормите его дор жирдяйства. Устали быть мелким ничтожным учёным? Исследуйте [[superpowers|суперспособности]], и пробейте свой путь к победе!&lt;br /&gt;
&lt;br /&gt;
Генетики — отличный способ сохранить население станции, особенно если постоянно кто-то умирает, или просто убивать время за поиском новых [[defects|болезней]] и/или [[superpowers|суперспособностей]]. Воскрешение мертвых — относительно легкая и непыльная работёнка, надо лишь приноровиться, чего не скажешь о изменении генов. Именно для того, чтобы понять особенности генетики, был написан (и переведен) этот гайд!&lt;br /&gt;
&lt;br /&gt;
{{RaisingTheDead}}&lt;br /&gt;
==DNA==&lt;br /&gt;
[[File:genetics.JPG|198px|right|thumb|Medical Research]]&lt;br /&gt;
DNA is divided into three parts - the Unique Enzymes, the Unique Identifier, and the Structural Enzymes. Each part is made up of a block, or sequence of three-digit [http://vlaurie.com/computers2/Articles/hexed.htm hexadecimal] numbers (each a sub-block.)&lt;br /&gt;
&lt;br /&gt;
===Unique Enzymes===&lt;br /&gt;
These serve no purpose other than tying an identity to a subject. They cannot be directly modified, but can be transferred from person to person.&lt;br /&gt;
&lt;br /&gt;
===Unique Identifier===&lt;br /&gt;
The Unique Identifier determines the subject's appearance, such as hair color, skin color, eye color, and gender.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Control Block !! Effects !! Comments&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| Hair Red&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| Hair Blue&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| Hair Green&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Facial Hair Red&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| Facial Hair Blue&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Facial Hair Green&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
| Skin Tone&lt;br /&gt;
| Higher is whiter.&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| Eyes Red&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Eyes Blue&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Eyes Green&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
| Gender&lt;br /&gt;
| Above 0x802 is female, below 0x803 is male.&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
| Facial Hair Style&lt;br /&gt;
| See facial hair table&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
| Hair Style&lt;br /&gt;
| See hair table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Facial Hair Styles====&lt;br /&gt;
Facial hair style is determined by the value of block 12.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Minimum Value !! Maximum Value !! Style&lt;br /&gt;
|-&lt;br /&gt;
!0x001&lt;br /&gt;
| 0x153&lt;br /&gt;
| Clean shaven&lt;br /&gt;
|-&lt;br /&gt;
!0x154&lt;br /&gt;
| 0x2BC&lt;br /&gt;
| Elvis&lt;br /&gt;
|- &lt;br /&gt;
!0x2BD&lt;br /&gt;
| 0x41A&lt;br /&gt;
| Van Dyke&lt;br /&gt;
|-&lt;br /&gt;
!0x41B&lt;br /&gt;
| 0x578&lt;br /&gt;
| Neckbeard&lt;br /&gt;
|-&lt;br /&gt;
!0x579&lt;br /&gt;
| 0x6D6&lt;br /&gt;
| Chaplin&lt;br /&gt;
|-&lt;br /&gt;
!0x6D7&lt;br /&gt;
| 0x834&lt;br /&gt;
| Watson&lt;br /&gt;
|-&lt;br /&gt;
!0x835&lt;br /&gt;
| 0x992&lt;br /&gt;
| Abe&lt;br /&gt;
|-&lt;br /&gt;
!0x993&lt;br /&gt;
| 0xAF0&lt;br /&gt;
| Chinstrap&lt;br /&gt;
|-&lt;br /&gt;
!0xAF1&lt;br /&gt;
| 0xC4E&lt;br /&gt;
| Hipster&lt;br /&gt;
|-&lt;br /&gt;
!0xC4F&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| Goatee&lt;br /&gt;
|-&lt;br /&gt;
!0xDAD&lt;br /&gt;
| 0xFFF&lt;br /&gt;
| Hogan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hair Styles====&lt;br /&gt;
Hair style is determined by the value of block 13.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Minimum Value !! Maximum Value !! Style&lt;br /&gt;
|-&lt;br /&gt;
!0x001&lt;br /&gt;
| 0x2BC&lt;br /&gt;
| Bald&lt;br /&gt;
|- &lt;br /&gt;
!0x2BD&lt;br /&gt;
| 0x4E2&lt;br /&gt;
| Cut Hair&lt;br /&gt;
|-&lt;br /&gt;
!0x4E3&lt;br /&gt;
| 0x7D0&lt;br /&gt;
| Long Hair&lt;br /&gt;
|-&lt;br /&gt;
!0x7D1&lt;br /&gt;
| 0xABE&lt;br /&gt;
| Short Hair&lt;br /&gt;
|-&lt;br /&gt;
!0xABF&lt;br /&gt;
| 0xCB2&lt;br /&gt;
| Mohawk&lt;br /&gt;
|-&lt;br /&gt;
!0xCB3&lt;br /&gt;
| 0x992&lt;br /&gt;
| Balding&lt;br /&gt;
|-&lt;br /&gt;
!0xFA1&lt;br /&gt;
| 0xFFF&lt;br /&gt;
| Fag&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structural Enzymes===&lt;br /&gt;
Structural Enzymes determine someone's species, disabilities, and superpowers. This is the stuff that's really fun to mess with.&lt;br /&gt;
&lt;br /&gt;
Blocks 2, 4, 6, 8, 10, 11, 12, and 13 are randomized at the start of each round. Four control disabilities, four control superpowers. Block 14 is always species - the other blocks (1, 3, 5, 7, and 9) likely control the diseases which aren't in the random block mix up. The blocks were randomized due to Genetics basically becoming a hotbed of beggars or other troublemakers coming and getting powers (or powering themselves) and then just going on a massive rampage. It got old quick.&lt;br /&gt;
&lt;br /&gt;
====Species====&lt;br /&gt;
This is the simplest and most useful attribute to tweak. Block 14 determines the species. To change a subject to a monkey, change block 14 to a value greater than 0x802. To change a subject into a human, change block 14 to a value less than 0x803. There's not much point in doing this - it used to revive people, but that got canned when the Cloning Lab was added. Humans turned into monkeys generally die very quickly from radiation poisoning for some reason also, so don't count on humiliating someone by turning them into a monkey this way.&lt;br /&gt;
&lt;br /&gt;
====Disabilities====&lt;br /&gt;
Not to be confused with diseases and viruses.&amp;lt;br&amp;gt;&lt;br /&gt;
Disabilities are each determined by a particular block within the Structural Enzymes, though four of them are randomized. In all cases, a disability is present if the value of the control block is greater than 0x802. For simplicity's sake, one can change sub-block 1 to a value below 3 to disable a disease, or above 3 to enable.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
Powers operate in a manner quite similar to disabilities, with an added element of probability. If the value of the control block is greater than or equal to the minimum value, there is a chance of developing the power. All of the powers are randomized into the aforementioned blocks, making them much harder to find now.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Power !! Min. Value !! Probability&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| X-ray vision&lt;br /&gt;
| 0xBEA&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance&lt;br /&gt;
| 0xBEA&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifying DNA==&lt;br /&gt;
[[Image:DNA.JPG|thumb|The Genetics Modifier, left, and the Genetics Modifier Access Console, right]]&lt;br /&gt;
===The Genetics Modifier===&lt;br /&gt;
This is where the magic happens. Before you can edit anything, you have to have something to edit, and this is where you'll put it. A subject can enter the modifier willingly by right clicking on it and selecting 'move inside,' or you can force them in by grabbing them and clicking on the modifier. Once the subject is inside, you can begin tweaking the very essence of their being.&lt;br /&gt;
&lt;br /&gt;
If you want to take them out, right click on the modifier and select 'eject.'&lt;br /&gt;
&lt;br /&gt;
===The Genetics Modifier Console===&lt;br /&gt;
The Genetics Modifier Console is what you'll actually use to modify the subject's DNA. Clicking on the console with a subject present in the modifier will pop up a menu displaying a bunch of information on the subject and numerous commands.&lt;br /&gt;
[[Image:DNA console main.JPG|thumb|Genetics Modifier Console main menu]]&lt;br /&gt;
&lt;br /&gt;
====Occupant Status====&lt;br /&gt;
Health is rather self explanatory. Less obvious, but just as significant, is the radiation level. If this level is above 75, the subject will spontaneously mutate. This inevitably results in disabilities accumulating in the subject, as the programmers are assholes and specifically made it have a high probability of changing nothing but the disease blocks. Try to keep the radiation level as low as possible. If it reaches above 40% or so, take the subject out and let it lower back to safe levels before proceeding.&lt;br /&gt;
&lt;br /&gt;
====DNA Values====&lt;br /&gt;
Just below the occupant status is a listing of the subject's complete DNA. You can check it against the tables above to determine what, if any, diseases or powers the subject possesses.&lt;br /&gt;
&lt;br /&gt;
====Modifying DNA Values====&lt;br /&gt;
To modify DNA values, click 'Modify Unique Identifier' or 'Modify Structural Enzymes.' This will bring up a screen showing the current value of the section of DNA and the selected block and sub-block. To modify a block, move the cursor over it and select the desired sub-block. Pressing 'radiation' will cause the selected sub-block to change in a nearly-random fashion. Please note that there is a slight chance of modifying other blocks as well, which may introduce undesired changes to the DNA.&lt;br /&gt;
&lt;br /&gt;
====Using Buffers====&lt;br /&gt;
Clicking 'View/Edit/Transfer Buffer' will bring up a screen displaying the contents, if any, of the three buffers. Buffers provide a convenient means of backing up or transferring DNA. To save a portion of the DNA of the subject to a buffer, click UI, UI+UE, or SE next to 'Save:'. UI will store the Unique Identifier, UI+UE will store the Unique Identifier and Unique Enzymes, and SE will store the structural enzymes. Once a buffer is filled, you can transfer it to another subject, clear it, or transfer it to a syringe. Unfortunately, there is a cooldown time between creating syringes, so you can't make a shit ton of monkey syringes and run around stabbing everyone too early on in the round. Try something else, champ.&lt;br /&gt;
[[Image:DNA console buffer.JPG|thumb|View/Edit/Transfer Buffer menu]]&lt;br /&gt;
&lt;br /&gt;
====Radiation Emitter Settings====&lt;br /&gt;
These settings are very, very important. If they're incorrectly configured, you'll find your subject develops diseases more often than you'd like. Every time you apply radiation, there is a chance of a random mutation being introduced. The probability of this happening is determined by subtracting the radiation duration divided by two from twenty. This means, for example, that with a radiation duration of 10, there is a (20-10/2)%, or 15%, chance of a random DNA block changing. With a radiation duration of 1, there is a full 20% chance of a random block changing. When a block does change, the radiation strength determines whether it will be guaranteed to be debilitating or only highly likely to be debilitating. The probability of the change being guaranteed to be bad is determined by adding twenty to the radiation strength.&lt;br /&gt;
&lt;br /&gt;
All this essentially means you want to set the radiation duration as high as safely possible and the radiation strength as low as possible. Unfortunately, the subject's radiation level increases by the sum of the duration and strength every time you apply radiation.&lt;br /&gt;
&lt;br /&gt;
To be safe, one might set both values to one. That shit's for pussies, though. Crank it to eleven!&lt;br /&gt;
&lt;br /&gt;
====Injecting Rejuvenators====&lt;br /&gt;
This will inject the subject with rejuvenators. I think you can figure this out for yourself.&lt;br /&gt;
&lt;br /&gt;
====Locking====&lt;br /&gt;
If you've just stuffed the captain into the modifier, you probably don't want him waltzing out before you finish stealing his DNA and turning him into a monkey with Tourette's. Locking the modifier will prevent him from exiting or being ejected.&lt;br /&gt;
&lt;br /&gt;
==Cloning==&lt;br /&gt;
The shiny new cloning lab is found where the Chemist's old abode used to be - on the left side of [[Medical Research]]. It replaces the old method of bringing people back to life by turning them into a monkey and back again - now you scan someone's DNA into the machine and grow a clone of them. There are several things to bear in mind when using the machine;&lt;br /&gt;
* You can only scan and clone someone who is currently logged in (otherwise, the machine will state &amp;quot;Mental Interface Failure&amp;quot;)&lt;br /&gt;
* You can only start growing a clone if the subject has died&lt;br /&gt;
* Only humans may be cloned&lt;br /&gt;
Put someone into the scanner (looks identical to the genetics scanner) and scan their DNA. The DNA can be backed up to a disk - there are some boxes full of disks in the same room, which can be switched between write protected and unprotected. Disks can hold one buffer of DNA, similar to the Genetics Machine except portable (the Genetics Machine itself can use these disks too!). Once the DNA has been scanned into the machine, when the subject perishes for whatever reason you can start the clone growing process. Clones take a while to grow and have a good chance of ending up with a random genetic disability (but never powers).&lt;br /&gt;
&lt;br /&gt;
If the person pops out with something terrible like blindness or seizures, the fix is rather easy - take their old dead body, and pop it in the DNA Modifier Console. Save their SE to a buffer, and make an injector out of it. Inject them with their old SE, and they'll be right as rain!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medical]]&lt;br /&gt;
{{JobMenu}}&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Geneticist&amp;diff=107</id>
		<title>Geneticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Geneticist&amp;diff=107"/>
		<updated>2010-09-25T10:20:03Z</updated>

		<summary type="html">&lt;p&gt;Klickero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Role&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|Access=&lt;br /&gt;
*[[Medical Research]]&lt;br /&gt;
*[[Medical Bay]]&lt;br /&gt;
*[[Chemical Lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Добро пожаловать в Генетику! You now have the power to play God. Кто-то мертв? Nuts to that, stuff 'em in the [[Cloner]] and bake for 3 minutes, and they're back up and toolboxing! Кто-то насолил вам? Вырубите его, превратите его в [[monkey|обезьяну]], откормите его дор жирдяйства. Устали быть мелким ничтожным учёным? Исследуйте [[superpowers|суперспособности]], и пробейте свой путь к победе!&lt;br /&gt;
&lt;br /&gt;
Генетики — отличный способ сохранить население станции, особенно если постоянно кто-то умирает, или просто убивать время за поиском новых [[defects|болезней]] и/или [[superpowers/суперспособностей]]. Воскрешение мертвых — относительно легкая и непыльная работёнка, надо лишь приноровиться, чего не скажешь о изменении генов. Именно для того, чтобы понять особенности генетики, был написан (и переведен) этот гайд!&lt;br /&gt;
&lt;br /&gt;
{{RaisingTheDead}}&lt;br /&gt;
==DNA==&lt;br /&gt;
[[File:genetics.JPG|198px|right|thumb|Medical Research]]&lt;br /&gt;
DNA is divided into three parts - the Unique Enzymes, the Unique Identifier, and the Structural Enzymes. Each part is made up of a block, or sequence of three-digit [http://vlaurie.com/computers2/Articles/hexed.htm hexadecimal] numbers (each a sub-block.)&lt;br /&gt;
&lt;br /&gt;
===Unique Enzymes===&lt;br /&gt;
These serve no purpose other than tying an identity to a subject. They cannot be directly modified, but can be transferred from person to person.&lt;br /&gt;
&lt;br /&gt;
===Unique Identifier===&lt;br /&gt;
The Unique Identifier determines the subject's appearance, such as hair color, skin color, eye color, and gender.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Control Block !! Effects !! Comments&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| Hair Red&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| Hair Blue&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| Hair Green&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Facial Hair Red&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| Facial Hair Blue&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Facial Hair Green&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
| Skin Tone&lt;br /&gt;
| Higher is whiter.&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| Eyes Red&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Eyes Blue&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Eyes Green&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
| Gender&lt;br /&gt;
| Above 0x802 is female, below 0x803 is male.&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
| Facial Hair Style&lt;br /&gt;
| See facial hair table&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
| Hair Style&lt;br /&gt;
| See hair table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Facial Hair Styles====&lt;br /&gt;
Facial hair style is determined by the value of block 12.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Minimum Value !! Maximum Value !! Style&lt;br /&gt;
|-&lt;br /&gt;
!0x001&lt;br /&gt;
| 0x153&lt;br /&gt;
| Clean shaven&lt;br /&gt;
|-&lt;br /&gt;
!0x154&lt;br /&gt;
| 0x2BC&lt;br /&gt;
| Elvis&lt;br /&gt;
|- &lt;br /&gt;
!0x2BD&lt;br /&gt;
| 0x41A&lt;br /&gt;
| Van Dyke&lt;br /&gt;
|-&lt;br /&gt;
!0x41B&lt;br /&gt;
| 0x578&lt;br /&gt;
| Neckbeard&lt;br /&gt;
|-&lt;br /&gt;
!0x579&lt;br /&gt;
| 0x6D6&lt;br /&gt;
| Chaplin&lt;br /&gt;
|-&lt;br /&gt;
!0x6D7&lt;br /&gt;
| 0x834&lt;br /&gt;
| Watson&lt;br /&gt;
|-&lt;br /&gt;
!0x835&lt;br /&gt;
| 0x992&lt;br /&gt;
| Abe&lt;br /&gt;
|-&lt;br /&gt;
!0x993&lt;br /&gt;
| 0xAF0&lt;br /&gt;
| Chinstrap&lt;br /&gt;
|-&lt;br /&gt;
!0xAF1&lt;br /&gt;
| 0xC4E&lt;br /&gt;
| Hipster&lt;br /&gt;
|-&lt;br /&gt;
!0xC4F&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| Goatee&lt;br /&gt;
|-&lt;br /&gt;
!0xDAD&lt;br /&gt;
| 0xFFF&lt;br /&gt;
| Hogan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hair Styles====&lt;br /&gt;
Hair style is determined by the value of block 13.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Minimum Value !! Maximum Value !! Style&lt;br /&gt;
|-&lt;br /&gt;
!0x001&lt;br /&gt;
| 0x2BC&lt;br /&gt;
| Bald&lt;br /&gt;
|- &lt;br /&gt;
!0x2BD&lt;br /&gt;
| 0x4E2&lt;br /&gt;
| Cut Hair&lt;br /&gt;
|-&lt;br /&gt;
!0x4E3&lt;br /&gt;
| 0x7D0&lt;br /&gt;
| Long Hair&lt;br /&gt;
|-&lt;br /&gt;
!0x7D1&lt;br /&gt;
| 0xABE&lt;br /&gt;
| Short Hair&lt;br /&gt;
|-&lt;br /&gt;
!0xABF&lt;br /&gt;
| 0xCB2&lt;br /&gt;
| Mohawk&lt;br /&gt;
|-&lt;br /&gt;
!0xCB3&lt;br /&gt;
| 0x992&lt;br /&gt;
| Balding&lt;br /&gt;
|-&lt;br /&gt;
!0xFA1&lt;br /&gt;
| 0xFFF&lt;br /&gt;
| Fag&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structural Enzymes===&lt;br /&gt;
Structural Enzymes determine someone's species, disabilities, and superpowers. This is the stuff that's really fun to mess with.&lt;br /&gt;
&lt;br /&gt;
Blocks 2, 4, 6, 8, 10, 11, 12, and 13 are randomized at the start of each round. Four control disabilities, four control superpowers. Block 14 is always species - the other blocks (1, 3, 5, 7, and 9) likely control the diseases which aren't in the random block mix up. The blocks were randomized due to Genetics basically becoming a hotbed of beggars or other troublemakers coming and getting powers (or powering themselves) and then just going on a massive rampage. It got old quick.&lt;br /&gt;
&lt;br /&gt;
====Species====&lt;br /&gt;
This is the simplest and most useful attribute to tweak. Block 14 determines the species. To change a subject to a monkey, change block 14 to a value greater than 0x802. To change a subject into a human, change block 14 to a value less than 0x803. There's not much point in doing this - it used to revive people, but that got canned when the Cloning Lab was added. Humans turned into monkeys generally die very quickly from radiation poisoning for some reason also, so don't count on humiliating someone by turning them into a monkey this way.&lt;br /&gt;
&lt;br /&gt;
====Disabilities====&lt;br /&gt;
Not to be confused with diseases and viruses.&amp;lt;br&amp;gt;&lt;br /&gt;
Disabilities are each determined by a particular block within the Structural Enzymes, though four of them are randomized. In all cases, a disability is present if the value of the control block is greater than 0x802. For simplicity's sake, one can change sub-block 1 to a value below 3 to disable a disease, or above 3 to enable.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
Powers operate in a manner quite similar to disabilities, with an added element of probability. If the value of the control block is greater than or equal to the minimum value, there is a chance of developing the power. All of the powers are randomized into the aforementioned blocks, making them much harder to find now.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Power !! Min. Value !! Probability&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| X-ray vision&lt;br /&gt;
| 0xBEA&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance&lt;br /&gt;
| 0xBEA&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifying DNA==&lt;br /&gt;
[[Image:DNA.JPG|thumb|The Genetics Modifier, left, and the Genetics Modifier Access Console, right]]&lt;br /&gt;
===The Genetics Modifier===&lt;br /&gt;
This is where the magic happens. Before you can edit anything, you have to have something to edit, and this is where you'll put it. A subject can enter the modifier willingly by right clicking on it and selecting 'move inside,' or you can force them in by grabbing them and clicking on the modifier. Once the subject is inside, you can begin tweaking the very essence of their being.&lt;br /&gt;
&lt;br /&gt;
If you want to take them out, right click on the modifier and select 'eject.'&lt;br /&gt;
&lt;br /&gt;
===The Genetics Modifier Console===&lt;br /&gt;
The Genetics Modifier Console is what you'll actually use to modify the subject's DNA. Clicking on the console with a subject present in the modifier will pop up a menu displaying a bunch of information on the subject and numerous commands.&lt;br /&gt;
[[Image:DNA console main.JPG|thumb|Genetics Modifier Console main menu]]&lt;br /&gt;
&lt;br /&gt;
====Occupant Status====&lt;br /&gt;
Health is rather self explanatory. Less obvious, but just as significant, is the radiation level. If this level is above 75, the subject will spontaneously mutate. This inevitably results in disabilities accumulating in the subject, as the programmers are assholes and specifically made it have a high probability of changing nothing but the disease blocks. Try to keep the radiation level as low as possible. If it reaches above 40% or so, take the subject out and let it lower back to safe levels before proceeding.&lt;br /&gt;
&lt;br /&gt;
====DNA Values====&lt;br /&gt;
Just below the occupant status is a listing of the subject's complete DNA. You can check it against the tables above to determine what, if any, diseases or powers the subject possesses.&lt;br /&gt;
&lt;br /&gt;
====Modifying DNA Values====&lt;br /&gt;
To modify DNA values, click 'Modify Unique Identifier' or 'Modify Structural Enzymes.' This will bring up a screen showing the current value of the section of DNA and the selected block and sub-block. To modify a block, move the cursor over it and select the desired sub-block. Pressing 'radiation' will cause the selected sub-block to change in a nearly-random fashion. Please note that there is a slight chance of modifying other blocks as well, which may introduce undesired changes to the DNA.&lt;br /&gt;
&lt;br /&gt;
====Using Buffers====&lt;br /&gt;
Clicking 'View/Edit/Transfer Buffer' will bring up a screen displaying the contents, if any, of the three buffers. Buffers provide a convenient means of backing up or transferring DNA. To save a portion of the DNA of the subject to a buffer, click UI, UI+UE, or SE next to 'Save:'. UI will store the Unique Identifier, UI+UE will store the Unique Identifier and Unique Enzymes, and SE will store the structural enzymes. Once a buffer is filled, you can transfer it to another subject, clear it, or transfer it to a syringe. Unfortunately, there is a cooldown time between creating syringes, so you can't make a shit ton of monkey syringes and run around stabbing everyone too early on in the round. Try something else, champ.&lt;br /&gt;
[[Image:DNA console buffer.JPG|thumb|View/Edit/Transfer Buffer menu]]&lt;br /&gt;
&lt;br /&gt;
====Radiation Emitter Settings====&lt;br /&gt;
These settings are very, very important. If they're incorrectly configured, you'll find your subject develops diseases more often than you'd like. Every time you apply radiation, there is a chance of a random mutation being introduced. The probability of this happening is determined by subtracting the radiation duration divided by two from twenty. This means, for example, that with a radiation duration of 10, there is a (20-10/2)%, or 15%, chance of a random DNA block changing. With a radiation duration of 1, there is a full 20% chance of a random block changing. When a block does change, the radiation strength determines whether it will be guaranteed to be debilitating or only highly likely to be debilitating. The probability of the change being guaranteed to be bad is determined by adding twenty to the radiation strength.&lt;br /&gt;
&lt;br /&gt;
All this essentially means you want to set the radiation duration as high as safely possible and the radiation strength as low as possible. Unfortunately, the subject's radiation level increases by the sum of the duration and strength every time you apply radiation.&lt;br /&gt;
&lt;br /&gt;
To be safe, one might set both values to one. That shit's for pussies, though. Crank it to eleven!&lt;br /&gt;
&lt;br /&gt;
====Injecting Rejuvenators====&lt;br /&gt;
This will inject the subject with rejuvenators. I think you can figure this out for yourself.&lt;br /&gt;
&lt;br /&gt;
====Locking====&lt;br /&gt;
If you've just stuffed the captain into the modifier, you probably don't want him waltzing out before you finish stealing his DNA and turning him into a monkey with Tourette's. Locking the modifier will prevent him from exiting or being ejected.&lt;br /&gt;
&lt;br /&gt;
==Cloning==&lt;br /&gt;
The shiny new cloning lab is found where the Chemist's old abode used to be - on the left side of [[Medical Research]]. It replaces the old method of bringing people back to life by turning them into a monkey and back again - now you scan someone's DNA into the machine and grow a clone of them. There are several things to bear in mind when using the machine;&lt;br /&gt;
* You can only scan and clone someone who is currently logged in (otherwise, the machine will state &amp;quot;Mental Interface Failure&amp;quot;)&lt;br /&gt;
* You can only start growing a clone if the subject has died&lt;br /&gt;
* Only humans may be cloned&lt;br /&gt;
Put someone into the scanner (looks identical to the genetics scanner) and scan their DNA. The DNA can be backed up to a disk - there are some boxes full of disks in the same room, which can be switched between write protected and unprotected. Disks can hold one buffer of DNA, similar to the Genetics Machine except portable (the Genetics Machine itself can use these disks too!). Once the DNA has been scanned into the machine, when the subject perishes for whatever reason you can start the clone growing process. Clones take a while to grow and have a good chance of ending up with a random genetic disability (but never powers).&lt;br /&gt;
&lt;br /&gt;
If the person pops out with something terrible like blindness or seizures, the fix is rather easy - take their old dead body, and pop it in the DNA Modifier Console. Save their SE to a buffer, and make an injector out of it. Inject them with their old SE, and they'll be right as rain!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medical]]&lt;br /&gt;
{{JobMenu}}&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Geneticist&amp;diff=103</id>
		<title>Geneticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Geneticist&amp;diff=103"/>
		<updated>2010-09-25T10:11:55Z</updated>

		<summary type="html">&lt;p&gt;Klickero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Role&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|Access=&lt;br /&gt;
*[[Medical Research]]&lt;br /&gt;
*[[Medical Bay]]&lt;br /&gt;
*[[Chemical Lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Добро пожаловать в Генетику! You now have the power to play God. Кто-то мертв? Nuts to that, stuff 'em in the [[Cloner]] and bake for 3 minutes, and they're back up and toolboxing! Кто-то насолил вам? Вырубите его, превратите его в [[monkey]], feed them to a fatass. Tired of being a puny waste of a scientist? Research [[superpowers]], and punch your way to victory!&lt;br /&gt;
&lt;br /&gt;
Genetics is a great way to keep the station up and running if everyone's dying off, or to just pass the time searching out new genetic [[defects]] and/or [[superpowers]]. While bringing someone back to life is relatively easy once you get the hang of it, the latter can be increasingly complex to get your head around. That's what this handy guide, written by Mattrawr, is for!&lt;br /&gt;
&lt;br /&gt;
{{RaisingTheDead}}&lt;br /&gt;
==DNA==&lt;br /&gt;
[[File:genetics.JPG|198px|right|thumb|Medical Research]]&lt;br /&gt;
DNA is divided into three parts - the Unique Enzymes, the Unique Identifier, and the Structural Enzymes. Each part is made up of a block, or sequence of three-digit [http://vlaurie.com/computers2/Articles/hexed.htm hexadecimal] numbers (each a sub-block.)&lt;br /&gt;
&lt;br /&gt;
===Unique Enzymes===&lt;br /&gt;
These serve no purpose other than tying an identity to a subject. They cannot be directly modified, but can be transferred from person to person.&lt;br /&gt;
&lt;br /&gt;
===Unique Identifier===&lt;br /&gt;
The Unique Identifier determines the subject's appearance, such as hair color, skin color, eye color, and gender.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Control Block !! Effects !! Comments&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| Hair Red&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| Hair Blue&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| Hair Green&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Facial Hair Red&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| Facial Hair Blue&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Facial Hair Green&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
| Skin Tone&lt;br /&gt;
| Higher is whiter.&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| Eyes Red&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Eyes Blue&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Eyes Green&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
| Gender&lt;br /&gt;
| Above 0x802 is female, below 0x803 is male.&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
| Facial Hair Style&lt;br /&gt;
| See facial hair table&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
| Hair Style&lt;br /&gt;
| See hair table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Facial Hair Styles====&lt;br /&gt;
Facial hair style is determined by the value of block 12.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Minimum Value !! Maximum Value !! Style&lt;br /&gt;
|-&lt;br /&gt;
!0x001&lt;br /&gt;
| 0x153&lt;br /&gt;
| Clean shaven&lt;br /&gt;
|-&lt;br /&gt;
!0x154&lt;br /&gt;
| 0x2BC&lt;br /&gt;
| Elvis&lt;br /&gt;
|- &lt;br /&gt;
!0x2BD&lt;br /&gt;
| 0x41A&lt;br /&gt;
| Van Dyke&lt;br /&gt;
|-&lt;br /&gt;
!0x41B&lt;br /&gt;
| 0x578&lt;br /&gt;
| Neckbeard&lt;br /&gt;
|-&lt;br /&gt;
!0x579&lt;br /&gt;
| 0x6D6&lt;br /&gt;
| Chaplin&lt;br /&gt;
|-&lt;br /&gt;
!0x6D7&lt;br /&gt;
| 0x834&lt;br /&gt;
| Watson&lt;br /&gt;
|-&lt;br /&gt;
!0x835&lt;br /&gt;
| 0x992&lt;br /&gt;
| Abe&lt;br /&gt;
|-&lt;br /&gt;
!0x993&lt;br /&gt;
| 0xAF0&lt;br /&gt;
| Chinstrap&lt;br /&gt;
|-&lt;br /&gt;
!0xAF1&lt;br /&gt;
| 0xC4E&lt;br /&gt;
| Hipster&lt;br /&gt;
|-&lt;br /&gt;
!0xC4F&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| Goatee&lt;br /&gt;
|-&lt;br /&gt;
!0xDAD&lt;br /&gt;
| 0xFFF&lt;br /&gt;
| Hogan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hair Styles====&lt;br /&gt;
Hair style is determined by the value of block 13.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Minimum Value !! Maximum Value !! Style&lt;br /&gt;
|-&lt;br /&gt;
!0x001&lt;br /&gt;
| 0x2BC&lt;br /&gt;
| Bald&lt;br /&gt;
|- &lt;br /&gt;
!0x2BD&lt;br /&gt;
| 0x4E2&lt;br /&gt;
| Cut Hair&lt;br /&gt;
|-&lt;br /&gt;
!0x4E3&lt;br /&gt;
| 0x7D0&lt;br /&gt;
| Long Hair&lt;br /&gt;
|-&lt;br /&gt;
!0x7D1&lt;br /&gt;
| 0xABE&lt;br /&gt;
| Short Hair&lt;br /&gt;
|-&lt;br /&gt;
!0xABF&lt;br /&gt;
| 0xCB2&lt;br /&gt;
| Mohawk&lt;br /&gt;
|-&lt;br /&gt;
!0xCB3&lt;br /&gt;
| 0x992&lt;br /&gt;
| Balding&lt;br /&gt;
|-&lt;br /&gt;
!0xFA1&lt;br /&gt;
| 0xFFF&lt;br /&gt;
| Fag&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structural Enzymes===&lt;br /&gt;
Structural Enzymes determine someone's species, disabilities, and superpowers. This is the stuff that's really fun to mess with.&lt;br /&gt;
&lt;br /&gt;
Blocks 2, 4, 6, 8, 10, 11, 12, and 13 are randomized at the start of each round. Four control disabilities, four control superpowers. Block 14 is always species - the other blocks (1, 3, 5, 7, and 9) likely control the diseases which aren't in the random block mix up. The blocks were randomized due to Genetics basically becoming a hotbed of beggars or other troublemakers coming and getting powers (or powering themselves) and then just going on a massive rampage. It got old quick.&lt;br /&gt;
&lt;br /&gt;
====Species====&lt;br /&gt;
This is the simplest and most useful attribute to tweak. Block 14 determines the species. To change a subject to a monkey, change block 14 to a value greater than 0x802. To change a subject into a human, change block 14 to a value less than 0x803. There's not much point in doing this - it used to revive people, but that got canned when the Cloning Lab was added. Humans turned into monkeys generally die very quickly from radiation poisoning for some reason also, so don't count on humiliating someone by turning them into a monkey this way.&lt;br /&gt;
&lt;br /&gt;
====Disabilities====&lt;br /&gt;
Not to be confused with diseases and viruses.&amp;lt;br&amp;gt;&lt;br /&gt;
Disabilities are each determined by a particular block within the Structural Enzymes, though four of them are randomized. In all cases, a disability is present if the value of the control block is greater than 0x802. For simplicity's sake, one can change sub-block 1 to a value below 3 to disable a disease, or above 3 to enable.&lt;br /&gt;
&lt;br /&gt;
====Powers====&lt;br /&gt;
Powers operate in a manner quite similar to disabilities, with an added element of probability. If the value of the control block is greater than or equal to the minimum value, there is a chance of developing the power. All of the powers are randomized into the aforementioned blocks, making them much harder to find now.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Power !! Min. Value !! Probability&lt;br /&gt;
|-&lt;br /&gt;
| Hulk&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
| X-ray vision&lt;br /&gt;
| 0xBEA&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Fire Resistance&lt;br /&gt;
| 0xBEA&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| 0xDAC&lt;br /&gt;
| 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifying DNA==&lt;br /&gt;
[[Image:DNA.JPG|thumb|The Genetics Modifier, left, and the Genetics Modifier Access Console, right]]&lt;br /&gt;
===The Genetics Modifier===&lt;br /&gt;
This is where the magic happens. Before you can edit anything, you have to have something to edit, and this is where you'll put it. A subject can enter the modifier willingly by right clicking on it and selecting 'move inside,' or you can force them in by grabbing them and clicking on the modifier. Once the subject is inside, you can begin tweaking the very essence of their being.&lt;br /&gt;
&lt;br /&gt;
If you want to take them out, right click on the modifier and select 'eject.'&lt;br /&gt;
&lt;br /&gt;
===The Genetics Modifier Console===&lt;br /&gt;
The Genetics Modifier Console is what you'll actually use to modify the subject's DNA. Clicking on the console with a subject present in the modifier will pop up a menu displaying a bunch of information on the subject and numerous commands.&lt;br /&gt;
[[Image:DNA console main.JPG|thumb|Genetics Modifier Console main menu]]&lt;br /&gt;
&lt;br /&gt;
====Occupant Status====&lt;br /&gt;
Health is rather self explanatory. Less obvious, but just as significant, is the radiation level. If this level is above 75, the subject will spontaneously mutate. This inevitably results in disabilities accumulating in the subject, as the programmers are assholes and specifically made it have a high probability of changing nothing but the disease blocks. Try to keep the radiation level as low as possible. If it reaches above 40% or so, take the subject out and let it lower back to safe levels before proceeding.&lt;br /&gt;
&lt;br /&gt;
====DNA Values====&lt;br /&gt;
Just below the occupant status is a listing of the subject's complete DNA. You can check it against the tables above to determine what, if any, diseases or powers the subject possesses.&lt;br /&gt;
&lt;br /&gt;
====Modifying DNA Values====&lt;br /&gt;
To modify DNA values, click 'Modify Unique Identifier' or 'Modify Structural Enzymes.' This will bring up a screen showing the current value of the section of DNA and the selected block and sub-block. To modify a block, move the cursor over it and select the desired sub-block. Pressing 'radiation' will cause the selected sub-block to change in a nearly-random fashion. Please note that there is a slight chance of modifying other blocks as well, which may introduce undesired changes to the DNA.&lt;br /&gt;
&lt;br /&gt;
====Using Buffers====&lt;br /&gt;
Clicking 'View/Edit/Transfer Buffer' will bring up a screen displaying the contents, if any, of the three buffers. Buffers provide a convenient means of backing up or transferring DNA. To save a portion of the DNA of the subject to a buffer, click UI, UI+UE, or SE next to 'Save:'. UI will store the Unique Identifier, UI+UE will store the Unique Identifier and Unique Enzymes, and SE will store the structural enzymes. Once a buffer is filled, you can transfer it to another subject, clear it, or transfer it to a syringe. Unfortunately, there is a cooldown time between creating syringes, so you can't make a shit ton of monkey syringes and run around stabbing everyone too early on in the round. Try something else, champ.&lt;br /&gt;
[[Image:DNA console buffer.JPG|thumb|View/Edit/Transfer Buffer menu]]&lt;br /&gt;
&lt;br /&gt;
====Radiation Emitter Settings====&lt;br /&gt;
These settings are very, very important. If they're incorrectly configured, you'll find your subject develops diseases more often than you'd like. Every time you apply radiation, there is a chance of a random mutation being introduced. The probability of this happening is determined by subtracting the radiation duration divided by two from twenty. This means, for example, that with a radiation duration of 10, there is a (20-10/2)%, or 15%, chance of a random DNA block changing. With a radiation duration of 1, there is a full 20% chance of a random block changing. When a block does change, the radiation strength determines whether it will be guaranteed to be debilitating or only highly likely to be debilitating. The probability of the change being guaranteed to be bad is determined by adding twenty to the radiation strength.&lt;br /&gt;
&lt;br /&gt;
All this essentially means you want to set the radiation duration as high as safely possible and the radiation strength as low as possible. Unfortunately, the subject's radiation level increases by the sum of the duration and strength every time you apply radiation.&lt;br /&gt;
&lt;br /&gt;
To be safe, one might set both values to one. That shit's for pussies, though. Crank it to eleven!&lt;br /&gt;
&lt;br /&gt;
====Injecting Rejuvenators====&lt;br /&gt;
This will inject the subject with rejuvenators. I think you can figure this out for yourself.&lt;br /&gt;
&lt;br /&gt;
====Locking====&lt;br /&gt;
If you've just stuffed the captain into the modifier, you probably don't want him waltzing out before you finish stealing his DNA and turning him into a monkey with Tourette's. Locking the modifier will prevent him from exiting or being ejected.&lt;br /&gt;
&lt;br /&gt;
==Cloning==&lt;br /&gt;
The shiny new cloning lab is found where the Chemist's old abode used to be - on the left side of [[Medical Research]]. It replaces the old method of bringing people back to life by turning them into a monkey and back again - now you scan someone's DNA into the machine and grow a clone of them. There are several things to bear in mind when using the machine;&lt;br /&gt;
* You can only scan and clone someone who is currently logged in (otherwise, the machine will state &amp;quot;Mental Interface Failure&amp;quot;)&lt;br /&gt;
* You can only start growing a clone if the subject has died&lt;br /&gt;
* Only humans may be cloned&lt;br /&gt;
Put someone into the scanner (looks identical to the genetics scanner) and scan their DNA. The DNA can be backed up to a disk - there are some boxes full of disks in the same room, which can be switched between write protected and unprotected. Disks can hold one buffer of DNA, similar to the Genetics Machine except portable (the Genetics Machine itself can use these disks too!). Once the DNA has been scanned into the machine, when the subject perishes for whatever reason you can start the clone growing process. Clones take a while to grow and have a good chance of ending up with a random genetic disability (but never powers).&lt;br /&gt;
&lt;br /&gt;
If the person pops out with something terrible like blindness or seizures, the fix is rather easy - take their old dead body, and pop it in the DNA Modifier Console. Save their SE to a buffer, and make an injector out of it. Inject them with their old SE, and they'll be right as rain!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medical]]&lt;br /&gt;
{{JobMenu}}&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.ru/index.php?title=Geneticist&amp;diff=99</id>
		<title>Geneticist</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.ru/index.php?title=Geneticist&amp;diff=99"/>
		<updated>2010-09-25T10:07:25Z</updated>

		<summary type="html">&lt;p&gt;Klickero: Новая страница: « Welcome to Genetics! You now have the power to play God. Is someone dead? Nuts to that, stuff 'em in the Cloner and bake for 3 minutes, and they're back up and tool...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome to Genetics! You now have the power to play God. Is someone dead? Nuts to that, stuff 'em in the Cloner and bake for 3 minutes, and they're back up and toolboxing! Someone giving you shit? Knock them out, turn 'em into a monkey, feed them to a fatass. Tired of being a puny waste of a scientist? Research superpowers, and punch your way to victory!&lt;br /&gt;
&lt;br /&gt;
Genetics is a great way to keep the station up and running if everyone's dying off, or to just pass the time searching out new genetic defects and/or superpowers. While bringing someone back to life is relatively easy once you get the hang of it, the latter can be increasingly complex to get your head around. That's what this handy guide, written by Mattrawr, is for!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raising the Dead&lt;br /&gt;
&lt;br /&gt;
Guides&lt;br /&gt;
First Aid&lt;br /&gt;
Doctoring&lt;br /&gt;
Genetics Guide&lt;br /&gt;
&lt;br /&gt;
Jobs&lt;br /&gt;
Doctor&lt;br /&gt;
Genetics Researcher&lt;br /&gt;
Contents&lt;br /&gt;
[hide]&lt;br /&gt;
&lt;br /&gt;
    * 1 DNA&lt;br /&gt;
          o 1.1 Unique Enzymes&lt;br /&gt;
          o 1.2 Unique Identifier&lt;br /&gt;
                + 1.2.1 Facial Hair Styles&lt;br /&gt;
                + 1.2.2 Hair Styles&lt;br /&gt;
          o 1.3 Structural Enzymes&lt;br /&gt;
                + 1.3.1 Species&lt;br /&gt;
                + 1.3.2 Disabilities&lt;br /&gt;
                + 1.3.3 Powers&lt;br /&gt;
    * 2 Modifying DNA&lt;br /&gt;
          o 2.1 The Genetics Modifier&lt;br /&gt;
          o 2.2 The Genetics Modifier Console&lt;br /&gt;
                + 2.2.1 Occupant Status&lt;br /&gt;
                + 2.2.2 DNA Values&lt;br /&gt;
                + 2.2.3 Modifying DNA Values&lt;br /&gt;
                + 2.2.4 Using Buffers&lt;br /&gt;
                + 2.2.5 Radiation Emitter Settings&lt;br /&gt;
                + 2.2.6 Injecting Rejuvenators&lt;br /&gt;
                + 2.2.7 Locking&lt;br /&gt;
    * 3 Cloning&lt;br /&gt;
&lt;br /&gt;
DNA&lt;br /&gt;
Medical Research&lt;br /&gt;
&lt;br /&gt;
DNA is divided into three parts - the Unique Enzymes, the Unique Identifier, and the Structural Enzymes. Each part is made up of a block, or sequence of three-digit hexadecimal numbers (each a sub-block.)&lt;br /&gt;
Unique Enzymes&lt;br /&gt;
&lt;br /&gt;
These serve no purpose other than tying an identity to a subject. They cannot be directly modified, but can be transferred from person to person.&lt;br /&gt;
Unique Identifier&lt;br /&gt;
&lt;br /&gt;
The Unique Identifier determines the subject's appearance, such as hair color, skin color, eye color, and gender.&lt;br /&gt;
Control Block 	Effects 	Comments&lt;br /&gt;
1 	Hair Red&lt;br /&gt;
2 	Hair Blue&lt;br /&gt;
3 	Hair Green&lt;br /&gt;
4 	Facial Hair Red&lt;br /&gt;
5 	Facial Hair Blue&lt;br /&gt;
6 	Facial Hair Green&lt;br /&gt;
7 	Skin Tone 	Higher is whiter.&lt;br /&gt;
8 	Eyes Red&lt;br /&gt;
9 	Eyes Blue&lt;br /&gt;
10 	Eyes Green&lt;br /&gt;
11 	Gender 	Above 0x802 is female, below 0x803 is male.&lt;br /&gt;
12 	Facial Hair Style 	See facial hair table&lt;br /&gt;
13 	Hair Style 	See hair table&lt;br /&gt;
Facial Hair Styles&lt;br /&gt;
&lt;br /&gt;
Facial hair style is determined by the value of block 12.&lt;br /&gt;
Minimum Value 	Maximum Value 	Style&lt;br /&gt;
0x001 	0x153 	Clean shaven&lt;br /&gt;
0x154 	0x2BC 	Elvis&lt;br /&gt;
0x2BD 	0x41A 	Van Dyke&lt;br /&gt;
0x41B 	0x578 	Neckbeard&lt;br /&gt;
0x579 	0x6D6 	Chaplin&lt;br /&gt;
0x6D7 	0x834 	Watson&lt;br /&gt;
0x835 	0x992 	Abe&lt;br /&gt;
0x993 	0xAF0 	Chinstrap&lt;br /&gt;
0xAF1 	0xC4E 	Hipster&lt;br /&gt;
0xC4F 	0xDAC 	Goatee&lt;br /&gt;
0xDAD 	0xFFF 	Hogan&lt;br /&gt;
Hair Styles&lt;br /&gt;
&lt;br /&gt;
Hair style is determined by the value of block 13.&lt;br /&gt;
Minimum Value 	Maximum Value 	Style&lt;br /&gt;
0x001 	0x2BC 	Bald&lt;br /&gt;
0x2BD 	0x4E2 	Cut Hair&lt;br /&gt;
0x4E3 	0x7D0 	Long Hair&lt;br /&gt;
0x7D1 	0xABE 	Short Hair&lt;br /&gt;
0xABF 	0xCB2 	Mohawk&lt;br /&gt;
0xCB3 	0x992 	Balding&lt;br /&gt;
0xFA1 	0xFFF 	Fag&lt;br /&gt;
Structural Enzymes&lt;br /&gt;
&lt;br /&gt;
Structural Enzymes determine someone's species, disabilities, and superpowers. This is the stuff that's really fun to mess with.&lt;br /&gt;
&lt;br /&gt;
Blocks 2, 4, 6, 8, 10, 11, 12, and 13 are randomized at the start of each round. Four control disabilities, four control superpowers. Block 14 is always species - the other blocks (1, 3, 5, 7, and 9) likely control the diseases which aren't in the random block mix up. The blocks were randomized due to Genetics basically becoming a hotbed of beggars or other troublemakers coming and getting powers (or powering themselves) and then just going on a massive rampage. It got old quick.&lt;br /&gt;
Species&lt;br /&gt;
&lt;br /&gt;
This is the simplest and most useful attribute to tweak. Block 14 determines the species. To change a subject to a monkey, change block 14 to a value greater than 0x802. To change a subject into a human, change block 14 to a value less than 0x803. There's not much point in doing this - it used to revive people, but that got canned when the Cloning Lab was added. Humans turned into monkeys generally die very quickly from radiation poisoning for some reason also, so don't count on humiliating someone by turning them into a monkey this way.&lt;br /&gt;
Disabilities&lt;br /&gt;
&lt;br /&gt;
Not to be confused with diseases and viruses.&lt;br /&gt;
Disabilities are each determined by a particular block within the Structural Enzymes, though four of them are randomized. In all cases, a disability is present if the value of the control block is greater than 0x802. For simplicity's sake, one can change sub-block 1 to a value below 3 to disable a disease, or above 3 to enable.&lt;br /&gt;
Powers&lt;br /&gt;
&lt;br /&gt;
Powers operate in a manner quite similar to disabilities, with an added element of probability. If the value of the control block is greater than or equal to the minimum value, there is a chance of developing the power. All of the powers are randomized into the aforementioned blocks, making them much harder to find now.&lt;br /&gt;
Power 	Min. Value 	Probability&lt;br /&gt;
Hulk 	0xDAC 	15%&lt;br /&gt;
X-ray vision 	0xBEA 	50%&lt;br /&gt;
Fire Resistance 	0xBEA 	30%&lt;br /&gt;
Telekinesis 	0xDAC 	15%&lt;br /&gt;
Modifying DNA&lt;br /&gt;
The Genetics Modifier, left, and the Genetics Modifier Access Console, right&lt;br /&gt;
The Genetics Modifier&lt;br /&gt;
&lt;br /&gt;
This is where the magic happens. Before you can edit anything, you have to have something to edit, and this is where you'll put it. A subject can enter the modifier willingly by right clicking on it and selecting 'move inside,' or you can force them in by grabbing them and clicking on the modifier. Once the subject is inside, you can begin tweaking the very essence of their being.&lt;br /&gt;
&lt;br /&gt;
If you want to take them out, right click on the modifier and select 'eject.'&lt;br /&gt;
The Genetics Modifier Console&lt;br /&gt;
&lt;br /&gt;
The Genetics Modifier Console is what you'll actually use to modify the subject's DNA. Clicking on the console with a subject present in the modifier will pop up a menu displaying a bunch of information on the subject and numerous commands.&lt;br /&gt;
Genetics Modifier Console main menu&lt;br /&gt;
Occupant Status&lt;br /&gt;
&lt;br /&gt;
Health is rather self explanatory. Less obvious, but just as significant, is the radiation level. If this level is above 75, the subject will spontaneously mutate. This inevitably results in disabilities accumulating in the subject, as the programmers are assholes and specifically made it have a high probability of changing nothing but the disease blocks. Try to keep the radiation level as low as possible. If it reaches above 40% or so, take the subject out and let it lower back to safe levels before proceeding.&lt;br /&gt;
DNA Values&lt;br /&gt;
&lt;br /&gt;
Just below the occupant status is a listing of the subject's complete DNA. You can check it against the tables above to determine what, if any, diseases or powers the subject possesses.&lt;br /&gt;
Modifying DNA Values&lt;br /&gt;
&lt;br /&gt;
To modify DNA values, click 'Modify Unique Identifier' or 'Modify Structural Enzymes.' This will bring up a screen showing the current value of the section of DNA and the selected block and sub-block. To modify a block, move the cursor over it and select the desired sub-block. Pressing 'radiation' will cause the selected sub-block to change in a nearly-random fashion. Please note that there is a slight chance of modifying other blocks as well, which may introduce undesired changes to the DNA.&lt;br /&gt;
Using Buffers&lt;br /&gt;
&lt;br /&gt;
Clicking 'View/Edit/Transfer Buffer' will bring up a screen displaying the contents, if any, of the three buffers. Buffers provide a convenient means of backing up or transferring DNA. To save a portion of the DNA of the subject to a buffer, click UI, UI+UE, or SE next to 'Save:'. UI will store the Unique Identifier, UI+UE will store the Unique Identifier and Unique Enzymes, and SE will store the structural enzymes. Once a buffer is filled, you can transfer it to another subject, clear it, or transfer it to a syringe. Unfortunately, there is a cooldown time between creating syringes, so you can't make a shit ton of monkey syringes and run around stabbing everyone too early on in the round. Try something else, champ.&lt;br /&gt;
View/Edit/Transfer Buffer menu&lt;br /&gt;
Radiation Emitter Settings&lt;br /&gt;
&lt;br /&gt;
These settings are very, very important. If they're incorrectly configured, you'll find your subject develops diseases more often than you'd like. Every time you apply radiation, there is a chance of a random mutation being introduced. The probability of this happening is determined by subtracting the radiation duration divided by two from twenty. This means, for example, that with a radiation duration of 10, there is a (20-10/2)%, or 15%, chance of a random DNA block changing. With a radiation duration of 1, there is a full 20% chance of a random block changing. When a block does change, the radiation strength determines whether it will be guaranteed to be debilitating or only highly likely to be debilitating. The probability of the change being guaranteed to be bad is determined by adding twenty to the radiation strength.&lt;br /&gt;
&lt;br /&gt;
All this essentially means you want to set the radiation duration as high as safely possible and the radiation strength as low as possible. Unfortunately, the subject's radiation level increases by the sum of the duration and strength every time you apply radiation.&lt;br /&gt;
&lt;br /&gt;
To be safe, one might set both values to one. That shit's for pussies, though. Crank it to eleven!&lt;br /&gt;
Injecting Rejuvenators&lt;br /&gt;
&lt;br /&gt;
This will inject the subject with rejuvenators. I think you can figure this out for yourself.&lt;br /&gt;
Locking&lt;br /&gt;
&lt;br /&gt;
If you've just stuffed the captain into the modifier, you probably don't want him waltzing out before you finish stealing his DNA and turning him into a monkey with Tourette's. Locking the modifier will prevent him from exiting or being ejected.&lt;br /&gt;
Cloning&lt;br /&gt;
&lt;br /&gt;
The shiny new cloning lab is found where the Chemist's old abode used to be - on the left side of Medical Research. It replaces the old method of bringing people back to life by turning them into a monkey and back again - now you scan someone's DNA into the machine and grow a clone of them. There are several things to bear in mind when using the machine;&lt;br /&gt;
&lt;br /&gt;
    * You can only scan and clone someone who is currently logged in (otherwise, the machine will state &amp;quot;Mental Interface Failure&amp;quot;)&lt;br /&gt;
    * You can only start growing a clone if the subject has died&lt;br /&gt;
    * Only humans may be cloned &lt;br /&gt;
&lt;br /&gt;
Put someone into the scanner (looks identical to the genetics scanner) and scan their DNA. The DNA can be backed up to a disk - there are some boxes full of disks in the same room, which can be switched between write protected and unprotected. Disks can hold one buffer of DNA, similar to the Genetics Machine except portable (the Genetics Machine itself can use these disks too!). Once the DNA has been scanned into the machine, when the subject perishes for whatever reason you can start the clone growing process. Clones take a while to grow and have a good chance of ending up with a random genetic disability (but never powers).&lt;br /&gt;
&lt;br /&gt;
If the person pops out with something terrible like blindness or seizures, the fix is rather easy - take their old dead body, and pop it in the DNA Modifier Console. Save their SE to a buffer, and make an injector out of it. Inject them with their old SE, and they'll be right as rain!&lt;/div&gt;</summary>
		<author><name>Klickero</name></author>
	</entry>
</feed>